Activity
From 2014-06-08 to 2014-06-21
2014-06-21
- 10:58 Bug #1064: [Hexen] Interludes can no longer be moved (MAPINFO vs. Infine)
- I'm going to add that this seems to also affect end game triggers in HeXen and HeXen DK, as well as between hub inter...
2014-06-20
- 17:50 Revision 2dae7895 (github): Fixed|Windows: "-userdir" path encoding regression
- QDir::cleanPath() takes a QString as argument, and QString implicitly
converts C strings as Latin-1 (!).
Here we can... - 14:30 Revision 73e607d3 (github): libappfw|PopupMenuWidget: Improved appearance of menu annotations
- 14:30 Revision 2aee3cec (github): Refactor|GuiWidget: Added widget attributes
- GuiWidget attributes are behavioral flags applicable to any GuiWidget.
Fixed an opacity animation issue when togglin... - 14:30 Revision 77015d2d (github): ScriptedInfo|Default Style: Use a 'self' variable consistently
- Embedded scripts in a ScriptedInfo document would use the special
'__this__' variable to refer to the current object.... - 14:30 Revision 053aebac (github): libappfw|LabelWidget: Specify maximum text width with a Rule
- 14:30 Revision 6f482d2a (github): libappfw|PopupWidget: By default, blur popup backgrounds
- This does have a perf hit currently.
- 14:30 Revision ca7383d9 (github): libappfw: Added a new "annotation" semantic for UI items
- This is useful in PopupMenuWidget to specify items that provide
additional information in addition to being separators. - 14:30 Revision b6d4b07f (github): UI|Console: Annotated console menu, moved metadata option there
- The console menu now has headings and annotations for clarity, and
to explain the more obscure settings. The "Show Me... - 10:16 Revision 0ce588a0 (github): Merge branch 'master' into revise-map-geometry-generation
- 03:29 Bug #1830 (Rejected): Bug in Hexen Death Kings expansion savegame
- Hello,
I report a +bug+ in *Hexen expansion Death Kings of the Citadel*: when completing all maps in hub 1, I have...
2014-06-19
- 23:56 Bug #1828: Tutorial doesn't claim mouse after clicking during launch
- I wasn't aware of those shortcut's. Thanks for the information.
- 18:42 Bug #1828: Tutorial doesn't claim mouse after clicking during launch
- vermil wrote:
> one can't actually start the tutorial; all one can do is close it with Esc.
In all dialogs, *Spac... - 13:24 Bug #1828: Tutorial doesn't claim mouse after clicking during launch
- My apologies for another post. It turns out that this may be more specific than I thought.
If one clicks the mouse... - 13:15 Bug #1828: Tutorial doesn't claim mouse after clicking during launch
- Er, when one launches straight into a game (i.e with a -game).
- 13:12 Bug #1828 (New): Tutorial doesn't claim mouse after clicking during launch
- The Tutorial doesn't claim the mouse when it runs; the game running claims the mouse.
This means, one can't actual... - 17:05 Feature #1829 (Closed): Eliminate fixed-length file path limits
- File paths should not be stored in fixed-length strings. Instead, use @String@, @Path@ and @NativePath@.
* @filena... - 13:51 Bug #1826 (In Progress): Viewing rendering profile visual C++ runtime libary crash
- 13:45 Bug #1826: Viewing rendering profile visual C++ runtime libary crash
- I'll see what's going on. I'm getting no such issues on Mac at least.
- 13:29 Bug #1826: Viewing rendering profile visual C++ runtime libary crash
- I'm currently getting a segmentation violation at shutdown every single time with the recent unstable builds:
Sett... - 10:56 Revision 2fd2241b (github): Client|Plugin: Use de::String to extract plugin names from paths, cleanup
- 09:31 Bug #1827: [Doom] Revenant infinite loop case
- Evidently the issue here is mismanagement of the sectors' mobj list. Somehow a single mobj is being linked into the s...
- 00:15 Bug #1827: [Doom] Revenant infinite loop case
- I have to correct myself above; the loop seems to have nothing to do with the Revenant or it's missile, rather it see...
- 00:01 Bug #1827 (New): [Doom] Revenant infinite loop case
- On Map28 of this pwad, something regarding the masses of caged Revenant's causes Dday to sometimes get stuck in an in...
- 09:15 Revision 8fcdc38b (github): libdoomsday|Console: Log the full error message should a Con_Parse() fail
- 09:06 Revision feafb825 (github): Refactor|Console|libdoomsday: Use de::Path for the default config path
- 08:45 Revision ca9db5bf (github): Windows: Cleanup Windows specific application init
- 08:29 Revision fddbea9f (github): Windows: Interpret a custom -userdir with de:NativePath / QDir
- If a custom -userdir is specified apply it using NativePath directly,
avoiding the issues with filename_t / directory_t - 08:01 Revision c1742ed8 (github): Windows: Determine the runtime path with de::NativePath (without -userdir)
- If no -userdir is specified we'll assume the default runtime path
is the CWD returned by NativePath::workPath(), avoi... - 07:29 Revision a215b5c7 (github): Windows: Dumped the now unused Wide/Ansi string conversion utilities
- 07:05 Revision d40ee040 (github): Windows: Determine the base path with de::App and QDir (without -basedir)
- If no -basedir is specified we'll assume the default base path is
one level up from App::executablePath() which we'll... - 05:42 Revision 01cc5014 (github): Refactor|libdoomsday|DED: Use de::String for source file paths
- Avoids potentially truncating such paths to FILENAME_T_MAXLEN through
use of ye olde directory_t - 01:35 Revision 8515929b (github): Debug|World|Sector: Check linking of mobjs to/from the sector chain
- Trying to track down the cause of Issue #1827
2014-06-18
- 22:57 Bug #1826 (Closed): Viewing rendering profile visual C++ runtime libary crash
- In the last few 1.15 unstable releases, attempting to view at least the vanilla rendering profile causes Doomsday to ...
- 20:18 Bug #1825 (Closed): [Hexen] Loading autosaved progress on a previously visited map loads an out of date save state
- 20:16 Bug #1825 (Closed): [Hexen] Loading autosaved progress on a previously visited map loads an out of date save state
- The internal savegame is not being updated when revisiting a previously visited map.
- 20:11 Bug #1824 (Closed): Incorrect music for Doom2 TNT - MAP21
- 20:10 Bug #1824 (Closed): Incorrect music for Doom2 TNT - MAP21
- The MapInfo definition for this map results in the track "in_cit" rather than "count2" being played.
- 07:09 Revision 4e3464b4 (github): libdoomsday|FS1: Minor cleanup
- 06:43 Revision 9c94d2cf (github): Refactor|libdoomsday|FileHandle: Merged FileHandleBuilder into FileHandle
- FileHandles are now constructed using static methods of this class.
- 05:35 Revision 0ddc270c (github): Refactor|libdoomsday|FS1: Removed F_ReadLumpSection(), F_CacheLump(), F_UnlockLump()
- 05:03 Revision fd9f649d (github): Refactor|libdoomsday|FS1: Removed F_Delete()
- 04:37 Revision 00812eee (github): Refactor|libdoomsday|FS1: Removed F_Open(), F_LumpNumForName()
- 04:06 Revision 55cd8e7c (github): Refactor|libdoomsday|FS1: Removed F_FindFileForLumpNum()
- 03:28 Revision 3af44a98 (github): Cleanup|libdoomsday|FS1: Minor formatting/style cleanup
- 02:59 Revision 350da97d (github): Refactor|libdoomsday|FS1|LumpCache: Moved LumpCache impl to lumpcache.cpp plus cleanup
- Its now a lot easier to see how this works...
- 02:30 Revision b7552c99 (github): Refactor|libdoomsday|FS1: Implement pimpl in FS1 (class) with DENG2_PRIVATE, cleanup
- 02:17 Revision fdc85665 (github): Cleanup: Removed obsolete FS1 file_s/filehandle_s, cleanup
- 01:59 Revision 72a64c9f (github): Refactor|libdoomsday|FS1|FileHandle: Removed de::FileHandle C wrapper API
- 01:34 Revision 9c26895b (github): Refactor|libdoomsday|FS1: Use de::FileHandle instead of the opaque filehandle_s at API level
- 01:19 Revision 38c641a5 (github): Refactor|libdoomsday|FS1: Use de::File1 instead of the opaque file1_s at API level
- 01:03 Revision d1b63ee1 (github): Refactor|libdoomsday|FS1: Remaining global FS1 functions are now C++
- 00:46 Revision 9933e832 (github): Refactor|Resources|Client|Server: Use the FS1 C++ API directly
- 00:01 Revision 5b2a13fc (github): Cleanup|API: Moved filename_t to libdoomsday's sys_direc.h
- 00:00 Revision 9f42aced (github): Refactor|Client: Use de::String to compose screenshot save path
2014-06-17
- 23:47 Revision 84661940 (github): Cleanup|API: Removed obsolete lumpname_t
- 23:33 Revision 376dd915 (github): Cleanup|libdoomsday: Dumped the obsolete F_PrependBasePath()
- 23:32 Revision 8d91617c (github): Refactor|Audio|Client: Use de::String to concatenate base path and music/sfx paths
- 23:12 Revision 776c891d (github): Cleanup|libdoomsday: Removed the obsolete F_FileName(), moved F_MatchFileName()
- 23:11 Revision 192a2627 (github): Refactor|libdoomsday|FS1: Replaced F_DumpLump() with F_DumpFile()
- 23:04 Revision 62363252 (github): Cleanup|libcommon: Use de::String to extract file names from paths
- 22:20 Revision ac59d9b1 (github): Cleanup|libdoomsday: Dumped various obsolete/unused F API routines
- 18:13 Revision 8a74a4ad (github): Refactor|libdoomsday|FS1|Zip: Reimplemented Zip with LumpIndex, Entry and LumpFile
- This component now follows the high level design of FS1 Wad.
Next step: Invert the model of both FS1 Wad and Zip suc...
2014-06-16
- 09:20 Revision 50c6c3a7 (github): Merge branch 'master' into revise-map-geometry-generation
- 09:01 Feature #1823 (Closed): Subclassing in Doomsday Script
- Doomsday Script needs to have a mechanism to derive instances from class objects. For instance, the functions for man...
- 08:48 Revision 03d07bcb (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
- 08:39 Revision 24146ff0 (github): libdoomsday|FS1|Wad: Cleanup
- 08:20 Revision 443f72ea (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
- 08:15 Revision fa836a9c (github): libdoomsday|FS1|LumpIndex|Wad: Missing virtual destructors
- 08:07 Revision a58d6db6 (github): Fixed: Compiler errors (Qt 5 compatibility, template arguments)
- 08:06 Revision 16da53c9 (github): Refactor|libdoomsday|FS1|Wad: Reimplemented Wad's internal lump LUT with LumpIndex
- Public access to the LumpIndex is provided as Wad is derived from it.
This pushes the high level design of the Wad co... - 07:39 Revision 4296e404 (github): Fixed|Scripting: Typo
- 07:32 Revision 3115c470 (github): Merge branch 'script-class'
- 06:56 Revision ca43dca1 (github): Bumped version number to 1.14.5
- 05:36 Revision a3c5b1a7 (github): libdoomsday|FS1|Wad: Cleanup
- 05:20 Revision fb30b69d (github): Refactor|libdoomsday|FS1|Wad: Cleanup Wad construction
- 02:44 Bug #1822 (Closed): [XG] Line class "teleport" can't find teleport destination mobj
- XG's teleport line class will never work as intended due to an oversight in the implementation. More details can be f...
- 02:02 Revision ee9ff221 (github): Refactor|libdoomsday|FS1|Wad: Remodeled Wad internals with Entry and LumpFile
- Internally Wad now uses an Entry to represent lump in the tree and a
LumpFile to represent the data payload as an FS1... - 00:11 Revision a38eba1e (github): Fixed|Hexen|GameSession: Always update the internal.save when revisiting a map
- Somewhere down the line the logic for updating the old "reborn" slot
was confused resulting in explicit logic to not ... - 00:11 Revision d08e6c82 (github): Fixed|Doom|Music: Incorrect music for Doom2 TNT - MAP21
- 00:02 Revision b9c2ec3c (github): Fixed|Hexen|GameSession: Always update the internal.save when revisiting a map
- Somewhere down the line the logic for updating the old "reborn" slot
was confused resulting in explicit logic to not ... - 00:01 Revision 0e369c82 (github): libdoomsday|FS1|Wad: Cleanup
2014-06-15
- 18:15 Revision e34656ce (github): Scripting|libcore: Added built-in "dir" function
- This works similarly to Python's "dir": returns the identifiers of the
local namespace or specified record as an array.
2014-06-14
- 17:38 Revision ce0244d9 (github): Refactor|libdoomsday: Implement pimpl in Zip using DENG2_PRIVATE, cleanup
- 17:25 Revision 7e73027b (github): Refactor|libdoomsday: Implement pimpl in Wad using DENG2_PRIVATE, cleanup
- 14:27 Revision 096c7fae (github): Refactor|ResourceSystem|CompositeTexture: Cleaned up Composite texture initialization somewhat
- 13:22 Revision 44afe21e (github): Scripting|Refactor: Added Core.String, use it in existing modules
- Also use the new Core.Dictionary methods.
- 12:48 Revision d12342aa (github): Merge branch 'master' into revise-map-geometry-generation
- 12:35 Bug #1129: Various mobj Z movement clipping bugs
- "That said, I've just tested the example I used for HeXen in 1.9.7 (the barrels at the bottom of sector 48 on HeXen D...
- 12:23 Bug #1821: [Hexen] Monsters do not always awaken (Seven Portals and elsewhere)
- Latest unstable build 1256.
- 12:22 Bug #1821 (Progressed): [Hexen] Monsters do not always awaken (Seven Portals and elsewhere)
- Using the seven portals hub, I seem to notice that bad guys flagged as deaf in HeXen don't appear to be switching fro...
- 12:15 Revision 4e7a4bdf (github): Refactor|ResourceSystem: Composite, Flat and Sprite textures are initialized together
- 11:13 Revision 466dd745 (github): libdoomsday|FS1: Added FS1::lump(), LumpIndex::contains()
- 10:17 Revision 49b7f11d (github): Cleanup|libdoomsday|FS1|File1: Use DENG2_AS_IS_METHODS with de::File1
- 09:19 Revision 047c3425 (github): libdoomsday|FS1: Provide const access to FS1's loaded FileList
- 07:37 Revision 6865b76c (github): libdoomsday|LumpIndex: Cleanup
- 07:15 Revision e7e50596 (github): Cleanup: Use LumpIndex::findAll() for processing DD_DIREC/DD_DEFNS lumps
- Also moved printing of the lump index contents out of LumpIndex.
- 04:52 Revision 1088c65d (github): ResourceSystem|CompositeTexture: Dispose of PatchNames once CompositeTextures are initialized, cleanup
- 03:52 Revision 0f6ec397 (github): Cleanup: Use LumpIndex::operator [] (lumpnum_t)
- 03:50 Revision 3add87de (github): Refactor|libdoomsday|LumpIndex: Added LumpIndex::findAll(), renamed other members for consistency
- LumpIndex::findAll() collates the indices (lumpnum_t) of all lumps
in the index whose path matches the search term (i... - 02:09 Revision 9535d406 (github): Refactor|libdoomsday|LumpIndex: Implement pimpl in LumpIndex using DENG2_PRIVATE, cleanup
2014-06-13
- 21:57 Revision f6c9017d (github): Scripting|libcore: Parsing and executing a scope statement
- ScopeStatement executes a compound in a specific namespace. This makes
it possible to define member functions and oth... - 21:55 Revision 42a23715 (github): Scripting|libcore: Renamed the built-in "Script" module to "Core"
- This module is intended to contain all built-in core functionality
of the language (data types, etc.). - 21:53 Revision df4dd9cd (github): Cleanup
- 21:53 Revision 6e08be54 (github): Scripting|libcore: Added the name scope keyword (->)
- This is nothing like C's -> operator but instead a special keyword
that lets NameExpression know where to start looki... - 21:48 Revision 9ae4a30b (github): Scripting|libcore: More legibility for printed records
- All columns of the output are now left-aligned, making it easier to
follow the structure of nested records. Extra whi... - 09:23 Revision 7bc9b465 (github): Cleanup|libcore: Renamed serialization protocol version enums
- Each enum value now describes the change that took place, making
it easier to keep track of the evolution of the prot... - 09:22 Revision e30fec87 (github): Scripting|libcore: Added ScopeStatement
- ScopeStatement is used for executing statements in a specific record,
for example for declaring a class record with m...
2014-06-12
- 12:32 Bug #1800: [Doom] Monster Teleport Issue (TNT MAP31)
- Indeed, the construction of the Arch Vile teleport triggers on Plutonia Map31 is basically identical to the Sergeants...
- 12:12 Bug #1800: [Doom] Monster Teleport Issue (TNT MAP31)
- I still think there is a problem with monster teleporting overall in Doomsday.
I was just playing Map31 of Plutoni... - 09:48 Revision 07c6dad3 (github): Fixed|Doom|Music: Incorrect music for Doom2 TNT - MAP21
- 00:42 Revision d645c05d (github): Refactor|SectorCluster: Reformatted shine Shard construction for flats and walls
- Apply the same three-phase structure to shine shard construction.
2014-06-11
- 23:33 Revision eaaf0985 (github): Refactor|SectorCluster: Reformatted Shard construction for flats and walls
- Both flats and walls are now constructed with similarly structured
high level logics which split the task into three ... - 22:48 Bug #1820 (Closed): [MP] Heretic Hell Staff rain colors don't match player colors
- The Hell Staff rain is one player off what it should be.
For instance, player 1 is incorrectly using the Hell Staf... - 21:50 Revision 4402619b (github): Refactor|libcore: Apply pimpl in Process
- 21:45 Revision 01d035df (github): Merge branch 'master' into revise-map-geometry-generation
- 19:59 Revision 07f3bf1b (github): Scripting|libcore: Instantiating a class record
- Any record can be instantiated using the call operator. This
automatically calls the __init__ method if one exists in... - 14:08 Revision 8bb9b7d0 (github): Cleanup
- 14:02 Revision bbc2dbf3 (github): libcore|Scripting: Core functionality for object-oriented classes
- This commit implements the core plumbing of an object-oriented class
system for Doomsday Script.
Added Value::member... - 13:39 Revision b9c9dbdf (github): Scripting|Tools: Added "doomsdayscript" tool for running a script
- This is intended to be a very simple tool for running the specified
script for testing purposes. - 13:35 Revision 9bdadbf8 (github): libcore|App|Config: Allow running without /modules, config script
- More permissive behavior for simple apps.
2014-06-10
- 20:52 Revision 0fd62ce3 (github): Merge branch 'ui-log-textdrawable'
- 20:51 Revision 739216e2 (github): libappfw|LogWidget: Start rewrap from visible range
- Also updated comments in the source file.
- 16:57 Revision f9d730a3 (github): Renderer|DrawList|Shard: Replaced DrawList::Spec::GeomGroup with Shard::Type
- Rather than determine at Shard construction time which DrawList the
geometry will be written to, it makes more sense ... - 00:30 Revision 3e9da450 (github): Refactor|SectorCluster: Fold "splinter" logic for dynamic lights and shadows
- We can now use exactly the same logic for dynamic shadows as is used
for dynamic lights (aside from the fact the firs...
2014-06-09
- 23:56 Revision 7ae91e39 (github): Merge branch 'master' into revise-map-geometry-generation
- 22:56 Revision 45f13bd1 (github): Windows|libcore|Fixed: Noise from Windows system headers, added missing exports
- 22:47 Revision 3f88ce89 (github): Refactor|SectorCluster|Client: Continued cleaning up Shard preparation
- Now that a Shard's DrawList spec can be configured post construction
and calculation of the per-primitive texture tra... - 21:59 Revision e8e6a587 (github): libcore|TaskPool: Ensure pool is not deleted when the last task finishes
- In taskFinished(), between remove() and isEmpty() the mutex guarding
'd' was released. This would allow ~TaskPool to ... - 20:27 Revision 20dd20e3 (github): Refactor|libappfw|LogWidget: Fixed pruning, overall cleanup
- 18:43 Revision d9ad2ff4 (github): Fixed|libappfw|LogWidget: Layout glitch when new entries first appear
- 18:43 Revision c6c6efd6 (github): libappfw|FoldPanelWidget: Removed frame around fold indicator
- Looks cleaner this way and is not confused with a button.
- 18:32 Revision a98dd7cb (github): Refactor|libappfw|LogWidget: Updating a cached entry
- Entries are updated on the fly.
2014-06-08
- 21:29 Revision 9fc10e9c (github): Fixed|libappfw|GLTextComposer: Showing a portion of tabbed content
- The visible line range was not taken properly into account when
laying out tabbed content for drawing. Also, when lin... - 21:27 Revision 0734577a (github): Fixed|libappfw: LogWidget's rewrapping behavior after refactoring
- Every call to TextDrawable::update() potentially changes the visible
contents of the drawable, so its return value al... - 20:04 Revision 51acaddc (github): Refactor|libappfw: Use TextDrawable in LogWidget
- Instead of custom code for wrapping text and preparing text for
GL drawing, LogWidget now uses TextDrawable. Only the... - 20:01 Revision 9af23d9c (github): libcore|Range: Making a range with a start point and size
- 15:32 Revision ca6acd9a (github): Refactor|SectorCluster: Consolidated various logics used during Shard preparation
- 12:26 Revision 793ea656 (github): Scripting|libappfw: Improvements for the Doomsday Script REPL widget
- The language keywords and built-in identifiers are used for
autocompletion. All native modules are automatically impo... - 12:23 Revision eb0f94cd (github): Refactor|libshell|Lexicon: Applied pimpl, case sensitive terms
- 12:22 Revision 73268186 (github): Debug|libgui: Don't assert GL errors (just log)
- 12:22 Revision 913fc276 (github): Scripting|libcore: Listing language keywords and built-in identifiers
- 12:21 Revision a85e39b9 (github): Fixed|libappfw: Rich fonts in DocumentWidget
- 12:20 Revision ff129ed9 (github): Scripting|libcore: Querying all native modules
- 10:12 Revision 5d881fbf (github): Cleanup|Renderer|WallEdge: Removed the now redundant WallEdge::Section::NoFakeRadio flag
- 09:59 Revision 0c2a9389 (github): Renderer|SectorCluster: Prepare wall section Shards for ambient occlusion separately
- Preparing Shards for ambient occlusion must work independently from
the preparation of Shards for the wall sections g... - 09:39 Revision fe58e7bb (github): Documentation|libcore: Container iteration macros
- 07:50 Revision 164bc6a0 (github): Renderer|Shard: Cleanup
- 07:29 Revision 319170cd (github): Renderer|Shard: Convenient method of applying GLTextureUnit maps to Shard
- 05:50 Revision 81e6bec7 (github): Cleanup|Renderer|GLTextureUnit: Removed unused GLTextureUnit (in)equality operators
- 05:38 Revision ee1f8a72 (github): Refactor|Renderer|DrawList|Shard: Revised how GL texture transforms are handled by DrawList
- Defer calculation of scale and translation matrices for GL texture
transforms until the DrawList is rendered; store r... - 04:23 Revision d39bf18d (github): Fixed|Renderer|ContactSpreader: Dynlights spread through walls whose middle material is not opaque
- 03:10 Revision 2bc12537 (github): Cleanup|Renderer|SectorCluster: Removed garbage code in shiny surface preparation
- Setting the primitive texture offset and scale is only needed for the
masked texture, not the shine texture as well.
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