Activity
From 2014-11-08 to 2014-11-21
2014-11-21
- 22:40 Revision a7d41696 (github): Fixed|libgui|X11: Replaced use of deprecated XKeycodeToKeysym
- Using solution from:
https://stackoverflow.com/questions/9838385/replace-of-xkeycodetokeysym
IssueID #1904 - 22:27 Revision e73e7aef (github): Fixed|libgui|QtNativeFont: Measuring and rasterizing must use the same metrics
- 19:00 Revision fe433044 (github): libdoomsday|Console: Don't warn about a missing game.cfg
- When first launching a game no config(s) will yet exist for it. This
is by design, so don't alert/warn the user if th...
2014-11-20
- 20:18 Revision 0c8bf0d0 (github): UI|Client: Tutorial improvements
- The tutorial now has a progress indicator and next/back buttons with
arrows.
IssueID #1770 - 20:17 Revision e3f71619 (github): libappfw: ProgressWidget dotted mode; angle for StyleProceduralImage
- 19:49 Revision f6ec235c (github): Refactor|libappfw: Method for calculating widget's content rectangle
- This calculation was being done in multiple places.
2014-11-19
- 19:14 Revision 83a88718 (github): Fixed|DED|libdoomsday: Sky height/horizon offset interpretation
- Presently the "custom" status of a contained file is not inherited
from the container. For now, check for this in DED... - 13:36 Revision 6924a801 (github): Fixed|libcommon: Qt 4 compatibility
- QMap::first() was added in Qt 5.2.
- 12:47 Revision 223510fb (github): Reverted commit 4255ec2 due to OpenGL errors
- This will have to be revised when OpenGL 3.3 is taken into use.
- 11:12 Revision 756f51f0 (github): Cleanup: Replaced tab indentation with spaces
- 04:50 Revision 184511b0 (github): Server|libcommon: Init "server-game-episode" and "server-game-map" when registering
- These cvars should be initialized with suitable values in case they
won't be set when parsing the game.cfg - look thr... - 04:38 Revision 3fd09953 (github): Fixed|World|libcommon: Multiplayer control issues, binding widget deactivation
- IssueID #1898
2014-11-18
- 21:34 Revision 0796f6f9 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine into opengl3.3
- 21:33 Revision 5fefecaf (github): Client|GL: Cleanup
- 21:33 Revision c4cd904d (github): libgui: GLFramebuffer uses multisampled textures
- Now multisampling is done by rendering directly into a multisampled
texture in GLFramebuffer. There is no need for a ... - 20:29 Revision b27c04ef (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 20:29 Revision 22d8f65d (github): libdoomsday|DED: Cleanup
- 15:01 Revision 9e032f4d (github): Fixed: Various build errors and warnings
- Not many legitimate problems here, mostly warnings/errors due to
stricter implementation of the C++11 standard. - 14:40 Revision eb6642ff (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
- 14:09 Revision e303d9f6 (github): libgui|Client: Switched to OpenGL 3.3 Core profile, ported shaders to 330
- Removed checking for GL extensions that are now part of the core.
GLBuffer now creates Vertex Array Objects for the v... - 09:56 Revision 4255ec24 (github): Fixed|ClientWindow|Windows: No need to recreate GL Canvas for FSAA/vsync changes
- FSAA is handled by multisampling the GLTarget renderbuffers, so there
is no need to touch the window surface. Also, c...
2014-11-17
- 21:47 Revision c19b6e28 (github): Merge branch 'master' into common-episode-definition
- 21:38 Revision 33c3a813 (github): libdoom|libdoom64|libheretic: DED / MAPINFO interoperability patches
- 21:35 Revision 5beb347b (github): Fix merge issues
- 21:27 Revision 0daa2789 (github): DED|libdoomsday: Added if (not) custom condition to Mods directive
- Presently supported with Map Info definitions only. This conditional
allows one to instruct the DED parser to apply t... - 21:18 Revision d0acafb1 (github): libcommon|InputBindingWidget|Client: Forming 64-bit pointer to event symbolic name
- 21:07 Revision 3bc71fac (github): Merge branch 'common-episode-definition' of github.com:skyjake/Doomsday-Engine into common-episode-definition
- Conflicts:
doomsday/client/src/def_main.cpp
doomsday/plugins/idtech1converter/src/mapinfotranslator.cpp - 21:05 Revision c96b5628 (github): libdoomsday|DED: Track the custom status of DED definitions
- 21:03 Revision 5aa24392 (github): Fixed|libdoomsday: Clearing mapped Config variables from database
- 20:02 Revision 2ec76b32 (github): Debug|libgui|GLTarget: Converted a GL assert to a debug message
- On Windows, this assert may fail during canvas recreation.
Todo: In the long run, make canvas recreation unnecessary... - 20:00 Revision 71ddc7d0 (github): Fixed|ClientWindow|Windows: Use of the new fsaa/vsync variables
- 19:33 Revision fcfe37ed (github): IdTech1Converter|MapInfoTranslator: Synthesize Music definitions from MAPINFO
- Doomsday introduces a "song" abstraction to simplify the creation of
custom soundtracks and introduce more flexibilit... - 19:27 Revision c2c702bf (github): Refactor|IdTech1Converter|MapInfoTranslator: Track custom status of MAPINFO data, split output
- Partition the translated definitions into two data sets, according
to whether the source MAPINFO data is "custom" (fr... - 19:22 Revision dad715b7 (github): IdTech1Converter|MapInfoTranslator: Synthesize Music definitions from MAPINFO
- Doomsday introduces a "song" abstraction to simplify the creation of
custom soundtracks and introduce more flexibilit... - 19:08 Revision 4965df0e (github): Refactor|IdTech1Converter|MapInfoTranslator: Track custom status of MAPINFO data, split output
- Partition the translated definitions into two data sets, according
to whether the source MAPINFO data is "custom" (fr... - 18:52 Revision 4b1685ae (github): Fixed|F API: Custom status of contained files in M_ReadFileIntoString()
- Presently the custom status of any contained file (e.g., lump in a WAD) is
not inherited from the container in FS1, s...
2014-11-16
- 22:17 Revision bc765f79 (github): Refactor|Client|libappfw|libgui: Replaced 'vid-fsaa' and 'vid-vsync' with Config variables
- Console variables are game-specific, however the user most likely
prefers to use the same FSAA/vsync settings for all... - 22:03 Revision bfd885c3 (github): libgui: Querying the ID of a window
- 22:02 Revision 56d3bf31 (github): Cleanup
- 22:01 Revision 9f3672ce (github): Console|libdoomsday: Rudimentary access to de::Config variables
- This commit introduces a simple mechanism that allows the user to
interactively access de::Config variables as if the... - 19:32 Revision ac415f1d (github): UI|Task Bar: Added a separate in the Log menu
- 19:32 Revision 3c51e377 (github): Cleanup: Unused function
- 19:32 Revision 6ab3341d (github): Fixed|UI|Updater: Don't recheck if settings weren't changed
- In the update notification dialog, if one opens the Updater settings
and closes it without changing anything, a reche...
2014-11-15
- 22:10 Revision abca343e (github): Fixed|Client|Windows: Potential crash if closing window during startup
- When game resources are being located, games become current for short
periods of time (kludge in Games::locateStartup... - 17:44 Revision 30d72c36 (github): libgui|Unix|OS X: Typo
- 17:36 Revision abc6d5e6 (github): Merge branch 'master' of https://github.com/skyjake/Doomsday-Engine
- 17:35 Revision 9d17c402 (github): libgui: Window state management behavior improvements
- Fixes the Windows-only problem where a fullscreen window would
randomly use the previous display resolution as its si... - 17:00 Revision 90b01fe4 (github): Debug|libgui|GLState: Verifying parts of the GL state
2014-11-14
- 13:37 Revision 6f1ed833 (github): Merge branch 'master' into common-episode-definition
- Conflicts:
doomsday/client/src/world/p_ticker.cpp
doomsday/plugins/common/src/m_ctrl.cpp
2014-11-13
- 20:52 Revision 72d47c20 (github): World: Cleanup
- 19:47 Revision c1d8d2e6 (github): Console|World: Group "listcontrols" output by binding context, cleanup
- 14:40 Revision 561b0910 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
- 14:39 Revision aad9cb3a (github): Builder|Unix|Fixed: Detecting platform version
- 14:07 Revision 27503bcd (github): libappfw|BaseGuiApp: "-dpi" option overrides detected DPI factor
- 13:56 Revision b1f0f695 (github): Fixed|Client|FX: Crash during game startup
- fx::Resize was accessing de::Config at construction time, which was too
early, and caused invalid refs to be used ins... - 13:42 Revision 81428cc7 (github): Fixed|Debug|Client: Missing symbols (no code compiled in inputdebug.cpp)
- DENG2_DEBUG was being checked before anyone had defined it.
- 01:49 Revision 6c43c3eb (github): Refactor: Moved ImpulseAccumulator to the World domain, cleanup
2014-11-12
- 16:07 Revision d79d3a8e (github): Typos
- 15:57 Revision 9ef8a1cb (github): Refactor|PlayerImpulse: Separate Impulse, PlayerImpulse and ImpulseAccumulator components
- PlayerImpulse is Record-like (todo) description of a logical player
impulse. Each local player has their own set of I... - 13:44 Revision 06a85dd2 (github): Debug|BindContext|Client: Include the parsed descriptor in new Binding announcements
- Composing the Binding descriptor enables one to quickly check whether
the parser interpretation is correct. - 10:27 Revision f8b06c1c (github): Builder|OS X|Fixed: Detecting platform version number
- 08:01 Revision b6ebb234 (github): Refactor|Binding|Client: Moved Binding (Accessor) conditions into the data Record
- 05:35 Revision c5757cd9 (github): Documentation|CommandBinding|ImpulseBinding|Client: Cleanup
- 05:32 Revision f493c6c2 (github): Refactor|Bindings|Client: Moved Binding configuration to [Command/Impulse]Binding
- 04:57 Revision a65cf533 (github): Refactor|Bindings|Client: Internalized more BindContext functionality
- 04:18 Revision 5dec006c (github): BindContext|Client: Cleanup
- 04:12 Revision de01bffe (github): Documentation|CommandBinding|Client: Cleanup
- 04:06 Revision 711247ac (github): Refactor|Bindings|Client: Moved commandActionFor() to CommandBinding::makeAction()
- 03:51 Revision 492d750c (github): Refactor|Bindings|Client: Moved new binding components to new source files
- 02:31 Revision 17b8ebcf (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 02:31 Revision 2df6253c (github): Refactor|Bindings|Client: Bindings are now de::Record based
- CommandBinding and ImpulseBinding are now de::RecordAccessors based
and provide some handy utility methods.
At this ...
2014-11-11
2014-11-10
- 17:41 Revision f595d143 (github): BindContext: Announce new bindings before removing the overridden ones
- 17:19 Revision 7254297e (github): Fixed|InputSystem|Client: In symbolic echo mode, event bindings should not be active
- 17:15 Revision 0499a756 (github): InputSystem|Client: Cleanup
2014-11-09
- 20:15 Revision 92bcf169 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 20:14 Revision b79c0b73 (github): Fixed|Bindings|InputSystem|Client: ImpulseBinding id generation for multiple local players
- Previously, the bindings for all local players of any given impulse
would share the same binding Id.
Todo: The logic... - 14:58 Revision 344a8468 (github): libcore|String|TokenBuffer: Case sensitive copy-free string equality method
- Avoids calling deep-copying QString constructors.
2014-11-08
- 21:15 Revision f1a86810 (github): Fixed|BindContext|PlayerImpulse: PlayerImpulse double-click binding activation
- Symbolic events have no device identifier, they are referenced by
name and context only. Also fixed a recent refactor... - 20:27 Revision 389cdc51 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 20:27 Revision 397d9d29 (github): Fixed|PlayerImpulse: PlayerImpulse double-click symbolic event synthesis
- Double click impulses are still not working, however. The (bug) hunt
continues... - 19:32 Revision fdba3b8b (github): Merge branch 'master' of https://github.com/skyjake/Doomsday-Engine
- 19:32 Revision 0586c008 (github): libcore|TokenBuffer: Checking for token equality
- The sizes must match for an exact match.
- 19:30 Revision 95d20512 (github): Fixed|libcore|String: Out-of-bounds memory access (leading to crash)
- String::compareWithCase() was calling the QString constructor with a
specific size with the intention of limiting the... - 19:26 Revision 0310fec6 (github): Refactor|libcore|Script: Apply PIMPL in the Script class
- 19:25 Revision 24906588 (github): Fixed|Client: Build failure in release build
- 17:45 Revision d46165fe (github): Refactor|PlayerImpulse: Continued PlayerImpulse remodeling
- Evidently double-clicks still aren't working correctly. Hmm...
- 15:04 Revision e992beda (github): Refactor|InputSystem|Client: Moved all binding .cfg file writing to con_config.cpp
- 02:36 Revision 4bc92be1 (github): Documentation|InputSystem|Client: Basic Binding model theory, plus some cleanup
- 01:13 Revision f8c92a17 (github): BindContext|InputSystem|Client: Tweaked formatting of bind command/impulse announcements
- 01:03 Revision 273e3a39 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 01:02 Revision 5eca3dbd (github): Windows|Joystick|DirectInput|InputSystem|Client: Don't log errors regarding nonexistent joystick controls
- In this case the errors are due to our basic DirectInput init not
taking the time to enumerate the available controls... - 00:52 Revision 674a1c94 (github): Merge branch 'master' of https://github.com/skyjake/Doomsday-Engine
- 00:52 Revision 607a18c4 (github): Fixed|Client: Crash during main window construction
- It was possible that the log was flushed during construction of the
main window, which lead to the log alerter attemp... - 00:24 Revision ce398127 (github): InputSystem|Client: Cleaned up Input domain log output
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