Activity
From 2015-09-24 to 2015-10-07
2015-10-07
- 19:14 Bug #1879: [Windows] Doomsday randomly fails to start when/after loading shader definitions
- I have a feeling the FBO setup improvements done in #1977 will help with this issue as well.
- 19:12 Feature #2116 (Closed): Compatibility with limited FBO functionality (old OpenGL drivers)
- If the FBO setup does not support certain renderer features, there should be graceful fallbacks that minimize the amo...
- 19:09 Bug #1977 (Closed): Doomsday crashes with Intel Chipset
- 18:49 Bug #2114: doomsday-1.14.5 hard crash
- I tried loading the DoomSav0.save in the latest unstable build. It did not crash, however the player was stuck in a w...
- 13:25 Bug #2115 (Closed): [HeXen] No sound from breaking a suit of armor
- The suit of Armour scenery mobj in HeXen is missing it's shattering sound when destroyed.
Tested in 1.15 and 2.0 u...
2015-10-06
- 20:31 Revision d139bab9 (github): API|Audio|Client: Attribute SFX playback interfaces with a unique identity key; cleanup
- 14:58 Revision 7b944029 (github): Refactor|Audio|Client: Extracted audio::IPlayer made pure abstract
2015-10-01
- 22:22 Bug #2114 (Closed): doomsday-1.14.5 hard crash
- Been playing doomsday and it's normally very stable.
However I have been able to save a game that, when reloaded, ... - 18:40 Revision 2e9de0b4 (github): Merge branch 'master' into audio-cleanup
- 16:40 Revision 691888a3 (github): Server: Replaced sample cache with a WaveformData database
- The server has no need for caching sound samples (as they will never
be played locally) and because purging was never...
2015-09-29
- 19:34 Revision b3612357 (github): Changed release type to Stable
- Candidate build was successful.
- 19:30 Bug #1977: Doomsday crashes with Intel Chipset
- I put it here because it is most likely related to the Intel Chipset. The problem is I cannot change the resolution i...
2015-09-28
- 13:09 Revision 8b6ce431 (github): Refactor|Audio: Moved server side audio::System functionality to ServerApp
- ServerApp itself now provides a tracking mechanism for logical sounds
that are playing in the Server side's view of t...
2015-09-27
- 17:10 Revision bcd487ca (github): Refactor|Audio: Removed server side audio "frames"; cleanup
- Todo: As there is now very little left of the server side audio::System
we should make the whole system Client only a... - 10:10 Revision a15d593e (github): Bumped version number to 1.15.4 Candidate
- 10:07 Revision b7690605 (github): Fixed|GL|libgui: Better compatibility with older OpenGL drivers
- More robust FBO configuration that is more likely to work with
OpenGL 2.1 drivers.
However, some renderer features m...
2015-09-26
- 21:43 Revision 9c4e9e77 (github): Fixed|Model Renderer|World: Defer triggering of state animations
- A mobj may change states multiple times per tick. For instance, an
Ettin's attack could be restarted immediately duri...
2015-09-25
- 17:00 Revision 4ee83ab5 (github): Fixed|Audio|Client: Typos
- 16:48 Revision 1f3bbe63 (github): Refactor|Audio|Client: Relocated more client side audio system functionality; cleanup
- 01:11 Revision db3d974a (github): Refactor|Audio|Client: Reassigned responsibility for refreshing audio::Sound buffers
- Logically speaking, refreshing sound data buffers is contractually
mandated by audio::Sound; thus it follows that who...
2015-09-24
- 17:06 Revision 47d74489 (github): Audio|Client: Provide notifications when the audio channel mapping changes
- Various components will need to observe this event (such as future
UI widget displays used for monitoring purposes). - 16:25 Revision 34714b2d (github): Fixed|Audio|Client: Ensure sfxbuffer_t memory is released during sound player deinit
- 15:44 Revision 8c0f64bb (github): Refactor|Audio|Client: Audio drivers have ownership of Sounds they create
- Audio drivers now retain ownership of all Sounds they create and will
ensure that they are destroyed (during de-initi... - 08:03 Revision a3b7c31c (github): Fixed|Model Renderer: Yaw angle for flying objects
- In a couple of places, the old `mf` pointer was still being used for
determining whether a model was available. Howev... - 08:01 Revision 16f3fb97 (github): libcore|Range: Added a method for random number generation
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