Project

General

Profile

Activity

From 2014-05-23 to 2014-06-05

2014-06-05

07:10 Revision 640d9960 (github): Cleanup|Subsector|World|Client: Updated Subsector module copyright details
danij
06:59 Revision ef59c088 (github): Refactor|Subsector|World|Client: Moved some Subsector/GeometryData functionality
danij
06:31 Revision 4a2dcdb1 (github): Cleanup|RenderSystem: Removed debug code inadvertently included in previous commit
danij
06:24 Revision e49620e2 (github): Refactor|Subsector|World|Client: Cleaned up Subsector API
danij
04:34 Revision bbe5c2a5 (github): World|SectorCluster|Client: Cleanup
danij
03:56 Revision f3bd3354 (github): World|Subsector|Client: Cleanup
danij
03:22 Revision 1c16db79 (github): SectorCluster|World|Client: Fix SectorCluster destruction order
As the Planes of a Sector might be mapped to from some other sector,
we must defer destruction of Subsectors until al...
danij
02:27 Revision ab62adf8 (github): Refactor|Subsector|World: Moved client side of ConvexSubspace to Subsector
Todo for later: Subsector should extend ConvexSubspace danij
01:10 Revision 1e3712a3 (github): Refactor|Subsector|World: Applied pimpl, minor cleanup
danij
00:45 Revision d4d6e5cf (github): Refactor|World|SectorCluster: Extracted Subsector and simplified SectorCluster on server side
SectorCluster no longer observes movement of planes and/or lighting
changes on server side.
Subsector was moved to n...
danij

2014-06-04

22:32 Revision 72151d7c (github): Refactor|SectorCluster|Client: Reorganized SectorCluster-internal data structures
Separate the cluster internal data by ConvexSubspace, placing it in
a "Subsector" structure (not to be confused with ...
danij
20:09 Revision 47690955 (github): Refactor|Renderer: Moved lighting of map geometry from SectorCluster to rend_main.cpp
danij
06:39 Revision c8efd794 (github): Refactor|SectorCluster|Client: Reference wall geometries by WallEdge::SectionId, cleanup
danij

2014-06-03

22:37 Revision 8e33ab84 (github): Fixed|libcore|Scripting: Duplicating values with no ownership
Value::duplicateAsReference() was added so that values being duplicated
in expression evaluation do not cause inadver...
skyjake
22:31 Revision 22debd13 (github): Fixed|Tests: Deploy the "Log" script module for test apps
skyjake
22:16 Revision a842c4ba (github): Refactor|BiasSurface|SectorCluster|Client: Merged BiasSurface into SectorCluster's internal GeometryData
danij
20:40 Revision 8646af22 (github): Fixed: Crash after reporting a fatal error during launch
skyjake
13:55 Revision 6a62983f (github): Builder|Ubuntu: Don't do source packages on Precise
SDL2 is not available in Ubuntu 12.04. The source packages will be
built on the newer Ubuntu builders.
skyjake

2014-06-02

19:11 Bug #1819: Mobj Particles won't start.
This seems to be ACS specific.
I tried Dday's spawnmobj command to spawn a bunch of torches and the generators app...
vermil
19:02 Bug #1819 (New): Mobj Particles won't start.
Mobj particles won't start if its respective "things" are not created at start of the map.
Testing map: Hexen Heresi...
veirdo
17:41 Revision b3fac7df (github): Cleanup: Spurious debug messages
skyjake
17:05 Revision 284ea292 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine into defs-v2
skyjake
10:34 Revision 46276bf6 (github): Debian|SDL: Source package dependencies updated to include SDL 2
The SDL 2 and SDL_mixer 2 dev packages are required for a successful
build of the source package.
skyjake
10:26 Revision 93757632 (github): Fixed|Hexen: Function arguments in wrong order (3D thunderclap sound)
Bug reported by Michael Tautschnig:
https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=749723
skyjake
10:25 Revision 1eae2bdf (github): Fixed|Hexen: Function arguments in wrong order (3D thunderclap sound)
Bug reported by Michael Tautschnig:
https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=749723
skyjake
08:49 Bug #1094: [Win32] RSP not passed to Doomsday with non-ASCII username
Could be resolved by commit:040906a. skyjake
08:49 Bug #1094 (In Progress): [Win32] RSP not passed to Doomsday with non-ASCII username
skyjake
08:20 Bug #1038: [Unix] Locating resource files (wad/pk3)
This should be fixed by commit:040906a; needs wider testing for verification, though. (Snowberry has not been modified.) skyjake
08:19 Bug #1038 (In Progress): [Unix] Locating resource files (wad/pk3)
skyjake
08:16 Bug #1095: Non-ASCII characters broken on cmdline and/or resource finder
This should be fixed by commit:040906a; needs wider testing for verification, though. (Snowberry has not been modified.) skyjake
08:16 Bug #1095 (In Progress): Non-ASCII characters broken on cmdline and/or resource finder
skyjake
08:11 Revision 040906af (github): Fixed|liblegacy|libdoomsday|libcore|Windows: File path encoding issues
This commit fixes a number of issues when handling file paths encoded in
UTF-8.
On Windows, the native file APIs use...
skyjake

2014-06-01

07:21 Bug #1818 (Closed): Model "Shadow radius" ignored
The Shadow radius parameter was disabled in commit:31eb8684. skyjake

2014-05-31

11:34 Revision 492bc2cb (github): libcore|NumberValue: Include the "Hex" semantic flag in serialization
skyjake
11:31 Revision 49f7a2b7 (github): Refactor|Resources: Use the new model definition accessor
libdoomsday's defn::Model is now used to access model definition data
stored in Record instances.
skyjake
11:27 Revision 98286524 (github): Refactor|libdoomsday|DED: Model definition handling in separate source file
The model definition accessor utility is now located in its own
source file. Various utility methods were added (e.g....
skyjake
11:12 Revision 40323420 (github): Cleanup
skyjake
11:12 Revision 24192d6c (github): Fixed|libcore|Scripting: RecordValue duplication behavior
RecordValue is now duplicated like any other value: a true duplicate
copy is constructed with the exact same characte...
skyjake
10:43 Revision b91ad525 (github): Cleanup
skyjake

2014-05-30

22:11 Revision 7e22ce64 (github): libcore|NumberValue: Added a semantic hint for hexadecimal values
skyjake
12:42 Revision 6054bb0f (github): Refactor|libgui: Use RecordAccessor's get*() methods
skyjake
12:03 Bug #1817 (Feedback): Premap infine and preplaying music oversight
In Dday 1.8.6, Dday would accidently start the level music twice if there was pre-map infine; when the pre-map infine... vermil
11:58 Bug #1816 (New): First sound played at map start up erroneously doesn't play
The first sound Dday tries to play at map start up (i.e for instance a monster sees the player immediately on map sta... vermil
08:59 Revision eb77a291 (github): Refactor|libcore: Convenient native access to a Record
Added RecordAccessor as a utility that provides various get*()
methods to query values from a Record. RecordAccess is...
skyjake

2014-05-29

11:14 Revision ba6eadfc (github): Merge branch 'master' into defs-v2
Conflicts:
distrib/win32/setup.iss.template
doomsday/dep_sdl.pri
doomsday/libdoomsday/libdoomsday.pro
skyjake
00:19 Revision 597140d6 (github): Cleanup|Renderer: Use de::VectorN<> to calculate shiny surface tex coords
danij

2014-05-28

18:04 Revision 00bef567 (github): Windows|Installer: Deploy SDL2 and SDL2_mixer libraries
skyjake
10:34 Revision 78aca57f (github): qmake|SDL: Upgraded to SDL 2.0, added a dep_sdl2.pri
The old SDL configuration still exists so that older branches can
be built like before. The config variables use a "S...
skyjake
09:14 Revision 7ff387d9 (github): Documentation: Updated Doxygen configuration
Obsolete config values removed. skyjake
01:02 Revision c663a5a0 (github): Refactor|Renderer: Use de::VectorN<> for vissprite properties, cleanup
danij

2014-05-27

23:22 Bug #1814: resetbindings slightly wonky
My apologies; I guess I was confused. vermil
19:21 Bug #1814: resetbindings slightly wonky
Um, AFAICS there is no "resetbindings" console command. Is this an alias you've defined, Vermil?
BTW, neither "cle...
skyjake
19:15 Bug #1814 (Rejected): resetbindings slightly wonky
danij
19:13 Bug #1814: resetbindings slightly wonky
That is the intended behavior of the defaultbindings command when used on its own. What you actually want to do is "c... danij
19:03 Bug #1814 (Rejected): resetbindings slightly wonky
The 'resetbindings' console command in 1.15 unstable, seems to not quite reset movement bindings properly.
It seem...
vermil
19:20 Bug #1815 (New): Screen wipe still smoothed with Vanilla renderer profile (console transition)
When activating the Vanilla renderer profile in Doom, the transition style would ideally change from the default "smo... danij
19:06 Revision cb21caba (github): Renderer|IVissprite: Cleanup vissprite (re)init
danij
15:17 Bug #1812: Weapon sometimes fires only when mouse button is released
vermil wrote:
> It is worth noting that the game in Heretic and HeXen start very slightly before the screen wipe has...
Amano_Jyaku
15:13 Bug #1812: Weapon sometimes fires only when mouse button is released
It is worth noting that the game in Heretic and HeXen start's before Dday's screen wipe (the fade effect) has finishe... vermil
14:50 Bug #1812 (Closed): Weapon sometimes fires only when mouse button is released
Hello,
I am using Doomsday 1.14.4 on OS X 10.9.3 with the vanilla preset, no extra mods loaded. I have the problem t...
Amano_Jyaku
14:53 Bug #1813 (Closed): Hexen weapons remain smoothed in the Vanilla profile
Doomsday 1.4.14, OS X 10.9.3
In Hexen there is still a smoothing filter applied to the weapons when the vanilla pr...
Amano_Jyaku
13:30 Revision 4e2d3522 (github): Cleanup|Renderer: Typos
danij
13:11 Revision 8237f25f (github): Refactor|Renderer: Reimplemented vissprite management
RenderSystem now owns a VisspritePool, providing a working buffer of
object instances and maintains a sorted list of ...
danij
09:35 Bug #1810: textures overlap in some wads
Maybe it isn't needed...the problem appears to be that I allowed externals with pwads in the previous wads I played b... Gary
09:31 Bug #1810: textures overlap in some wads
danij wrote:
> I have just tested 1.14.4 with deng-dhtp-20130813.pk3 and SCI2.wad and the fireblu texture animation ...
Gary
08:09 Bug #1810 (Feedback): textures overlap in some wads
danij
08:07 Bug #1810: textures overlap in some wads
I have just tested 1.14.4 with deng-dhtp-20130813.pk3 and SCI2.wad and the fireblu texture animation from the resourc... danij
05:59 Bug #1810 (Closed): textures overlap in some wads
If you play sci2 here: http://www.doomarchive.com/download.asp?FileId=4827 and use the hi res texture pack, you get ... Gary
07:20 Feature #1811 (Closed): Turn on and off hi-res texture pack without quitting game in Doom
It would be neat to be able to do that like you can with 3D objects. It also allows for one to see if a hi-res textur... Gary

2014-05-26

21:14 Bug #1808: New sprites in addons do not work
It would appear this is a game startup order issue. The reason the sprite does not appear is because it is missing in... danij
19:30 Revision 3f674061 (github): Renderer: Respect color tints when drawing sector lighting model "full bright"
Previously when the light amplification visor was collected, all of
the light color effects were disabled. Sector and...
danij
18:40 Revision c206958a (github): Renderer: Cleanup
danij
17:44 Revision 1042e47f (github): Merge branch 'master' into revise-map-geometry-generation
danij
10:39 Revision 87e0aa3f (github): Merge branch 'defs-v2' of ssh://github.com/skyjake/Doomsday-Engine into defs-v2
skyjake
08:27 Revision 95ea70ff (github): Refactor|libdoomsday|DED: Model definitions stored in a DEDRegister
DEDRegister maintains a Doomsday Script based storage for definitions. skyjake
06:08 Revision 4b722b3b (github): Refactor|Renderer: Reimplemented application of the sector lighting model to Shards
danij
03:27 Revision c67a3166 (github): Refactor|Renderer: Unrolled all logic applying the sector lighting model to Shards
Lets handle this a bit differently. Lighting vertices by passing all
terms into a single function call on each is an ...
danij

2014-05-25

19:34 Bug #1809: Postfx causes other splitscreen consoles to go black/white
I'm actually only 80% sure this is a scissoring issue. skyjake
19:31 Bug #1809 (Closed): Postfx causes other splitscreen consoles to go black/white
When postfx is being drawn, it has to be scissored to only affect the current console being drawn. Otherwise, a view ... skyjake
13:50 Revision c2f0d813 (github): libcore|Scripting: Utilities for working with ArrayValue as a vector
skyjake
11:37 Revision 90d89ad7 (github): Fixed|UI|Client: Fatal error when activating splitscreen (viewgrid)
The "ui/background" material no longer exists, as the UI is being
drawn by libappfw and (at least presently) it has n...
skyjake
10:45 Revision b46ebe83 (github): Homepage: Updated Windows download page
No more support for Windows XP and OpenGL 2.0 required. skyjake
07:55 Revision c5c4b6ca (github): Merge branch 'master' into defs-v2
skyjake

2014-05-24

23:36 Revision 1825adc3 (github): World|ConvexSubspace|Client: ConvexSubspace no longer remembers last sprite projection frame
This info is redundant given that mobj_t remembers it. Also, because
the contact spreading algorithm is used for mobj...
danij
20:39 Revision f47aa1fe (github): Builder|OS X: Use command line tools to create installer package
PackageMaker is obsolete nowadays, the command line tools pkgbuild
and productbuild are supposed to be used instead.
skyjake
20:36 Revision ec08855c (github): Builder|OS X: Use command line tools to create installer package
PackageMaker is obsolete nowadays, the command line tools pkgbuild
and productbuild are supposed to be used instead.
skyjake
15:47 Revision 0f7114ab (github): Renderer|DrawList: More convenient methods for building a DrawList
danij
12:01 Bug #1808: New sprites in addons do not work
I've now given my mod files a kludged go in Doom (my files are for a Heretic mod) and the same issues occur; sprites ... vermil
08:14 Revision aa06be37 (github): Refactor|Renderer|DrawList: Reimplemented DrawList internal Shard list (now QList based)
Plus some minor cleanup. danij
03:17 Revision 13625ab1 (github): Renderer: Cleanup following DrawList design changes
With DrawList no longer copying geometry data, fundamental design
changes are due in other related components. This c...
danij
01:43 Revision bad00d8c (github): World|SectorCluster: SectorCluster no longer provides access to it's subspace list
danij

2014-05-23

23:10 Revision 230967cd (github): Renderer|DrawList: DrawList is a list of Shards
As Shards contain all the information needed to draw geometries and
both the Shard and the vertex buffer(s) they util...
danij
15:34 Revision fce31b4b (github): World|Client: Continued drawable map geometry generation cleanup
Evidently we are already exhausting the duint16 vertex elements in
single world-wide vertex buffer in some not very c...
danij
 

Also available in: Atom