Activity
From 2015-10-08 to 2015-10-21
2015-10-21
- 19:06 Revision 17d89e6d (github): Fixed|Model Renderer: Use default rendering passes if none defined
- 10:39 Revision cf4b1677 (github): Refactor|Model Renderer|libgui: Correct mapping between meshes and materials
2015-10-20
- 17:42 Revision 40f16a1a (github): Windows|MSVC|Fixed: Build failure
- MSVC seems to want to generate unused templated QList methods, and therefore
requires some operators and qHash to be ...
2015-10-19
- 21:49 Revision b77ac2cf (github): Fixed|Model Renderer: Missing rendering pass information
- 21:33 Revision 1d53cef3 (github): Merge branch 'gl2-models'
- 18:13 Revision 439637c2 (github): Fixed|SettingsRegister: Config settings with a text value
- Now it is possible to keep variables like Config.master.apiUrl in
the SettingsRegister. - 18:13 Revision 41e0deae (github): Fixed|Network|Client: Ignore master server actions if no API URL set
- 18:12 Revision 68c4b672 (github): Fixed|Network|Client: Ignore master server actions if no API URL set
- 18:12 Revision 4c88a3ff (github): Fixed|SettingsRegister: Config settings with a text value
- Now it is possible to keep variables like Config.master.apiUrl in
the SettingsRegister. - 09:25 Revision 2bb06993 (github): Refactor|Model Renderer|libgui: Added ModelDrawable::Appearance
- Added a new object that contains parameters that affect how a model
gets drawn. ModelDrawable::Appearance contains th...
2015-10-18
- 19:12 Revision d91a66da (github): Model Renderer: Model materials and switching between them
- If a model has multiple materials (sets of textures), it can switch
between them at no cost. Each rendering pass can ... - 19:10 Revision c06cf1a3 (github): libgui: Improved ModelDrawable documentation and terminology
- 19:08 Revision 36fca260 (github): libcore: Minor improvements
- ScriptedInfo utility for checking block type. PackageLoader catches
syntax errors in the package Info. - 19:05 Revision d2fe2b79 (github): Refactor|libcore|Record: Iterating subrecords using a std::function
2015-10-17
- 20:12 Revision 7e003d22 (github): libgui|ModelDrawable: Friendlier error messages
- Human-readable texture map type included in the message.
- 19:46 Revision 4635d9a0 (github): Fixed|LogWidget|libappfw: Scroll position stays fixed when not at bottom
- When new entries appear in the log, the scroll position should remain
stationary if the view is not at the bottom. Ot... - 19:45 Revision af2107d6 (github): Refactor|libgui|ModelDrawable: Use TextureBank and ImageFile for textures
- TextureBank is used to manage ownership of images in the provided
atlas. ImageFile is used to get the texture image c... - 19:35 Revision 539776c4 (github): libgui|TextureBank: Minor improvements
- 19:33 Revision c955c633 (github): libgui|Atlas: More efficient data structure for allocations
- Since there is no need to keep the allocations ordered, a hash is
more suitable/efficient. - 19:31 Revision 43b28e42 (github): libgui|FS: Added ImageFile
- Applications based on GuiApp automatically interpret images using
ImageFile. The image content can then be accessed v... - 19:14 Revision 2c5cc101 (github): libcore|Bank: Allow changing the default path separator character
- 12:19 Revision 7f1430c1 (github): Documentation|libcore: FileSystem API doc clarifications
- 12:19 Revision 0683b819 (github): libcore|FS: Improved error messages thrown in Folder::locate()
- The error message now makes a distinction between a file that was not
found at all, and a file that was of an unexpec...
2015-10-16
- 20:36 Revision 8d76c823 (github): Fixed|LogWidget|libappfw: Scroll position stays fixed when not at bottom
- When new entries appear in the log, the scroll position should remain
stationary if the view is not at the bottom. Ot... - 20:35 Revision 59ed3a77 (github): Refactor|FS|libcore: Registering new File interpreters
- FileSystem is now allows registering any number of File interpreters.
Added interpreters in LibraryFile and ZipArchive. - 09:52 Revision 2037258c (github): Fixed|Tests: Missing color "label.shadow" in test_appfw
- 09:52 Revision 7f179c03 (github): libcore: Added new AS_IS method expectedAs<>()
- Used like as<>() but throws an exception if the cast is illegal.
- 09:52 Revision 208574a0 (github): ClientApp: Catch exceptions during shutdown
- Exception during app initialization would result in a call to the
audio::System that has not been created yet. - 09:47 Revision 8bacbcff (github): ClientApp: Catch exceptions during shutdown
- Exception during app initialization would result in a call to the
audio::System that has not been created yet. - 09:45 Revision 31f7e3ae (github): libcore: Added new AS_IS method expectedAs<>()
- Used like as<>() but throws an exception if the cast is illegal.
2015-10-15
- 20:34 Revision 531fae2c (github): Refactor|libgui|ModelDrawable: Improved model texture map management
- A TextureBank is used to manage the texture images owned by the model.
- 18:39 Revision 697290d2 (github): libgui|ModelDrawable: Added the concept of variants
- A model may have multiple alternative vertex buffers, so that each
has its own set of texture coordinates. This allow... - 18:15 Revision b64fe78e (github): Fixed|Tests: Missing color "label.shadow" in test_appfw
- 14:51 Revision 7b09dee9 (github): Merge branch 'gl2-models'
- 13:44 Revision f7d7491c (github): Model Renderer: Enabling and disabling rendering passes
- Each rendering pass has a variable called "enabled" in its record.
This can be set to True or False.
Also improved e... - 13:31 Revision 7ddee3e7 (github): Client|Renderer: Added a native Doomsday Script module called "Render"
- 13:30 Revision 600f7df6 (github): libgui|ModelDrawable: Rendering pass mask; fixed drawing
- An optional bit array can now be passed to ModelDrawable::draw()
to specify which rendering passes are enabled.
Draw... - 13:27 Revision 93198a13 (github): libcore|Package: Log entry formatting
2015-10-14
- 21:43 Revision a3489d8f (github): libcore: Cleanup
- 08:51 Revision 888c1bba (github): Refactor|Client: Renamed MobjAnimator to StateAnimator
- This animator is not exclusive to mobjs, but it is oriented around
state triggers.
2015-10-13
- 20:10 Revision 36d337be (github): Refactor|Scripting: Renamed Context and function call "instance scope"
- A clearer name is to just call this the "self" instance, since that's
what it is being used for. - 19:43 Bug #2121 (Closed): Resolution does not change properly.
- I cannot change the resolution in Video settings. After I click new resolution, doomsday switches to windows for a w...
- 19:15 Revision 291fb750 (github): Cleanup: Move utility classes away from rendersystem.cpp/h
- 19:15 Revision fc2c1ed9 (github): Cleanup
- 19:14 Revision fa761279 (github): Cleanup: Move utility classes away from rendersystem.cpp/h
- 17:21 Revision 32f1a0a6 (github): Model Renderer: Rendering pass specific shaders/variables
- A model definition can now specify which shader to use (via
"render.shader" in the asset metadata).
Additionally, ea... - 17:16 Revision a55e3bd3 (github): libgui|ModelDrawable: Rendering pass specific shaders and flags
- When drawing a model, one can now provide callbacks that get called
when the shader and/or the current rendering pass... - 01:48 Bug #2115: [HeXen] No sound from breaking a suit of armor
- Looking at this again with fresh eyes it turns out that this has a much simpler cause: Doomsday is using the wrong mo...
2015-10-12
- 23:10 Bug #2115: [HeXen] No sound from breaking a suit of armor
- Deeper investigation reveals that while Doomsday is seemingly correct in stopping the sound immediately, at least whe...
- 01:40 Bug #2115: [HeXen] No sound from breaking a suit of armor
- Right, the issue here concerns the lifetime of the emitter the sound is asked to play from and whether or not sounds ...
- 00:45 Bug #2115: [HeXen] No sound from breaking a suit of armor
- The plot thickens. Playing the same sound manually from the console works as expected: @playsound SUITOFARMOR_BREAK@
... - 00:27 Bug #2115: [HeXen] No sound from breaking a suit of armor
- Interesting, the sound in question is being asked to play at the appropriate time, it's definition is found, the asso...
- 22:37 Revision 9701517f (github): libgui|ModelBank: Added a typed template for accessing model and data
- 22:36 Revision 68cec34f (github): libcore: More flexible applyFlagOperation() template
- Allow the second argument to be a different type.
- 17:45 Revision 8e628e00 (github): Cleanup
2015-10-11
- 23:12 Revision c94ac4b8 (github): Savegame Tool: Bumped version number to 1.0.1
- 23:11 Revision ab820f86 (github): Savegame Tool: Bumped version number to 1.0.1
- 22:17 Bug #2120 (New): Failed to reject MAPINFO data in ZDoom-extended syntax (required parameter made optional)
- The ZDoom-extended @MAPINFO@ syntax makes a various changes to the Hexen syntax (supported). While the existing parse...
- 21:51 Bug #2115 (In Progress): [HeXen] No sound from breaking a suit of armor
- 21:10 Revision b18a2af2 (github): Fixed|Savegame Tool: Failed conversion of .dsg savegame with ambiguous game mode (typo)
- IssueID #2119
- 21:08 Revision e388fdd1 (github): Fixed|Savegame Tool: Failed conversion of .dsg savegame with ambiguous game mode (typo)
- IssueID #2119
- 20:15 Bug #2119: Failed conversion of .dsg savegame with ambiguous game mode
- danij wrote:
> I addressed the typo I mentioned above and converted your .dsg savegame successfully, which I'll atta... - 19:40 Bug #2119: Failed conversion of .dsg savegame with ambiguous game mode
- I addressed the typo I mentioned above and converted your .dsg savegame successfully, which I'll attach to this repor...
- 19:28 Bug #2119: Failed conversion of .dsg savegame with ambiguous game mode
- I've had a look at your .dsg file and it seems to be fine, however the intended game mode is ambiguous (due to a tech...
- 19:17 Bug #2119 (In Progress): Failed conversion of .dsg savegame with ambiguous game mode
- 18:46 Bug #2119 (Closed): Failed conversion of .dsg savegame with ambiguous game mode
- old .DSG savegame (saved playing Plutonia.wad + PL2.wad additional PWAD) not automatically converted into .SAVE forma...
- 18:50 Revision 51260e2b (github): Refactor|Audio|Client: Provide resource file paths to MusicPlayers as de::String
- 18:38 Revision 3727328b (github): Refactor|Audio|Client: Implement audio::SdlMixerDriver's used channel LUT with QBitArray
- QBitArray is a good fit and it means we remove a liblegacy dependency
in the process (memory.h). - 17:59 Revision ab197760 (github): Cleanup|Audio|Client: Removed dead code for a CdPlayer in audio::SdlMixerDriver
- audio::IDriver no longer requires a driver to provide an API for all
playback interfaces regardless of whether the in... - 07:09 Revision f0631a27 (github): Refactor|Audio|Client: Hide use of sfxbuffer_t behind audio::Sound
- The higher levels of the audio system no longer need direct access to
the data buffer itself.
Todo: Check each drive... - 03:08 Revision 39a062b5 (github): Refactor|Audio|Client: Continued revising audio::Sound interface
- This interface should not assume the use of an attached (and possibly
external) sample data buffer. It should instead...
2015-10-10
- 19:33 Revision dfe61ef2 (github): Refactor|Audio|Client: Use SoundEmitter in internal audio APIs
- While we can't yet use polymorphism with mobj_t we can however make
use of the SoundEmitter typedef at API level in o... - 08:07 Revision 4b1e2983 (github): Refactor|Audio|Client: Continued audio::System internal restructuring
- 06:01 Revision d6b40f75 (github): Documentation|Audio|Client: audio::System apidoc improvements
- 05:18 Revision eb6a3e6d (github): Refactor|Audio|Client: Cleanup; reordered audio/system.cpp
- 04:34 Revision 714c5a61 (github): Refactor|Audio|Client: Fully encapsulate LogicSound management in audio::System
- Users of the audio::System should not need to be concerned with the
mechanics of managing logical sound tracking. Rat... - 00:37 Revision 07ae5265 (github): Audio|Client: Ensure audio drivers are shutdown in reverse-initialization order (2)
- Actually because each driver may provide multiple interfaces, which
may be initialized in any order - the initializat...
2015-10-09
- 23:22 Revision 5a895539 (github): Audio|Client: Ensure audio drivers are shutdown in reverse-initialization order
- Note: Presently there is no "default audio driver" concept - one must
explicitly provide a full playback interface pr... - 03:48 Revision a82cbd4c (github): Audio|Client: Cleanup / typos
- 01:28 Revision b7956ca8 (github): Audio|Client: Reimplemented audio playback interface enumeration
2015-10-08
- 23:29 Bug #2118 (New): [HeXen] Possible mishandling of sector effect 200 (sky textures)
- It seems that Doomsday handles sector effect 200 'Sky2 Mapinfo' differently from Vanilla HeXen.
In the below pwad ... - 21:24 Bug #2117 (New): [HeXen] Polyobj collision incompatible with vanilla behavior (in colin4)
- In the below vanilla HeXen pwads second map is a polyobj (thing 139). In Doomsday 1.15 and 2.0, the player is unable ...
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