Activity
From 2003-03-14 to 2003-03-27
2003-03-27
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19:09 Bug #30 (Closed): D'Sparil not teleporting after shooting
- Something i've nocticed. D'sparil in Jheretic (but not in
other ports with heretic surport) doesn't teleport if he ... -
17:27 Feature #1138: Port it to Linux :-)
- Logged In: YES
user_id=717323
Linux support will most likely be added in version 2.0 (i.e.
at least six months awa... -
17:24 Feature #1141: Third-person view
- _(originally posted by anonymous SF.net user)_
Logged In: NO
And, against original doom too, but what about the po... -
17:20 Feature #1149 (Closed): MD3 support
- md3 model support, better format for higher res models
and easier to export form the major 3d modeling
programms (3...
2003-03-25
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16:15 Feature #1145: ATI TRUFORM for models
- _(originally posted by anonymous SF.net user)_
Logged In: NO
Even Ati Rage cards supported Truform via dirvers, bu... -
16:14 Feature #1145: ATI TRUFORM for models
- Logged In: YES
user_id=717323
I thought Truform was something that Radeons did in
hardware? I'm using a GeForce2 m... -
11:44 Feature #1148 (Closed): Display refresh rate settings
- The preferred display refresh rate should be
configurable somewhere. Currently refresh rates are
what Windows is ki...
2003-03-23
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20:25 Bug #28: mouse turning/mouse look jerkiness
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user_id=717323
Now implemented in the 2003-03-23 snapshot.
http://www.doomsdayhq.com/changes.php
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19:14 Feature #1147 (Closed): Windows NT4?
- Is it impossible to support Windows NT4 again (OpenGL)?
I succeeded in running up to Doomsday 1.7.2
(jDoom1.1...
2003-03-20
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19:06 Feature #1146 (Closed): Ducking
- If you can program the ability to load ducking sprites
from a seprate wad, I can making the ducking sprites.
Ther... -
17:12 Feature #1140: Support for DirectMusic (Creative PCI-64)
- Logged In: YES
user_id=717323
How about trying different MIDI devices in the Windows
multimedia options? Software ... -
01:25 Bug #29 (Closed): jDoom: Server crashes when connecting
- On my win2k system i started jdoom with md2 models and
normal deathmatch options. I have dsl as internet
connection...
2003-03-19
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14:08 Feature #1143: Bots
- Logged In: YES
user_id=1566636
With all the Particle effects and tweaking I do with Jdoom,
deathmatches couldnt lo... -
12:16 Feature #1145 (Closed): ATI TRUFORM for models
- Support for MD2 models. I remember an Unreal patch
(or it was Quake 2?) that added Truform support even
without a... -
07:35 Feature #1144 (Closed): Cvar to disable angle-based wall lighting
- As in the original Doom, walls facing a certain
direction get a bit more light. A cvar to control the
intensity of ...
2003-03-18
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11:51 Bug #28: mouse turning/mouse look jerkiness
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user_id=717323
The amount of 'jerkiness' must vary between mice. It has certainly
never bothered me... -
00:32 Bug #28 (Closed): mouse turning/mouse look jerkiness
- Mouse movement in games is jerky unless there's
some kind of mouse filtering. It'd be great if Doomsday
implemen...
2003-03-16
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13:52 Revision f53c3f05 (github): Updated for 1.7.8
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13:31 Revision ff743484 (github): Updated for 1.7.8
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12:57 Revision 366579be (github): Added a screenshot
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12:56 Revision 165d2eda (github): Added GPL
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12:55 Revision c670f845 (github): Table style added
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12:55 Revision 6ecfd706 (github): Overview, modules info added
2003-03-15
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23:37 Revision a4e884ff (github): More combined psprite code, but commented out
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23:36 Revision 56f716fa (github): Psprite drawing uses slightly adjusted tcs
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23:35 Revision 89067392 (github): Psprite adjustments added
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23:34 Revision 7e226871 (github): Super shotgun, rocket launcher flash tics fixed
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23:32 Revision 858ee531 (github): Added CeilPow2
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12:55 Revision 50d66587 (github): Added more fixes
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12:53 Revision 457c8b94 (github): Psprite info prep for future work
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12:52 Revision 3f386436 (github): Fixed player anim problem; some cleanup
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11:51 Revision 6583a80a (github): Removed obsolete code
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09:51 Feature #1143 (Rejected): Bots
- Deathmatch bots. Co-op bots are more difficult. The
code would need to be shared between jDoom, jHeretic
and jHexen.
2003-03-14
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23:22 Revision b42d0c9b (github): Lineattack finds approx. plane hitpoint
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23:20 Revision 03fd53a1 (github): Whole psprite fullbright if one part fullbright
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23:18 Revision b8c271d0 (github): Changed version to 1.14.7
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23:17 Revision e6f98911 (github): Several fixes added
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19:59 Bug #24: jDoom: Firing psprites have minor visual artifacts
- Logged In: YES
user_id=717323
The light problem is fixed. Slow-motion reveals that some
weapons (super shotgun) a... -
14:12 Bug #24 (Closed): jDoom: Firing psprites have minor visual artifacts
- Affected weapons: super shotgun, chaingun, rocket
launcher. The psprite is composed of two parts: the
muzzle flash ... -
19:43 Feature #1142 (Closed): Cheating in netgames
- The server should have a cvar to allow/prevent
cheating in netgames. Clients would need to send
their cheat reque... -
19:38 Bug #27: jHexen server doesn't restore maps in hub
- Logged In: YES
user_id=717323
There are way too many things going wrong with
multiplayer games in jHexen. Fixing ... -
15:06 Bug #27 (Closed): jHexen server doesn't restore maps in hub
- Going from map02 to the icy place works fine, but
coming back restarts map02: Korax speaks, doors
are closed. The... -
19:27 Revision e151b7a4 (github): Fixed status bar flicker
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18:45 Revision f4f6e9db (github): jtNet2.dll included
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18:04 Revision 079a610e (github): Removed map31,32 from IdentifyVersion
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17:43 Revision f301b917 (github): Added extra Z_CheckHeaps (debug)
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17:42 Revision 65badd4c (github): Only report first missing Particle*
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17:41 Revision 2880af3a (github): Check for user==-1
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17:40 Revision f54f34c3 (github): Cleanup; P_MapExists added
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17:39 Revision e69d7223 (github): Don't assume map31,32 exist
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17:06 Revision 0bc277d7 (github): Clients must not level-teleport themselves
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14:16 Bug #26 (Closed): jHexen: status bar flickers
- A scaled-down status bar has flickers on its left and
right side. Probably can be fixed like a similar
problem in j... -
14:15 Bug #25 (Closed): Translucent Cacodemons
- In map30 of Doom 2, some of the Cacodemons were turned
translucent. Might not happen consistently.
*Labels:* Gr...
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