Activity
From 2016-08-09 to 2016-08-22
2016-08-20
2016-08-19
- 10:55 Revision 463b2997 (github): Pilot: Changed task responsibilities
- The "ubuntu" builder has been merged with "master".
2016-08-17
- 19:09 Revision e4ce24e2 (github): World|Client: Consider plane mappings when fixing missing surface materials
- Todo for later: Use the edge loops when choosing fix materials from
the surfaces of neighbor Line::Sides. - 14:35 Revision d20b46e7 (github): Refactor|World|Client: Extracted (and renamed) ClEdgeLoop from ClientSubsector
- 12:30 Revision b134cdf1 (github): World|Client: Use ClientSubsector::EdgeRings for targeting material fixes
- Use the edge rings to limit the scope of missing-material-fixing to
the dependent surfaces only (previously every Lin... - 08:04 Revision 9fea4a3f (github): Cleanup|Refactor|World|Client: Added ClientSubsector::ringIdAsText()
- 07:42 Revision ca88367b (github): World|Client: Revised ClientSubsector boundary data schema
- Added ClientSubsector::EdgeRing and revised internal bookkeeping so
that complete boundary data is available (for dir...
2016-08-15
2016-08-14
2016-08-10
- 17:55 Revision ec7f63b0 (github): Cleanup
- 17:25 Revision cd87d773 (github): Cleanup|Refactor|World|Client: Added a (stub) ClSkyPlane class
- Cleaning up the world::Map API a little more.
- 15:36 Revision 30d519ee (github): Cleanup (unstaged stages in previous commit)
- 15:25 Revision dfde0d8b (github): Cleanup|Refactor|World: Better API for accessing Sky layers
2016-08-09
- 16:54 Revision e8aca674 (github): World: Map now maintains/provides fast Id to Subsector lookup
- 15:01 Revision 56c60d8f (github): World|Client: Schedule missing material fixes in ClientSubsector
- ClientSubsector is the first to know about any changes to subspace
geometry so scheduling of missing material fixes s... - 13:24 Revision e03bfc55 (github): Fixed|UI: Crash when refreshing add-ons
- When removing add-on folders and adding new ones at the same time,
apparently during the operation some items were re... - 13:23 Revision f8cbf096 (github): Fixed: Build failure (missing headers)
- 11:52 Bug #2171 (Closed): Binding different commands to different joystick hat directions
- It appears bindings for the other hat directions are being overridden? See "forums comment":http://dengine.net/forums...
- 11:09 Feature #1578 (Rejected): "doom-all" folder
- Instead of folders, the planned solution for this kind of stuff is asset scoping (e.g., 3D model definitions in Dooms...
- 11:06 Feature #1396 (Rejected): Turbo
- 11:02 Feature #1393 (Rejected): "version" should print IWAD info/version
- 11:01 Feature #1349: IWAD version number instead of ID number
- Obsoleted by the new package management system that allows for reliable version checking.
- 11:00 Feature #1349 (Closed): IWAD version number instead of ID number
- 10:59 Feature #1329 (Closed): Improved specularity with shiny skins
- Obsoleted by the new 3D model renderer.
- 10:58 Feature #1317 (Rejected): Leaning
- 10:57 Feature #1313 (Rejected): Submodel rotation angles
- Obsoleted by newer model file formats.
- 10:56 Feature #1274 (Rejected): Projectiles meet sky
- 10:52 Feature #1281 (Closed): Random monster variations
- This is now possible with the new 3D models, where Doomsday Script can be used for random textures, for instance. Als...
- 10:49 Feature #1259 (Rejected): Divide 3D models into hitzones
- 10:49 Feature #1256 (Closed): Maximum number of visible models
- 10:49 Feature #1254 (Rejected): Portal based rendering
- 10:48 Feature #1245 (Rejected): Local models for viewpoint object
- 10:47 Feature #1208 (Rejected): Game extension plugins
- Doomsday Script is a better approach.
- 10:44 Feature #1195 (Rejected): Enable keyboard during Demo Playback
- 10:43 Feature #1322 (Rejected): Setting submodel scale independently
- 10:42 Feature #1185 (Rejected): Controls for moving camera up/down
- 10:41 Feature #1189 (Rejected): Music restart at respawn should be optional
- 10:36 Feature #1216 (Rejected): Using alternative resources alongside the originals
- 10:35 Feature #1210 (Rejected): Skins support
- 10:33 Feature #1165 (Rejected): Multipart 3D models
- Obsoleted by newer model file formats.
- 10:32 Feature #1545 (Rejected): Limit removal for MD2Tool
- Obsoleted by newer model file formats.
- 10:29 Bug #2141 (Closed): Use server IDs to detect which public/private entries belong to the same server in the Multiplayer list
- This has been handled as part of #2196.
- 10:29 Bug #1882 (Closed): 1.15.0 Build #1385 Multiplayer options game server list
- This will be handled as part of #2141.
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