Activity
From 2003-05-11 to 2003-05-24
2003-05-24
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01:44 Revision dae1f596 (github): Fixed bug 734892: sides with bogus sectors
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01:16 Revision c5e4032b (github): More changes
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01:16 Revision 96d41fca (github): DP8, various net-related improvements
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01:14 Revision f83f05d5 (github): Added ArgRecognize
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01:13 Revision 51d6733d (github): Added LimitedStrCat
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01:13 Revision 44a6f4bb (github): Added frame/HelpBox drawing routines
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01:12 Revision cf88c01a (github): Added funcs for CvarSlider
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01:12 Revision 72fbaf50 (github): Added IWAD/PWAD name queries
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01:09 Revision 842419a7 (github): FMOD API change
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01:09 Revision 9f32a47b (github): Added HelpBox drawing routine
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01:08 Revision 7f2f3904 (github): Added func for CvarSlider init
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01:07 Revision 303568a8 (github): Modified verbosity
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01:07 Revision 5a4003f3 (github): Added ArgRecognize
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01:06 Revision 956e51a8 (github): Modified output of cmd 'version'
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01:05 Revision 8cbbff06 (github): Added verbosity
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01:04 Revision 24b43890 (github): Added IWAD/PWAD name queries
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01:04 Revision 2097da72 (github): Adjusted bglogo contrast
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01:03 Revision 474848b3 (github): Added M_LimitedStrCat
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01:02 Revision a722c65a (github): Added extra verbosity
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01:00 Revision 1d9f296f (github): sys_network.c rewritten to C++, .cpp
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00:58 Revision ec7f203c (github): Removed jtNet2 dep, added sys_network.cpp
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00:57 Revision 9f2edd19 (github): Removed jtNet from distrib
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00:54 Revision 16b0b1cf (github): Commented out movefloor, moveceil, movesec; XG not supported
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00:51 Revision 4c3b4ca8 (github): CCmdMovePlane added
 
2003-05-23
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22:50 Bug #49: ATI/OpenGL: Menu, startup screen corrupt
 - _(originally posted by anonymous SF.net user)_
Logged In: NO
I don't know if there are. I find it strange however.... - 
  
00:19 Bug #49: ATI/OpenGL: Menu, startup screen corrupt
 - Logged In: YES 
user_id=717323
I have never seen this problem with an Nvidia card, so I
must conclude it's a proble... 
2003-05-22
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23:54 Bug #49 (Closed): ATI/OpenGL: Menu, startup screen corrupt
 - This bug is something I've had to deal with ever since my 
new card was installed. About 4 months ago I bought a
A... - 
  
23:53 Feature #1156: Smart Filtering (sprites, other graphics)
 - Logged In: YES 
user_id=816824
The smart texture filtering:
http://hiend3d.com/smartflt.html
and additional filt... - 
  
22:56 Feature #1146: Ducking
 - Closing as duplicate.
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22:49 Bug #47: jDoom: Bullet puffs in face
 - Logged In: YES 
user_id=717323
This might be related to the feature added in v1.7.8, which
allows lineattack weapon... - 
  
22:47 Bug #48: Spawnmobj console command in XG
 - Logged In: YES 
user_id=717323
There is only a limited amount of memory reserved for the
command line in ltc_comman... - 
  
22:10 Bug #48 (Closed): Spawnmobj console command in XG
 - Why can't I have more than 3 spawnmobj commands in 
one XG ltc_command line type? It spawns the first 3
things and... - 
  
20:00 Revision c6c06dc7 (github): Fading Panel help window
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18:36 Feature #1159 (Closed): Screen Tilting
 - So that the screen is able to tilt left/right. Like when the 
player is killed rather than the camera just sinking t... - 
  
14:41 Revision cb0c2a37 (github): Verbosity func added, commented out obsolete queries
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05:00 Feature #1158 (Closed): Soft Sector Lighting
 - I have no idea if it's possible or feasible, but I think it'd 
be cool to attempt soft sector lighting.
How would... - 
  
04:57 Feature #1157 (Rejected): Auto-adjust brightness and contrast
 - Something that'd be useful is an automatic 
brightness/contrast adjustment system. It seems we
all like to play jD... 
2003-05-21
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18:32 Bug #47: jDoom: Bullet puffs in face
 - _(originally posted by anonymous SF.net user)_
Logged In: NO
Happens without shooting up or down. I think it happe... - 
  
08:47 Feature #1156 (Closed): Smart Filtering (sprites, other graphics)
 - A technique like this could be utilized to make the
fonts and sprites look a bit sharper. It remains to be
seen how... 
2003-05-20
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22:14 Bug #47 (Closed): jDoom: Bullet puffs in face
 - Sometimes while shooting up or down with mouselook, 
bullet puffs end up in your face (player view) instead of
in ... - 
  
20:44 Feature #1155: 3D model for the sky
 - Logged In: YES 
user_id=717323
Isn't this pretty much how Unreal did the sky? - 
  
20:43 Bug #46 (Closed): Hi res for skies, doom or doom2, not both
 - For some reason in both DOOM games, the sky texture 
name is SKYx (denotes 1-3), which means you can
have either h... - 
  
20:35 Bug #36: Glowing flat lights vs. dynlights
 - Logged In: YES 
user_id=763563
What about secrets where the light of a soulsphere spills
through the wall-door it'... 
2003-05-19
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22:44 Feature #1155: 3D model for the sky
 - Logged In: YES 
user_id=717323
If the sky 3D model was sufficiently detailed and large, it
could be used to present... - 
  
22:43 Feature #1153: Customizable intermissions
 - Logged In: YES 
user_id=717323
InFine scripts would be very good. - 
  
16:29 Feature #1139: More variations within repeated texture patterns with alternative textures (for detail textures)
 - Logged In: YES 
user_id=602719
one possible enhancement^2 would be to define alternate
hires textures list. for exa... - 
  
16:05 Feature #1138: Port it to Linux :-)
 - _(originally posted by anonymous SF.net user)_
Logged In: YES
user_id=5668
excellent , looking forward to it :) - 
  
15:40 Revision 0b7f1da5 (github): Preliminary directory structure described
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13:30 Revision 547d5de8 (github): Added de2
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13:26 Revision 303d2a55 (github): SDKs out of anchors
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13:25 Revision f934bc19 (github): Added compiler and libs info
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13:09 Revision 16d57738 (github): Changed title
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12:14 Revision df587d1b (github): Initial checkin
 
2003-05-18
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21:15 Feature #1155 (Closed): 3D model for the sky
 - It would be neat to be able to replace the default sky 
sphere with a 3D model. The accuracy of MD2 models is
insu... - 
  
17:45 Feature #1152: Support for Wolfenstein Spear of Destiny
 - _(originally posted by anonymous SF.net user)_
Logged In: NO
for a wolf3d sourcemod goto http://wolfgl.narod.ru/
... - 
  
17:19 Revision 470507fe (github): Sound def patching fixed
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14:24 Bug #31: Disappearing walls when looking up/down
 - Logged In: YES 
user_id=717323
I'm closing this -- the problem is most likely specific to your
video card.
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14:23 Bug #25: Translucent Cacodemons
 - Logged In: YES 
user_id=717323
I'm closing this -- can't reproduce it.
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14:14 Bug #45 (Closed): Sound:Ext ignored
 - The Sound:Ext key is ignored, if the key is added to a 
previous Sound definition using a 'patch' definition. The
... - 
  
01:45 Bug #42: jDoom crashes with some PWADs
 - Logged In: YES 
user_id=763563
I've had jDoom crash on me on really LARGE Slige maps
when loading - 
  
01:33 Revision fe356082 (github): Crosshair alpha
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01:32 Revision 9ecf22bb (github): Def/cfg path debugging
 
2003-05-17
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22:22 Feature #1154 (Closed): Crosshair color alpha
 - The crosshair should have an alpha color component. It 
should be set with the console command "crosshair color... - 
  
10:10 Feature #1153 (New): Customizable intermissions
 - The placement of the intermission 'splats' and arrows
should be configurable with definition files. Values,
perhaps. 
2003-05-16
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02:48 Feature #1145: ATI TRUFORM for models
 - Closing as out of date. There are better ways to do this now.
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02:46 Feature #1151: Strife support
 - Logged In: YES 
user_id=717323
Supporting Strife would be cool, but since no one seems to
know what happened to its... 
2003-05-12
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11:44 Bug #44 (Closed): 60 Hz Bug - cannot be forced to run with higher frequences!
 - Hi i think there is a graphic problem.
Introduction:
Using Windows 2000 or Xp the OS will often switch to
60 Hz... 
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