skyjake's activity
From 2014-04-20 to 2014-05-03
2014-05-02
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15:23 Doomsday Engine Feature #1794 (Closed): Mobile apps and shared client/server code (more modular code structure)
- Currently, the client and the server are separate applications but share some of the source code files. This is not a...
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15:06 Doomsday Engine Bug #1791 (In Progress): [Hexen] Hub state reset after saving
2014-05-01
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15:50 Doomsday Engine Feature #1637: Switch to Qt 5
- Qt 5.3 is working well enough on OS X for our purposes. 1.15 could potentially be made with Qt 5.3/5.4.
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11:21 Doomsday Engine Feature #1793 (New): Use rich formatting in help strings
- The help strings database @cphelp.txt@ should be enhanced to use rich formatting and Info syntax for the files. We al...
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08:28 Doomsday Engine Bug #1792 (Closed): [OS X] Failed to load example plugin
- The example plugin is not prepared for deployment and should not be included in the distribution packages on OS X.
<...
2014-04-30
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20:29 Doomsday Engine Bug #1791 (Closed): [Hexen] Hub state reset after saving
- See report in the forums: http://dengine.net/forums/viewtopic.php?f=7&t=1769&p=11225#p11223
Steps to reproduce:
#... -
20:09 Doomsday Engine Bug #1790 (Closed): Crash after starting install of update
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17:21 Doomsday Engine Bug #1790 (Closed): Crash after starting install of update
- At least on OS X, when one starts the installation of an update, there is a crash when the Doomsday process is cleani...
2014-04-28
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12:40 Doomsday Engine Feature #1789 (Closed): @include directive for Info files
- Info and ScriptedInfo files should have a @include directive that allows inserting the contents of another Info file ...
2014-04-26
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18:49 Doomsday Engine Feature #1788 (Rejected): Command line options should take native paths relative to cwd
- The -out option currently takes a path that is relative to @/home@, i.e., it's an FS2 path. It is not possible to dir...
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18:06 Doomsday Engine Bug #1589: [Windows] Missing icons
- commit:60846f92 does not seem to help; the uninstaller icon is still a generic one in Add/Remove Programs.
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11:30 Doomsday Engine Bug #1780 (Closed): Refocusing window creates duplicate MP dialog (mouse click handled by game menu)
- Marking closed for now, let's see if it resurfaces after 1.14.1.
2014-04-25
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19:18 Doomsday Engine Bug #1780: Refocusing window creates duplicate MP dialog (mouse click handled by game menu)
- vermil wrote:
> when one refocuses on the Dday window
To clarify:
* This is Windows 7/8?
* Fullscreen, maximize... -
07:35 Doomsday Engine Bug #1589: [Windows] Missing icons
- The updated icon of commit:99770c4a is being used by Inno Setup as the new uninstaller icon. This might mean that it ...
2014-04-24
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12:05 Doomsday Engine Bug #1780: Refocusing window creates duplicate MP dialog (mouse click handled by game menu)
- vermil wrote:
> Also, I'm not sure the info about the estimated ping is correct. It always seems to estimate 0 even ... -
10:49 Doomsday Engine Bug #1780 (In Progress): Refocusing window creates duplicate MP dialog (mouse click handled by game menu)
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12:04 Doomsday Engine Bug #1719 (Closed): Letterboxed/pillarboxed drawing of the game is broken
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12:02 Doomsday Engine Bug #1778 (Closed): Error when running doomsday-host
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08:20 Doomsday Engine Bug #1778 (Feedback): Error when running doomsday-host
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08:20 Doomsday Engine Bug #1778: Error when running doomsday-host
- Does commit:8e48259c fix the issue? If not, please attach your config file.
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10:50 Doomsday Engine Bug #1781 (Closed): Incorrect ping time in MP info popup
- The ping time to a server is not being esimated correctly.
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07:22 Doomsday Engine Feature #1779: [Home] Show project news and dev blog
- Requires #1777.
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07:21 Doomsday Engine Feature #1779 (New): [Home] Show project news and dev blog
- As on the dengine.net website, the latest project news and dev blog post(s) could be shown in the Home screen.
* Opt...
2014-04-23
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19:21 Doomsday Engine Bug #1776 (Closed): [Doom] Invulnerability effect not cleared between maps (leaving a map)
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14:47 Doomsday Engine Bug #1776 (In Progress): [Doom] Invulnerability effect not cleared between maps (leaving a map)
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18:50 Doomsday Engine Bug #1775 (Closed): Gracefully abort if OpenGL version isn't sufficient
2014-04-22
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20:02 Doomsday Engine Bug #1775 (Resolved): Gracefully abort if OpenGL version isn't sufficient
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19:38 Doomsday Engine Bug #1775 (In Progress): Gracefully abort if OpenGL version isn't sufficient
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19:38 Doomsday Engine Bug #1775: Gracefully abort if OpenGL version isn't sufficient
- Doomsday should already be showing a notification dialog if the system's OpenGL version is less than 2.0. There must ...
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19:23 Doomsday Engine Bug #1127 (Closed): [Linux] Linking error when old libs exist in /usr/lib
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19:08 Doomsday Engine Bug #1731 (Rejected): Click to focus window also closes top-most taskbar dialog/popup (Windows only?)
- > Use a mouse click to re-focus on Doomsday
Clicking inside the Doomsday UI? AFAIK, this is normal Windows UI beha... -
17:28 Doomsday Engine Feature #1449 (In Progress): Setup bindings/controls via taskbar UI
- A simple key binding widget exists for the Console shortcut key.
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15:01 Doomsday Engine Feature #8 (In Progress): New GL2 based model renderer
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15:00 Doomsday Engine Feature #1625 (In Progress): Per-pixel surface shading (bump/specular/reflection etc. mapping)
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14:59 Doomsday Engine Feature #1246 (In Progress): Support newer model formats and skeletal animation
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14:32 Doomsday Engine Bug #1719 (Resolved): Letterboxed/pillarboxed drawing of the game is broken
- There were actually several issues at play here; see commit notes.
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10:40 Doomsday Engine Bug #1719: Letterboxed/pillarboxed drawing of the game is broken
- I'm having trouble reproducing the issue. Which cvar values should I use and which exact transition should I be looki...
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10:07 Doomsday Engine Bug #1714 (Closed): Multiplayer weapons aren't remaining in play
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07:20 Doomsday Engine Bug #1714 (In Progress): Multiplayer weapons aren't remaining in play
2014-04-21
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21:10 Doomsday Engine Bug #1705 (Closed): Flickering light decoration on moving platform
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20:11 Doomsday Engine Bug #1705 (In Progress): Flickering light decoration on moving platform
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20:07 Doomsday Engine Bug #1725 (Closed): Heretic ghost mummies' floating spirits not disappearing after death
- The @df_brightshadow2@ flag of the mummy ghost was being ignored during rendering of the submodel.
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19:07 Doomsday Engine Bug #1743 (Closed): Particles shut off shortly after level start (at least in Boomsky megawad) in Doom
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17:59 Doomsday Engine Bug #1743 (Resolved): Particles shut off shortly after level start (at least in Boomsky megawad) in Doom
- This was caused by mismanagement of particle generator IDs.
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18:15 Doomsday Engine Bug #1773: Black screen with driver-overridden FSAA (AMD 24x)
- Unfortunately, there isn't much we can do about this at the moment. I don't have access to any Windows systems runnin...
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18:06 Doomsday Engine Bug #1750 (Closed): [Deathkings] New game crash while viewing ending
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17:13 Doomsday Engine Bug #1750 (Resolved): [Deathkings] New game crash while viewing ending
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17:33 Doomsday Engine Feature #1774: Use "-savedir" option to the configure where saves are stored
- The storage location of savegames has indeed changed in 1.14. The save files are now always stored under _<userdir>/s...
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