skyjake's activity
From 2014-04-06 to 2014-04-19
2014-04-18
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10:14 Doomsday Engine Bug #1752 (Closed): Doomsday 1.14 crashes at startup when log level is set to verbose or x.verbose
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09:39 Doomsday Engine Feature #1772 (Closed): Console menu: Copy log file path to clipboard
- To make it easier to find where the log file is written, there could be an option in the Console [>] menu to copy its...
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09:37 Doomsday Engine Feature #1771 (Closed): Delete savegames via Game Selection menu
- Now that savegames are listed in the Game Selection menus, there should be an option to delete them, too. In practice...
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09:33 Doomsday Engine Feature #1770 (Closed): Tutorial improvements
- * Back button to allow stepping back in the tutorial.
* < and > arrows icons for buttons.
* Dotted progress bar ind... -
09:02 Doomsday Engine Bug #1769 (Closed): [Snowberry] Obsolete log verbosity options
- The log level names were updated in 1.14, and also the @-devlog@ option needs to be added.
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08:42 Doomsday Engine Feature #1768: Boom compatibility
- danij has been working on this for years and much of the required work has already been done: http://dengine.net/foru...
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08:39 Doomsday Engine Feature #1768 (Progressed): Boom compatibility
- "PrBoom":http://prboom.sourceforge.net adds many modding features and gameplay enhancements to Doom without sacrifici...
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08:35 Doomsday Engine Feature #1767 (New): Network delta profiler
- In a multiplayer game, the server will periodically determine what has changed in the game world and send out notific...
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08:33 Doomsday Engine Feature #1766 (Closed): Server-supplied (i.e., remote) resource files
- The server provides clients with required resources, if the clients lack local copies. This would include PWADs, addo...
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08:26 Doomsday Engine Feature #1765 (New): Multiplayer savegames (co-op)
- The server has all the information it needs to save the complete state of the game. It just needs to sync the state a...
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08:22 Doomsday Engine Feature #1764 (New): DMU 2.0: Generate network deltas
- Take advantage of DMU calls to generate network world state deltas. The core idea is that because all changes done to...
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08:14 Doomsday Engine Feature #1763 (New): Autosaving
- At certain times, for instance when installing an update to the engine, it is necessary to save the game automaticall...
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08:12 Doomsday Engine Feature #1762 (New): Game hierarchy
- Many of the supported games are variants of some other supported game. Therefore, games should form a hierarchy so th...
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08:03 Doomsday Engine Feature #1761 (Closed): FS2 resource packages
- There are already conventions in place for resource packaging in FS2:
* zipped folders with @.pack@, @.save@, etc. e... -
07:56 Doomsday Engine Feature #1759 (Rejected): Plugins 2.0
- The plugin mechanism should support C++ classes, too, and be provided for all via @libdeng2@.
See proposal: "Plugi... -
07:53 Doomsday Engine Feature #1758 (New): Separate left/right modifier keys (Shift, Alt, etc.)
- If the left and right modifier keys would be detected separately, this could allow more fine-grained key bindings. Us...
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07:50 Doomsday Engine Feature #1757 (New): Separate server and client sources
- Currently the server is being built from the same source files as the client, using the @__SERVER__@ preprocessor def...
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07:45 Doomsday Engine Feature #1756 (Rejected): URIs for locating/identifying resources and assets
- Currently resource management is largely done in the client app, which includes URIs and resource namespaces/schemes....
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07:42 Doomsday Engine Feature #1755: Use FS2 for runtime files
- The files that needs updating are:
* client.id (could be in Config)
* configs/* (renderer profiles already written ... -
07:40 Doomsday Engine Feature #1755 (Closed): Use FS2 for runtime files
- All runtime files (under */home*) should be read and written using FS2.
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07:36 Doomsday Engine Feature #1754 (New): Start local server using client GUI
- In order to facilitate #9 and MP gameplay improvements, it should be possible to start a local server also via the cl...
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07:31 Doomsday Engine Feature #1753 (Rejected): Improved Master Server API
- Currently Doomsday sends the full set of information about every public server to the master, wasting a lot of bandwi...
2014-04-17
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15:24 Doomsday Engine Bug #1750 (In Progress): [Deathkings] New game crash while viewing ending
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10:54 Doomsday Engine Bug #1750: [Deathkings] New game crash while viewing ending
- Does this happen every time? Does it depend on which player class is active during the finale? At which point in the ...
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10:46 Doomsday Engine Bug #1748 (Closed): Invalid time shown in Updater settings dialog
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10:46 Doomsday Engine Bug #1751 (Closed): Shift key state not recognized by bindings when typing in console
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08:56 Doomsday Engine Bug #1751 (Closed): Shift key state not recognized by bindings when typing in console
- It seems that the console command line widget is not letting the Shift key state be updated appropriately for binding...
2014-04-16
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20:34 Doomsday Engine Bug #1748 (Resolved): Invalid time shown in Updater settings dialog
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15:15 Doomsday Engine Bug #1748 (Closed): Invalid time shown in Updater settings dialog
- The last checked time is probably stored as a high-performance time?
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20:01 Doomsday Engine Feature #1749 (New): Built-in effects should come in resource packs
- All the effects and resources that Doomsday adds in the default, built-in distribution should be packaged in resource...
2014-04-15
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20:57 Doomsday Engine Bug #1740 (Closed): [HeXen] Star Bridge no longer solid
- This affected *all* collision checks in Hexen when checking if a mobj is on top of another mobj.
2014-04-10
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17:59 Doomsday Engine Feature #1746 (Closed): Enable C++11
- C++11 has plenty of goodies, for instance lambdas and @auto@ being some of the most helpful ones. Especially when mig...
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09:34 Doomsday Engine Feature #1605 (Closed): Tutorial
2014-04-09
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20:22 Doomsday Engine Feature #1745: Performance optimization
- * Gridmap traversal (#1639) => uses relational structure for spatial indexing represented with pointer chains (derefe...
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20:21 Doomsday Engine Feature #1745 (Progressed): Performance optimization
- This issue is a shortlist of possible/pertinent optimizations that could be applied for better performance and/or mem...
2014-04-07
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08:42 Doomsday Engine Feature #1700 (Closed): Warning/error alerts
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