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From 2004-08-22 to 2004-09-04

2004-09-03

15:19 Bug #192: Ocasional Graphic Card crashes
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user_id=773520
Maybe I should've mencioned this, it happened on multiplayer.
On single player I am ...
carlos_ed

2004-09-02

20:46 Bug #192: Ocasional Graphic Card crashes
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user_id=717323
ATI's OpenGL drivers are not very reliable when it comes to support for
features ou...
skyjake

2004-09-01

17:29 Feature #1362 (New): Smoothing of dynlights & halos
I'm not sure if this has been mentioned before (or if this
should be an RFE instead of a bug) but currently there i...
danij
05:44 Bug #195: Background Translucency
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user_id=717323
Yes, "opacity" is good.
skyjake
04:26 Bug #195 (Closed): Background Translucency
The slider under Control Panel\ Console\ Background
Translucency works back to front. When set to 100 the
console...
robinpalmer

2004-08-31

17:33 Bug #194 (Closed): Demo Playback "Choppy"
Choppy playback being experienced. tolwyn
17:26 Feature #1360: Correct dynamic lights
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user_id=717323
Don't worry about the duplicate (can't delete it, tho:-)).

There is no way to ge...
skyjake
16:53 Feature #1361 (Progressed): Rotation of objects away from walls during map load
Now that we have 3D models representing the game
objects it often occurs where the models are facing the
wrong wa...
danij

2004-08-30

19:58 Feature #1359: Turning off texture resizing
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user_id=717323
OpenGL hasn't supported non-power-of-two textures (until 2.0). I am not
sure about ...
skyjake
18:40 Feature #1359 (Closed): Turning off texture resizing
Why texture resizing to power of two size can't be
turned off? I understad that this is for compatibility,
but it s...
killerzero
19:54 Feature #1356: MP3 Playlists
_(originally posted by anonymous SF.net user)_
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user_id=1336241
poip
skyjake
18:51 Feature #1360 (Closed): Correct dynamic lights
I think that dynamic lights aren't bledned correctly.
It seems that you multiply texture with lightmap and
then mul...
killerzero
15:45 Bug #193 (Closed): Problem with clipping in Multiplayer
Doomsday fresh installed. Multiplayer game. Any map
that has for example an item on top of a tall sector
adjacent...
carlos_ed
15:32 Bug #192 (Closed): Ocasional Graphic Card crashes
Running on hardware:
CPU: AMD Athlon XP 1800+
RAM: 768Mb DDR266
Mobo: ASUS A7N8X-E Deluxe
Driver Version...
carlos_ed
15:11 Bug #191 (Closed): Random ocasional crashes on multiplayer.
Sometimes after playing multiplayer for a while
Doomsday just crashes: "Doomsday.exe has encoutered
an unknown er...
carlos_ed
15:11 Bug #191: Random ocasional crashes on multiplayer.

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/52007c19/2000/attachment/Doomsday.out
carlos_ed
15:06 Bug #190 (Closed): Client crashes when another client joins.
Ocassionally, but not always, on a 3 player game
(including the host) when player 3 joins player 2 crashes
to the...
carlos_ed
12:49 Bug #189 (Closed): Multiplayer Game-Pausing Bug.
This bug can be reproduced like this:
- Start a game server.
- Client joins game.
- Server pauses the game.
...
carlos_ed

2004-08-27

19:13 Bug #188: jHeretic/jHexen enemy clipping errors on Linux
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user_id=1103163
Looks like it's happening in Hexen as well. If necessary
I've got a save file in th...
zachkeene

2004-08-22

00:17 Bug #175: Doom II | Level 6. Z_Free: freed a pointer without ZONEID
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user_id=1071254
err, Topologi Linux, that is.
tux0rz
00:16 Bug #175: Doom II | Level 6. Z_Free: freed a pointer without ZONEID
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user_id=1071254
Well then most likely it's a bug with different hardware.
P4 1.6ghz
GeForce 4 MX 6...
tux0rz
 

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