Activity
From 2017-04-05 to 2017-04-18
2017-04-18
- 20:18 Bug #2232 (Rejected): Flask 2.0 "picked up" model hiding delay issue
- This does not appear to be a bug in Doomsday.
The issue can be fixed by changing the model animation definitions. ... - 19:53 Bug #911 (Resolved): [Hexen] Poison cloud vs Repulsion Disc
- 08:28 Feature #2229 (Closed): Game profile option to immediately start game in a specific map
2017-04-17
- 11:30 Bug #2231 (Closed): Visual scripts for FBX HUD models not reset after entering portal
- 11:29 Bug #2246 (Closed): Screen remains completely black after startup, even though console is accessible (random)
- 11:29 Bug #2217 (Closed): Fullscreen "Quit" button doesn't appear until after unloading a game
- 11:29 Bug #2218 (Closed): [Windows] Cumbersome window sizing behavior when switching between windowed and fullscreen modes
- 11:29 Bug #2220 (Closed): Long sidebars should always keep their Close button visible
- 11:29 Bug #2223 (Closed): Directory selection box is not selectable
- 11:29 Feature #2224 (Closed): Preload all model textures to avoid stutters during gameplay
- 08:32 Bug #2225: Some packages are not displayed in package list until tricky editing info file
- theleo_ua wrote:
> So, for make this to work properly in current 2.0 build, I should replace all () with [], am I ri...
2017-04-16
- 20:32 Bug #2225: Some packages are not displayed in package list until tricky editing info file
- skyjake wrote:
> The first issue is that "TXHD__0_01.BOX/info" has a syntax error due to parentheses not being allow... - 19:57 Bug #2225 (Progressed): Some packages are not displayed in package list until tricky editing info file
- The first issue is that "TXHD__0_01.BOX/info" has a syntax error due to parentheses not being allowed in key identifi...
- 18:50 Bug #2231 (Resolved): Visual scripts for FBX HUD models not reset after entering portal
- Weapon animator state is now properly reset when the map changes.
- 11:01 Bug #2223 (Resolved): Directory selection box is not selectable
- I have addressed this by not limiting the file dialog to WAD files. Now in GNOME it correctly says the filter is "Dir...
- 09:15 Bug #2220 (Resolved): Long sidebars should always keep their Close button visible
- 07:01 Bug #2218 (Resolved): [Windows] Cumbersome window sizing behavior when switching between windowed and fullscreen modes
2017-04-15
2017-04-14
- 19:42 Bug #2246 (Closed): Screen remains completely black after startup, even though console is accessible (random)
- In Windows, under seemingly random circumstances, Home does not appear after startup but instead the screen remains b...
2017-04-12
- 19:11 Feature #2244 (In Progress): Create an official portable Linux distribution
- I've made some progress. I managed to create a functioning AppImage using the following steps:
* Do a normal build w...
2017-04-11
- 19:52 Bug #2217 (Resolved): Fullscreen "Quit" button doesn't appear until after unloading a game
- 10:18 Feature #2244: Create an official portable Linux distribution
- Thanks for the links, they were informative. It looks like it should be pretty easy to make a YAML recipe that builds...
2017-04-10
- 20:11 Feature #2245 (Closed): Improved UI for data folder configuration
- It is not really clear why IWAD folders are not recursed while add-on folders are. The configuration should be made m...
- 15:13 Feature #2244: Create an official portable Linux distribution
- I don't know the details (I've never used CPack), however, do note that for AppImages to be truly portable, they need...
2017-04-09
- 20:27 Feature #2244: Create an official portable Linux distribution
- AppImage sounds good to me. Doomsday is packaged using CMake + CPack. Do you have any insights into how an AppImage w...
- 19:29 Feature #2224 (Resolved): Preload all model textures to avoid stutters during gameplay
2017-04-08
- 17:55 Feature #2244 (Closed): Create an official portable Linux distribution
- It would be nice to have an official portable Linux distribution, so that one can use Doomsday even if it's not in th...
- 10:05 Bug #2240 (Closed): Test model packages present in stable release (net.dengine.client.testmodel, etc.)
- 10:05 Bug #2242 (Closed): [macOS] Crash when running on macOS 10.11 or older (FluidSynth and GLib)
- 10:05 Bug #2243 (Closed): [macOS] Error about not finding Savegame Tool
- 10:05 Bug #2219 (Closed): Multiplayer tab only shows "unknown game" items after changes to Data Files settings
- 10:05 Bug #2230 (Closed): Crash when trying to create a new profile when no games are playable in the game family
2017-04-07
- 10:32 Bug #2243 (In Progress): [macOS] Error about not finding Savegame Tool
- Using the correct path should fix the issue, although the tool should be tested again with old saves.
- 08:08 Bug #2243 (Closed): [macOS] Error about not finding Savegame Tool
- @savegametool@ is included in the app bundle, however it could be that due to the recently introduced security featur...
- 08:09 Bug #2242 (Resolved): [macOS] Crash when running on macOS 10.11 or older (FluidSynth and GLib)
- 08:09 Bug #2242 (Closed): [macOS] Crash when running on macOS 10.11 or older (FluidSynth and GLib)
2017-04-06
- 17:15 Bug #2242 (Resolved): [macOS] Crash when running on macOS 10.11 or older (FluidSynth and GLib)
2017-04-05
- 19:58 Bug #2242 (Closed): [macOS] Crash when running on macOS 10.11 or older (FluidSynth and GLib)
- The FluidSynth audio plugin uses GLib libraries compiled for macOS 10.12. This naturally causes FluidSynth to fail to...
- 18:55 Feature #2241 (Progressed): Configure games via Home UI (advanced users, cf. autoexec.cfg)
- Games have a multitude of options and settings that one may wish to configure on a per-profile basis instead of using...
- 09:00 Bug #2240 (Closed): Test model packages present in stable release (net.dengine.client.testmodel, etc.)
- The test models should not be included in stable releases. They should be moved to a separate test package.
- 08:56 Bug #2181 (Closed): Savegames are not listed on the homescreen based on the "savegames" directory contents (needs retesting)
- From your description, I think things are working as designed. The Home screen only shows savegames when it can relia...
- 00:25 Bug #2181: Savegames are not listed on the homescreen based on the "savegames" directory contents (needs retesting)
- The above was about build #2283 (Apr 03)
- 00:24 Bug #2181: Savegames are not listed on the homescreen based on the "savegames" directory contents (needs retesting)
- After repeating steps described above I see only one savegame listed in the home screen in Ultimate Doomsday profile ...
- 07:34 Bug #1810 (Closed): textures overlap in some wads
- Marking as closed as it is not clear whether there is a bug here.
- 07:14 Bug #1810: textures overlap in some wads
- I been playing Project Brutality with BD lately and noticed it does the same thing, so what I usually do is make a co...
- 01:08 Bug #2239: HUD Frost shards from XARP changing their Zoffset if instantly fire after switching
- >>Actual result: Zoffset changed (only fingers are invisible)
should be:
Actual result: Zoffset changed (only fin... - 01:07 Bug #2239 (New): HUD Frost shards from XARP changing their Zoffset if instantly fire after switching
- HUD Frost shards from XARP changing their Zoffset if instaltly fire after switching
1) Turn on XARP http://dengine...
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