Activity
From 2014-09-26 to 2014-10-09
2014-10-08
- 17:40 Bug #1873: [HeXen DK] multiplayer crash on Sump
- I mean, I know HeXen/HeXen DK MP has several non fatal issues due to it still being a WIP.
- 17:35 Bug #1873 (Closed): [HeXen DK] multiplayer crash on Sump
- I know that HeXen/HeXen DK MP has several non-fatal issues, but as this one is fatal, I figure I should report it.
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2014-10-07
- 04:26 Bug #1866: [Doom] Fortress of Mystery appears between wrong map on E2 intermission
- Correct, these fixes won't appear until my @common-episode-definition@ branch is merged to the master. (I addressed t...
- 03:14 Bug #1866: [Doom] Fortress of Mystery appears between wrong map on E2 intermission
- Just a quick question, this commit isn't in a build yet, right? Ran around Doom a little bit today and still noticed ...
- 00:40 Bug #1872 (Closed): Copyright year of Windows binaries incorrect
- Most of the built binaries are either missing this information entirely, or the metadata is out of date.
2014-10-06
- 23:56 Bug #911: [Hexen] Poison cloud vs Repulsion Disc
- Issue 1) has now been fixed for the upcoming 1.15 release (commit: 574cb63a).
- 23:45 Bug #911: [Hexen] Poison cloud vs Repulsion Disc
- Issue 1) has now been fixed for the upcoming 1.15 release (commit: 574cb63a).
- 21:22 Bug #1800 (Closed): [Doom] Monster Teleport Issue (TNT MAP31)
- 21:22 Bug #1800: [Doom] Monster Teleport Issue (TNT MAP31)
- Evidently this was indeed caused by Issue #1862. Since that fix this teleport trap in TNT MAP31 is now behaving much ...
2014-10-05
- 20:07 Bug #1701: [Doom] Map08/ExM8 sound emulation
- Judging by the linuxdoom-1.10 source release, this does appear to be a deliberate change. Should this be compatibilit...
- 19:57 Bug #1706 (Closed): Default Mapinfo music glitch
- 19:51 Bug #1796 (Closed): Damage stage mix up in some models.
- 19:48 Bug #1800: [Doom] Monster Teleport Issue (TNT MAP31)
- This needs testing again following the recent fix for Issue #1862
- 19:37 Bug #1817: Premap infine and preplaying music oversight
- Is there a mod compatibility reason for the change you suggest?
The original games' logic for music queuing is bas... - 19:34 Bug #1817 (Feedback): Premap infine and preplaying music oversight
- 19:29 Bug #1856: Alert on first launch because game.cfg not found
- Raised to High priority because an alert on first launch is very alarming to a new user (and in this case misleading ...
- 19:23 Bug #1849 (Closed): [DOOM] FIREBLU in Plutonia
- 19:16 Bug #1849 (In Progress): [DOOM] FIREBLU in Plutonia
- 17:57 Bug #1863: [automap] line updating
- Re: Deferring of line visibility updates until the player first moves
This is due to a bug in vanilla. As far as I... - 17:48 Bug #1866: [Doom] Fortress of Mystery appears between wrong map on E2 intermission
- As the intermission has undergone significant changes for 1.15 in the common-episode-definition branch, this bug has ...
- 17:35 Bug #1866 (In Progress): [Doom] Fortress of Mystery appears between wrong map on E2 intermission
- 16:16 Bug #1870: Generators not appearing in certain cases
- @MobjThinkerData@ currently gets created the first time a mobj thinks (in thinkers.cpp @initPrivateData()@). This is ...
- 16:07 Bug #1870: Generators not appearing in certain cases
- The reason this fails is because during the first call to Mobj_SetState in P_SpawnMobjXYZ there is no MobjThinkerData...
- 06:09 Bug #1868: [Doom] Revenant missiles randomly switch from non-homing to homing
- Logging the values of GAMETIC and (((int) GAMETIC) & 3) in A_Tracer shows that this bug occurs when the step value fo...
- 03:59 Bug #1868: [Doom] Revenant missiles randomly switch from non-homing to homing
- I have attached a DOOM II savegame, DoomSav2.save which makes debugging this issue easier. In this savegame I have or...
- 02:37 Bug #1868: [Doom] Revenant missiles randomly switch from non-homing to homing
- Further testing shows that the tracer's target is in fact not being lost at all. The problem is that the deterministi...
- 01:17 Bug #1868: [Doom] Revenant missiles randomly switch from non-homing to homing
- Initial testing reveals that this is indeed not a savegame issue. After instrumenting and comparing interpretation of...
2014-10-04
- 22:44 Feature #1867: Extract patch/sprite offsets from PNG 'grAb' chunk (ZDoom)
- The reason the patches and sprites are offset incorrectly when read from in-wad PNG images is because the offset info...
- 01:05 Bug #1871 (Closed): Wrong model skin selected
- 00:16 Bug #1871: Wrong model skin selected
- Turns out that the skin selection problem is indeed caused by a change in the #skin => Texture mapping table. I'm cur...
- 00:15 Bug #1871 (In Progress): Wrong model skin selected
2014-10-03
- 23:00 Bug #1871: Wrong model skin selected
- Ok, despite the fact that the wrong model file is used (which also seems to be the case in previous versions of Dooms...
- 20:46 Bug #1871: Wrong model skin selected
- Evidently the reason this occurs is because the wrong model is being used. In the jDRP there are two versions of brui...
- 18:40 Bug #1871 (Closed): Wrong model skin selected
- When using the jDRP in build 1371 the skin selected for the Hell Knight's head model is incorrect resulting in a skin...
2014-10-02
- 00:29 Bug #1870 (Closed): Generators not appearing in certain cases
- Sometime between build 1325 and 1333, the generator attached to Doom's rocket mobj stopped appearing in game. The def...
2014-09-30
2014-09-29
- 23:09 Feature #1869 (New): Support 'shadowed' texture resources in animated textures
- Doom resource management behavior/logic generally states that a later texture with the same name as an earlier one wi...
2014-09-27
- 00:21 Bug #1868: [Doom] Revenant missiles randomly switch from non-homing to homing
- To elaborate, the action I performed immediately upon the save game loading, was moving forward by constantly tapping...
- 00:18 Bug #1868 (Closed): [Doom] Revenant missiles randomly switch from non-homing to homing
- The attached save game from BTSXe2 Map25 shows a non-homing Revenant missile become homing if the player performs no ...
2014-09-26
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