Activity
From 2015-07-02 to 2015-07-15
2015-07-15
- 22:01 Bug #2100: [Windows] FMOD audio plugin missing from 2.0 installation
- I ran the commands as suggested with the same crash results.
- 21:39 Bug #2100: [Windows] FMOD audio plugin missing from 2.0 installation
- Harley51 wrote:
> Is there someplace else the commands are suppose to be entered.
If you are not comfortable with c... - 21:25 Bug #2100: [Windows] FMOD audio plugin missing from 2.0 installation
- danij wrote:
> Harley51 wrote:
> > I just updated to 2.0 build 1656 and now at the main menu screen for Doom you hi... - 21:16 Bug #2100: [Windows] FMOD audio plugin missing from 2.0 installation
- danij wrote:
> If you are using Snowberry
I don't think Snowberry is being used (it is a 2.0 unstable build).
- 21:05 Bug #2100: [Windows] FMOD audio plugin missing from 2.0 installation
- Harley51 wrote:
> I just updated to build 1656 and now at the main menu screen for Doom you hit Esc and it crashes r... - 19:07 Bug #2100: [Windows] FMOD audio plugin missing from 2.0 installation
- I just updated to build 1656 and now at the main menu screen for Doom you hit Esc and it crashes right away. Entered ...
- 18:29 Bug #2100 (In Progress): [Windows] FMOD audio plugin missing from 2.0 installation
- 18:27 Bug #2100: [Windows] FMOD audio plugin missing from 2.0 installation
- danij wrote:
> Also, why hasn't the FMOD Ex sound playback driver been switched out and the 'dummy' one used instead... - 18:12 Bug #2100: [Windows] FMOD audio plugin missing from 2.0 installation
- *@Harley51:* What happens if you try to use "-dsound" or "-openal" command line options when launching?
- 18:09 Bug #2100: [Windows] FMOD audio plugin missing from 2.0 installation
- Also, why hasn't the FMOD Ex sound playback driver been switched out and the 'dummy' one used instead, when the forme...
- 18:04 Bug #2100: [Windows] FMOD audio plugin missing from 2.0 installation
- This looks like an audio issue, the crash seems to have occurred during the starting of a sound effect....
- 06:54 Bug #2100: [Windows] FMOD audio plugin missing from 2.0 installation
- Open GL Version is 4.0
- 21:20 Feature #2101 (Closed): Select audio plugin using Audio Settings dialog
- Now that Snowberry is being removed, the audio plugin selection should be provided at runtime. Ideally Doomsday shoul...
2015-07-14
- 06:21 Revision af0690cb (github): API|Definitions|Cleanup: Removed more obsolete DD_DEF* constants
- The DED definition database is now visible globally, so we no longer
need the Def_Get/Set() API for querying this info. - 02:24 Revision e1ae129a (github): Refactor|Heretic: Moved AmmoDef and weaponinfo_t data to h_items.cpp (new)
- 00:29 Revision 325bad97 (github): Refactor|Doom|Doom64: Switched d_items to C++
2015-07-13
- 23:43 Revision 7f633636 (github): API|Definitions|Cleanup: Removed more obsolete DD_DEF* constants and Def_EvalFlags()
- The DED definition database is now visible globally, so we no longer
need the Def_Get/Set() API for querying this inf... - 18:38 Revision ac754ac2 (github): Cleanup: Removed de_defs.h
- 03:02 Bug #2100 (Closed): [Windows] FMOD audio plugin missing from 2.0 installation
- I have a Sony Vaio. Game starts up fine. When I go forward in Doom up the first stairs. It get part way up and says D...
2015-07-11
- 20:08 Revision 5fc551ad (github): Definitions|Cleanup: Removed duplicate sprite name listing
- Merely duplicated the sprite.id data in the main database and
is therefore unnecessary. - 19:41 Revision d83d7ee0 (github): API|Definitions|Cleanup: Removed DD_DEF_STATE, DD_SPRITE and DD_FRAME constants
- The DED definition database is now visible globally, so we no longer
need the Def_Get/Set() API for querying this info. - 18:24 Revision 028e2a80 (github): Definitions: Cleanup
- 17:55 Revision a6528d8c (github): ResourceSystem: Cleanup
2015-07-10
- 22:04 Bug #2099 (Closed): [MP] Spurious remote player movements
- 21:48 Bug #2099 (Resolved): [MP] Spurious remote player movements
- This turned out to be a pretty simple bindings regression / refactoring oversight. The player's controls were inadver...
- 11:17 Bug #2099 (Closed): [MP] Spurious remote player movements
- rhargrave wrote:
> I've been playing some coop, and it looks like the local player's movement state is being applied... - 22:03 Revision 997f4df4 (github): Fixed|Bindings: Local player controls applied to all players
- Fixes the problem where in multiplayer games, remote players would
undergo spurious movements in rhythm with the loca... - 22:00 Revision 33c44c99 (github): Fixed|Bindings: Local player controls applied to all players
- Fixes the problem where in multiplayer games, remote players would
undergo spurious movements in rhythm with the loca... - 22:00 Revision e43d87c0 (github): Bumped version number to 1.15.2
- 18:34 Revision 10427ca3 (github): Fixed|Client: Build failure (illegal use of reference)
- 02:18 Revision 57135b6b (github): Cleanup
- 02:13 Revision 014e8cec (github): Typo
- 01:57 Revision 854691bb (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 01:56 Revision 686709a7 (github): Refactor: Generate sprite definitions from texture name descriptors
- Parse (file) name descriptors for textures in the 'Sprites' resource
scheme to generate sets of sprite frame definiti...
2015-07-09
- 21:15 Revision bbbf7f9c (github): CMake|Fixed: Compiling with static Assimp on GCC
- 19:36 Revision 6aa8b94d (github): Assimp|CMake: Assimp as static library; updated to the latest revision
- Assimp is now built as a static library and linked to libgui. Thus
it no longer needs to be installed as a binary.
2015-07-08
- 21:50 Revision 2bbb50fb (github): Cleanup
- 21:21 Revision 38e6ccf5 (github): Performance|libdoomsday: Optimized checking of DEDRegister size
- When a map is being loaded, the size of a DEDRegister is checked
numerous times. These changes remove the big perform...
2015-07-07
- 21:30 Bug #2098 (Closed): Build 1648 App inil Failed
- 20:36 Bug #2098: Build 1648 App inil Failed
- I have to fall back to 1645. There is no doomsday.exe file.
- 20:16 Bug #2098 (In Progress): Build 1648 App inil Failed
- I'll fix this for tomorrow's build. In the meantime, as a workaround, you can create a folder called "modules" in you...
- 20:13 Bug #2098 (Closed): Build 1648 App inil Failed
- Build 1648 App inil failed after upgrade.
- 21:26 Revision 129e598d (github): Scripting|libcore: Added Core.importPath() to show module import path
- While Config.importPath contains the user's configured paths,
Core.importPath() returns the complete list of all impo... - 21:24 Revision 59aa2189 (github): Fixed|libcore|Package: Absolute paths in package's import path
- Relative module import paths inside a package must exist (only reason
why a path wouldn't exist is an error in the co... - 21:20 Revision 68823add (github): Fixed|Client: Null pointer access if shutting down too early
- The input system may be missing when an error occurs.
- 20:08 Revision 3ec42eec (github): Fixed|Image|libgui: Loading a Targa image that uses an upper origin
- The loading routine supports both upper and lower origins, but
the data recognizer incorrectly prevented upper origin... - 20:08 Revision d1d97dc0 (github): libcore|Record: Cleanup of text output
- Like in a Function, use parentheses in the text output of an imported
record. - 15:27 Revision 3ad2ec08 (github): API: Removed 'sprNames' table from InternalData
- None of the current game plugins currently access this data so lets
not export it. Bumped DE_API_INTERNAL_DATA to ver... - 14:36 Revision 6a57c3f8 (github): Cleanup: Register 'listmobjtypes' in Def_ConsoleRegister() (def_main.cpp)
- 11:08 Revision 37edd0b9 (github): Fixed|libdoomsday: Invalid string read operation in "Thing Mods"
- READSTR expects a fixed-length string. However, the String variant
of ReadString has a bunch of boolean arguments ins...
2015-07-06
- 23:55 Revision 48a6a55d (github): libgui|Image: Use correct stride when loading non-RLE Targa images
- QImage is consulted to know what is the actual stride used by the
image data buffer. - 23:54 Revision cd954935 (github): libgui|ModelDrawable: Convert 24-bit images to 32-bit for the atlas
- The model texture atlas has an alpha channel, so 24-bit textures must
be converted before storing them in the atlas. - 23:01 Revision 954bb5ae (github): Model Renderer: Automatic vertical aspect correction for GL2 models
- The world normally has 1.2x vertical scaling to reproduce the original
game's 320x200 VGA aspect ratio. However, GL2 ... - 22:58 Revision d3abcb47 (github): libgui|ModelDrawable: Warn if a vertex has too many bone weights
- 19:31 Revision 2f2538c4 (github): Cleanup: Removed obsolete ded_* structs
- 19:31 Revision 4399a8b6 (github): Scripting|Definitions: Added SN_*/SDN_* constants to Defs
- State/sound name enums for Thing definitions.
- 10:22 Revision 377ba4fd (github): Refactor: Store thing definitions using DEDRegister
- 10:19 Revision a817873d (github): Cleanup: Accessing a variable's value as an array
2015-07-05
- 15:03 Revision 47fd608c (github): Scripting|libcore: Early termination for "and" and "or" operators
- Like in C, the "and" or "or" operators will not evaluate the right
operand at all if it is clear that its result will... - 11:00 Revision 2ecd31db (github): libcore|Record: Shorter text representation of records
- Imported records simply get described as "imported from ..." and
long subrecords are replaced with a line count. - 10:53 Revision 6a66f762 (github): Fixed|Definitions: Built-in "Defs" module disappears when switching games
- `Def_Destroy` should not be called unless the engine is being shut
down. - 10:52 Revision ac14be96 (github): Refactor: Store state definitions using DEDRegister
- Added defn::State to help manage state definitions. State definitions
are now visible as "Defs.states" in Doomsday Sc...
2015-07-04
- 17:15 Revision dbb89264 (github): Scripting: Added /home/modules to the standard import path
- Users can place their own scripts in the /home/modules folder.
- 17:11 Revision 926d7a30 (github): Client|Server: Added a shared base class for Doomsday applications
- For now this will own the players array.
- 00:46 Revision 8f965b8e (github): World: Cleanup
- 00:33 Revision 6eb407c7 (github): Console|World: Added 'inspectline' console command
- 'inspectline' prints detailed information for the referenced line
(including side/surface properties) to the console....
2015-07-03
- 19:00 Revision 1d756290 (github): Console|World: Added 'inspectsector' console command
- 'inspectsector' prints detailed information for the referenced sector
(including plane/surface properties) to the con... - 16:26 Revision ebec1ea8 (github): Renderer|Client: Cleanup
- 12:56 Revision 0f0c400f (github): Fixed|Renderer|Client: Build errors (missing changes in previous commit)
- 12:06 Revision 128afdd7 (github): Fixed|Renderer|Client: Build error (missing change in previous commit)
- 01:17 Bug #2097 (New): [Doom] Lost Soul boucing accuracy in Ultimate Doom
- As is widely known, a coding mistake meant that Lost Souls don't bounce off floors and ceilings in Doom1 + 2.
Howe...
2015-07-02
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