Activity
From 2004-02-06 to 2004-02-19
2004-02-19
- 20:44 Feature #1330 (Closed): Prevention of loading default dde effect deds
- In mods like the jDRP it would be very usefull if you
could skip loading the standard Doomsday particle and
light... - 12:42 Bug #164 (Closed): Brightness doesn't stay
- Found that the brightness does not stay, but gets
much darker between play sessions. That is closing
Jdoom an... - 11:04 Revision 7651418f (github): Removed as obsolete
2004-02-18
- 23:12 Bug #163 (Closed): HUD weapons not lit by glowing sectors
- Atm HUD weapons are not lit at all by plane glows.
This tends to look slightly odd considering everything
else i... - 23:09 Feature #1329 (Closed): Improved specularity with shiny skins
- When using the model flags litshiny | specular it would
be possible to vastly improve the effect if there was a
w... - 13:37 Feature #1301: Redesigned DED Reader
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And how about that Ded Manager? That needs to be updated
too! - 09:24 Feature #1320: Changing the FMOD player to something
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Well, if there is a new version, surely I`ll go testing it. This is,
well, annoying... - 09:01 Feature #1320: Changing the FMOD player to something
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I've never noticed a problem with FMOD. There is a new
release that has some bug fi...
2004-02-17
- 21:26 Feature #1300: Differentiating variants of monster attacks
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That is exactly why I listed it as an RFE. Any changes should
be made to jDoom so a... - 21:25 Feature #1317: Leaning
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Not really in the spirit of Doom though is it?
Why would you need it? Demons are dum... - 21:23 Feature #1318: Creating Bullet Holes
- Closing as duplicate.
- 21:21 Feature #1328 (Closed): Modify Default Grid and Textures on Sector Planes
- I'd like per-sector Grid Delta (change) support.
Meaning, in a DED file or by special Sector Tag (?), you
define ... - 19:23 Revision b42655df (github): Plugin loading doesn't yet work on Linux
- 19:09 Revision 72ca2411 (github): Initial checkin (source package build script)
- 19:07 Revision e95e4820 (github): Basic toggle controls in a ticcmd
- 13:07 Feature #1139: More variations within repeated texture patterns with alternative textures (for detail textures)
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one possible enhancement^2 would be to define alternate
hires textures list. for exa...
2004-02-16
- 01:03 Feature #1327 (New): Render extra plane in XG sector
- The ability to render an extra floor/ceiling plane in any
sector via XG.
This new plane would need to be able to... - 00:55 Bug #162 (Closed): SelSkin doesn't work when Dim flag set
- The model flag Dim prevents SelSkins from working. If
this flag is set the model is rendered with skin #0
Dani J...
2004-02-13
- 16:22 Revision 6ac35915 (github): Console background drawer needs dimensions as params
- 16:21 Revision fd950074 (github): Local player numbering depends on who is the consoleplayer
- 16:21 Revision 3f5d02a1 (github): Implemented multiple viewports, viewgrid
- 16:17 Revision eb4d3d3e (github): Console background can be resized
- 16:15 Revision 2a0051b0 (github): Added a missing semicolon
2004-02-11
- 12:43 Revision 4e16be3e (github): Comment cleanup
- 12:43 Revision 711ecdfa (github): Local players use the client view angles
- 12:42 Revision 034d8493 (github): Call the control ticker
- 12:42 Revision ca08b002 (github): Axis delta offsets, enumerated constants for axis controls
- 12:39 Revision 4ceaf8e9 (github): Include view angles in the command
- 12:38 Revision ce7141dd (github): Local angle fixing
- 12:37 Revision 1fc23b2f (github): Different axis types: pointer, stick
- 12:36 Revision 4478e32b (github): Cleanup
- 12:34 Revision 178b8e9b (github): Added axis types: pointer, stick
- 12:33 Revision 1a278f42 (github): Alpha-3
- 12:33 Revision e9854d48 (github): Added control ticker and axis delta offsets
- 12:32 Revision 6e43da4e (github): Added turn speeds
- 12:32 Revision f62291c1 (github): Sv_FixLocalAngles fixed
2004-02-10
- 18:20 Feature #1326 (Closed): Communication between XG & InFine
- Communication between XG & InFine
The ability to pass varriables from an XG Line Type to
InFine (eg count, act ta... - 15:43 Revision 802caeec (github): Don't do time scaling here (should only be done under playsim)
2004-02-09
- 21:00 Revision fd236893 (github): Updated for alpha-2
- 20:59 Revision 596fdbfd (github): Added -r (release name) option
- 20:25 Revision b19b2839 (github): Needs de_console.h
- 20:24 Revision 4877476a (github): Removed obsolete functions
- 20:24 Revision 458580a6 (github): Unused variable removed
- 20:23 Revision 40bc499b (github): sfx_avail is volatile
- 20:22 Revision ce266f67 (github): Changes for alpha-2
- 19:07 Revision a6fde36d (github): Update, slight changes
2004-02-08
- 23:31 Revision a4a7fbce (github): Cleanup
- 23:30 Revision f31c23cb (github): Use SDL for all timing, no more scaling at this level
- 23:30 Revision 61a9acae (github): Better mutual exclusion in the sound code
- 23:30 Revision 956e444c (github): Implemented basic sidestepping
- 23:29 Revision b64fb5a0 (github): Time scaling in the main timing loop
- 23:28 Revision abcbe102 (github): Time scaling is not possible at this level
- 23:27 Revision 6ec54247 (github): Better mutual exclusion between sound threads
- 22:07 Revision e386501a (github): Removed obsolete settings
- 22:03 Feature #1325 (Progressed): Boom line types and sectors
- is it possible to make BooM line/sector types compatible
with doomsday (if not already there) AND to add BooM
typ... - 12:09 Revision 480604dc (github): Added one more newline
- 11:53 Revision d7b52d11 (github): Stable patch: 1.7.14-2
2004-02-06
- 16:42 Feature #1145: ATI TRUFORM for models
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No! Dont use TRUFORM globaly. It is slow and ugly !!!
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