Project

General

Profile

Activity

From 2004-08-23 to 2004-09-05

2004-09-05

15:32 Feature #1360: Correct dynamic lights
Logged In: YES
user_id=1028163
Sorry I was little hasty with this post, the thing i noticed
can't be caused by bad...
killerzero
15:30 Feature #1360: Correct dynamic lights
Logged In: YES
user_id=1028163
Sorry I was little hasty with this post, the thing i noticed
can't be caused by bad...
killerzero
15:28 Feature #1360: Correct dynamic lights
Logged In: YES
user_id=717323
May I ask what makes you think the lights aren't blended properly?
Maybe you could ...
skyjake
15:28 Feature #1360: Correct dynamic lights
without dynlight, with dynlight and difference
*Attachments:*
* http://sourceforge.net/p/deng/feature-requests/_disc...
killerzero

2004-09-03

15:19 Bug #192: Ocasional Graphic Card crashes
Logged In: YES
user_id=773520
Maybe I should've mencioned this, it happened on multiplayer.
On single player I am ...
carlos_ed

2004-09-02

20:46 Bug #192: Ocasional Graphic Card crashes
Logged In: YES
user_id=717323
ATI's OpenGL drivers are not very reliable when it comes to support for
features ou...
skyjake

2004-09-01

17:29 Feature #1362 (New): Smoothing of dynlights & halos
I'm not sure if this has been mentioned before (or if this
should be an RFE instead of a bug) but currently there i...
danij
08:44 Revision 721e1735 (github): Background translucency is actually opacity
skyjake
05:44 Bug #195: Background Translucency
Logged In: YES
user_id=717323
Yes, "opacity" is good.
skyjake
04:26 Bug #195 (Closed): Background Translucency
The slider under Control Panel\ Console\ Background
Translucency works back to front. When set to 100 the
console...
robinpalmer

2004-08-31

17:33 Bug #194 (Closed): Demo Playback "Choppy"
Choppy playback being experienced. tolwyn
17:26 Feature #1360: Correct dynamic lights
Logged In: YES
user_id=717323
Don't worry about the duplicate (can't delete it, tho:-)).

There is no way to ge...
skyjake
16:53 Feature #1361 (Progressed): Rotation of objects away from walls during map load
Now that we have 3D models representing the game
objects it often occurs where the models are facing the
wrong wa...
danij
13:49 Revision a552da7e (github): Old FPS cvar is no more
skyjake

2004-08-30

19:58 Feature #1359: Turning off texture resizing
Logged In: YES
user_id=717323
OpenGL hasn't supported non-power-of-two textures (until 2.0). I am not
sure about ...
skyjake
18:40 Feature #1359 (Closed): Turning off texture resizing
Why texture resizing to power of two size can't be
turned off? I understad that this is for compatibility,
but it s...
killerzero
19:54 Feature #1356: MP3 Playlists
_(originally posted by anonymous SF.net user)_
Logged In: YES
user_id=1336241
poip
skyjake
18:51 Feature #1360 (Closed): Correct dynamic lights
I think that dynamic lights aren't bledned correctly.
It seems that you multiply texture with lightmap and
then mul...
killerzero
15:45 Bug #193 (Closed): Problem with clipping in Multiplayer
Doomsday fresh installed. Multiplayer game. Any map
that has for example an item on top of a tall sector
adjacent...
carlos_ed
15:32 Bug #192 (Closed): Ocasional Graphic Card crashes
Running on hardware:
CPU: AMD Athlon XP 1800+
RAM: 768Mb DDR266
Mobo: ASUS A7N8X-E Deluxe
Driver Version...
carlos_ed
15:11 Bug #191 (Closed): Random ocasional crashes on multiplayer.
Sometimes after playing multiplayer for a while
Doomsday just crashes: "Doomsday.exe has encoutered
an unknown er...
carlos_ed
15:11 Bug #191: Random ocasional crashes on multiplayer.

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/52007c19/2000/attachment/Doomsday.out
carlos_ed
15:06 Bug #190 (Closed): Client crashes when another client joins.
Ocassionally, but not always, on a 3 player game
(including the host) when player 3 joins player 2 crashes
to the...
carlos_ed
12:49 Bug #189 (Closed): Multiplayer Game-Pausing Bug.
This bug can be reproduced like this:
- Start a game server.
- Client joins game.
- Server pauses the game.
...
carlos_ed

2004-08-29

23:45 Revision d111eba6 (github): Clarify jDoom game mode options
skyjake
10:45 Revision 90ad01c7 (github): Include r_main.h
skyjake
09:57 Revision 49afe718 (github): Don't print a message when instant moving
skyjake
09:50 Revision 62235f88 (github): Updated docs for 1.8.2
skyjake
09:48 Revision af2bcb68 (github): Print warnings when looking for missing lumps
skyjake
09:47 Revision 54b1d9fc (github): Fixed demo playback problems
skyjake

2004-08-28

14:20 Revision 59e6ebdd (github): Don't use the term DLL
skyjake

2004-08-27

19:15 Revision 2e14d7db (github): Fixed font disappearance problem (GL_ShutdownVarFont was called twice\!)
skyjake
19:14 Revision 8681988c (github): Version upgrade to 1.8.2
skyjake
19:14 Revision 4404e58f (github): Slightly larger sound playback buffer
skyjake
19:13 Bug #188: jHeretic/jHexen enemy clipping errors on Linux
Logged In: YES
user_id=1103163
Looks like it's happening in Hexen as well. If necessary
I've got a save file in th...
zachkeene
19:12 Revision d2a0353b (github): Fixes for 1.8.2
skyjake

2004-08-26

23:23 Revision 8311a4f7 (github): Added an option for smart texture filtering
skyjake
23:07 Revision a2a82d1b (github): Tweak particle Z floor height
skyjake
22:55 Revision 0610aebe (github): Fixed indentation
skyjake

2004-08-25

00:44 Revision 201bb729 (github): Some fixes for 1.8.2
skyjake
00:19 Revision f02fa6a1 (github): Fixed an endianness issue with a bitfield
skyjake

2004-08-24

22:33 Revision 89499657 (github): Fixed fatal error when building GL data for a map at the end of the lump directory
skyjake
 

Also available in: Atom