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Revision eaaf0985

Added by danij over 10 years ago

Refactor|SectorCluster: Reformatted Shard construction for flats and walls

Both flats and walls are now constructed with similarly structured
high level logics which split the task into three phases:

Phase 1: Generate and write position and texture coordinates
Phase 2: Perform lighting of the geometry; writing color coordinates
Phase 3: Generate dynamic light/shadows

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