Refactor|SectorCluster: Reformatted Shard construction for flats and walls
Both flats and walls are now constructed with similarly structured high level logics which split the task into three phases:
Phase 1: Generate and write position and texture coordinates Phase 2: Perform lighting of the geometry; writing color coordinates Phase 3: Generate dynamic light/shadows
Refactor|SectorCluster: Reformatted Shard construction for flats and walls
Both flats and walls are now constructed with similarly structured
high level logics which split the task into three phases:
Phase 1: Generate and write position and texture coordinates
Phase 2: Perform lighting of the geometry; writing color coordinates
Phase 3: Generate dynamic light/shadows