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From 2004-01-23 to 2004-02-05

2004-01-31

18:21 Revision 9ba32c6f (github): Initial checkin, to-do for 1.8
skyjake
10:05 Revision 8bcf5c5e (github): Axis binding persistency
skyjake
10:04 Revision 375345ed (github): Don't invert the walk control
skyjake
00:24 Revision 6241c3ea (github): The old actions are now obsolete
skyjake
00:24 Revision c94f28e2 (github): Old ticcmd building is now obsolete
skyjake
00:23 Revision e7637388 (github): Revised input devices, bindings, player controls
skyjake
00:19 Revision f75f15db (github): Release name changed to "alpha-2"
skyjake
00:19 Revision 20126dde (github): Initial checkin, player controls
skyjake

2004-01-30

15:42 Revision 555e5c79 (github): Removed as obsolete, actions handled by p_control.c
skyjake
01:19 Revision 663b9f2e (github): Fixed DHQ Utils download link
skyjake

2004-01-29

21:39 Feature #1146: Ducking
Logged In: YES
user_id=816824
I would like ducking, even without sprites to go with it so
in singleplayer I could ...
badrad
21:34 Feature #1324 (New): XG music lines
The posibillity for xg lines to turn back to the original
music after changing without the use of chains to loop
...
resurrection

2004-01-28

15:08 Revision b57cc59d (github): Added missing Generator keys "Init vector Rnd" and "Submodel" (merge problem)
skyjake

2004-01-26

22:22 Revision c161ed61 (github): Episode 4 music lumps should be moved to Audio.ded
skyjake
19:20 Revision 9997876e (github): Fixed #include path of sys_findfile.h
skyjake
16:57 Revision a23ef6ef (github): InFine is now an Amethyst document
skyjake
16:56 Revision e77e5d82 (github): Initial checkin, snapshot release notes
skyjake
16:55 Revision c7d9e268 (github): Updated for the 1.8 series
skyjake
16:53 Revision 8ea91633 (github): Merged with branch-nix
skyjake
16:51 Revision 319a7506 (github): Merged from branch-nix
skyjake
16:49 Revision 6c63beb3 (github): Updated for the new system config
skyjake
00:16 Revision d0f1baf5 (github): Some alpha for the console side text
skyjake
00:12 Revision 6d8f2135 (github): Updated version numbering for the 1.8 series
skyjake
00:11 Revision e79b4bce (github): Fixed for new system config, added -gfx
skyjake

2004-01-25

23:52 Revision a3191a12 (github): Removed DESCRIPTIONs from .def files
skyjake
23:51 Revision 4832391f (github): Corrected some parentheses
skyjake
23:50 Revision 24eb701d (github): Use the new def header
skyjake
23:49 Revision 12af4e90 (github): Fixed finecosine
skyjake
23:49 Revision 5512fa62 (github): Fixed problems caused by merge
skyjake
23:48 Revision 158caa15 (github): Fixed GetGameAPI problems
skyjake
23:47 Revision 5afc44fd (github): id_t is now ident_t
skyjake
23:46 Revision 34004f4a (github): Fixed comment
skyjake
23:45 Revision 2260d5f2 (github): Sys_SuspendThread no longer available; sound system broken
skyjake
23:44 Revision cdaa733c (github): Removed compiler warning
skyjake
23:43 Revision dce5e2cb (github): Use SDL on Win32, too
skyjake
23:42 Revision 534283d5 (github): Win32 implementation of sys_findfile.c
skyjake
23:41 Revision af7682d0 (github): Fixed finecosine
skyjake
23:40 Revision 7b8bbe0c (github): Corrected location of GetGameAPI declaration
skyjake
23:38 Revision 81e67919 (github): Moved sys_findfile.h to main Include dir
skyjake
23:36 Revision 8fe954f4 (github): Moved sys_findfile.h to parent dir
skyjake
23:31 Revision 76f93432 (github): Changed old model path
skyjake

2004-01-24

11:32 Bug #161 (Closed): Doomsday crashes at startup when using external audio.
If I just start Doomsday with external audio files
selected it just halts right before the loading
animation (the b...
major_kerensky
 

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