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From 2014-10-09 to 2014-10-22

2014-10-20

15:35 Feature #1887 (Closed): Migrate project build system to CMake 3
CMake is much improved compared to the last time Doomsday used CMake for building the project. Nowadays we should be ... skyjake
15:17 Feature #1886 (In Progress): Use SDL 2 for window management, display modes, color correction, and keyboard/mouse/gamepad input
SDL 2 has quite good support for low-level functionality that is essential to games. Particularly, it supports native... skyjake
15:14 Feature #1741 (Closed): Upgrade to SDL 2
skyjake

2014-10-19

19:53 Bug #1885 (New): [Multiplayer] Incorrect player numbers in scoreboard between maps
The between map scoreboard doesn't appear to take into account that the server is player1.
The first actual player...
vermil
19:52 Bug #1884 (Closed): Current MP game not automatically disconnected when connecting to a new server (unable to switch between servers on the same IP address)
One can't join a different server on the same IP address.
Dday doesn't switch servers and the alert log incorrectl...
vermil
19:50 Bug #1883 (New): [MP] no teleporter sound when spawning/respawning
At least in Doom2, there is no spawn sound when one enters or respawns in a multiplayer game. vermil
18:36 Bug #1879: [Windows] Doomsday randomly fails to start when/after loading shader definitions
As is my understanding, Dday currently has 4 separate start up issues; AA, shader, Snowberry and mobj list.
I'm cu...
vermil
04:39 Bug #1882: 1.15.0 Build #1385 Multiplayer options game server list
Yes actually they are, although at the moment I don't have them running ~ just put a new hdd in the server. ;)
But...
Mr.Rocket
03:54 Bug #1881: 350+ exceptions thrown during initial startup (prior to loading a game)
skyjake wrote:
> Any breakdown on the type of exceptions being thrown?
Qt Creator will list all the exceptions th...
danij

2014-10-18

21:22 Bug #1880: Key repeat rate is dependent on the user's configuration at OS level
Keyboard turning uses repeaters and will therefore feel completely different to vanilla because the rate and delay ar... danij
20:06 Bug #1880: Key repeat rate is dependent on the user's configuration at OS level
This change was introduced in "version 1.11":http://dengine.net/dew/index.php?title=Detailed_list_of_changes_in_Dooms... skyjake
20:10 Bug #1881: 350+ exceptions thrown during initial startup (prior to loading a game)
Any breakdown on the type of exceptions being thrown? skyjake
20:00 Bug #1882: 1.15.0 Build #1385 Multiplayer options game server list
Are these your own servers? Currently there is a known issue where a server is reported twice if Doomsday finds it bo... skyjake
11:43 Bug #1882 (Closed): 1.15.0 Build #1385 Multiplayer options game server list
On Windows 8.1..
DE in-game multiplayer options, game server listing, the running servers tend to want to show up in...
Mr.Rocket

2014-10-17

00:38 Bug #1881 (Closed): 350+ exceptions thrown during initial startup (prior to loading a game)
Clearly excessive. The majority of these are not truly exceptional circumstances so therefore should not be handled u... danij

2014-10-16

23:50 Bug #1880 (New): Key repeat rate is dependent on the user's configuration at OS level
In-game key repeat rates are entirely dependent upon how one configures their OS. Obviously this is a very serious is... danij
23:47 Bug #1879 (Closed): [Windows] Doomsday randomly fails to start when/after loading shader definitions
Startup will sometimes fail at the following point, with no explanation in the log as to what is going on:
RenderSys...
danij
06:49 Bug #965 (Closed): [XG] Plane texture class gives new flat a tint of 0
danij
06:20 Bug #965 (In Progress): [XG] Plane texture class gives new flat a tint of 0
danij
03:53 Bug #906 (Closed): [XG] Power class if health below
danij
03:49 Bug #906 (In Progress): [XG] Power class if health below
danij

2014-10-15

18:00 Feature #1877: [Updater] Use Sparkle for automatic updates (on OS X)
Being completely unfamiliar with the requirements of the Mac OS platform I'll bow to your better judgement here.
H...
danij
17:53 Feature #1877: [Updater] Use Sparkle for automatic updates (on OS X)
This topic is highly platform-specific. On OS X, we are dealing with self-contained application bundles that are simp... skyjake
17:08 Feature #1877: [Updater] Use Sparkle for automatic updates (on OS X)
Well, most of those bullet points are already covered by Doomsday's own updater mechanism. The existing updater is:
...
danij
10:07 Feature #1877: [Updater] Use Sparkle for automatic updates (on OS X)
I suppose the main benefit would be on the Mac where our own updater is pretty wonkily implemented (generated scripts... skyjake
12:34 Feature #1878 (Closed): [MP] Hosted files/pwads etc need client download and auto load/unload files
1. Could DE at some point have a /getwad feature added? ~ or at least something like it.
2. Or perhaps the ability t...
Mr.Rocket

2014-10-14

21:13 Feature #1877: [Updater] Use Sparkle for automatic updates (on OS X)
What are the practical benefits to using (Win)Sparkle compared to Doomsday's built-in Updater mechanism? I'm fairly h... danij
15:05 Feature #1877: [Updater] Use Sparkle for automatic updates (on OS X)
There is also "WinSparkle":http://winsparkle.org for Windows. skyjake
11:54 Feature #1877 (New): [Updater] Use Sparkle for automatic updates (on OS X)
"Sparkle":http://sparkle-project.org/ is a popular OS X framework for handling automatic updates. Replacing Doomsday'... skyjake

2014-10-11

12:33 Bug #1870 (Closed): Generators not appearing in certain cases
skyjake
11:08 Bug #1876 (In Progress): [XG] Floor chains appear infunctional
Pretty much what the subject states. They don't appear to work. vermil
06:38 Bug #1875 (Closed): [XG] Colored sector lighting does not affect the transition frame
When rendering a frame used for wiping the screen during transitions between maps, any colored sector lighting effect... danij
06:15 Bug #899 (Closed): XG stops working when loading a save game
danij
06:15 Bug #899: XG stops working when loading a save game
The XG problems in this map set were fixed along with Issue #1105 danij
05:41 Bug #899 (In Progress): XG stops working when loading a save game
danij
04:49 Bug #1105 (Closed): XG sector ambient sounds not saved/loaded
danij
04:32 Bug #1105 (In Progress): XG sector ambient sounds not saved/loaded
danij

2014-10-10

21:26 Feature #1874 (Rejected): Defer creation of savegame folders until needed
Presently savegame folders are created for a game mode when the ResourceSystem receives the relevant Games::Addition ... danij
 

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