Activity
From 2004-02-15 to 2004-02-28
2004-02-28
- 20:52 Bug #168: jHexen: graphics error
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gIBSP is enabled, and it happens under both OpenGL and
Direct3D. - 20:40 Bug #168: jHexen: graphics error
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Was the GL data generated by glBSP used when this screenshot
was taken? If not, runn... - 20:02 Bug #168: jHexen: graphics error
- An image showing the error
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/d1e75091/20c6/attachm... - 19:58 Bug #168 (Closed): jHexen: graphics error
- An image says more than a thousand words.
*Labels:* Graphics - 19:49 Bug #167 (Closed): jHexen multiplayer: Level condition not reset
- When I play the Seven Portals for the first time as
server, everything is normal. The next time I play,
however,...
2004-02-26
- 15:19 Revision 4f339533 (github): 1.7.14-2 has "menu-quitsound" in jDoom
- 14:31 Revision 56840b93 (github): Changes for Alpha-3
- 14:15 Revision 144693ee (github): Cleanup
2004-02-25
- 18:23 Feature #1331: [InFine] Evaluate cvars with IF condition
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That sounds too good to be true :)
So essentially this new combined scripting lang... - 12:00 Feature #1332 (Closed): Send commands to any running script + start/stop (1.8)
- In the combined scripting system in 1.8 can the
functionality to send any script comand to and other
currently ru...
2004-02-24
- 00:32 Bug #166 (Closed): Icon Of Sin - Explosion Particles are spawned on floor
- When creating a particle explosion for when you destroy
the Icon Of Sin I noticed that the explosion is just a
sp...
2004-02-23
- 02:03 Feature #1331: [InFine] Evaluate cvars with IF condition
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I agree that evaluation of user-defined variables (or any cvars) in InFine
scripts w...
2004-02-22
- 01:26 Bug #165: N_ServerOpen: Failed to host [80158185]
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Oh yeah some info:
2.4ghz p4 with hyperthreading
winxp sp1
512mb ddr 400
dx 9
st... - 01:03 Bug #165 (Closed): N_ServerOpen: Failed to host [80158185]
- So whenever I try to start a network game over tcpip,
my computer thinks a second then in the console I get
an er...
2004-02-21
- 19:36 Feature #1330: Prevention of loading default dde effect deds
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-nodefaultfx is now in Lights.ded and Particles.ded. - 11:34 Revision 712424c6 (github): Don't assume glext prototypes are available (Linux)
2004-02-20
- 18:52 Feature #1328: Modify Default Grid and Textures on Sector Planes
- Implemented in 1.9.0-beta6
- 18:49 Feature #1331 (New): [InFine] Evaluate cvars with IF condition
- Would it be possible for InFine to evaluate CVARS using:
IF (cvar) (argument) DO
;
ELSE DO
;
This would ...
2004-02-19
- 20:44 Feature #1330 (Closed): Prevention of loading default dde effect deds
- In mods like the jDRP it would be very usefull if you
could skip loading the standard Doomsday particle and
light... - 12:42 Bug #164 (Closed): Brightness doesn't stay
- Found that the brightness does not stay, but gets
much darker between play sessions. That is closing
Jdoom an... - 11:04 Revision 7651418f (github): Removed as obsolete
2004-02-18
- 23:12 Bug #163 (Closed): HUD weapons not lit by glowing sectors
- Atm HUD weapons are not lit at all by plane glows.
This tends to look slightly odd considering everything
else i... - 23:09 Feature #1329 (Closed): Improved specularity with shiny skins
- When using the model flags litshiny | specular it would
be possible to vastly improve the effect if there was a
w... - 13:37 Feature #1301: Redesigned DED Reader
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And how about that Ded Manager? That needs to be updated
too! - 09:24 Feature #1320: Changing the FMOD player to something
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Well, if there is a new version, surely I`ll go testing it. This is,
well, annoying... - 09:01 Feature #1320: Changing the FMOD player to something
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I've never noticed a problem with FMOD. There is a new
release that has some bug fi...
2004-02-17
- 21:26 Feature #1300: Differentiating variants of monster attacks
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That is exactly why I listed it as an RFE. Any changes should
be made to jDoom so a... - 21:25 Feature #1317: Leaning
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Not really in the spirit of Doom though is it?
Why would you need it? Demons are dum... - 21:23 Feature #1318: Creating Bullet Holes
- Closing as duplicate.
- 21:21 Feature #1328 (Closed): Modify Default Grid and Textures on Sector Planes
- I'd like per-sector Grid Delta (change) support.
Meaning, in a DED file or by special Sector Tag (?), you
define ... - 19:23 Revision b42655df (github): Plugin loading doesn't yet work on Linux
- 19:09 Revision 72ca2411 (github): Initial checkin (source package build script)
- 19:07 Revision e95e4820 (github): Basic toggle controls in a ticcmd
- 13:07 Feature #1139: More variations within repeated texture patterns with alternative textures (for detail textures)
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one possible enhancement^2 would be to define alternate
hires textures list. for exa...
2004-02-16
- 01:03 Feature #1327 (New): Render extra plane in XG sector
- The ability to render an extra floor/ceiling plane in any
sector via XG.
This new plane would need to be able to... - 00:55 Bug #162 (Closed): SelSkin doesn't work when Dim flag set
- The model flag Dim prevents SelSkins from working. If
this flag is set the model is rendered with skin #0
Dani J...
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