Activity
From 2003-03-14 to 2003-03-27
2003-03-27
- 19:09 Bug #30 (Closed): D'Sparil not teleporting after shooting
- Something i've nocticed. D'sparil in Jheretic (but not in
other ports with heretic surport) doesn't teleport if he ... - 17:27 Feature #1138: Port it to Linux :-)
- Logged In: YES
user_id=717323
Linux support will most likely be added in version 2.0 (i.e.
at least six months awa... - 17:24 Feature #1141: Third-person view
- _(originally posted by anonymous SF.net user)_
Logged In: NO
And, against original doom too, but what about the po... - 17:20 Feature #1149 (Closed): MD3 support
- md3 model support, better format for higher res models
and easier to export form the major 3d modeling
programms (3...
2003-03-25
- 16:15 Feature #1145: ATI TRUFORM for models
- _(originally posted by anonymous SF.net user)_
Logged In: NO
Even Ati Rage cards supported Truform via dirvers, bu... - 16:14 Feature #1145: ATI TRUFORM for models
- Logged In: YES
user_id=717323
I thought Truform was something that Radeons did in
hardware? I'm using a GeForce2 m... - 11:44 Feature #1148 (Closed): Display refresh rate settings
- The preferred display refresh rate should be
configurable somewhere. Currently refresh rates are
what Windows is ki...
2003-03-23
- 20:25 Bug #28: mouse turning/mouse look jerkiness
- Logged In: YES
user_id=717323
Now implemented in the 2003-03-23 snapshot.
http://www.doomsdayhq.com/changes.php
- 19:14 Feature #1147 (Closed): Windows NT4?
- Is it impossible to support Windows NT4 again (OpenGL)?
I succeeded in running up to Doomsday 1.7.2
(jDoom1.1...
2003-03-20
- 19:06 Feature #1146 (Closed): Ducking
- If you can program the ability to load ducking sprites
from a seprate wad, I can making the ducking sprites.
Ther... - 17:12 Feature #1140: Support for DirectMusic (Creative PCI-64)
- Logged In: YES
user_id=717323
How about trying different MIDI devices in the Windows
multimedia options? Software ... - 01:25 Bug #29 (Closed): jDoom: Server crashes when connecting
- On my win2k system i started jdoom with md2 models and
normal deathmatch options. I have dsl as internet
connection...
2003-03-19
- 14:08 Feature #1143: Bots
- Logged In: YES
user_id=1566636
With all the Particle effects and tweaking I do with Jdoom,
deathmatches couldnt lo... - 12:16 Feature #1145 (Closed): ATI TRUFORM for models
- Support for MD2 models. I remember an Unreal patch
(or it was Quake 2?) that added Truform support even
without a... - 07:35 Feature #1144 (Closed): Cvar to disable angle-based wall lighting
- As in the original Doom, walls facing a certain
direction get a bit more light. A cvar to control the
intensity of ...
2003-03-18
- 11:51 Bug #28: mouse turning/mouse look jerkiness
- Logged In: YES
user_id=717323
The amount of 'jerkiness' must vary between mice. It has certainly
never bothered me... - 00:32 Bug #28 (Closed): mouse turning/mouse look jerkiness
- Mouse movement in games is jerky unless there's
some kind of mouse filtering. It'd be great if Doomsday
implemen...
2003-03-15
- 09:51 Feature #1143 (Rejected): Bots
- Deathmatch bots. Co-op bots are more difficult. The
code would need to be shared between jDoom, jHeretic
and jHexen.
2003-03-14
- 19:59 Bug #24: jDoom: Firing psprites have minor visual artifacts
- Logged In: YES
user_id=717323
The light problem is fixed. Slow-motion reveals that some
weapons (super shotgun) a... - 14:12 Bug #24 (Closed): jDoom: Firing psprites have minor visual artifacts
- Affected weapons: super shotgun, chaingun, rocket
launcher. The psprite is composed of two parts: the
muzzle flash ... - 19:43 Feature #1142 (Closed): Cheating in netgames
- The server should have a cvar to allow/prevent
cheating in netgames. Clients would need to send
their cheat reque... - 19:38 Bug #27: jHexen server doesn't restore maps in hub
- Logged In: YES
user_id=717323
There are way too many things going wrong with
multiplayer games in jHexen. Fixing ... - 15:06 Bug #27 (Closed): jHexen server doesn't restore maps in hub
- Going from map02 to the icy place works fine, but
coming back restarts map02: Korax speaks, doors
are closed. The... - 14:16 Bug #26 (Closed): jHexen: status bar flickers
- A scaled-down status bar has flickers on its left and
right side. Probably can be fixed like a similar
problem in j... - 14:15 Bug #25 (Closed): Translucent Cacodemons
- In map30 of Doom 2, some of the Cacodemons were turned
translucent. Might not happen consistently.
*Labels:* Gr...
Also available in: Atom