Activity
From 2003-08-31 to 2003-09-13
2003-09-13
- 17:38 Bug #104: XG: Scrolling Textures on Clientside
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This should be somewhat better in 1.7.13.
Scrolling plane textures won't be worki... - 16:17 Bug #134 (Closed): Selection of Visible Map Objects
- Currently a map object is considered visible if the
sector it's in is visible. However, objects in disjoint
secto... - 09:13 Bug #133 (Closed): Sudden Fullbright Sectors
- Quote cactus:
Lightening sector problem and when player or ennemy
fire the light of the sector change (like if... - 08:42 Bug #132 (Closed): jDoom: No Invuln. Effect
- Quote "Kingmaster VELI":
When I pick up invulnerability in newest (1.7.12)
version nothing happens. ...
2003-09-11
- 16:55 Feature #1281 (Closed): Random monster variations
- Similar to RFE #769507 but based on a thread in the New
Doom forum which seems to have vanished.
Problem: All mo...
2003-09-10
- 00:47 Revision 70c1266c (github): Commented out obsolete ticcmd routines
- 00:47 Revision 4cf6ef8d (github): Name style update
- 00:46 Revision 40655205 (github): Version upgrade
- 00:44 Revision 067b7601 (github): ticcmd_t removed, it's now in dd_share.h
- 00:43 Revision 56a35ee9 (github): Added Net_IsLocalPlayer()
- 00:42 Revision d8a1f3da (github): Added p_player.h
- 00:40 Revision 0e173d8d (github): Renamed mutex routines to Sys_Lock and Sys_Unlock
- 00:39 Revision 3b62241f (github): Initial checkin, players and player classes
- 00:37 Revision 478112ef (github): Moved fixed_t and angle_t here
- 00:37 Revision ccaa0ff6 (github): New ticcmd_t, cleanup, version upgraded to 1.8.0
- 00:36 Revision e90764c6 (github): Added p_player.c and p_player.h
- 00:35 Revision cd05e0ca (github): Removed obsolete G_game.h
2003-09-09
- 20:16 Revision 3e46299d (github): Obsolete
- 01:19 Revision b019754b (github): Float timing loop, use timespan_t in tickers, style cleanup
- 01:17 Revision 9c67e8c2 (github): Added mutex routines
- 01:15 Revision 89348c71 (github): Added timespan_t (double)
- 01:15 Revision fca7bc86 (github): Added p_cmd.h
- 01:15 Revision 6a868ef4 (github): Added triggers
- 01:12 Revision 7c5cc3cc (github): Added p_cmd.c and p_cmd.h
- 01:12 Revision c97ed6b7 (github): Initial checkin, ticcmd processing
2003-09-08
- 08:30 Bug #131 (Closed): Crash with Cheb's Blood Effects
- Quote Simon D.:
When i chose the add-on for doomsday last version :
cheb's blood LONG, there is automatically ...
2003-09-07
- 22:41 Feature #1277: Texture Definitions
- Mostly implemented in 1.9.0-beta6
- 22:37 Feature #1280 (Closed): Stages for decorations
- Animate Decorations by providing multiple Stages.
Not terribly difficult to implement but requires more
than just... - 22:08 Bug #52: [Render hack] Fake/see-through bridges
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Note to self: Try to fix the bridge in Scythe map29. - 21:46 Bug #86: Unused MD2 models are loaded anyway
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This has now been fixed for 1.7.13. I hope I didn't break
anything... The model loa... - 17:51 Bug #47: jDoom: Bullet puffs in face
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Fixed for 1.7.13. There were actually two bugs here:
1) LineAttack into a closed s... - 16:39 Bug #121: jDoom: deathmatch modes multiplayer hud frag display
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Fixed in 1.7.13. - 10:00 Feature #1279 (Closed): Decoration -> Glow Definition
- I think the glowing textures/flats should be set
using Decoration definitions. For example:
Decoration {
...
2003-09-06
- 18:06 Bug #128: jDoom: Netgame Client Glitches
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The startspot problems should be fixed in 1.7.13. - 07:21 Feature #1278 (Closed): Direct3D Triple Buffering
- The Direct3D renderer could use triple buffering for
smoother vsync rendering.
*Labels:* Graphics
2003-09-05
- 21:36 Bug #63: Halo occlusion flickers
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Fixed for 1.7.13. - 21:09 Bug #109: Updating songs at zero volume
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Fixed for 1.7.13. - 21:01 Bug #130: Non-Glowing Flats
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I don't think there's anything wrong in Doomsday. Check
these things:
- Data\Gra... - 15:18 Bug #130 (Closed): Non-Glowing Flats
- Quote Kaiser:
I've played Doom II and I've noticed that the water
texture hasn't glowed in some levels either. It... - 08:11 Feature #1276: Attach dynamic lights on models
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i like it! - 08:04 Feature #1274: Projectiles meet sky
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I cant really imagine plasma and rockets flying away through
the sky, but it would ... - 07:56 Feature #1277 (Closed): Texture Definitions
- The ability to create a new texture defined in a
Textures.ded
Either make pnames an external resource, or allow
...
2003-09-04
- 20:42 Revision 6fbae7a2 (github): Added a proper GPL banner
- 20:41 Revision d5e7a244 (github): box.h was missing
- 20:19 Revision fd05efbb (github): Added a proper GPL banner
- 19:56 Revision 733bfe7f (github): Added a proper GPL banner
- 19:55 Revision d2c5ec87 (github): No extres + dcf_ext => not a valid decoration (but commented out)
- 17:32 Feature #1276 (New): Attach dynamic lights on models
- A Dynamic Light that is positioned relative to the model.
With the option of a "Halo only flag".
Benefi... - 17:18 Feature #1275 (Closed): Lightmap decorations on surfaces (emission mapping)
- A new type of Lightmap applied in the Light Decorations
where you can specify a Lightmap that is used ONLY on
th... - 08:14 Feature #1274 (Rejected): Projectiles meet sky
- The effect when something hits the sky "border" is
quite unrealistic..
the rocets simply dissapear and ... - 00:03 Revision 82d42f6f (github): Added a proper GPL banner
2003-09-03
- 23:54 Revision 0b1abc8b (github): con_console.c renamed to con_main.c
- 23:53 Revision 1631be46 (github): Added a proper GPL banner
- 23:52 Revision 619f7292 (github): Renamed con_console.c to con_main.c
- 23:33 Revision d47e8904 (github): Renamed from con_console.c, added a proper GPL banner
- 22:39 Revision 4d62fedc (github): Added a proper GPL banner
- 21:24 Revision cd01402f (github): Added a proper GPL banner
- 20:14 Revision 90d4ff9e (github): Added a proper GPL banner
- 19:45 Revision d3c915a6 (github): Added a proper GPL banner
- 19:44 Revision f58e599e (github): Renamed con_console.h to con_main.h
- 19:01 Revision 8b42c19b (github): Renamed con_console.h to con_main.h
- 19:01 Revision ab2c08e7 (github): Added a proper GPL banner
- 19:01 Revision e2b3cbeb (github): con_console.h renamed to con_main.h
- 19:00 Revision b9cc326b (github): Renamed from con_console.h, added a proper GPL banner
- 00:39 Revision 58a08a82 (github): Added a proper GPL banner
- 00:38 Revision fcbb7862 (github): Renamed DED source files
- 00:15 Feature #1145: ATI TRUFORM for models
- _(originally posted by anonymous SF.net user)_
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Even Ati Rage cards supported Truform via dirvers, bu...
2003-09-02
- 23:55 Revision 661f0bd4 (github): Cleanup
- 23:52 Revision 5e0ea32d (github): Renamed from DED header files
- 23:46 Revision 72d9d89a (github): Renamed from dedfile.h
- 23:46 Revision 0d20ab3e (github): Renamed from dd_dfdat.h
- 23:46 Revision a97b6a3f (github): Renamed from dd_defns.h
- 23:42 Revision d4d3baf5 (github): Renamed DED source files
- 23:41 Revision 37ec095b (github): Renamed from dedfile.c
- 23:41 Revision c1fe7310 (github): Renamed from dedread.c
- 23:40 Revision 239f70aa (github): Renamed from dd_defns.c
- 20:29 Revision 6159a163 (github): Added a proper GPL banner
- 20:29 Revision ac41eb0b (github): Initial checkin, a proper GPL banner
- 20:26 Revision d686b1cf (github): Removed obsolete documentation, added banner.txt
- 16:10 Feature #1273 (Closed): Model anim with 1-state objects
- Add a new df-flag for "world time animation". The
Interpolate {} values will define an offset and the
n... - 01:24 Revision 71aefd74 (github): Removed as obsolete
- 00:55 Revision 312307ea (github): Initial checkin, rendering DLL debug logger
2003-09-01
- 20:35 Bug #129 (Closed): "Read This" and menu-scale
- The menu-scale cvar shouldn't affect the Read This
screens.
*Labels:* jDoom - 12:24 Feature #1272 (Closed): Particle Stage Sounds
- Possibility to play sound effects in association with
particle stages.
Generator {
Stage {
Sound = "...
2003-08-31
- 20:54 Bug #71: Sounds pop with DS8
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Some sound popping can be heard in all the games. - 20:43 Bug #125: Ultimate Doom Crashes
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Still happening in 1.7.12 final? - 20:42 Bug #127: JHexen Smoke bug
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Setting the cvar "rend-sprite-noz" to one will fix the
problem (although ... - 19:38 Bug #128: jDoom: Netgame Client Glitches
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jDoom netgame problems specific to player spawning
(from inkognit-):
We have bee... - 17:51 Revision 68937283 (github): Initial checkin, deng-data package script
- 03:39 Revision ac45120c (github): Added Doomsday's DEDs
- 02:39 Revision 01acc12f (github): Removed WIP status
- 02:38 Revision 65d6e588 (github): Removed Detail.wad
- 02:07 Revision 8e18934b (github): Added Data\Graphics
- 01:53 Revision 02bc34b6 (github): Moved LoadGraphics under GL
- 01:52 Revision 55a1324c (github): Added light decoration fading angle
- 01:50 Revision d17b7330 (github): Cleanup
- 01:50 Revision 017da2ee (github): Don't load particle textures if they're already loaded
- 01:47 Revision 24c3bafa (github): Fixed lightmap loading problem when reseting
- 01:47 Revision 270fd38f (github): Removed obsolete, ancient light decorations
- 01:46 Revision f7653cab (github): Fixed lightmap loading problem when reseting
- Moved GL_LoadGraphics here
- 01:44 Revision f208746d (github): Added Dani to "Acknowledgements and Thanks"
- 01:40 Revision 70b1f110 (github): Allow reading this file in mode "doom2".
- 01:40 Revision 2ce9c335 (github): Added decorations for BSTONE3 and BRICKLIT
- 01:39 Revision 5bfaad0a (github): Updated for 1.7.12
- 01:37 Revision dec6bc8a (github): Light decoration fixes for 1.7.12
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