Renderer|SectorCluster: Prepare wall section Shards for ambient occlusion separately
Preparing Shards for ambient occlusion must work independently from the preparation of Shards for the wall sections geometry itself. As lighting changes typically occur more frequently, we must be able to prepare these without updating the wall sections.
Renderer|SectorCluster: Prepare wall section Shards for ambient occlusion separately
Preparing Shards for ambient occlusion must work independently from
the preparation of Shards for the wall sections geometry itself. As
lighting changes typically occur more frequently, we must be able to
prepare these without updating the wall sections.