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From 2017-04-04 to 2017-04-17

2017-04-17

11:30 Bug #2231 (Closed): Visual scripts for FBX HUD models not reset after entering portal
skyjake
11:29 Bug #2246 (Closed): Screen remains completely black after startup, even though console is accessible (random)
skyjake
11:29 Bug #2217 (Closed): Fullscreen "Quit" button doesn't appear until after unloading a game
skyjake
11:29 Bug #2218 (Closed): [Windows] Cumbersome window sizing behavior when switching between windowed and fullscreen modes
skyjake
11:29 Bug #2220 (Closed): Long sidebars should always keep their Close button visible
skyjake
11:29 Bug #2223 (Closed): Directory selection box is not selectable
skyjake
11:29 Feature #2224 (Closed): Preload all model textures to avoid stutters during gameplay
skyjake
08:32 Bug #2225: Some packages are not displayed in package list until tricky editing info file
theleo_ua wrote:
> So, for make this to work properly in current 2.0 build, I should replace all () with [], am I ri...
skyjake

2017-04-16

20:32 Bug #2225: Some packages are not displayed in package list until tricky editing info file
skyjake wrote:
> The first issue is that "TXHD__0_01.BOX/info" has a syntax error due to parentheses not being allow...
theleo_ua
19:57 Bug #2225 (Progressed): Some packages are not displayed in package list until tricky editing info file
The first issue is that "TXHD__0_01.BOX/info" has a syntax error due to parentheses not being allowed in key identifi... skyjake
18:50 Bug #2231 (Resolved): Visual scripts for FBX HUD models not reset after entering portal
Weapon animator state is now properly reset when the map changes. skyjake
11:01 Bug #2223 (Resolved): Directory selection box is not selectable
I have addressed this by not limiting the file dialog to WAD files. Now in GNOME it correctly says the filter is "Dir... skyjake
09:15 Bug #2220 (Resolved): Long sidebars should always keep their Close button visible
skyjake
07:01 Bug #2218 (Resolved): [Windows] Cumbersome window sizing behavior when switching between windowed and fullscreen modes
skyjake

2017-04-15

18:02 Bug #2246 (Resolved): Screen remains completely black after startup, even though console is accessible (random)
skyjake

2017-04-14

19:42 Bug #2246 (Closed): Screen remains completely black after startup, even though console is accessible (random)
In Windows, under seemingly random circumstances, Home does not appear after startup but instead the screen remains b... skyjake

2017-04-12

19:11 Feature #2244 (In Progress): Create an official portable Linux distribution
I've made some progress. I managed to create a functioning AppImage using the following steps:
* Do a normal build w...
skyjake

2017-04-11

19:52 Bug #2217 (Resolved): Fullscreen "Quit" button doesn't appear until after unloading a game
skyjake
10:18 Feature #2244: Create an official portable Linux distribution
Thanks for the links, they were informative. It looks like it should be pretty easy to make a YAML recipe that builds... skyjake

2017-04-10

20:11 Feature #2245 (Closed): Improved UI for data folder configuration
It is not really clear why IWAD folders are not recursed while add-on folders are. The configuration should be made m... skyjake
15:13 Feature #2244: Create an official portable Linux distribution
I don't know the details (I've never used CPack), however, do note that for AppImages to be truly portable, they need... Calinou

2017-04-09

20:27 Feature #2244: Create an official portable Linux distribution
AppImage sounds good to me. Doomsday is packaged using CMake + CPack. Do you have any insights into how an AppImage w... skyjake
19:29 Feature #2224 (Resolved): Preload all model textures to avoid stutters during gameplay
skyjake

2017-04-08

17:55 Feature #2244 (Closed): Create an official portable Linux distribution
It would be nice to have an official portable Linux distribution, so that one can use Doomsday even if it's not in th... Calinou
10:05 Bug #2240 (Closed): Test model packages present in stable release (net.dengine.client.testmodel, etc.)
skyjake
10:05 Bug #2242 (Closed): [macOS] Crash when running on macOS 10.11 or older (FluidSynth and GLib)
skyjake
10:05 Bug #2243 (Closed): [macOS] Error about not finding Savegame Tool
skyjake
10:05 Bug #2219 (Closed): Multiplayer tab only shows "unknown game" items after changes to Data Files settings
skyjake
10:05 Bug #2230 (Closed): Crash when trying to create a new profile when no games are playable in the game family
skyjake

2017-04-07

10:32 Bug #2243 (In Progress): [macOS] Error about not finding Savegame Tool
Using the correct path should fix the issue, although the tool should be tested again with old saves. skyjake
08:08 Bug #2243 (Closed): [macOS] Error about not finding Savegame Tool
@savegametool@ is included in the app bundle, however it could be that due to the recently introduced security featur... skyjake
08:09 Bug #2242 (Resolved): [macOS] Crash when running on macOS 10.11 or older (FluidSynth and GLib)
skyjake
08:09 Bug #2242 (Closed): [macOS] Crash when running on macOS 10.11 or older (FluidSynth and GLib)
skyjake

2017-04-06

17:15 Bug #2242 (Resolved): [macOS] Crash when running on macOS 10.11 or older (FluidSynth and GLib)
skyjake

2017-04-05

19:58 Bug #2242 (Closed): [macOS] Crash when running on macOS 10.11 or older (FluidSynth and GLib)
The FluidSynth audio plugin uses GLib libraries compiled for macOS 10.12. This naturally causes FluidSynth to fail to... skyjake
18:55 Feature #2241 (Progressed): Configure games via Home UI (advanced users, cf. autoexec.cfg)
Games have a multitude of options and settings that one may wish to configure on a per-profile basis instead of using... skyjake
09:00 Bug #2240 (Closed): Test model packages present in stable release (net.dengine.client.testmodel, etc.)
The test models should not be included in stable releases. They should be moved to a separate test package. skyjake
08:56 Bug #2181 (Closed): Savegames are not listed on the homescreen based on the "savegames" directory contents (needs retesting)
From your description, I think things are working as designed. The Home screen only shows savegames when it can relia... skyjake
00:25 Bug #2181: Savegames are not listed on the homescreen based on the "savegames" directory contents (needs retesting)
The above was about build #2283 (Apr 03) Drako
00:24 Bug #2181: Savegames are not listed on the homescreen based on the "savegames" directory contents (needs retesting)
After repeating steps described above I see only one savegame listed in the home screen in Ultimate Doomsday profile ... Drako
07:34 Bug #1810 (Closed): textures overlap in some wads
Marking as closed as it is not clear whether there is a bug here. skyjake
07:14 Bug #1810: textures overlap in some wads
I been playing Project Brutality with BD lately and noticed it does the same thing, so what I usually do is make a co... Gary
01:08 Bug #2239: HUD Frost shards from XARP changing their Zoffset if instantly fire after switching
>>Actual result: Zoffset changed (only fingers are invisible)
should be:
Actual result: Zoffset changed (only fin...
theleo_ua
01:07 Bug #2239 (New): HUD Frost shards from XARP changing their Zoffset if instantly fire after switching
HUD Frost shards from XARP changing their Zoffset if instaltly fire after switching
1) Turn on XARP http://dengine...
theleo_ua

2017-04-04

15:25 Bug #2236: Hitscan issues
>>Is this a bug that occurs in 1.15.8 as well?
Yes, and also for Hammer of Retribution (both in 1.15.8 and 2.0)
theleo_ua
11:05 Bug #2236: Hitscan issues
Vermil, I'm using the "unstable master" target to indicate that the issue is a recent regression (occurred after most... skyjake
03:16 Bug #2236 (New): Hitscan issues
Hitscan issues
1) Try to hit pottery in Hexen map01 with fighter like in this video: https://www.youtube.com/watch...
theleo_ua
08:18 Feature #2238 (Closed): Configure game rules in custom profiles
In addition to start map and skill, default game rules could be configured in a custom profile so it is not necessary... skyjake
08:12 Feature #2237 (Closed): Add "Max sound channels" option to Audio Settings
Instead of "-sfxchan", the number of sound channels should be configurable via Audio Settings. skyjake
 

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