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From 2003-09-01 to 2003-09-14

2003-09-14

21:17 Feature #1153: Customizable intermissions
_(originally posted by anonymous SF.net user)_
Logged In: NO
Perhaps use InFine scripts?
skyjake
20:40 Feature #1281: Random monster variations
Logged In: YES
user_id=1566636
Umm... Well zombies and imps already have a few different
death, and sight sounds, ...
papercut2
14:08 Feature #1285 (Rejected): Spawn particle generator from generator stage
The ability to spawn particle generator from generator
stage.
The new generators center would be positioned rela...
danij
14:05 Feature #1284 (Closed): Multiple particle generators per mobj state
Multiple particle generators per mobj state
*Labels:* Graphics
danij
14:04 Feature #1283 (Closed): Particle Generator Flag - Random Vector
New generator flag - When a particle generator is
spawned it picks a random vector. This random vector is
kept fo...
danij

2003-09-13

17:38 Bug #104: XG: Scrolling Textures on Clientside
Logged In: YES
user_id=717323
This should be somewhat better in 1.7.13.
Scrolling plane textures won't be worki...
skyjake
16:17 Bug #134 (Closed): Selection of Visible Map Objects
Currently a map object is considered visible if the
sector it's in is visible. However, objects in disjoint
secto...
skyjake
09:13 Bug #133 (Closed): Sudden Fullbright Sectors
Quote cactus:

Lightening sector problem and when player or ennemy
fire the light of the sector change (like if...
skyjake
08:42 Bug #132 (Closed): jDoom: No Invuln. Effect
Quote "Kingmaster VELI":

When I pick up invulnerability in newest (1.7.12)
version nothing happens. ...
skyjake

2003-09-11

16:55 Feature #1281 (Closed): Random monster variations
Similar to RFE #769507 but based on a thread in the New
Doom forum which seems to have vanished.
Problem: All mo...
jhansonxi

2003-09-10

00:47 Revision 70c1266c (github): Commented out obsolete ticcmd routines
skyjake
00:47 Revision 4cf6ef8d (github): Name style update
skyjake
00:46 Revision 40655205 (github): Version upgrade
skyjake
00:44 Revision 067b7601 (github): ticcmd_t removed, it's now in dd_share.h
skyjake
00:43 Revision 56a35ee9 (github): Added Net_IsLocalPlayer()
skyjake
00:42 Revision d8a1f3da (github): Added p_player.h
skyjake
00:40 Revision 0e173d8d (github): Renamed mutex routines to Sys_Lock and Sys_Unlock
skyjake
00:39 Revision 3b62241f (github): Initial checkin, players and player classes
skyjake
00:37 Revision 478112ef (github): Moved fixed_t and angle_t here
skyjake
00:37 Revision ccaa0ff6 (github): New ticcmd_t, cleanup, version upgraded to 1.8.0
skyjake
00:36 Revision e90764c6 (github): Added p_player.c and p_player.h
skyjake
00:35 Revision cd05e0ca (github): Removed obsolete G_game.h
skyjake

2003-09-09

20:16 Revision 3e46299d (github): Obsolete
skyjake
01:19 Revision b019754b (github): Float timing loop, use timespan_t in tickers, style cleanup
skyjake
01:17 Revision 9c67e8c2 (github): Added mutex routines
skyjake
01:15 Revision 89348c71 (github): Added timespan_t (double)
skyjake
01:15 Revision fca7bc86 (github): Added p_cmd.h
skyjake
01:15 Revision 6a868ef4 (github): Added triggers
skyjake
01:12 Revision 7c5cc3cc (github): Added p_cmd.c and p_cmd.h
skyjake
01:12 Revision c97ed6b7 (github): Initial checkin, ticcmd processing
skyjake

2003-09-08

08:30 Bug #131 (Closed): Crash with Cheb's Blood Effects
Quote Simon D.:

When i chose the add-on for doomsday last version :
cheb's blood LONG, there is automatically ...
skyjake

2003-09-07

22:41 Feature #1277: Texture Definitions
Mostly implemented in 1.9.0-beta6 danij
22:37 Feature #1280 (Closed): Stages for decorations
Animate Decorations by providing multiple Stages.
Not terribly difficult to implement but requires more
than just...
skyjake
22:08 Bug #52: [Render hack] Fake/see-through bridges
Logged In: YES
user_id=717323
Note to self: Try to fix the bridge in Scythe map29.
skyjake
21:46 Bug #86: Unused MD2 models are loaded anyway
Logged In: YES
user_id=717323
This has now been fixed for 1.7.13. I hope I didn't break
anything... The model loa...
skyjake
17:51 Bug #47: jDoom: Bullet puffs in face
Logged In: YES
user_id=717323
Fixed for 1.7.13. There were actually two bugs here:
1) LineAttack into a closed s...
skyjake
16:39 Bug #121: jDoom: deathmatch modes multiplayer hud frag display
Logged In: YES
user_id=717323
Fixed in 1.7.13.
skyjake
10:00 Feature #1279 (Closed): Decoration -> Glow Definition
I think the glowing textures/flats should be set
using Decoration definitions. For example:

Decoration {
...
skyjake

2003-09-06

18:06 Bug #128: jDoom: Netgame Client Glitches
Logged In: YES
user_id=717323
The startspot problems should be fixed in 1.7.13.
skyjake
07:21 Feature #1278 (Closed): Direct3D Triple Buffering
The Direct3D renderer could use triple buffering for
smoother vsync rendering.
*Labels:* Graphics
skyjake

2003-09-05

21:36 Bug #63: Halo occlusion flickers
Logged In: YES
user_id=717323
Fixed for 1.7.13.
skyjake
21:09 Bug #109: Updating songs at zero volume
Logged In: YES
user_id=717323
Fixed for 1.7.13.
skyjake
21:01 Bug #130: Non-Glowing Flats
Logged In: YES
user_id=717323
I don't think there's anything wrong in Doomsday. Check
these things:
- Data\Gra...
skyjake
15:18 Bug #130 (Closed): Non-Glowing Flats
Quote Kaiser:
I've played Doom II and I've noticed that the water
texture hasn't glowed in some levels either. It...
skyjake
08:11 Feature #1276: Attach dynamic lights on models
Logged In: YES
user_id=941452
i like it!
ben2k9
08:04 Feature #1274: Projectiles meet sky
Logged In: YES
user_id=1566636
I cant really imagine plasma and rockets flying away through
the sky, but it would ...
papercut2
07:56 Feature #1277 (Closed): Texture Definitions
The ability to create a new texture defined in a
Textures.ded
Either make pnames an external resource, or allow
...
danij

2003-09-04

20:42 Revision 6fbae7a2 (github): Added a proper GPL banner
skyjake
20:41 Revision d5e7a244 (github): box.h was missing
skyjake
20:19 Revision fd05efbb (github): Added a proper GPL banner
skyjake
19:56 Revision 733bfe7f (github): Added a proper GPL banner
skyjake
19:55 Revision d2c5ec87 (github): No extres + dcf_ext => not a valid decoration (but commented out)
skyjake
17:32 Feature #1276 (New): Attach dynamic lights on models
A Dynamic Light that is positioned relative to the model.
With the option of a "Halo only flag".
Benefi...
danij
17:18 Feature #1275 (Closed): Lightmap decorations on surfaces (emission mapping)
A new type of Lightmap applied in the Light Decorations
where you can specify a Lightmap that is used ONLY on
th...
danij
08:14 Feature #1274 (Rejected): Projectiles meet sky
The effect when something hits the sky "border" is
quite unrealistic..
the rocets simply dissapear and ...
zappaz
00:03 Revision 82d42f6f (github): Added a proper GPL banner
skyjake

2003-09-03

23:54 Revision 0b1abc8b (github): con_console.c renamed to con_main.c
skyjake
23:53 Revision 1631be46 (github): Added a proper GPL banner
skyjake
23:52 Revision 619f7292 (github): Renamed con_console.c to con_main.c
skyjake
23:33 Revision d47e8904 (github): Renamed from con_console.c, added a proper GPL banner
skyjake
22:39 Revision 4d62fedc (github): Added a proper GPL banner
skyjake
21:24 Revision cd01402f (github): Added a proper GPL banner
skyjake
20:14 Revision 90d4ff9e (github): Added a proper GPL banner
skyjake
19:45 Revision d3c915a6 (github): Added a proper GPL banner
skyjake
19:44 Revision f58e599e (github): Renamed con_console.h to con_main.h
skyjake
19:01 Revision 8b42c19b (github): Renamed con_console.h to con_main.h
skyjake
19:01 Revision ab2c08e7 (github): Added a proper GPL banner
skyjake
19:01 Revision e2b3cbeb (github): con_console.h renamed to con_main.h
skyjake
19:00 Revision b9cc326b (github): Renamed from con_console.h, added a proper GPL banner
skyjake
00:39 Revision 58a08a82 (github): Added a proper GPL banner
skyjake
00:38 Revision fcbb7862 (github): Renamed DED source files
skyjake
00:15 Feature #1145: ATI TRUFORM for models
_(originally posted by anonymous SF.net user)_
Logged In: NO
Even Ati Rage cards supported Truform via dirvers, bu...
skyjake

2003-09-02

23:55 Revision 661f0bd4 (github): Cleanup
skyjake
23:52 Revision 5e0ea32d (github): Renamed from DED header files
skyjake
23:46 Revision 72d9d89a (github): Renamed from dedfile.h
skyjake
23:46 Revision 0d20ab3e (github): Renamed from dd_dfdat.h
skyjake
23:46 Revision a97b6a3f (github): Renamed from dd_defns.h
skyjake
23:42 Revision d4d3baf5 (github): Renamed DED source files
skyjake
23:41 Revision 37ec095b (github): Renamed from dedfile.c
skyjake
23:41 Revision c1fe7310 (github): Renamed from dedread.c
skyjake
23:40 Revision 239f70aa (github): Renamed from dd_defns.c
skyjake
20:29 Revision 6159a163 (github): Added a proper GPL banner
skyjake
20:29 Revision ac41eb0b (github): Initial checkin, a proper GPL banner
skyjake
20:26 Revision d686b1cf (github): Removed obsolete documentation, added banner.txt
skyjake
16:10 Feature #1273 (Closed): Model anim with 1-state objects
Add a new df-flag for "world time animation". The
Interpolate {} values will define an offset and the
n...
skyjake
01:24 Revision 71aefd74 (github): Removed as obsolete
skyjake
00:55 Revision 312307ea (github): Initial checkin, rendering DLL debug logger
skyjake

2003-09-01

20:35 Bug #129 (Closed): "Read This" and menu-scale
The menu-scale cvar shouldn't affect the Read This
screens.
*Labels:* jDoom
skyjake
12:24 Feature #1272 (Closed): Particle Stage Sounds
Possibility to play sound effects in association with
particle stages.
Generator {
Stage {
Sound = "...
skyjake
 

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