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skyjake's activity

From 2014-04-20 to 2014-05-03

2014-05-02

15:23 Doomsday Engine Feature #1794 (Closed): Mobile apps and shared client/server code (more modular code structure)
Currently, the client and the server are separate applications but share some of the source code files. This is not a... skyjake
15:06 Doomsday Engine Bug #1791 (In Progress): [Hexen] Hub state reset after saving
skyjake

2014-05-01

15:50 Doomsday Engine Feature #1637: Switch to Qt 5
Qt 5.3 is working well enough on OS X for our purposes. 1.15 could potentially be made with Qt 5.3/5.4. skyjake
11:21 Doomsday Engine Feature #1793 (New): Use rich formatting in help strings
The help strings database @cphelp.txt@ should be enhanced to use rich formatting and Info syntax for the files. We al... skyjake
08:28 Doomsday Engine Bug #1792 (Closed): [OS X] Failed to load example plugin
The example plugin is not prepared for deployment and should not be included in the distribution packages on OS X.
<...
skyjake

2014-04-30

20:29 Doomsday Engine Bug #1791 (Closed): [Hexen] Hub state reset after saving
See report in the forums: http://dengine.net/forums/viewtopic.php?f=7&t=1769&p=11225#p11223
Steps to reproduce:
#...
skyjake
20:09 Doomsday Engine Bug #1790 (Closed): Crash after starting install of update
skyjake
17:21 Doomsday Engine Bug #1790 (Closed): Crash after starting install of update
At least on OS X, when one starts the installation of an update, there is a crash when the Doomsday process is cleani... skyjake

2014-04-28

12:40 Doomsday Engine Feature #1789 (Closed): @include directive for Info files
Info and ScriptedInfo files should have a @include directive that allows inserting the contents of another Info file ... skyjake

2014-04-26

18:49 Doomsday Engine Feature #1788 (Rejected): Command line options should take native paths relative to cwd
The -out option currently takes a path that is relative to @/home@, i.e., it's an FS2 path. It is not possible to dir... skyjake
18:06 Doomsday Engine Bug #1589: [Windows] Missing icons
commit:60846f92 does not seem to help; the uninstaller icon is still a generic one in Add/Remove Programs. skyjake
11:30 Doomsday Engine Bug #1780 (Closed): Refocusing window creates duplicate MP dialog (mouse click handled by game menu)
Marking closed for now, let's see if it resurfaces after 1.14.1. skyjake

2014-04-25

19:18 Doomsday Engine Bug #1780: Refocusing window creates duplicate MP dialog (mouse click handled by game menu)
vermil wrote:
> when one refocuses on the Dday window
To clarify:
* This is Windows 7/8?
* Fullscreen, maximize...
skyjake
07:35 Doomsday Engine Bug #1589: [Windows] Missing icons
The updated icon of commit:99770c4a is being used by Inno Setup as the new uninstaller icon. This might mean that it ... skyjake

2014-04-24

12:05 Doomsday Engine Bug #1780: Refocusing window creates duplicate MP dialog (mouse click handled by game menu)
vermil wrote:
> Also, I'm not sure the info about the estimated ping is correct. It always seems to estimate 0 even ...
skyjake
10:49 Doomsday Engine Bug #1780 (In Progress): Refocusing window creates duplicate MP dialog (mouse click handled by game menu)
skyjake
12:04 Doomsday Engine Bug #1719 (Closed): Letterboxed/pillarboxed drawing of the game is broken
skyjake
12:02 Doomsday Engine Bug #1778 (Closed): Error when running doomsday-host
skyjake
08:20 Doomsday Engine Bug #1778 (Feedback): Error when running doomsday-host
skyjake
08:20 Doomsday Engine Bug #1778: Error when running doomsday-host
Does commit:8e48259c fix the issue? If not, please attach your config file. skyjake
10:50 Doomsday Engine Bug #1781 (Closed): Incorrect ping time in MP info popup
The ping time to a server is not being esimated correctly. skyjake
07:22 Doomsday Engine Feature #1779: [Home] Show project news and dev blog
Requires #1777. skyjake
07:21 Doomsday Engine Feature #1779 (New): [Home] Show project news and dev blog
As on the dengine.net website, the latest project news and dev blog post(s) could be shown in the Home screen.
* Opt...
skyjake

2014-04-23

19:21 Doomsday Engine Bug #1776 (Closed): [Doom] Invulnerability effect not cleared between maps (leaving a map)
skyjake
14:47 Doomsday Engine Bug #1776 (In Progress): [Doom] Invulnerability effect not cleared between maps (leaving a map)
skyjake
18:50 Doomsday Engine Bug #1775 (Closed): Gracefully abort if OpenGL version isn't sufficient
skyjake

2014-04-22

20:02 Doomsday Engine Bug #1775 (Resolved): Gracefully abort if OpenGL version isn't sufficient
skyjake
19:38 Doomsday Engine Bug #1775 (In Progress): Gracefully abort if OpenGL version isn't sufficient
skyjake
19:38 Doomsday Engine Bug #1775: Gracefully abort if OpenGL version isn't sufficient
Doomsday should already be showing a notification dialog if the system's OpenGL version is less than 2.0. There must ... skyjake
19:23 Doomsday Engine Bug #1127 (Closed): [Linux] Linking error when old libs exist in /usr/lib
skyjake
19:08 Doomsday Engine Bug #1731 (Rejected): Click to focus window also closes top-most taskbar dialog/popup (Windows only?)
> Use a mouse click to re-focus on Doomsday
Clicking inside the Doomsday UI? AFAIK, this is normal Windows UI beha...
skyjake
17:28 Doomsday Engine Feature #1449 (In Progress): Setup bindings/controls via taskbar UI
A simple key binding widget exists for the Console shortcut key. skyjake
15:01 Doomsday Engine Feature #8 (In Progress): New GL2 based model renderer
skyjake
15:00 Doomsday Engine Feature #1625 (In Progress): Per-pixel surface shading (bump/specular/reflection etc. mapping)
skyjake
14:59 Doomsday Engine Feature #1246 (In Progress): Support newer model formats and skeletal animation
skyjake
14:32 Doomsday Engine Bug #1719 (Resolved): Letterboxed/pillarboxed drawing of the game is broken
There were actually several issues at play here; see commit notes. skyjake
10:40 Doomsday Engine Bug #1719: Letterboxed/pillarboxed drawing of the game is broken
I'm having trouble reproducing the issue. Which cvar values should I use and which exact transition should I be looki... skyjake
10:07 Doomsday Engine Bug #1714 (Closed): Multiplayer weapons aren't remaining in play
skyjake
07:20 Doomsday Engine Bug #1714 (In Progress): Multiplayer weapons aren't remaining in play
skyjake

2014-04-21

21:10 Doomsday Engine Bug #1705 (Closed): Flickering light decoration on moving platform
skyjake
20:11 Doomsday Engine Bug #1705 (In Progress): Flickering light decoration on moving platform
skyjake
20:07 Doomsday Engine Bug #1725 (Closed): Heretic ghost mummies' floating spirits not disappearing after death
The @df_brightshadow2@ flag of the mummy ghost was being ignored during rendering of the submodel. skyjake
19:07 Doomsday Engine Bug #1743 (Closed): Particles shut off shortly after level start (at least in Boomsky megawad) in Doom
skyjake
17:59 Doomsday Engine Bug #1743 (Resolved): Particles shut off shortly after level start (at least in Boomsky megawad) in Doom
This was caused by mismanagement of particle generator IDs. skyjake
18:15 Doomsday Engine Bug #1773: Black screen with driver-overridden FSAA (AMD 24x)
Unfortunately, there isn't much we can do about this at the moment. I don't have access to any Windows systems runnin... skyjake
18:06 Doomsday Engine Bug #1750 (Closed): [Deathkings] New game crash while viewing ending
skyjake
17:13 Doomsday Engine Bug #1750 (Resolved): [Deathkings] New game crash while viewing ending
skyjake
17:33 Doomsday Engine Feature #1774: Use "-savedir" option to the configure where saves are stored
The storage location of savegames has indeed changed in 1.14. The save files are now always stored under _<userdir>/s... skyjake
 

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