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From 2016-08-23 to 2016-09-05

2016-09-04

19:35 Revision 9b2ce730 (github): Fixed|libgui: Removing all shaders
skyjake
18:46 Revision b14f3d85 (github): Windows|GL: Fixes and tweaks
Investigating a problem with the busy mode screen capture, which seems to
break window updates. The FBOs get mixed up...
skyjake
17:33 Revision 1edf507c (github): libgui|GL: Tweaking framebuffer behavior
skyjake
15:04 Revision 463c67f0 (github): libgui: Added stub for GLDrawQueue
skyjake
15:03 Revision b38eefdb (github): Fixed|Cleanup: Framebuffer initialization
The GL init/ready notifications are now done when the first
Canvas::paintGL() is issued. Canvas::initializeGL() perfo...
skyjake
10:01 Revision 875613d4 (github): Cleanup
skyjake
09:35 Bug #2176: Load last saved file after death
I thought reloading the last save on death was already implemented... Maybe it's broken at the moment. skyjake
05:36 Bug #2176 (Closed): Load last saved file after death
Load last saved file after death instead of the beginning of the level. GZDoom, for example, behaves that way. Drako
09:30 Feature #2177 (New): Savegames are not completely separated between profiles
skyjake
09:28 Feature #2177 (Closed): Savegames are not completely separated between profiles
skyjake
09:26 Feature #2177: Savegames are not completely separated between profiles
I'm converting this to a Feature because the management of savegames is working as intended at the moment. The old "s... skyjake
06:46 Feature #2177 (Closed): Savegames are not completely separated between profiles
build 2072
Savegames are not completely separated between profiles. I played Doom2 in the profile automatically crea...
Drako
09:28 Feature #1446 (Closed): Separate saved games for game profiles and users
Superceded by #2177. skyjake
08:52 Revision 593e824e (github): Refactor|GL|Client: Revised GL calls for Qt 5.4 OpenGL APIs
The chosen version of the OpenGL API is available via the LIBGUI_GL
macro (via de::GLInfo). This is currently OpenGL ...
skyjake
08:48 Revision 91e3d870 (github): Mac|Audio: macOS 10.12 drops QTKit, disable the old MusicPlayer
When compiling for macOS 10.12 or newer, the old QuickTime MusicPlayer
is not left out of the build. Apple recommends...
skyjake
08:45 Revision 7b21c6ba (github): Refactor|libappfw|Tests: Updated for new GL classes (work in progress)
Use of the GLTarget/GLFramebuffer classes was revised.
The old GL buffer swapping mechanism was removed, because the...
skyjake
08:38 Revision fbd925e3 (github): Refactor|GL|libgui: Use Qt 5.4 OpenGL APIs, renamed GLTarget/GLFramebuffer
Qt 5 comes with new OpenGL classes (prefix "QOpenGL") and a portable
way to access OpenGL and extension functions. Th...
skyjake

2016-09-02

19:26 Bug #2175 (Resolved): Screenshots save to the same file (via F12)
skyjake
13:13 Bug #2175 (In Progress): Screenshots save to the same file (via F12)
I will investigate. skyjake
05:37 Bug #2175 (Closed): Screenshots save to the same file (via F12)
Build 2069
When I take screenshots (by pressing F12) in DOOM2 all of them save to the file DOOM2-000.png . That is o...
Drako
19:26 Revision 8b33d3a9 (github): Fixed|All Games: All screenshots written with the number "000"
IssueID #2175 skyjake
13:19 Bug #2144 (Resolved): Crash when reseting engine with a map loaded
I believe this was fixed when the new package loading UI was implemented, when working on the dialog for automaticall... skyjake

2016-08-31

18:52 Revision a49da630 (github): Fixed|Debug: Build failure in Debug build
skyjake

2016-08-30

19:46 Revision e6e0abae (github): libgui|GL: Draw call counting
skyjake

2016-08-29

23:24 Revision 2e7f1e7d (github): Widgets|libappfw: Set focus on selected item when opening ChoiceWidget
skyjake
23:23 Revision dd73202a (github): Performance|libappfw: Rasterize long text content in the background
When preparing text for drawing, rasterize longer text content in
the TextDrawable background thread. This should yie...
skyjake
23:21 Revision 6b50b137 (github): libgui|Image: Added a method for multiplying an image with a color
skyjake
09:20 Bug #2171 (Closed): Binding different commands to different joystick hat directions
skyjake

2016-08-27

19:00 Revision b34f00a0 (github): Builder: Specify Linux OS versions in the RSS build feed
skyjake

2016-08-26

10:56 Revision 3af1b345 (github): Windows|Fixed: Xbox One controller presets for Windows
The default button and axis mapping is different on Windows, because
of course it is. The previous Xbox One mappings ...
skyjake

2016-08-24

09:26 Bug #2174 (Resolved): [Doom2] Map14 uncaught exception
danij
08:42 Bug #2174 (In Progress): [Doom2] Map14 uncaught exception
danij
02:06 Bug #2174 (Closed): [Doom2] Map14 uncaught exception
Doomsday 2 build2059 x64
I load doom 2 (no additional packages), go to console and type "warp map14". An Uncaught ...
Drako
09:22 Revision 3592a02f (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
09:22 Revision 020c6053 (github): Fixed|World|Client: Uncaught exception (Doom 2 MAP14)
Never attempt to fix missing materials on the back of lines belonging
to "one-way window" effects/mapping-errors (the...
danij
09:07 Revision a6d3b466 (github): CMake|Builder: Changed default value for the Turbo build option
The idea is to only enable Turbo for release builds, because when
debugging it is more valuable to use the original s...
skyjake
08:37 Revision 9b3d04ac (github): X11: Further undefines of X11 preprocessor symbols
skyjake
07:11 Revision fb9e0b7c (github): CMake: Source merging should use a well-defined order for the sources
Alphabetically sorted by filename. skyjake
07:07 Revision bed0a623 (github): X11: Undefine conflicting symbols defined in X11 headers
skyjake

2016-08-23

22:26 Bug #2171 (Resolved): Binding different commands to different joystick hat directions
Applied in changeset commit:github|303f52531f87ed5cfbf1621643703f7274a46f30. skyjake
22:04 Revision 0ff508aa (github): Input|Client: Game controller preset for the Playstation 4 controller
These bindings were set up on OS X with a wired PS4 controller.
IssueID #2172
skyjake
22:02 Revision 303f5253 (github): Fixed|Input: Hat bindings for different angles; added "inspectinputdevice"
When creating joystick hat event bindings, the specified hat angle
was ignored when checking for overridden bindings....
skyjake
22:01 Feature #2173 (Resolved): Bindings for the Xbox 360/One controller
skyjake
22:00 Feature #2173 (Closed): Bindings for the Xbox 360/One controller
Game controller preset for the Xbox 360 and One controllers (functionally similar). skyjake
22:01 Feature #2172 (Resolved): Bindings for the Playstation 4 controller
skyjake
21:57 Feature #2172 (Closed): Bindings for the Playstation 4 controller
Game controller preset for the PS4 controller. skyjake
21:52 Revision 71b2b752 (github): Scripting|libcore: Checking for substrings in text values
TextValue thus far hasn't implemented `contains()` for substring
checks.
skyjake
19:27 Revision 0e843e23 (github): Input|Client|Refactor: Xbox One preset added; axis scaling factor default is 1.0
The SDL range of 10000 units should not be exposed to the user in
the form of the scale factor being 1/10000. Instead...
skyjake
 

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