Activity
From 2004-08-25 to 2004-09-07
2004-09-07
- 04:08 Feature #1363 (Closed): Update notifier
- it would be nice to have an update notifier.
like when you click search master server it could tell
you if you need...
2004-09-06
- 15:42 Feature #1360: Correct dynamic lights
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oh, and sorry for duplicate post, I am really an idiot
2004-09-05
- 15:32 Feature #1360: Correct dynamic lights
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Sorry I was little hasty with this post, the thing i noticed
can't be caused by bad... - 15:30 Feature #1360: Correct dynamic lights
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Sorry I was little hasty with this post, the thing i noticed
can't be caused by bad... - 15:28 Feature #1360: Correct dynamic lights
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user_id=717323
May I ask what makes you think the lights aren't blended properly?
Maybe you could ... - 15:28 Feature #1360: Correct dynamic lights
- without dynlight, with dynlight and difference
*Attachments:*
* http://sourceforge.net/p/deng/feature-requests/_disc...
2004-09-03
- 15:19 Bug #192: Ocasional Graphic Card crashes
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Maybe I should've mencioned this, it happened on multiplayer.
On single player I am ...
2004-09-02
- 20:46 Bug #192: Ocasional Graphic Card crashes
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user_id=717323
ATI's OpenGL drivers are not very reliable when it comes to support for
features ou...
2004-09-01
- 17:29 Feature #1362 (New): Smoothing of dynlights & halos
- I'm not sure if this has been mentioned before (or if this
should be an RFE instead of a bug) but currently there i... - 08:44 Revision 721e1735 (github): Background translucency is actually opacity
- 05:44 Bug #195: Background Translucency
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user_id=717323
Yes, "opacity" is good. - 04:26 Bug #195 (Closed): Background Translucency
- The slider under Control Panel\ Console\ Background
Translucency works back to front. When set to 100 the
console...
2004-08-31
- 17:33 Bug #194 (Closed): Demo Playback "Choppy"
- Choppy playback being experienced.
- 17:26 Feature #1360: Correct dynamic lights
- Logged In: YES
user_id=717323
Don't worry about the duplicate (can't delete it, tho:-)).
There is no way to ge... - 16:53 Feature #1361 (Progressed): Rotation of objects away from walls during map load
- Now that we have 3D models representing the game
objects it often occurs where the models are facing the
wrong wa... - 13:49 Revision a552da7e (github): Old FPS cvar is no more
2004-08-30
- 19:58 Feature #1359: Turning off texture resizing
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user_id=717323
OpenGL hasn't supported non-power-of-two textures (until 2.0). I am not
sure about ... - 18:40 Feature #1359 (Closed): Turning off texture resizing
- Why texture resizing to power of two size can't be
turned off? I understad that this is for compatibility,
but it s... - 19:54 Feature #1356: MP3 Playlists
- _(originally posted by anonymous SF.net user)_
Logged In: YES
user_id=1336241
poip - 18:51 Feature #1360 (Closed): Correct dynamic lights
- I think that dynamic lights aren't bledned correctly.
It seems that you multiply texture with lightmap and
then mul... - 15:45 Bug #193 (Closed): Problem with clipping in Multiplayer
- Doomsday fresh installed. Multiplayer game. Any map
that has for example an item on top of a tall sector
adjacent... - 15:32 Bug #192 (Closed): Ocasional Graphic Card crashes
- Running on hardware:
CPU: AMD Athlon XP 1800+
RAM: 768Mb DDR266
Mobo: ASUS A7N8X-E Deluxe
Driver Version... - 15:11 Bug #191 (Closed): Random ocasional crashes on multiplayer.
- Sometimes after playing multiplayer for a while
Doomsday just crashes: "Doomsday.exe has encoutered
an unknown er... - 15:11 Bug #191: Random ocasional crashes on multiplayer.
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/52007c19/2000/attachment/Doomsday.out
- 15:06 Bug #190 (Closed): Client crashes when another client joins.
- Ocassionally, but not always, on a 3 player game
(including the host) when player 3 joins player 2 crashes
to the... - 12:49 Bug #189 (Closed): Multiplayer Game-Pausing Bug.
- This bug can be reproduced like this:
- Start a game server.
- Client joins game.
- Server pauses the game.
...
2004-08-29
- 23:45 Revision d111eba6 (github): Clarify jDoom game mode options
- 10:45 Revision 90ad01c7 (github): Include r_main.h
- 09:57 Revision 49afe718 (github): Don't print a message when instant moving
- 09:50 Revision 62235f88 (github): Updated docs for 1.8.2
- 09:48 Revision af2bcb68 (github): Print warnings when looking for missing lumps
- 09:47 Revision 54b1d9fc (github): Fixed demo playback problems
2004-08-28
2004-08-27
- 19:15 Revision 2e14d7db (github): Fixed font disappearance problem (GL_ShutdownVarFont was called twice\!)
- 19:14 Revision 8681988c (github): Version upgrade to 1.8.2
- 19:14 Revision 4404e58f (github): Slightly larger sound playback buffer
- 19:13 Bug #188: jHeretic/jHexen enemy clipping errors on Linux
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user_id=1103163
Looks like it's happening in Hexen as well. If necessary
I've got a save file in th... - 19:12 Revision d2a0353b (github): Fixes for 1.8.2
2004-08-26
- 23:23 Revision 8311a4f7 (github): Added an option for smart texture filtering
- 23:07 Revision a2a82d1b (github): Tweak particle Z floor height
- 22:55 Revision 0610aebe (github): Fixed indentation
2004-08-25
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