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From 2015-05-22 to 2015-06-04

2015-06-04

21:11 Revision b6fc2e45 (github): Pilot|OS X: Installer metadata update task has been obsoleted by CMake
skyjake
19:19 Revision 6c07ab26 (github): libcore|Git: Use all tags for describing the git revision
We don't use annotated tags, so allow the git description to use normal
tags, too.
skyjake
19:10 Revision 7c6728a4 (github): Fixed|CMake: CMake configs for SDK libraries
When building the complete project, the config files (*Config.cmake)
of the SDK libraries were being accessed from th...
skyjake

2015-06-02

22:12 Revision 705cb71a (github): Merge pull request #12 from RomanHargrave/pr-commithash-fix
Force git to describe the revision at HEAD skyjake
21:49 Revision f44c7e58 (github): Fix|LibCore: Have git provide a description even if there is no tag at HEAD
rhargrave
21:10 Revision 0264de6f (github): Cleanup: Spaces instead of tabs
skyjake
20:58 Revision ac3bfd26 (github): libcore|Client: Added Git information to About dialog and version info
The current git description (commit hash, most recent tag, number of
commits since the tag) is now visible in the Abo...
skyjake
18:36 Bug #778: Gamepad usability issues
I would like to add that I currently have to start doomsday with @-nojoy@, as I have a custom keyboard controller tha... rhargrave

2015-06-01

20:10 Revision 5842a292 (github): Refactor|Renderer|Line|Plane: Moved FakeRadio shadow caster checking into Line/Plane, cleanup
danij
19:43 Revision f95d794a (github): Refactor|Renderer|Vertex: Moved vertex shadow offset updates into Vertex, cleanup
danij
19:24 Bug #2077 (In Progress): Odd lighting glitch in latest builds
danij
19:22 Bug #2077 (Closed): Odd lighting glitch in latest builds
In the latest builds of DD, there are some strange lighting bugs that appear along map geometry. It is likely that th... rhargrave
12:18 Bug #2076 (Closed): FluidSynth uses deprecated GLib threading API (OS X)
skyjake
10:26 Bug #2076 (Closed): FluidSynth uses deprecated GLib threading API (OS X)
Even in the latest version of FluidSynth (1.1.6), they are using GLib threading functions that were deprecated in GLi... skyjake
10:04 Revision b8a277dc (github): FluidSynth|Refactor: Removed use of the deprecated GLib threading API
The FluidSynth plugin was being compiled with deprecated function
warnings disabled (duh!). Enabling the warnings rev...
skyjake
10:00 Revision 986fbad3 (github): FluidSynth|Refactor: Removed use of the deprecated GLib threading API
The FluidSynth plugin was being compiled with deprecated function
warnings disabled (duh!). Enabling the warnings rev...
skyjake
09:05 Revision 59fda6ca (github): FluidSynth|Refactor: Replaced use of deprecated GMutex routines
skyjake
09:05 Revision 9d6c96dc (github): FluidSynth|Clang|Fixed: Compiler warnings (abs vs. fabsf)
skyjake
09:04 Revision 8e4c3ca0 (github): FluidSynth|Refactor: Replaced use of deprecated GMutex routines
skyjake
09:02 Revision b36efa3b (github): FluidSynth|Clang|Fixed: Compiler warnings (abs vs. fabsf)
skyjake

2015-05-31

21:54 Feature #2037 (Resolved): [Linux] Get Doomsday working with Clang
I just recently produced a build of doomsday using clang that does not immediately appear to have any issues:
I ca...
rhargrave
20:17 Revision 2d5ab7a5 (github): FluidSynth|Refactor: Replaced use of deprecated GCond functions
skyjake
20:14 Revision 051236af (github): FluidSynth|Refactor: Replaced use of deprecated GCond functions
skyjake
17:00 Revision ed94b03b (github): FluidSynth: Replaced use of deprecated GStaticRecMutex
skyjake
16:57 Revision 8838734a (github): Fixed|FluidSynth|Clang: Removed unsupported compiler option
skyjake
16:54 Revision 25788113 (github): FluidSynth: Replaced use of deprecated GStaticRecMutex
skyjake
14:57 Revision 40e6c07e (github): Fixed|CMake: libgui is dependent on Assimp
This will ensure that Assimp is fully built before libgui. CMake doesn't
see this dependency automatically because of...
skyjake

2015-05-29

21:33 Revision c351b0d6 (github): Renderer: Skip texture modulation prep for full-bright surfaces, cleanup
Delay preparation of texture modulation data until vertex lighting has
been performed for map surface geometries so t...
danij
09:41 Feature #1756: URIs for locating/identifying resources and assets
Packages should be thought of as an integral component here, because they have globally unique identifiers and can th... skyjake
09:15 Revision 6223a965 (github): Builder|Cleanup: Readme is no longer generated by autobuilder
When Amethyst is installed on the system, CMake will generate the
readme and man pages as part of the build so they a...
skyjake
09:05 Feature #2020 (In Progress): Remove Snowberry from distribution packages
With the transition to CMake and CPack, Snowberry will simply be left out of the produced packages. The documentation... skyjake
09:01 Feature #1647 (In Progress): Replace FS1 with FS2-based resource management
Marking this in progress because the basic functionality for FS2 based resource management is being built to support ... skyjake
08:58 Feature #1675: Switch to new Qt 5.4+ OpenGL APIs (from QGLWidget)
I'm postponing this work until Qt 5.5 is released (which should be very soon), so we can see if the platform-specific... skyjake
08:49 Bug #2074: Interactive console output gets mixed with all other log entries (and possibly gets filtered away)
I agree this is a legitimate problem, however I have some thoughts about the appropriate way to handle this.
It is...
skyjake
03:01 Revision 4fcb0266 (github): Refactor|Renderer: Reformatted map surface (shine) geometry generation
Geometry generation logic for map surfaces now roughly follows that
used with GLBufferT. Plus cleanup.
danij

2015-05-28

22:39 Bug #2074 (Closed): Interactive console output gets mixed with all other log entries (and possibly gets filtered away)
As it stands right now, various different commands all use different log helpers for the script log sink. Some use ve... rhargrave
22:33 Feature #2072: Gracefully exit to Home on fatal error in a game (e.g., DED/resource error)
That's an interesting proposal and gave me some thoughts.
Perhaps we could have most errors placed in the top-left...
rhargrave
21:05 Feature #2072: Gracefully exit to Home on fatal error in a game (e.g., DED/resource error)
In the wiki there is actually an old proposal about this: http://dengine.net/dew/index.php?title=Reduce_use_of_fatal_... skyjake
20:58 Feature #1601: Package management
Here's my thinking about the future of package management.
*Local package cache.* On your disk, a set of .packs is...
skyjake
18:36 Revision 6a041708 (github): CMake|Assimp|Unix: Link to and deploy libassimp
The generator expressions for accessing the right library files to link
to and install seem to be different on each p...
skyjake
18:36 Revision 51fe69ad (github): CMake|Assimp: Build libassimp as a subdirectory of libgui
The assimp library is built as part of the main Doomsday build.
Modified the OS X framework bundling macro to install...
skyjake
18:36 Revision b1c34f3a (github): Windows|CMake|Assimp: Link to and deploy the libassimp included in the build
On Windows, there are no shared objects, only the linker ".lib" file and the
final ".dll".
skyjake

2015-05-27

22:30 Feature #2073 (Closed): Updater remembering save status
A long winded scenario.
If one downloads an update, then chooses to save their game before installing it, but then...
vermil
21:01 Feature #1601: Package management
What foundation would the backend be built on? rhargrave
20:49 Feature #2072 (New): Gracefully exit to Home on fatal error in a game (e.g., DED/resource error)
There are many conditions that can cause plugins to crash. While none of these are actually bugs (but rather may be c... rhargrave
20:21 Feature #2029 (Rejected): Get the Doom64 lighting system working in Doom64TC
Issue rejected as it was caused by lack of definition files. rhargrave
09:09 Bug #2071: Vsync and FSAA settings behave incorrectly [1.15 RC1]
Should keep an eye on this issue. It could be OpenGL driver dependent, or some glitch in the either Qt or Doomsday's ... skyjake
09:07 Feature #1887 (Resolved): Migrate project build system to CMake 3
skyjake
09:06 Revision 156176ce (github): Cleanup: Removed old qmake projects and other obsolete build files
Todo: "build/scripts/" should become just "scripts/".
Todo: doomsday-host should be updated to use CMake to build.
skyjake

2015-05-26

19:06 Revision fb62bf7f (github): ModelDrawable|libgui: Look for multiple MD5 animation sequences
Assimp needs a bit of help finding all the animation sequences for
an MD5 model, since they are located in separate f...
skyjake
09:08 Revision c531fc3f (github): CMake|OS X: Detect OS version, use the MACOS_10_7 definition
skyjake
09:08 Revision c223e0fe (github): Cleanup|Qt|OS X|Shell: Removed obsolete workaround for OS X system font
This bug has been fixed in Qt. skyjake
08:13 Revision f6397416 (github): Renderer: Cleanup
danij
08:05 Revision dc05d958 (github): Renderer: Copy world geometry position coords
Copying the world geometry position coords into a pool-allocated work
buffer, mapped behind a Geometry - makes things...
danij
07:19 Revision 3cf8786a (github): Refactor|Renderer: Organized vertex data for world surface geometries
danij
04:47 Revision c20da604 (github): Refactor|Renderer: Reformatted light/shadow geometry generation
Geometry generation logic for dynamic lights and shadows now roughly
follows that used with GLBufferT. Plus some mino...
danij

2015-05-25

22:38 Revision b9b25607 (github): Fixed|Fluidsynth|Clang: Removed unsupported compiler option
skyjake
22:38 Revision 1f90448e (github): Fixed|ModelDrawable: Use NativePath to clean up paths in the source data
skyjake
19:04 Bug #2071: Vsync and FSAA settings behave incorrectly [1.15 RC1]
Tried RC2 on Windows. It fixes the vsync setting for me, although when starting with vsync enabled, I'm still sometim... skyjake
19:01 Bug #2070 (Closed): [Windows] Installer does not remove "wadmapconverter.dll"
skyjake
17:56 Revision bfb2cfab (github): Fixed|Windows|Installer: Updated version of ICU libraries
skyjake
10:08 Revision 3225ceb0 (github): Windows|DirectSound: Compiler error (C++ string literal)
skyjake
04:12 Revision 528a2f2f (github): Refactor|World|Polyobj: Test Polyobj > mobj_t collision with Blockmap::forAllInBox, cleanup
danij

2015-05-24

23:24 Revision 9dc3fb3e (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
23:23 Revision ef81fe42 (github): Fixed|Builder|FMOD: Debian packaging rules for the FMOD plugin
skyjake
23:14 Revision 6ec16076 (github): Fixed|Git: Use the latest libassimp submodule revision
skyjake
23:09 Revision 2ada8e79 (github): Fixed|Builder: Updated paths for running Doxygen
skyjake
22:35 Revision bb15b38e (github): Builder|Debian|CMake: Updated package metadata for source packaging
skyjake
21:39 Revision ded134c7 (github): CMake|Unix|Fixed: Incorrect build options; no default CPack generator
When including GNUInstallDirs, the install prefix must already be set.
The appropriate CPack generator depends on th...
skyjake
21:17 Revision 63b67f8d (github): Git: Updated ignored files
* should not be ignored because otherwise Git will complain about all
new files being added to the repository.
skyjake
21:16 Revision e11f1c37 (github): CMake|CPack|Unix: Fixes for Debian and RPM packaging
Applied a number of corrections and additions to the metadata of the DEB
and RPM generators. Notably, corrected the e...
skyjake
17:49 Revision b7d86176 (github): App|libcore: Added -libdir option and a fallback for the Unix plugin dir
skyjake
16:46 Bug #2062 (Closed): Crash when binding controls (64-bit) [1.15 RC1]
skyjake
16:17 Revision 39242093 (github): Fixed|CMake|Unix: Correct file name; rpath for standalone use
skyjake
10:44 Revision 2afcd4f1 (github): Fixed|libcommon|XG: Replace Con_Error with log messages
Avoids a crash if a dummy line is being used as plane mover origin.
Todo for later: What's up with dummy lines? Also...
skyjake
10:44 Revision 9a5920c4 (github): CMake|CPack: Package version number and file name
Adhering largely to the file names used in the past. skyjake
10:41 Revision 3c4cc5fd (github): Fixed|libcommon|XG: Replace Con_Error with log messages
Avoids a crash if a dummy line is being used as plane mover origin.
Todo for later: What's up with dummy lines? Also...
skyjake

2015-05-23

23:29 Revision 32c6d062 (github): Hexen|Light Decorations: Added a subtle light on the MONK18 texture
This texture is used in the Griffin Chapel as a hint of a secret door
that has to be found to complete the hub puzzle.
skyjake
23:28 Revision 1d445449 (github): Hexen|Light Decorations: Added a subtle light on the MONK18 texture
This texture is used in the Griffin Chapel as a hint of a secret door
that has to be found to complete the hub puzzle.
skyjake
18:18 Revision 148ec4e4 (github): Cleanup|Builder: Removed obsolete scripts and files
CMake covers this functionality. skyjake
18:07 Revision 9870c1e6 (github): Documentation|Git: Updated repository readme (added CMake)
skyjake
17:51 Revision d89f3c68 (github): Merge branch 'master' of https://git.skyjake.fi/deng
skyjake
17:51 Revision f9f25d09 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
17:47 Revision 379266b0 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
17:46 Revision e6b6bcbd (github): Fixed|CMake|Windows: Running windeployqt when path has spaces
Let CMake do the path expansion because it knows how to handle spaces. skyjake
16:45 Revision d9113719 (github): Fixed|CMake|Windows: Errors when packaging binaries with WiX
WiX did not allow the "build" suffix in the version number. Also, the .pack
packages were being installed twice, both...
skyjake
12:09 Revision 610c515b (github): Builder|CMake: Updated platform_build to use CMake
This greatly simplifies what the script has to do, since CMake can
both configure and do the build in a platform inde...
skyjake

2015-05-22

18:25 Revision ab5b1b5b (github): Fixed|Windows|Installer: Remove the obsolete "wadmapconverter.dll" plugin
IssueID #2070 skyjake
18:25 Revision 203bd03c (github): Hexen|Definitions: Death Wyvern's fireballs use additive blending
Similar to other fire effects, dragon fire should be glowing. skyjake
18:24 Revision 36883c2e (github): Fixed|Windows|Installer: Remove the obsolete "wadmapconverter.dll" plugin
IssueID #2070 skyjake
18:24 Revision ae1e8fa1 (github): Hexen|Definitions: Death Wyvern's fireballs use additive blending
Similar to other fire effects, dragon fire should be glowing. skyjake
18:19 Bug #2071: Vsync and FSAA settings behave incorrectly [1.15 RC1]
The Windows build of RC1 was compiled using Qt 5.3.1. However, running on my dev system with Qt 5.4.1, vsync and FSAA... skyjake
16:40 Bug #2071 (Closed): Vsync and FSAA settings behave incorrectly [1.15 RC1]
Tested Doomsday build 1598 on Windows 8.1, Nvidia GeForce 750 Ti, driver 347.88.
The vsync setting does not do any...
skyjake
18:07 Bug #2070 (Resolved): [Windows] Installer does not remove "wadmapconverter.dll"
skyjake
16:31 Bug #2070 (Closed): [Windows] Installer does not remove "wadmapconverter.dll"
I upgraded an old installation:... skyjake
17:36 Revision ef6147a4 (github): Windows|Oculus Rift|CMake|Fixed: Use the correct LibOVR library path
skyjake
07:15 Feature #2069 (Rejected): Change renderer appearance profile using a command line option
To allow selecting the renderer appearance via Snowberry game profiles, a command line option should be added that se... skyjake
 

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