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From 2014-04-30 to 2014-05-13

2014-05-13

15:01 Revision d03da882 (github): Merge remote-tracking branch 'remotes/origin/master' into revise-map-geometry-generation
danij
14:59 Revision f55d3166 (github): Refactor|Renderer|SkyFixEdge|WallEdge: Revised WallEdge and SkyFixEdge to prepare for merge
WallEdge and SkyFixEdge now manage surface sectioning internally.
This presently means that all sections for an edge ...
danij
12:12 Bug #1802 (Closed): [Hexen] Saving error - "already exists"
Cherry picked to stable-1.14. skyjake
11:42 Bug #1802 (Resolved): [Hexen] Saving error - "already exists"
skyjake
12:09 Revision 8bb8b995 (github): Fixed|All Games: Read-only cvar "game-save-last-slot" incorrect
The last-used slot number should be determined from the slot id. danij
12:08 Revision 9fc0e5b7 (github): Fixed|libcore|libcommon: File already exists when trying to save game
Two issues were fixed:
- ArchiveFeed would abort a repopulation prematurely due to a
"return" in place of "continu...
skyjake
12:07 Revision 5963904c (github): Bumped version number to 1.14.3
skyjake
12:04 Revision 9baae498 (github): Merge branch 'master' into defs-v2
skyjake
11:47 Revision 6e8c9f24 (github): Fixed|libcore|libcommon: File already exists when trying to save game
Two issues were fixed:
- ArchiveFeed would abort a repopulation prematurely due to a
"return" in place of "continu...
skyjake
11:40 Revision 2a4d0481 (github): Fixed|Windows|MSVC: Build and deployment with Qt 5 and VS 2013
skyjake
11:37 Revision b898e6e1 (github): libcore|FS: Added more log entries about file pruning
skyjake

2014-05-12

21:44 Bug #1802: [Hexen] Saving error - "already exists"
I can reproduce this on Windows with Hexen. I'll investigate what is going on.
The @internal.save@ seems to be wri...
skyjake
12:04 Bug #1802: [Hexen] Saving error - "already exists"
I'm using Windows 8.1.
Considering the stable builds the issue is present only in the latest one (1.14.2).
The quic...
JGondek
09:22 Bug #1802: [Hexen] Saving error - "already exists"
I'll check on Windows if I can reproduce any file access issues in the case where replaceFile is called repeatedly. P... skyjake
07:53 Bug #1802: [Hexen] Saving error - "already exists"
The "hexl.save" name suggests this is a quick save slot binding issue.
Edit: I couldn't find any problems with the...
danij
07:45 Bug #1802 (In Progress): [Hexen] Saving error - "already exists"
danij
06:30 Bug #1802: [Hexen] Saving error - "already exists"
Are you using Windows? If so, which version? skyjake
00:48 Bug #1802 (Closed): [Hexen] Saving error - "already exists"
Doomsday version 1.14.2
Steps to reproduce:
1. Load a random level (tested on Hypostyle and Bright Crucible)
2. ...
JGondek
10:56 Revision 905c6008 (github): Cleanup
skyjake
09:55 Revision 6f97c17b (github): API|DEH Reader: Use revised DED structs, dropped deprecated API functions
The DED_AddValue and DED_NewEntries functions are no longer relevant
now that one can link against libdoomsday and ac...
skyjake
09:52 Revision c12b4e63 (github): Refactor|Client|Server: Use revised libdoomsday DED structs
Also, the various definitions intended to be shared between the
engine and the game plugins have been collected to an...
skyjake
09:45 Revision 25fe084b (github): Refactor|libdoomsday|DED: Definition memory management
This commit applies some C++ sugar so ease the handling of the DED v1
definitions. Since these are C POD structs, a D...
skyjake
09:31 Revision f1ce4b7f (github): liblegacy: Added a C-string duplication function
skyjake
08:11 Revision 30e9e63b (github): Fixed|All Games: Read-only cvar "game-save-last-slot" incorrect
The last-used slot number should be determined from the slot id. danij
03:26 Revision 9fd0a298 (github): World|ConvexSubspace: Cleanup
danij

2014-05-11

14:05 Revision 462bb72a (github): World|bsp::PartitionEvaluator: Cleanup
danij
12:36 Revision 7c9cdcce (github): Optimize|World|bsp::Partitioner: Use a TaskPool for concurrent BSP costing
bsp::PartitionEvaluator now uses a background TaskPool for concurrent
evaluation and costing of candidate partition l...
danij
11:39 Revision 9aea6ac5 (github): Refactor|libdoomsday: Added dedarray.h for DED array management
skyjake
10:17 Revision bad00cc7 (github): Refactor|libdoomsday: Added a header for individual DED data structs
skyjake
10:17 Bug #1801 (Rejected): crash when loading map 21 of Kama Sutra with latest build '1222'.
skyjake
10:05 Bug #1801: crash when loading map 21 of Kama Sutra with latest build '1222'.
It might have been a problem with the save game file. it works now. This bug report can be removed. Gary

2014-05-10

12:41 Bug #1801: crash when loading map 21 of Kama Sutra with latest build '1222'.
Gary wrote:
> After beating level 20 'traps' when loading map 21, it will crash immediately every time with build 12...
Gary
12:36 Bug #1801 (Rejected): crash when loading map 21 of Kama Sutra with latest build '1222'.
After beating level 20 'traps' when loading map 21, it will crash immediately every time with build 1222. I assume it... Gary
12:38 Feature #1768: Boom compatibility
I wonder what it would be like if you combine Boom with models, if that is even possible. Gary
09:59 Bug #1799: Project ERROR: Missing dependency: Open Asset Import Library
The Open Asset Import Library is a new dependency that will be used in 1.15. Like Qt and SDL, you have to make sure i... skyjake
09:58 Bug #1799 (Closed): Project ERROR: Missing dependency: Open Asset Import Library
skyjake

2014-05-09

11:17 Revision 6f026495 (github): World|bsp::Partitioner: Cleanup
danij
10:10 Revision 1ae5d980 (github): Refactor|World|bsp::Partitioner: Extracted "PartitionCostEvaluator" from bsp::Partitioner
Todo: Cleanup danij
06:40 Revision 95177830 (github): Refactor|World|bsp::Partitioner: Removed the "SuperBlockmap" container
There is no longer a need for an object instance to contain the tree
data structure.
danij
06:12 Revision 0553f3c4 (github): Refactor|World|bsp::Partitioner: Moved more misplaced logic out of "SuperBlockmap"
danij
05:25 Revision e9f59926 (github): Refactor|World|bsp::Partitioner: Moved line segment collation out of "SuperBlockmap"
This algorithm clearly belongs in bsp::Partitioner itself. danij
04:41 Revision 92b83746 (github): World|bsp::Partitioner: Cleanup
danij
03:35 Revision 0a658e2c (github): World|bsp::Partitioner: Fixed a refactoring oversight
danij

2014-05-08

11:19 Bug #1800: [Doom] Monster Teleport Issue (TNT MAP31)
Nice detective work guys. That gives me a good idea of where to start looking for the problem. I suspect its not spec... danij
10:16 Bug #1800: [Doom] Monster Teleport Issue (TNT MAP31)
I can't see any issue with the teleporter pens on E1M9 and E3M5 of Doom1.
However, there does indeed appear to be ...
vermil
02:37 Bug #1800 (Closed): [Doom] Monster Teleport Issue (TNT MAP31)
For some reason, it appears that groups of monsters are having a difficult time teleporting in Doomsday.
One examp...
sonicdoommario
07:47 Revision 40e91d3a (github): Refactor|World|bsp::Partitioner: Reimplemented the "SuperBlockmap" node tree with de::BinaryTree
Todo:
- Verify everything still works correctly
- Revise API for line segment insertion
- Cleanup and rename
danij
02:45 Revision 0f1016d4 (github): Refactor|World|bsp::Partitioner: Moved remaining KdTree logic into "SuperBlockmap"
This class now only depends on the old KdTree in liblegacy for its
integral binary tree...
danij
02:00 Revision 0f87d6cf (github): Refactor|World|bsp::Partitioner: Moved KdTree node splitting logic into "SuperBlockmap"
danij
01:25 Revision be3c6a5e (github): Refactor|World|bsp::Partitioner: Separated binary tree management from "SuperBlockmap"
danij
00:26 Revision 81bd0465 (github): Refactor|World|bsp::Partitioner: Continued BSP "SuperBlockmap" remodeling
danij

2014-05-07

22:30 Revision 8181d4e2 (github): Refactor|World|bsp::Partitioner: Began BSP "SuperBlockmap" remodeling
danij
16:18 Bug #1799 (Closed): Project ERROR: Missing dependency: Open Asset Import Library
Version of doomsday source
[dave@theHostess doomsday-centos-server]$ git describe --tags
build1220-1-g519cba5
qm...
eunbolt
14:50 Revision 319071f0 (github): Updater|UI: Minor rephrasing of the update availability text
skyjake
09:00 Revision 0328f184 (github): Refactor|World|bsp::Partitioner: Cleanup
danij
05:36 Revision 0eb1420e (github): World|bsp::Partitioner: Began cleaning up BspTree ownership
danij
05:14 Revision 7b687ad1 (github): World|Map: Cleanup
danij
04:42 Revision b821f9a4 (github): World|Map: Map now provides only const access to the internal BspTree
danij
04:40 Revision cd997b6e (github): libcore|BinaryTree: Added subtree type counting and summary methods to BinaryTree
danij
00:49 Revision 7164f5aa (github): World: Use a subspaceContactList
danij
00:48 Revision 7408736b (github): Merge branch 'master' into revise-map-geometry-generation
Conflicts:
doomsday/client/src/render/rend_fakeradio.cpp
danij

2014-05-06

23:56 Bug #1797 (Closed): Crash playing sci2.wad MAP13 (Doom 2)
danij
23:54 Revision aac8080f (github): Fixed|World|SectorCluster: Crash with sci2.wad (Doom2) upon triggering the exit crusher
The crash was the result of an incorrect assumption that all sector
clusters will have at least one outer boundary ed...
danij
23:53 Bug #1791 (Closed): [Hexen] Hub state reset after saving
danij
23:49 Revision 44b7eb5f (github): Fixed|libcommon|GameSession: Replacing internal .save Info
Following File::reinterpret() one must manually (re)populate()
IssueID #1791
danij
23:49 Revision d1d01c7b (github): libcommon|GameSession: Always update rather than replace internal .save
For some reason FS2 is complaining that it cannot replace the Info
when performing an update even though the .save pa...
danij
23:49 Revision 35722441 (github): libcommon: Cleanup
G_ApplyCurrentSessionMetadata() now defaults the SessionMetadata
user description to "(Unsaved)", for GameSession's c...
danij
23:49 Revision ba79f79d (github): libcommon|GameSession: Removed use of busy mode for saving the game, cleanup
Using busy mode for saving the game is somewhat pointless given that
it usually takes longer to perform the busy mode...
danij
23:48 Bug #1795 (Closed): Dynamic map-hacks dependent on non-neighbor planes
danij
23:46 Revision 0d4ed5c3 (github): Fixed|World|SectorCluster: Dynamic map-hacks depending on non-neighbor planes
For example, the Red Key trap in Alien Vendetta MAP04 uses a map-hack
construct where the columns are dependent on th...
danij
21:38 Revision d4b26f8e (github): libdoomsday|DEDParser: Accept "Info" in Flag as a known label
The value is ignored, though. skyjake
11:43 Revision d7ff0e34 (github): Cleanup|libdoomsday: DED Flag definition's text member ("Info") removed
This was not being used for anything (any more?). skyjake
10:54 Revision e1c59e22 (github): Refactor|Renderer: Use a subspacesVisible QBitArray
Removes the need for a BspElement to record a unique indexInMap. danij
09:55 Revision 0c97587e (github): World|Map: Removed the now unnecessary BspElement LUTs
danij
08:03 Revision f96d9529 (github): World: Cleanup
Todo: Partitioner BSP tree ownership cleanup.
Todo: Test a failed BSP build, allocation release, etc...
danij
07:44 Revision d2996d7e (github): World|BspLeaf|BspNode: Base BspLeaf and BspNode on BspElement
danij
07:16 Revision 6acfb5c4 (github): World: Reimplemented BSP tree with de::BinaryTree
de::Map now takes ownership of what was Partitioner's internal tree
for use as the final BSP tree, rather than claimi...
danij
04:58 Revision 96f8252a (github): Refactor|World: Began BSP tree remodeling
The first step is to eliminate MapElement as a common base. danij
03:32 Revision f4d7009a (github): World|BspLeaf: Simplified BspLeaf (no need for pimpl here)
danij
03:20 Revision 1a224c76 (github): Map API: BspLeaf replaced with ConvexSubspace
ConvexSubspace replaces BspLeaf as the public representation for a
convex subspace in the BSP tree. BspLeaf and BspNo...
danij
00:32 Revision 6b452b0d (github): World|BspLeaf: Cleanup, updated API docs
danij

2014-05-05

22:38 Revision c4fef0b9 (github): Refactor|libdoomsday: Encapsulated the DED parser into its own class
skyjake
19:19 Revision ef5c12bc (github): Refactor|Cleanup: Cleaning up the old DED sources
skyjake
15:59 Revision 5c04c706 (github): World: Link Faces in the half-edge DS to ConvexSubspace
Rather than linking to BspLeaf, we can now set this up with a more
logical scheme with Faces linking to ConvexSubspac...
danij
10:37 Revision c9b04620 (github): Refactor|DED: Collecting ded_s related methods into the C++ class
Cleaning up the implementation by identifying what actually
constitutes the DED database.
skyjake
07:30 Feature #1637: Switch to Qt 5
I have now switched to using Qt 5.3 on my development system (OS X). skyjake
07:00 Revision 519cba5f (github): Cleanup: Compiler warning in release build (unused function)
skyjake
03:45 Revision 70f448f1 (github): World|Map: Use a ConvexSubspace Blockmap (was BspLeaf)
danij
03:19 Revision 68398f36 (github): Renderer: Cleanup
danij
02:48 Revision 73820493 (github): Renderer: ContactSpreader and VLight APIs use ConvexSubspace
danij
02:14 Revision aa2a666f (github): Renderer: Switched various APIs to work with ConvexSubspace
danij

2014-05-04

21:09 Revision 01a23b75 (github): Refactor: Relocated DED parser and data structure to libdoomsday
Also cleaned up the code a little by removing internal use of
opaque Uri instances, since everything is now C++ and c...
skyjake
18:17 Revision 94e8c7b8 (github): Merge branch 'master' into defs-v2
skyjake
18:15 Revision 612915b2 (github): Fixed|Tests|OS X: Deployment of test apps
A symbolic link was attempted with the wrong destination path. skyjake
18:14 Revision d39adcea (github): Moved xgclass.h to API and DED data/parser to libdoomsday
Todo: The parser has linkages back to the DED data structure; more
code from def_main.cpp needs to be moved.
skyjake
12:53 Revision 51d0db18 (github): Cleanup|Client: Removed UI background InFine script
The UI framework is in control of drawing the UI (background included)
so InFine is no longer being used for this pur...
skyjake
12:46 Revision 73094ff2 (github): Fixed|Console|libdoomsday: Adding all games as known words
Added a callback for app-specific known words. libdoomsday has no
access to the set of all games at the moment.
skyjake
12:42 Revision f90022ee (github): Renderer: Current ConvexSubspace is now a draw state variable
Previously a BspLeaf. (It is now impossible to attempt drawing with
a degenerate BSP leaf).
danij
12:37 Feature #1798 (Rejected): Generate Doomsday Script API documentation
Doomsday Script would benefit from API documentation being embedded in the Standard Library scripts. Ametyhst could b... skyjake
10:51 Revision 713409f1 (github): Windows|libdoomsday: Exported all public symbols
Also, the Windows version of strcasestr was moved to liblegacy (from winit),
so that it is available to FS1 in libdoo...
skyjake
09:33 Revision ec9bcf17 (github): Server: Updated server.pro to include the new sources
danij
08:49 Revision 004538d3 (github): Refactor|World|SectorCluster: SectorCluster is a set of (one or more) ConvexSubspace
danij
08:20 Revision 348cf183 (github): Refactor|World|BspLeaf|ConvexSubspace: Moved Polyobj link set from BspLeaf to ConvexSubspace
danij
08:17 Revision ddf24e24 (github): Refactor: Moved old WAV loader to libdoomsday and resource domain
This is analogous to, say, a PCX loader. skyjake
07:31 Revision dcab0183 (github): Merge branch 'master' of ssh://Air-Force.local/~jaakko/Projects/deng
skyjake
07:01 Revision 7bf75793 (github): Refactor|World|BspLeaf: Extracted ConvexSubspace from BspLeaf
To avoid collision and name overloading, the BSP builder's component
of the same name was renamed as ConvexSubspacePr...
danij
06:15 Bug #1797: Crash playing sci2.wad MAP13 (Doom 2)
Marked as Resolved until cherry-picked. skyjake
06:14 Bug #1797 (Resolved): Crash playing sci2.wad MAP13 (Doom 2)
skyjake
00:08 Bug #1797 (Closed): Crash playing sci2.wad MAP13 (Doom 2)
danij
06:12 Bug #1791: [Hexen] Hub state reset after saving
Marked as Resolved until cherry-picked. skyjake
06:11 Bug #1791 (Resolved): [Hexen] Hub state reset after saving
skyjake
00:24 Revision b7fee4a1 (github): Merge remote-tracking branch 'remotes/origin/master' into revise-map-geometry-generation
Conflicts:
doomsday/client/src/world/sectorcluster.cpp
danij
00:21 Revision 6cec9ffa (github): Typo in previous commit (renamed in recent refactoring)
danij
00:02 Revision 88e6641b (github): Fixed|World|SectorCluster: Crash with sci2.wad (Doom2) upon triggering the exit crusher
The crash was the result of an incorrect assumption that all sector
clusters will have at least one outer boundary ed...
danij

2014-05-03

23:05 Bug #1797 (In Progress): Crash playing sci2.wad MAP13 (Doom 2)
danij
22:43 Bug #1797: Crash playing sci2.wad MAP13 (Doom 2)
I've tried to reproduce this on Windows but so far I've had no luck. Can you provide any more info? Are you loading a... danij
17:45 Bug #1797 (Closed): Crash playing sci2.wad MAP13 (Doom 2)
When playing sci2.wad under Doomsday 1.14.1, Doomsday crashes with a Segmentation Violation on MAP13 when you turn ri... mezlo
21:30 Revision 42c7f636 (github): Fixed|Console: "clear" is a client-side command
skyjake
21:26 Revision 8eb23842 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
21:26 Revision 8201fe02 (github): Fixed|libappfw: Slider range labels shouldn't use scientific notation
skyjake
21:25 Revision c844017c (github): Refactor: Relocated console, FS1, and help to libdoomsday
This sizable commit relocates a couple of the most central Doomsday
subsystems into the libdoomsday library: console,...
skyjake
09:49 Revision a1432e5e (github): Cleanup
skyjake
09:18 Bug #1796 (Closed): Damage stage mix up in some models.
Hell Knight in the JDRP has a mixed up damage stage and the head of the baron of hell is swapped in the knight's plac... Gary
09:04 Revision 102349fd (github): Merge remote-tracking branch 'remotes/origin/master' into revise-map-geometry-generation
danij
08:57 Revision 4a78edb3 (github): Fixed|libgui: Warning about floating point conversion
skyjake
08:55 Revision f963acc4 (github): Git|Windows: Ignore generated .rc file
skyjake
08:52 Revision 5cd33529 (github): Refactor: Added libdoomsday, relocated some files
libdoomsday is the common denominator between the client and the
server applications.
Unlike liblegacy, it is intend...
skyjake
08:44 Revision 153ccfd5 (github): Renderer|SectorCluster|Shard: Improving SoC between SectorCluster/Shard
Shard is no longer aware of which map element it was generated for.
SectorCluster provides a mechanism for looking up...
danij
08:14 Bug #1795 (Feedback): Dynamic map-hacks dependent on non-neighbor planes
danij
08:10 Bug #1795 (Closed): Dynamic map-hacks dependent on non-neighbor planes
See report in the forums: http://dengine.net/forums/viewtopic.php?f=9&t=1765#topic
This particular map-hack constr...
danij
03:01 Bug #1791 (Closed): [Hexen] Hub state reset after saving
danij
00:50 Revision f8ee2663 (github): Fixed|libcommon|GameSession: Replacing internal .save Info
Following File::reinterpret() one must manually (re)populate()
IssueID #1791
danij
00:05 Revision 847d5fc5 (github): libcommon|GameSession: Always update rather than replace internal .save
For some reason FS2 is complaining that it cannot replace the Info
when performing an update even though the .save pa...
danij

2014-05-02

22:14 Revision 8ba4063c (github): libcommon: Cleanup
G_ApplyCurrentSessionMetadata() now defaults the SessionMetadata
user description to "(Unsaved)", for GameSession's c...
danij
21:52 Revision b1ec7715 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
21:52 Revision 1d0c155c (github): libcommon|GameSession: Removed use of busy mode for saving the game, cleanup
Using busy mode for saving the game is somewhat pointless given that
it usually takes longer to perform the busy mode...
danij
21:23 Revision fbb5091a (github): Debian: Updated package build rules after recent changes
skyjake
20:13 Revision 167c8efe (github): qmake|Unix|libgui: libgui implies dependency on libassimp
skyjake
18:05 Revision c7c8b05e (github): libshell: Bumped version number to the project version
The development version 0.1.0 no longer applies. skyjake
17:10 Revision 305f4eb9 (github): Refactor: Renamed libdeng2 to libcore (deng_core)
skyjake
16:29 Revision c8711175 (github): Refactor: Renamed libdeng1 to liblegacy (deng_legacy)
skyjake
15:23 Feature #1794 (Closed): Mobile apps and shared client/server code (more modular code structure)
Currently, the client and the server are separate applications but share some of the source code files. This is not a... skyjake
15:06 Bug #1791 (In Progress): [Hexen] Hub state reset after saving
skyjake
10:11 Revision 5b376f95 (github): Fixed|Debian: Package build rules (linker path)
libassimp is built in a nonstandard location (under external). skyjake
09:18 Revision a6567dd4 (github): Fixed|Builder: Error when generating the XML feed
The OS X 10.6 packages are still present in the earliest 1.15 builds. skyjake
07:53 Revision fc82673a (github): Refactor|World|SectorCluster: Renamed SectorCluster-internal BoundaryInfo as BoundaryData
The term "Info" has an established meaning in libdeng2. danij
07:51 Revision 6d86c884 (github): Renderer|Shard: Cleanup
danij

2014-05-01

18:50 Revision f52a94c7 (github): Cleanup|Client: Untangled some GL header includes (wrt GL deferring)
skyjake
18:45 Revision 2e9b880b (github): libgui: Prevent build if OpenGL functions have been masked with macros
The GL deferring system in the client relies on preprocessor defines,
however Qt will undefine all macros like this, ...
skyjake
18:39 Revision 88119568 (github): Cleanup
skyjake
16:13 Revision fdd6cc03 (github): GL|Client: Sort the list of OpenGL extensions
skyjake
16:06 Revision be05cc18 (github): Cleanup|Client: Removed obsolete UI material definitions
The "box" materials are still in use in the bias light editor and
some debug visualizations.
skyjake
15:50 Feature #1637: Switch to Qt 5
Qt 5.3 is working well enough on OS X for our purposes. 1.15 could potentially be made with Qt 5.3/5.4. skyjake
15:34 Revision c4bda2d6 (github): Cleanup|Installer|Windows: Removed obsolete graphics files
skyjake
12:47 Revision 0919a90b (github): Cleanup|Client: Removed obsolete UI graphics files
skyjake
12:45 Revision 289748dd (github): Fixed|Renderer|LensFlares: Handling error when lensflares.pack is missing
Reference-counted objects must take care if their constructor throws an
exception.
skyjake
12:43 Revision c6e10295 (github): libdeng2: Added NoneId utility
Id that is initialized to None, unlike the regular Id which is given
a unique identifier in its constructor.
skyjake
11:21 Feature #1793 (New): Use rich formatting in help strings
The help strings database @cphelp.txt@ should be enhanced to use rich formatting and Info syntax for the files. We al... skyjake
11:14 Revision cf5cc6ac (github): Cleanup|Input: Keymap files are obsolete
These haven't been used after the switch to Qt input. skyjake
11:09 Revision cde99109 (github): Cleanup|Input|API: Deleted obsolete key repeater code, bumped B API
skyjake
11:07 Revision a510f8c7 (github): Client|FX|LensFlares: Updated to use lensflares.pack
skyjake
11:02 Revision 0e8d0087 (github): Refactor|Resources: Organized shaders in renderer.pack
Now that Info has an @include directive, the shader definitions can
be organized more elegantly.
skyjake
08:35 Revision 0005ca4f (github): Fixed|Builder|OS X: Omit doom64 and example plugins
These are not intended for general distribution at the moment.
IssueID #1792
skyjake
08:34 Revision 0d179d35 (github): Client|Resources: Added a separate resource pack for lens flares
Previously part of the core renderer.pack, however it is beneficial to
have it as a separate pack for customization.
skyjake
08:28 Revision 78b13501 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
08:28 Bug #1792 (Closed): [OS X] Failed to load example plugin
The example plugin is not prepared for deployment and should not be included in the distribution packages on OS X.
<...
skyjake
08:28 Revision d9e0bfbe (github): Fixed|Builder|OS X: Omit doom64 and example plugins
These are not intended for general distribution at the moment.
IssueID #1792
skyjake

2014-04-30

20:29 Bug #1791 (Closed): [Hexen] Hub state reset after saving
See report in the forums: http://dengine.net/forums/viewtopic.php?f=7&t=1769&p=11225#p11223
Steps to reproduce:
#...
skyjake
20:09 Bug #1790 (Closed): Crash after starting install of update
skyjake
17:21 Bug #1790 (Closed): Crash after starting install of update
At least on OS X, when one starts the installation of an update, there is a crash when the Doomsday process is cleani... skyjake
19:06 Revision ba07016b (github): Fixed|Tests|OS X: Deployment of the GLSandbox test app (on Qt 5)
This is a kludge. The proper way would be to use macdeployqt to deploy
the app on its other, rather than borrowing st...
skyjake
19:05 Revision 30ff45c3 (github): Fixed: C++11 build issues
Illegal narrowing and unintentional literal suffixes. skyjake
17:28 Revision 7df1c983 (github): Fixed|Updater: Crash after starting installation of update
IssueID #1790 skyjake
17:28 Revision 1c96d14a (github): Bumped version number to 1.14.2
skyjake
17:25 Revision c06c00ed (github): Fixed|Updater: Crash after starting installation of update
IssueID #1790 skyjake
11:16 Revision 3160eb49 (github): Debian: Packaging rules
The rules apparently differ when doing a straight up binary build
vs. a build of the source package.
skyjake
08:33 Revision 890f8c56 (github): Cleanup
skyjake
08:30 Revision 03c81548 (github): Cleanup
skyjake
04:30 Revision 288ae845 (github): Audio: SectorCluster at the listener's position must be valid
If no cluster exists at the listener's position then continue to use
the last-known reverb properties until a new clu...
danij
04:20 Revision 4c5c18a4 (github): Fixed|World|SectorCluster: Dynamic map-hacks depending on non-neighbor planes
For example, the Red Key trap in Alien Vendetta MAP04 uses a map-hack
construct where the columns are dependent on th...
danij
03:59 Revision a39861af (github): Fixed|Audio: Crash if listener is positioned at a degenerate BSP leaf
danij
 

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