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From 2014-09-26 to 2014-10-09

2014-10-08

17:40 Bug #1873: [HeXen DK] multiplayer crash on Sump
I mean, I know HeXen/HeXen DK MP has several non fatal issues due to it still being a WIP. vermil
17:35 Bug #1873 (Closed): [HeXen DK] multiplayer crash on Sump
I know that HeXen/HeXen DK MP has several non-fatal issues, but as this one is fatal, I figure I should report it.
...
vermil

2014-10-07

04:26 Bug #1866: [Doom] Fortress of Mystery appears between wrong map on E2 intermission
Correct, these fixes won't appear until my @common-episode-definition@ branch is merged to the master. (I addressed t... danij
03:14 Bug #1866: [Doom] Fortress of Mystery appears between wrong map on E2 intermission
Just a quick question, this commit isn't in a build yet, right? Ran around Doom a little bit today and still noticed ... sonicdoommario
00:40 Bug #1872 (Closed): Copyright year of Windows binaries incorrect
Most of the built binaries are either missing this information entirely, or the metadata is out of date. danij

2014-10-06

23:56 Bug #911: [Hexen] Poison cloud vs Repulsion Disc
Issue 1) has now been fixed for the upcoming 1.15 release (commit: 574cb63a). danij
23:45 Bug #911: [Hexen] Poison cloud vs Repulsion Disc
Issue 1) has now been fixed for the upcoming 1.15 release (commit: 574cb63a). danij
21:22 Bug #1800 (Closed): [Doom] Monster Teleport Issue (TNT MAP31)
danij
21:22 Bug #1800: [Doom] Monster Teleport Issue (TNT MAP31)
Evidently this was indeed caused by Issue #1862. Since that fix this teleport trap in TNT MAP31 is now behaving much ... danij

2014-10-05

20:07 Bug #1701: [Doom] Map08/ExM8 sound emulation
Judging by the linuxdoom-1.10 source release, this does appear to be a deliberate change. Should this be compatibilit... danij
19:57 Bug #1706 (Closed): Default Mapinfo music glitch
danij
19:51 Bug #1796 (Closed): Damage stage mix up in some models.
danij
19:48 Bug #1800: [Doom] Monster Teleport Issue (TNT MAP31)
This needs testing again following the recent fix for Issue #1862 danij
19:37 Bug #1817: Premap infine and preplaying music oversight
Is there a mod compatibility reason for the change you suggest?
The original games' logic for music queuing is bas...
danij
19:34 Bug #1817 (Feedback): Premap infine and preplaying music oversight
danij
19:29 Bug #1856: Alert on first launch because game.cfg not found
Raised to High priority because an alert on first launch is very alarming to a new user (and in this case misleading ... danij
19:23 Bug #1849 (Closed): [DOOM] FIREBLU in Plutonia
danij
19:16 Bug #1849 (In Progress): [DOOM] FIREBLU in Plutonia
danij
17:57 Bug #1863: [automap] line updating
Re: Deferring of line visibility updates until the player first moves
This is due to a bug in vanilla. As far as I...
danij
17:48 Bug #1866: [Doom] Fortress of Mystery appears between wrong map on E2 intermission
As the intermission has undergone significant changes for 1.15 in the common-episode-definition branch, this bug has ... danij
17:35 Bug #1866 (In Progress): [Doom] Fortress of Mystery appears between wrong map on E2 intermission
danij
16:16 Bug #1870: Generators not appearing in certain cases
@MobjThinkerData@ currently gets created the first time a mobj thinks (in thinkers.cpp @initPrivateData()@). This is ... skyjake
16:07 Bug #1870: Generators not appearing in certain cases
The reason this fails is because during the first call to Mobj_SetState in P_SpawnMobjXYZ there is no MobjThinkerData... danij
06:09 Bug #1868: [Doom] Revenant missiles randomly switch from non-homing to homing
Logging the values of GAMETIC and (((int) GAMETIC) & 3) in A_Tracer shows that this bug occurs when the step value fo... danij
03:59 Bug #1868: [Doom] Revenant missiles randomly switch from non-homing to homing
I have attached a DOOM II savegame, DoomSav2.save which makes debugging this issue easier. In this savegame I have or... danij
02:37 Bug #1868: [Doom] Revenant missiles randomly switch from non-homing to homing
Further testing shows that the tracer's target is in fact not being lost at all. The problem is that the deterministi... danij
01:17 Bug #1868: [Doom] Revenant missiles randomly switch from non-homing to homing
Initial testing reveals that this is indeed not a savegame issue. After instrumenting and comparing interpretation of... danij

2014-10-04

22:44 Feature #1867: Extract patch/sprite offsets from PNG 'grAb' chunk (ZDoom)
The reason the patches and sprites are offset incorrectly when read from in-wad PNG images is because the offset info... danij
01:05 Bug #1871 (Closed): Wrong model skin selected
danij
00:16 Bug #1871: Wrong model skin selected
Turns out that the skin selection problem is indeed caused by a change in the #skin => Texture mapping table. I'm cur... danij
00:15 Bug #1871 (In Progress): Wrong model skin selected
danij

2014-10-03

23:00 Bug #1871: Wrong model skin selected
Ok, despite the fact that the wrong model file is used (which also seems to be the case in previous versions of Dooms... danij
20:46 Bug #1871: Wrong model skin selected
Evidently the reason this occurs is because the wrong model is being used. In the jDRP there are two versions of brui... danij
18:40 Bug #1871 (Closed): Wrong model skin selected
When using the jDRP in build 1371 the skin selected for the Hell Knight's head model is incorrect resulting in a skin... danij

2014-10-02

00:29 Bug #1870 (Closed): Generators not appearing in certain cases
Sometime between build 1325 and 1333, the generator attached to Doom's rocket mobj stopped appearing in game. The def... vermil

2014-09-30

01:01 Feature #1842 (In Progress): Support ZDoom's episode and hub definitions in MAPINFO
danij

2014-09-29

23:09 Feature #1869 (New): Support 'shadowed' texture resources in animated textures
Doom resource management behavior/logic generally states that a later texture with the same name as an earlier one wi... danij

2014-09-27

00:21 Bug #1868: [Doom] Revenant missiles randomly switch from non-homing to homing
To elaborate, the action I performed immediately upon the save game loading, was moving forward by constantly tapping... vermil
00:18 Bug #1868 (Closed): [Doom] Revenant missiles randomly switch from non-homing to homing
The attached save game from BTSXe2 Map25 shows a non-homing Revenant missile become homing if the player performs no ... vermil

2014-09-26

01:29 Bug #1862 (Closed): [Doom] Infunctional teleporter trigger in pwad BTSXep2
danij
 

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