Activity
From 2005-01-31 to 2005-02-13
2005-02-11
- 22:52 Feature #1366: Hires Patches & the fullscreen HUD
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Ah good. I couln't find mention of this anywhere in any of
the documentation though,...
2005-02-10
- 11:35 Bug #169: Corpses squished under ceilings
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Oh well, your the boss :-) - 08:09 Bug #169: Corpses squished under ceilings
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Demos are not affected at all, because the current demo format is
just a recorded d...
2005-02-09
- 18:20 Bug #169: Corpses squished under ceilings
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The way prBoom deals with this is by adding compatibility
options so that a user can...
2005-02-08
- 18:38 Bug #215: Player Melee attacks are infinetly tall
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In the function that deals the punch damage a simple test was
added that discards t... - 02:16 Bug #215 (Closed): Player Melee attacks are infinetly tall
- In jHexen, player melee attacks (such as the fighters
punch) are infinetly tall. Meaning that monsters on a
ledge f...
2005-02-07
- 19:03 Bug #213: x86_64 Compiling Issues
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If you need someone to test compile on a 64bit cpu I'm on Fedora Core 3
X86_64. I ...
2005-02-06
- 22:27 Bug #177: Reqieum WAD no longer works
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The valid sector loop count added to FakeRadio in Doomsday
1.8.6 fixes this. - 19:58 Bug #214 (Closed): Models not rendered if the sector they are in isn't vissible
- Atm if a large model is close to the edge of a sector
and that sector isn't vissible the model isn't
renderered unt...
2005-02-05
- 09:54 Bug #198: Tex Alpha ignored when model rendered using subtract blend
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Correction: I meant fade out to dest colour as src alpha
decreases. - 09:50 Bug #198: Tex Alpha ignored when model rendered using subtract blend
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Unfortunetly the new sub2 blending mode doesn't fix the problem.
Download the Invi... - 06:55 Bug #213: x86_64 Compiling Issues
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A lot of these issues are to do with the menu code assuming
a void pointer is the sa...
2005-02-04
- 10:22 Bug #213 (Closed): x86_64 Compiling Issues
- I know you do not currently have a 64bit CPU, but I thought I would
try to get this going anyway because I really l...
2005-01-31
- 20:13 Bug #212: [Hexen MP] "setclass" cmd should be a cheat
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Perhaps it was an abnormality due to the fact I was using
two local players to test ... - 15:24 Bug #212: [Hexen MP] "setclass" cmd should be a cheat
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> Should the net cheats mechanisim be used here?
Players should be allowed to ch... - 14:17 Bug #212 (Closed): [Hexen MP] "setclass" cmd should be a cheat
- Currently it is possible to change player class via the
console command setclass during a multiplayer game of
jHexe... - 15:29 Feature #1582: Player actions while game is paused
- - **Milestone**: v1.9.0-beta6 --> Eventually
- 14:48 Feature #1583 (Rejected): [InFine] Disable texture compression for ximages
- Currently texture compression is used on ximages in
InFine.
Considering these are always external (and most
pro...
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