Activity
From 2015-01-27 to 2015-02-09
2015-02-09
- 23:21 Bug #1906: Light decorations not changing on animated textures
- With my latest fix in place, old style decoration definitions are being interpreted correctly.
However, there appe... - 11:01 Bug #1954 (In Progress): Joining an MP game from a different game causes segfault (after version conflict)
- 10:01 Bug #1954: Joining an MP game from a different game causes segfault (after version conflict)
- Thanks! That indicates the crash is caused by the UI widget, I'll look into it.
- 10:00 Bug #1954: Joining an MP game from a different game causes segfault (after version conflict)
- debug build output uploaded
- 09:59 Bug #1954: Joining an MP game from a different game causes segfault (after version conflict)
- ok, here is debug build output
- 08:51 Bug #1954: Joining an MP game from a different game causes segfault (after version conflict)
- From the .2 log:
> Reading symbols from doomsday...(no debugging symbols found)...done.
> Executable: Doomsday Engi... - 08:01 Bug #1954: Joining an MP game from a different game causes segfault (after version conflict)
- attached now is the output from a debug build
config_user.pri contained
CONFIG += deng_extassimp
CONFIG += den... - 07:53 Bug #1954: Joining an MP game from a different game causes segfault (after version conflict)
- attached is from a 1500build that had debug as an option
config_user.pri contained... - 06:54 Bug #1954: Joining an MP game from a different game causes segfault (after version conflict)
- That does show a crash occurring, however without debug symbols it doesn't help much. Any chance you could do a debug...
- 06:49 Bug #1954: Joining an MP game from a different game causes segfault (after version conflict)
- the above gdb output is the server and the client on the local machine, so both are build 1500.(not the nz/au servers...
- 06:46 Bug #1954: Joining an MP game from a different game causes segfault (after version conflict)
- Attached is the gdb output of the crash on my system using build 1500.
not a debug build
2015-02-07
2015-02-06
- 23:57 Bug #1956 (Closed): [Chex Quest] Incorrect level names
- 19:53 Bug #1956: [Chex Quest] Incorrect level names
- Evidently the reason this is an issue is because G_MapTitle() is looking in ded_t::texts for the map title rather tha...
- 19:25 Bug #1956 (In Progress): [Chex Quest] Incorrect level names
- 12:48 Bug #1831 (Closed): Closing Updater Settings dialog leads to checking for updates
- 11:48 Bug #1831 (Resolved): Closing Updater Settings dialog leads to checking for updates
- 11:48 Bug #1831: Closing Updater Settings dialog leads to checking for updates
- skyjake wrote:
> danij wrote:
> > if changing the updater settings via the gear button that appears following an up... - 10:42 Bug #1831 (Feedback): Closing Updater Settings dialog leads to checking for updates
- 12:42 Bug #1734: Games' Help InFine scripts have no sounds
- BTW, I postponed this to 1.16 because it needs some new code (for determining how the script was started).
- 12:32 Bug #1734: Games' Help InFine scripts have no sounds
- In Vanilla Doom, opening the Help screen up from the menu plays the Pistol shooting sound.
I also happen to have a... - 08:42 Bug #1734: Games' Help InFine scripts have no sounds
- I have noticed a problem with these. For instance, in Ultimate Doom, if I select Help! from the main menu, it will pl...
- 11:50 Feature #1943: [Windows] Menu key should show task bar (now produces developer alerts when pressed)
- I can confirm that the context-menu key on a Windows keyboard now works as expected.
- 10:40 Bug #1892 (Closed): Window incorrectly sized when display mode changes during startup (random)
2015-02-05
- 18:34 Bug #1734 (In Progress): Games' Help InFine scripts have no sounds
- 18:33 Bug #1960 (Closed): Crash when handling input events during busy mode
- 15:59 Bug #1960 (Closed): Crash when handling input events during busy mode
- @G_EventSequenceResponder@ is erroneously being called during busy mode, even though the engine should not be offerin...
- 17:33 Bug #1884 (Closed): Current MP game not automatically disconnected when connecting to a new server (unable to switch between servers on the same IP address)
- 17:33 Bug #1884 (Resolved): Current MP game not automatically disconnected when connecting to a new server (unable to switch between servers on the same IP address)
- 16:25 Bug #1884: Current MP game not automatically disconnected when connecting to a new server (unable to switch between servers on the same IP address)
- The IP address is actually not the problem. The problem is that only a game mode change will automatically disconnect...
- 16:24 Bug #1954 (Feedback): Joining an MP game from a different game causes segfault (after version conflict)
- 16:16 Bug #1954: Joining an MP game from a different game causes segfault (after version conflict)
- During my Windows debugging I discovered and fixed #1960, which may have been the primary culprit here, since it was ...
2015-02-02
- 11:56 Bug #1884 (In Progress): Current MP game not automatically disconnected when connecting to a new server (unable to switch between servers on the same IP address)
- 11:52 Bug #1888 (Rejected): doomsday 1393 segfault ubuntu 14.10 radeon drivers
- 11:52 Bug #1888: doomsday 1393 segfault ubuntu 14.10 radeon drivers
- I don't see anything that suggests this is a bug in Doomsday's code.
- 11:45 Bug #1933 (Closed): doomsday-git linux compilation error: Makefile:546: recipe for target 'hu_pspr.o' failed
- 11:17 Bug #1954: Joining an MP game from a different game causes segfault (after version conflict)
- I wasn't using any resource packs and was trying to join a non-local server.
Specifically, various ones of Kuri Ka...
2015-02-01
- 15:52 Bug #1954: Joining an MP game from a different game causes segfault (after version conflict)
- Tried local servers on Windows (without resource packs), didn't get a crash.
2015-01-31
- 16:27 Bug #1953 (Closed): [Multiplayer] Enemy hitscan based attacks off target (co-op)
- 16:08 Bug #1953: [Multiplayer] Enemy hitscan based attacks off target (co-op)
- This appears to be in co-op only, and affected by this logic in @PTR_AimTraverse@:...
- 14:28 Bug #1953 (In Progress): [Multiplayer] Enemy hitscan based attacks off target (co-op)
- 14:10 Bug #1954: Joining an MP game from a different game causes segfault (after version conflict)
- I tried this on OS X with two local servers, but it didn't trigger any problems. Next I'll have to set up suitable re...
2015-01-30
- 23:54 Bug #1958 (New): Help infine clash with already playing infine
- Entering the help infine while in map infine is already playing causes the screen to go black until the in map infine...
- 21:52 Bug #1954 (In Progress): Joining an MP game from a different game causes segfault (after version conflict)
- 20:30 Bug #1957: [Doom] God Mode cheat doesn't respect Values def
- To add a little, whatever the obscure element of the god mode cheat that still thinks 100 over what is in the values ...
- 20:18 Bug #1957 (New): [Doom] God Mode cheat doesn't respect Values def
- An element of the god mode cheat (IDDQD or 'god') still appears to set some internal element of the players health to...
2015-01-29
- 23:59 Bug #1955 (Resolved): [Hexen] Sherlock cheat gives wrong items
- 02:12 Bug #1955 (In Progress): [Hexen] Sherlock cheat gives wrong items
- 01:22 Bug #1955 (Closed): [Hexen] Sherlock cheat gives wrong items
- The SHERLOCK cheat code in HeXen is incorrectly giving all artefacts instead of all puzzle pieces.
- 12:46 Bug #1956 (Closed): [Chex Quest] Incorrect level names
- Chex Quest is incorrectly using the Doom1 level names. Seems to have started occurring in build 1427-1432.
- 00:34 Bug #1954 (Closed): Joining an MP game from a different game causes segfault (after version conflict)
- Attempting to join an MP game from a different game causes a seg fault in the latest unstable (1486). For instance at...
2015-01-28
- 21:52 Bug #1953 (Closed): [Multiplayer] Enemy hitscan based attacks off target (co-op)
- Evidently all enemy hitscan -based attacks are currently off target on the world up axis, in multiplayer.
2015-01-27
- 20:57 Bug #1952 (Progressed): Eternal Doom MAP26 malformed map hack causing memory release error
- See: "forum thread":http://dengine.net/forums/viewtopic.php?f=7&t=1865&sid=bd5135890b31de9acf4c52a7cdfa2b09#p12278
... - 17:05 Bug #546: Spider Boss shoots too high
- I've just tested this in multiplayer and its not just the Spider Mastermind that is affected, all enemy hitscans are ...
- 12:43 Bug #546: Spider Boss shoots too high
- This seems to be a problem again.
I have just noticed it on the nz/au plutonia co-op server - 16:35 Bug #1950 (Rejected): Keyboard movement keys got stuck
- 16:34 Bug #1951 (Closed): Soundfont picker GUI not limited to soundfont files
- 10:26 Bug #1951 (In Progress): Soundfont picker GUI not limited to soundfont files
- 10:25 Bug #1951: Soundfont picker GUI not limited to soundfont files
- Well, obviously, I meant no music, rather than no sound, above.
- 10:24 Bug #1951 (Closed): Soundfont picker GUI not limited to soundfont files
- The soundfont picker currently lacks the ability to show only suitable files.
It also 'appears' to take any file, ...
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