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From 2020-02-03 to 2020-02-16

2020-02-16

09:30 Revision 8ec02501 (github): Fixed|Gloom: Camera positioning (Y axis)
skyjake

2020-02-14

21:32 Revision 5a7768b5 (github): Fixed|Gloom: Apply VGA aspect correction
Corrected the correction. The modelview matrix applies it, so don't use the metersPerUnit Y value to apply it again. skyjake
20:51 Revision 94681fe3 (github): Cleanup
skyjake
20:48 Revision 67f07f69 (github): Fixed|GL: Visual artifact when using color adjustments
IssueID #2411
# Conflicts:
# doomsday/libs/gui/src/graphics/glinfo.cpp
# doomsday/sdk/libgui/include/de/...
skyjake
20:28 Revision 60f2875e (github): Fixed|GL: Visual artifact when using color adjustments
IssueID #2411 skyjake
18:48 Revision 8ef666f9 (github): Client: Disable old Bloom filter with Gloom
Gloom has its own HDR bloom pass. skyjake
18:47 Revision 8d787622 (github): Gloom|Renderer: Script function to set debug mode
skyjake
09:18 Revision a2363e8d (github): Fixed|ClientApp: Crash during shutdown
The world must be destroyed before DD_Shutdown(). The latter shuts down the memory zone, and the world destructor nee... skyjake
09:00 Revision 410b6e94 (github): Gloom: Adapting old view matrices
The coordinate axes are different for Gloom. skyjake

2020-02-13

19:09 Revision 8961d89c (github): Gloom: Disable the rotating test sky light
skyjake
19:08 Revision ce298c0e (github): Fixed|Gloom: Inverted normals since world is mirrored
skyjake

2020-02-12

20:41 Revision e2491dcb (github): Renderer|Gloom: Update plane movement animations
skyjake
20:40 Revision bbc67cfe (github): World|libdoomsday: Plane movement as animations
Store information about a plane movement when it begins. Added a World audience for observing plane movements. skyjake
20:37 Revision 593fb192 (github): Gloom: Animate plane Y positions using the vertex shader
The plane movements are only updated to the GPU buffer when new movements begin. skyjake

2020-02-11

20:57 Revision 3b8bdebf (github): Renderer|Gloom: Brute force plane heights update
To see if this works at all, update all plane heights every frame.
Next up: only update what is changing.
skyjake
20:56 Revision af2c3dca (github): libgloom|Map: Updating plane heights
skyjake

2020-02-10

23:13 Revision 8452f09e (github): Fixed|Renderer: Gloom coordinates and triangle winding
skyjake
22:20 Revision f28c818c (github): Cleanup|Client: Accessing the client subsystems
Renamed methods for accessing the client's subsystems. skyjake
22:19 Revision f08ac144 (github): Renderer: Loading a Gloom map
skyjake
22:18 Revision 10daa429 (github): Renderer: Setting up the world renderers
skyjake
22:15 Revision 5894b9f8 (github): Cleanup: DMU functions available in libdoomsday
skyjake
22:14 Revision 424fb3e1 (github): Fixed|GL: Handling the shader version number
The version number must be specified on the first line. skyjake
22:14 Revision 361ce6d9 (github): Cleanup|Gloom: Updates to work better with Doomsday
skyjake

2020-02-09

06:20 Revision 3af3fe3c (github): Cleanup
skyjake
05:56 Revision b1ebea56 (github): Setting up GloomWorld for use
Removing direct access to ClientWorld and other client-side classes. Added WorldRenderer to control how rendering is ... skyjake

2020-02-08

14:18 Bug #2414 (New): Doomsday parses subfolders regardless of the position of the "Subdirs" switch in the "Data Files" window
svl1
13:10 Revision 3e3f49ed (github): Cleanup
skyjake
13:01 Revision 7500ea52 (github): Refactor: Removed Map API; added Audio system base
The functions of the Map API are now the C API for world/map in libdoomsday.
It was necessary to add a new base clas...
skyjake
07:25 Revision be6e9d13 (github): Moved s_environ; uncoupling client's World
The audio environment belongs in libdoomsday as it is not client-specific.
Preparing for GloomWorld by removing dire...
skyjake

2020-02-06

21:35 Revision 0b4c912e (github): GloomWorld as a replacement for ClientWorld
Work in progress. skyjake
21:34 Revision 6560435a (github): Client: Show version in splash window
skyjake
21:33 Revision f47a1ebb (github): libgui: Added a built-in font
Font that is available immediately at startup without having to load any external files. skyjake
08:35 Revision 48534aab (github): Fixed|World: Crash during map destruction
Subsector deletion only occurs when the map is being destroyed, so there is no need to be fancy about unlinking every... skyjake
08:23 Revision 3f559032 (github): Merge branch 'master' of skyjake.fi:doomsday/engine into work/omega
# Conflicts:
# doomsday/apps/client/net.dengine.client.pack/renderer.pack/shaders.dei
# doomsday/apps/cli...
skyjake

2020-02-05

07:54 Feature #1666 (Resolved): [Dehacked] Support for sprite renaming
skyjake
07:54 Feature #2374 (Resolved): "On death" script to run when a thing is killed
skyjake
07:19 Feature #2413 (New): [MP] Configure what the server does after a timeout when no clients connected
After all players have left a server, it would be good to reset game state after a timeout. New players joining later... skyjake

2020-02-04

21:52 Feature #2142 (Resolved): Color adjustment should only apply to game view
The color adjustments are now done via a shader, and only apply to the game view. skyjake
21:49 Feature #2160 (Progressed): Custom screenshader support and profiles
skyjake
21:47 Bug #2406: [Windows] Color adjustments are not being applied
#2411 is the fix that is needed, although it may need a little bit of fine-tuning before pulling it into stable. skyjake
17:09 Bug #2411 (Resolved): Monitor color adjustment via platform-specific APIs is unreliable (e.g., Windows 10)
skyjake
17:09 Revision aeccb498 (github): GL|FX: Apply color adjustments via a shader
Gamma correction, brightness, and contrast color adjustments are applied using a frame post-processing shader, and th... skyjake

2020-02-03

11:58 Feature #2409: [Heretic] Menu confirmation about Nightmare skill level
thesourcehim wrote:
> How is this supposed to work? I tried latest git version today and there's no confirmation if ...
skyjake
09:33 Feature #2409: [Heretic] Menu confirmation about Nightmare skill level
How is this supposed to work? I tried latest git version today and there's no confirmation if I select black plague d... thesourcehim
11:52 Bug #2412 (Closed): doomsday package won't install on ubuntu ("libassimp" not found)
in the control file in the debian package you have it depending on "libassimp" though it should be "libassimp4"
...
eunbolt
07:22 Bug #2370: [2.3 Unstable] Render Hack Regressions
Just tested the latest fix, the Plutonia Map07 issue is now resolved, in addition to the Chaingunner floor not being ... sonicdoommario
 

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