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From 2004-02-01 to 2004-02-14

2004-02-13

16:22 Revision 6ac35915 (github): Console background drawer needs dimensions as params
skyjake
16:21 Revision fd950074 (github): Local player numbering depends on who is the consoleplayer
skyjake
16:21 Revision 3f5d02a1 (github): Implemented multiple viewports, viewgrid
skyjake
16:17 Revision eb4d3d3e (github): Console background can be resized
skyjake
16:15 Revision 2a0051b0 (github): Added a missing semicolon
skyjake

2004-02-11

12:43 Revision 4e16be3e (github): Comment cleanup
skyjake
12:43 Revision 711ecdfa (github): Local players use the client view angles
skyjake
12:42 Revision 034d8493 (github): Call the control ticker
skyjake
12:42 Revision ca08b002 (github): Axis delta offsets, enumerated constants for axis controls
skyjake
12:39 Revision 4ceaf8e9 (github): Include view angles in the command
skyjake
12:38 Revision ce7141dd (github): Local angle fixing
skyjake
12:37 Revision 1fc23b2f (github): Different axis types: pointer, stick
skyjake
12:36 Revision 4478e32b (github): Cleanup
skyjake
12:34 Revision 178b8e9b (github): Added axis types: pointer, stick
skyjake
12:33 Revision 1a278f42 (github): Alpha-3
skyjake
12:33 Revision e9854d48 (github): Added control ticker and axis delta offsets
skyjake
12:32 Revision 6e43da4e (github): Added turn speeds
skyjake
12:32 Revision f62291c1 (github): Sv_FixLocalAngles fixed
skyjake

2004-02-10

18:20 Feature #1326 (Closed): Communication between XG & InFine
Communication between XG & InFine
The ability to pass varriables from an XG Line Type to
InFine (eg count, act ta...
danij
15:43 Revision 802caeec (github): Don't do time scaling here (should only be done under playsim)
skyjake

2004-02-09

21:00 Revision fd236893 (github): Updated for alpha-2
skyjake
20:59 Revision 596fdbfd (github): Added -r (release name) option
skyjake
20:25 Revision b19b2839 (github): Needs de_console.h
skyjake
20:24 Revision 4877476a (github): Removed obsolete functions
skyjake
20:24 Revision 458580a6 (github): Unused variable removed
skyjake
20:23 Revision 40bc499b (github): sfx_avail is volatile
skyjake
20:22 Revision ce266f67 (github): Changes for alpha-2
skyjake
19:07 Revision a6fde36d (github): Update, slight changes
skyjake

2004-02-08

23:31 Revision a4a7fbce (github): Cleanup
skyjake
23:30 Revision f31c23cb (github): Use SDL for all timing, no more scaling at this level
skyjake
23:30 Revision 61a9acae (github): Better mutual exclusion in the sound code
skyjake
23:30 Revision 956e444c (github): Implemented basic sidestepping
skyjake
23:29 Revision b64fb5a0 (github): Time scaling in the main timing loop
skyjake
23:28 Revision abcbe102 (github): Time scaling is not possible at this level
skyjake
23:27 Revision 6ec54247 (github): Better mutual exclusion between sound threads
skyjake
22:07 Revision e386501a (github): Removed obsolete settings
skyjake
22:03 Feature #1325 (Progressed): Boom line types and sectors
is it possible to make BooM line/sector types compatible
with doomsday (if not already there) AND to add BooM
typ...
resurrection
12:09 Revision 480604dc (github): Added one more newline
skyjake
11:53 Revision d7b52d11 (github): Stable patch: 1.7.14-2
skyjake

2004-02-06

16:42 Feature #1145: ATI TRUFORM for models
Logged In: YES
user_id=899538
No! Dont use TRUFORM globaly. It is slow and ugly !!!
jaquboss
 

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