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# Project Tracker Status Priority Subject Assignee Updated % Done
1615 Doomsday Engine Feature Progressed Normal Sloped planes skyjake 2018-10-27 15:10

1603 Doomsday Engine Feature Progressed Urgent Support for id Tech 1 map hacks 2019-12-15 07:34

1585 Doomsday Engine Feature Progressed Normal [Map Hack] Extra plane (e.g., Hell Revealed II MAP01) 2019-12-15 08:03

1535 Doomsday Engine Feature New Normal Option for fullbright textures affected by colored sectors 2019-11-29 19:02

1476 Doomsday Engine Feature New Normal Support for the features of the Playpal and Colormap lumps 2017-04-03 18:42

1388 Doomsday Engine Feature New High 3D floors (Z-overlapped sectors) 2017-04-03 18:57

1362 Doomsday Engine Feature New Normal Smoothing of dynlights & halos skyjake 2019-11-29 16:44

1327 Doomsday Engine Feature New Normal Render extra plane in XG sector 2019-11-26 11:32

1314 Doomsday Engine Feature New Normal Particle spawn rate affected by mobj visibility 2019-11-29 16:38

1201 Doomsday Engine Feature New High Dynamic shadows skyjake 2019-11-29 16:15

1168 Doomsday Engine Feature New Normal Real decals: bulletholes, blastmarks, etc. 2017-04-03 19:35

1139 Doomsday Engine Feature New Normal More variations within repeated texture patterns with alternative textures (for detail textures) 2019-11-29 15:56

7 Doomsday Engine Feature Progressed Urgent Next-gen renderer (codename "Gloom") skyjake 2018-10-27 16:10

6 Doomsday Engine Feature Progressed Normal Draw lens flares using GL2 skyjake 2016-08-09 11:05

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