Activity
From 2005-02-08 to 2005-02-21
2005-02-17
- 18:33 Bug #188: jHeretic/jHexen enemy clipping errors on Linux
- _(originally posted by anonymous SF.net user)_
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Just a word: Thanks ! (You are a real... - 16:08 Bug #218: non-auto weapon select doesn't work in coopartive doom
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I've done some further testing. Auto select can only be
disabled in singleplayer and... - 12:30 Bug #218 (Closed): non-auto weapon select doesn't work in coopartive doom
- I'm not sure in which category this goes, but this one
seems most likely.
There is a configfile option player-aut... - 12:37 Bug #190: Client crashes when another client joins.
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This bug remains on version 1.8.6.
2005-02-16
- 14:42 Bug #217 (Closed): Default server password
- Not really a bug but I think its important enough to be
treated as such.
Currently Doomsday is setup with a defau... - 09:22 Bug #188: jHeretic/jHexen enemy clipping errors on Linux
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The C standard actually leaves the choice of whether or not
enum types are signed u... - 07:07 Bug #188: jHeretic/jHexen enemy clipping errors on Linux
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I've now changed tdir to int in both jHeretic and jHexen.
dirtype_t is an enum ... - 02:48 Bug #188: jHeretic/jHexen enemy clipping errors on Linux
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OK, I finally managed to track down the bug using my l33t
hax0ring skillz... all ri... - 05:13 Bug #201: Multiple Flechette bug
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I'm getting this too with latest CVS on Linux. But yes, it
only seems to happen whe...
2005-02-15
- 19:05 Bug #216 (Closed): Wrong model rendered (Model Selector/DED reader)
- I encountered this while creating the jDRP Demon &
Spectre models.
When using the selector mechanism - If the mod...
2005-02-14
- 21:36 Bug #188: jHeretic/jHexen enemy clipping errors on Linux
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Glad to hear it's not just me. :)
I don't know if skyjake was ever able to reprod... - 01:20 Bug #188: jHeretic/jHexen enemy clipping errors on Linux
- _(originally posted by anonymous SF.net user)_
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I have the exact same problem playing...
2005-02-11
- 22:52 Feature #1366: Hires Patches & the fullscreen HUD
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Ah good. I couln't find mention of this anywhere in any of
the documentation though,...
2005-02-10
- 11:35 Bug #169: Corpses squished under ceilings
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Oh well, your the boss :-) - 08:09 Bug #169: Corpses squished under ceilings
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Demos are not affected at all, because the current demo format is
just a recorded d...
2005-02-09
- 18:20 Bug #169: Corpses squished under ceilings
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The way prBoom deals with this is by adding compatibility
options so that a user can...
2005-02-08
- 18:38 Bug #215: Player Melee attacks are infinetly tall
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In the function that deals the punch damage a simple test was
added that discards t... - 02:16 Bug #215 (Closed): Player Melee attacks are infinetly tall
- In jHexen, player melee attacks (such as the fighters
punch) are infinetly tall. Meaning that monsters on a
ledge f...
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