The GL init/ready notifications are now done when the first Canvas::paintGL() is issued. Canvas::initializeGL() performs the low-level OpenGL API initialization.
GLTextureFramebuffer's asset state is now separate from the base class's state to avoid confusion.
Fixed|Cleanup: Framebuffer initialization
The GL init/ready notifications are now done when the first
Canvas::paintGL() is issued. Canvas::initializeGL() performs the
low-level OpenGL API initialization.
GLTextureFramebuffer's asset state is now separate from the base
class's state to avoid confusion.