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From 2015-01-27 to 2015-02-09

2015-02-09

23:21 Bug #1906: Light decorations not changing on animated textures
With my latest fix in place, old style decoration definitions are being interpreted correctly.
However, there appe...
danij
11:01 Bug #1954 (In Progress): Joining an MP game from a different game causes segfault (after version conflict)
skyjake
10:01 Bug #1954: Joining an MP game from a different game causes segfault (after version conflict)
Thanks! That indicates the crash is caused by the UI widget, I'll look into it. skyjake
10:00 Bug #1954: Joining an MP game from a different game causes segfault (after version conflict)
debug build output uploaded eunbolt
09:59 Bug #1954: Joining an MP game from a different game causes segfault (after version conflict)
ok, here is debug build output eunbolt
08:51 Bug #1954: Joining an MP game from a different game causes segfault (after version conflict)
From the .2 log:
> Reading symbols from doomsday...(no debugging symbols found)...done.
> Executable: Doomsday Engi...
skyjake
08:01 Bug #1954: Joining an MP game from a different game causes segfault (after version conflict)
attached now is the output from a debug build
config_user.pri contained
CONFIG += deng_extassimp
CONFIG += den...
eunbolt
07:53 Bug #1954: Joining an MP game from a different game causes segfault (after version conflict)
attached is from a 1500build that had debug as an option
config_user.pri contained...
eunbolt
06:54 Bug #1954: Joining an MP game from a different game causes segfault (after version conflict)
That does show a crash occurring, however without debug symbols it doesn't help much. Any chance you could do a debug... skyjake
06:49 Bug #1954: Joining an MP game from a different game causes segfault (after version conflict)
the above gdb output is the server and the client on the local machine, so both are build 1500.(not the nz/au servers... eunbolt
06:46 Bug #1954: Joining an MP game from a different game causes segfault (after version conflict)
Attached is the gdb output of the crash on my system using build 1500.
not a debug build
eunbolt

2015-02-07

00:05 Bug #1955 (Closed): [Hexen] Sherlock cheat gives wrong items
danij

2015-02-06

23:57 Bug #1956 (Closed): [Chex Quest] Incorrect level names
danij
19:53 Bug #1956: [Chex Quest] Incorrect level names
Evidently the reason this is an issue is because G_MapTitle() is looking in ded_t::texts for the map title rather tha... danij
19:25 Bug #1956 (In Progress): [Chex Quest] Incorrect level names
danij
12:48 Bug #1831 (Closed): Closing Updater Settings dialog leads to checking for updates
skyjake
11:48 Bug #1831 (Resolved): Closing Updater Settings dialog leads to checking for updates
danij
11:48 Bug #1831: Closing Updater Settings dialog leads to checking for updates
skyjake wrote:
> danij wrote:
> > if changing the updater settings via the gear button that appears following an up...
danij
10:42 Bug #1831 (Feedback): Closing Updater Settings dialog leads to checking for updates
skyjake
12:42 Bug #1734: Games' Help InFine scripts have no sounds
BTW, I postponed this to 1.16 because it needs some new code (for determining how the script was started). skyjake
12:32 Bug #1734: Games' Help InFine scripts have no sounds
In Vanilla Doom, opening the Help screen up from the menu plays the Pistol shooting sound.
I also happen to have a...
sonicdoommario
08:42 Bug #1734: Games' Help InFine scripts have no sounds
I have noticed a problem with these. For instance, in Ultimate Doom, if I select Help! from the main menu, it will pl... skyjake
11:50 Feature #1943: [Windows] Menu key should show task bar (now produces developer alerts when pressed)
I can confirm that the context-menu key on a Windows keyboard now works as expected. danij
10:40 Bug #1892 (Closed): Window incorrectly sized when display mode changes during startup (random)
skyjake

2015-02-05

18:34 Bug #1734 (In Progress): Games' Help InFine scripts have no sounds
skyjake
18:33 Bug #1960 (Closed): Crash when handling input events during busy mode
skyjake
15:59 Bug #1960 (Closed): Crash when handling input events during busy mode
@G_EventSequenceResponder@ is erroneously being called during busy mode, even though the engine should not be offerin... skyjake
17:33 Bug #1884 (Closed): Current MP game not automatically disconnected when connecting to a new server (unable to switch between servers on the same IP address)
skyjake
17:33 Bug #1884 (Resolved): Current MP game not automatically disconnected when connecting to a new server (unable to switch between servers on the same IP address)
skyjake
16:25 Bug #1884: Current MP game not automatically disconnected when connecting to a new server (unable to switch between servers on the same IP address)
The IP address is actually not the problem. The problem is that only a game mode change will automatically disconnect... skyjake
16:24 Bug #1954 (Feedback): Joining an MP game from a different game causes segfault (after version conflict)
skyjake
16:16 Bug #1954: Joining an MP game from a different game causes segfault (after version conflict)
During my Windows debugging I discovered and fixed #1960, which may have been the primary culprit here, since it was ... skyjake

2015-02-02

11:56 Bug #1884 (In Progress): Current MP game not automatically disconnected when connecting to a new server (unable to switch between servers on the same IP address)
skyjake
11:52 Bug #1888 (Rejected): doomsday 1393 segfault ubuntu 14.10 radeon drivers
skyjake
11:52 Bug #1888: doomsday 1393 segfault ubuntu 14.10 radeon drivers
I don't see anything that suggests this is a bug in Doomsday's code. skyjake
11:45 Bug #1933 (Closed): doomsday-git linux compilation error: Makefile:546: recipe for target 'hu_pspr.o' failed
skyjake
11:17 Bug #1954: Joining an MP game from a different game causes segfault (after version conflict)
I wasn't using any resource packs and was trying to join a non-local server.
Specifically, various ones of Kuri Ka...
vermil

2015-02-01

15:52 Bug #1954: Joining an MP game from a different game causes segfault (after version conflict)
Tried local servers on Windows (without resource packs), didn't get a crash. skyjake

2015-01-31

16:27 Bug #1953 (Closed): [Multiplayer] Enemy hitscan based attacks off target (co-op)
skyjake
16:08 Bug #1953: [Multiplayer] Enemy hitscan based attacks off target (co-op)
This appears to be in co-op only, and affected by this logic in @PTR_AimTraverse@:... skyjake
14:28 Bug #1953 (In Progress): [Multiplayer] Enemy hitscan based attacks off target (co-op)
skyjake
14:10 Bug #1954: Joining an MP game from a different game causes segfault (after version conflict)
I tried this on OS X with two local servers, but it didn't trigger any problems. Next I'll have to set up suitable re... skyjake

2015-01-30

23:54 Bug #1958 (New): Help infine clash with already playing infine
Entering the help infine while in map infine is already playing causes the screen to go black until the in map infine... vermil
21:52 Bug #1954 (In Progress): Joining an MP game from a different game causes segfault (after version conflict)
skyjake
20:30 Bug #1957: [Doom] God Mode cheat doesn't respect Values def
To add a little, whatever the obscure element of the god mode cheat that still thinks 100 over what is in the values ... vermil
20:18 Bug #1957 (New): [Doom] God Mode cheat doesn't respect Values def
An element of the god mode cheat (IDDQD or 'god') still appears to set some internal element of the players health to... vermil

2015-01-29

23:59 Bug #1955 (Resolved): [Hexen] Sherlock cheat gives wrong items
danij
02:12 Bug #1955 (In Progress): [Hexen] Sherlock cheat gives wrong items
danij
01:22 Bug #1955 (Closed): [Hexen] Sherlock cheat gives wrong items
The SHERLOCK cheat code in HeXen is incorrectly giving all artefacts instead of all puzzle pieces. vermil
12:46 Bug #1956 (Closed): [Chex Quest] Incorrect level names
Chex Quest is incorrectly using the Doom1 level names. Seems to have started occurring in build 1427-1432. vermil
00:34 Bug #1954 (Closed): Joining an MP game from a different game causes segfault (after version conflict)
Attempting to join an MP game from a different game causes a seg fault in the latest unstable (1486). For instance at... vermil

2015-01-28

21:52 Bug #1953 (Closed): [Multiplayer] Enemy hitscan based attacks off target (co-op)
Evidently all enemy hitscan -based attacks are currently off target on the world up axis, in multiplayer. danij

2015-01-27

20:57 Bug #1952 (Progressed): Eternal Doom MAP26 malformed map hack causing memory release error
See: "forum thread":http://dengine.net/forums/viewtopic.php?f=7&t=1865&sid=bd5135890b31de9acf4c52a7cdfa2b09#p12278
...
skyjake
17:05 Bug #546: Spider Boss shoots too high
I've just tested this in multiplayer and its not just the Spider Mastermind that is affected, all enemy hitscans are ... danij
12:43 Bug #546: Spider Boss shoots too high
This seems to be a problem again.
I have just noticed it on the nz/au plutonia co-op server
eunbolt
16:35 Bug #1950 (Rejected): Keyboard movement keys got stuck
skyjake
16:34 Bug #1951 (Closed): Soundfont picker GUI not limited to soundfont files
skyjake
10:26 Bug #1951 (In Progress): Soundfont picker GUI not limited to soundfont files
skyjake
10:25 Bug #1951: Soundfont picker GUI not limited to soundfont files
Well, obviously, I meant no music, rather than no sound, above. vermil
10:24 Bug #1951 (Closed): Soundfont picker GUI not limited to soundfont files
The soundfont picker currently lacks the ability to show only suitable files.
It also 'appears' to take any file, ...
vermil
 

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