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From 2014-04-02 to 2014-04-15

2014-04-15

22:08 Revision f10d4084 (github): Documentation|Console: Updated help strings, removed obsolete cvars
skyjake
20:57 Bug #1740 (Closed): [HeXen] Star Bridge no longer solid
This affected *all* collision checks in Hexen when checking if a mobj is on top of another mobj. skyjake
20:53 Revision 8877b737 (github): Fixed|Hexen: Fall through star bridge, etc. (mobj collision range)
A trivial refactoring oversight.
IssueID #1740
skyjake
14:13 Revision b5158aaa (github): libappfw: Faster fold panel indicator animation
skyjake
12:12 Revision 870948f7 (github): SDK|Documentation: Compile .qch outside the normal apidoc dir
The apidoc dir is being shared as a Dropbox folder (available via
DEW), but in the case of .qch we are only intereste...
skyjake
11:50 Revision 1369f07e (github): Fixed|Builder: Relative distrib path in builder config
skyjake
11:32 Revision a8d22636 (github): Builder: Generate Qt Creator help file for the SDK
skyjake
11:15 Revision 20f59c78 (github): Documentation: Fixed a couple of Doxygen issues
skyjake
11:15 Revision 029b2872 (github): SDK|Documentation: Generate a .qch help file for the SDK
API documentation inside Qt Creator for all the Doomsday libraries. skyjake
10:52 Revision 8fcdeed9 (github): Fixed|Renderer|BiasTracker: Complier warnings (missing explicit init in copy-ctor)
danij
10:50 Revision 95a17445 (github): Fixed|libdeng2|Asset|Variable|Animation: Complier warnings (missing explicit init in copy-ctor)
danij
10:49 Revision 63f7139e (github): Fixed|libgui|Font|Image: Complier warnings (missing explicit init in copy-ctor)
danij
10:22 Revision d34248b3 (github): Fixed|Savegame Tool|Id1Translator: Benign compiler warning (limited type range comparison)
danij
10:17 Revision 8b1491e7 (github): Fixed|libcommon|AnimDefs: Benign compiler warning (missing initializer)
danij
01:12 Revision 3accc6f3 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
01:12 Revision fc4fdd71 (github): Fixed|libdeng2|SavedSession: Info::Element::Value interpretation
danij

2014-04-14

18:47 Revision 36e785c6 (github): Tutorial: Slight rephrasing of the notifications step
skyjake
17:29 Revision 5c6b5d5f (github): Refactor|libappfw: Renamed NotificationWidget
This is a notification area, not an individual notification. skyjake
17:23 Revision 9946567e (github): Refactor|libappfw|GuiWidget: Added a slot for deleting later
Also added a guiFind() utility method and renamed the clipped()
method for clarity.
skyjake
17:23 Revision 98881068 (github): Fixed|libappfw: Handling notifications owned by other widgets
If a notification is owned by a widget prior to showing,
NotificationWidget is supposed to only temporarily take owne...
skyjake
17:23 Revision 881aa04d (github): Tutorial: Introduce notifications
Using dummy notification area and alert. skyjake
17:05 Revision 802bc333 (github): Fixed|libcommon: ANIMATED lump ZDoom extension incompatibility
ZDoom interprets the first byte in a texture animation as a set of
flags rather than a boolean, adding a 'No Decals' ...
danij
14:26 Revision 215647d6 (github): Heretic|HUD: Don't warn about missing resources for unavailable ammo types
Some ammo types are unavailable in shareware, so don't attempt to
declare their nonexistent HUD icon patches.
danij
13:03 Revision c621c98c (github): Heretic|Inventory: Prevent giving items unavailable in shareware
Also, don't attempt to define their nonexistent patches, avoiding
spurious warnings during game startup.
danij
11:12 Revision 43301010 (github): libdeng2|SavedSession: Cleaned up MapStateReader construction
danij
09:58 Revision 4951f554 (github): Shell|GUI: Reordered widgets in the Start Local Server dialog
Game Options should appear as another tab in the future. skyjake
09:57 Revision b1861673 (github): Documentation|Readme: Removed mention of Deng Team test servers
skyjake
07:57 Revision 045b35e6 (github): Builder|OS X: Package app ZIPs separately for different OS X versions
skyjake

2014-04-13

18:19 Revision c6818898 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
18:18 Revision 331291df (github): Network|Client: When leaving a server use S_MapChange for LSM reset
A full S_Reset() is a bit harsh and besides which, doesn't actually
clear the logical sound hash presently.
danij
18:13 Revision f11e80cd (github): Fixed|UI|Ring Zero: Keep MP sessions menu up to date
skyjake
17:50 Revision 8868d0ea (github): libdeng2|Socket: Added an error signal, improved closing
Apparently closing the socket was blocking if the socket was
connecting to a host when Socket::close() was called.
skyjake
16:37 Revision 1a7dcc23 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
16:37 Revision 55b86744 (github): Builder|OS X: Zipped filenames should use the build number
skyjake
15:41 Revision 2f043616 (github): Fixed|OS X: Build error with Qt 4.7
In Qt 4.7, QThreadStorage requires a pointer type. skyjake
15:41 Revision 65faca6f (github): libappfw|GuiWidget: Manually saving/restoring widget tree state
Sometimes it is beneficial to save/restore state at other times
in addition to widget de/initialization.
skyjake
15:41 Revision 22f26f16 (github): Fixed|UI|Client: Update singleplayer session menu when game changes
The currently loaded game is disabled in the menu, so it has to be
enabled when returning to ring zero.
skyjake
15:41 Revision c7c1dedd (github): Fixed|UI|Client: Games dialog sort order should match Home Screen order
The Ring Zero game selection menu hangs around in the background,
so its state must be manually saved so the Games di...
skyjake
15:36 Revision ec4fc371 (github): Network|Client|libcommon: Reset game side local world state when leaving a server
danij
15:14 Revision 25927911 (github): Network|Client: Reset the logical sound manager when leaving a server
The sound manager allocates storage from the Zone with the PU_MAP
purge level, so it will be purged automatically whe...
danij
14:27 Revision 3d3a3809 (github): Fixed|Multiplayer|All Games|Client: On map changes, end before beginning a new game session
danij
14:19 Revision d0793c05 (github): Network|Client: Fully reset the local WorldSystem when leaving a server
danij
13:34 Revision 224e90d7 (github): Builder|OS X: Package apps as additionally as plain ZIPs
OS X apps can be distributed as-is, so this is the simplest way to
install Doomsday or Doomsday Shell. Both apps are ...
skyjake
12:37 Revision 612c9090 (github): Fixed|Multiplayer|All Games|libcommon: GameRuleset mismanagement in a networked game
The game rule configuration was being changed twice when starting a
networked server, once before the session began a...
danij
12:10 Revision fcc51c0b (github): Fixed|Server|All Games: "endgame" on server side cannot end the game session
Presently in a networked game there is no concept of an ongoing game
session, so attempting to use the singleplayer g...
danij
12:06 Revision 6efcbf4e (github): Network|Client: Improved warning about discarded known packet types if Not Ready
danij
09:21 Revision fae56bc4 (github): Fixed|Tutorial: Minor visual highlight glitch
Todo: The actual cause could be a one frame delay in geometry updating? skyjake

2014-04-12

20:59 Revision 99b06bd1 (github): Tutorial: Introducing the Home Screen
skyjake
20:17 Revision 57ca8049 (github): Refactor|libappfw: Animating procedural images, fold panel indicator
If a procedural image is animating, it will return indication of
that from its update() method.
The fold panel indic...
skyjake
20:15 Revision ccdac3c4 (github): libgui|VertexBuilder: Applying a transformation
skyjake
19:32 Revision 405941be (github): libappfw|GuiRootWidget: Utility for moving a widget on top
skyjake
19:24 Revision a62d897e (github): UI|Client|GamesDialog: Cannot switch to the currently loaded game
skyjake
19:17 Revision 5cc9b850 (github): Fixed|UI|Client: Games dialog opens a network settings dialog
The Games dialog should only open a network settings dialog when
showing the multiplayer sessions.
skyjake
17:03 Revision 0b8fc5ec (github): Refactor|UI|Client: Fixed game session menu issues
Architecture of the session selection menus was refactored to use
a common base class called SessionMenuWidget. Also,...
skyjake
17:03 Revision f243e07f (github): Fixed|Server: Crash when starting and when shutting down
ServerApp's ResourceSystem was not being constructed or destroyed
at the correct time (it has a dependency on Games)....
skyjake
17:03 Revision fe35536f (github): Shell|GUI: Better label for checkbox
skyjake
12:21 Revision e592630e (github): All Games: "endgame" supports bypassing user confirmation
If the "confirm" argument is given then the game will end immediately,
bypassing the usual user confirmation step.
danij
12:18 Revision da59e2b0 (github): Fixed|Console|All Games: "savegame" handling of user descriptions
A user description argument specified to the savegame command was not
used to replace the existing description when o...
danij
10:27 Revision aa935f9a (github): UI|Client: Include current map time if known when showing SavedSession info
danij
10:04 Revision 815d4883 (github): Hexen: Include mapTime and present players info in saved session metadata
danij
09:13 Revision 4af405b3 (github): Console|Resources: Generalized "inspectsavegame", moved into the engine
The inspectsavegame command can now be used to inspect the savegames
of any game at any time (e.g., while in Ring Zer...
danij
07:56 Revision 79911ea0 (github): Cleanup|libcommon: Removed last remnants of the old autosave mechanism
danij

2014-04-11

15:23 Revision 489cb9fa (github): libcommon|GameSession: Defer GameRuleset application until the session begins
Still applied immediately while in progress, though. danij
15:01 Revision 3371af7c (github): libcommon|GameSession: Revert changes inadvertently included in previous commit
danij
14:54 Revision 4395bce9 (github): libcommon: Apply complete GameRulesets as a unit to the GameSession
The GameSession API now prevents the current game rules from being
modified unless a whole GameRuleset is applied as ...
danij
14:32 Revision dfbec421 (github): libcommon: Remember the GameRuleset post game init as the "default" set
Rather than using the game rules of the current game session as a
"staging area", it is better to record rulesets sep...
danij
13:29 Revision f435d64e (github): Savegame Tool|NativeTranslator: Extract more metadata from legacy Hexen savegames
The present player list and time in the current map is now extracted
from old Hexen savegames and included in the met...
danij
13:14 Revision a10a11b6 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
11:51 Revision 7d24d75e (github): libappfw: Added VariableSliderWidget
Also, SliderWidget's range labels now use the slider's precision. skyjake
11:15 Revision 0003efae (github): Oculus Rift|libappfw: Setting the yaw zero angle
skyjake
10:36 Revision d6895344 (github): Cleanup|libdeng2: Use CommandLine::ArgWithParams
skyjake
09:23 Revision 02d795b0 (github): Fixed|UI|Client: Check for main window's existence
skyjake
09:21 Revision 773d7fdd (github): UI|Client: Don't raise alerts when console history open
The console history will show the alert anyway, so it is unnecessary
to alert the user about it redundantly.
skyjake
08:58 Revision 947843fe (github): Fixed|libdeng2|Record: Use copy behavior for copied subrecords
When making a copy, use the same copy behavior for all subrecords.
Otherwise subrecords would be fully copied even th...
skyjake
01:25 Revision 1ce8628c (github): Fixed|Savegame Tool: Off-by-one error in naming of converted Hexen map state files
Note that any previously converted savegames will need to be removed
so that the originals will be reconverted.
Also...
danij
00:53 Revision 0f34dbdc (github): libcommon|GameSession: Ensure "game-skill" reflects the current skill mode
danij
00:39 Revision 048322ca (github): Fixed|libcommon: Applied undefined game rules loading legacy savegame
If the game plugin is not unloaded when the game mode changes then
the rules will be left in an undefined state prior...
danij
00:02 Revision 260b7467 (github): libcommon: GameSession owns the current game rules
danij

2014-04-10

22:36 Revision d7abc6fe (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
22:26 Revision 2dd07120 (github): Renderer|FX: Reduce halo brightness as bloom intensity grows
To avoid over-saturating halos, halo brightness is reduced as a
factor of bloom intensity.
skyjake
21:59 Revision fc581787 (github): FX|Renderer: Added a method to query if bloom is enabled
No need to check the cvar. skyjake
20:47 Revision fd7f50b9 (github): Fixed|OS X: Incorrect working directory with a developer build
If Doomsday was started without "-userdir", no one ensured that the
working directory was set to the App's native hom...
skyjake
20:25 Revision 0bcf0526 (github): Fixed|UI|Client: Potential crash after saving a game
Must remove SavegameSelectionWidget from observer audience before
deleting it.
skyjake
20:15 Revision 6255b1cc (github): libcommon: Cleanup
danij
19:03 Revision 66c4e89d (github): libcommon: Handle GA_QUIT as a one time event
Previously this game action was left on the "stack", thereby treating
this as a pseudo-game state. Now the quit game ...
danij
17:59 Feature #1746 (Closed): Enable C++11
C++11 has plenty of goodies, for instance lambdas and @auto@ being some of the most helpful ones. Especially when mig... skyjake
11:11 Revision b7fa8dbf (github): OS X|qmake: Added build option "deng_c++11"
Enabling C++11 in the clang build. skyjake
10:13 Revision d25f3f1e (github): Merge branch 'master' into gl2-model
skyjake
09:34 Feature #1605 (Closed): Tutorial
skyjake
09:29 Revision 653c046a (github): Tutorial: Added introduction to renderer appearance
skyjake

2014-04-09

20:41 Revision ebea0ed6 (github): Optimize|libgui: Reserve less memory for GL vertex building
Todo: Allocations could be avoided by using some form of
frame-persistent data arrays.
skyjake
20:22 Feature #1745: Performance optimization
* Gridmap traversal (#1639) => uses relational structure for spatial indexing represented with pointer chains (derefe... skyjake
20:21 Feature #1745 (Progressed): Performance optimization
This issue is a shortlist of possible/pertinent optimizations that could be applied for better performance and/or mem... skyjake
18:39 Revision a20d8edc (github): libappfw: Added a line edit widget for Variable editing
Edits the value of a Variable as a text string. skyjake
18:39 Revision f0b0333f (github): Client|Master Server: Master cvars replaced with a Config variable
The three cvars for master server address, path, and port were
replaced with Config.masterServer.apiUrl that contains...
skyjake
18:39 Revision c23a0da0 (github): UI|Client: Order of game subsets in the Games dialog
The Saved Games subset should appear below available games, because
this view is shown when the user selects "Switch ...
skyjake
18:19 Revision b1a1b208 (github): Documentation|libcommon|SaveSlots: Minor SaveSlots API doc fixes
danij
17:38 Revision b139e389 (github): libcommon|SaveSlots: Removed slot id mnemonic for old autosave mechanism
danij
17:28 Revision 976ef2e7 (github): Cleanup|libcommon|SaveSlots: Moved logic for G_SaveSlotIdFromUserInput into SaveSlots
danij
16:32 Revision 5aff3436 (github): libcommon|SaveSlots: Cleanup
danij
16:30 Revision 38b9553c (github): Refactor|libcommon|SaveSlots: Eliminate API for reverse SaveSlot lookup by SavedSession
SaveSlots should support reverse lookup of a save slot by SavedSession
pointer/address as this confuses the design of...
danij
13:41 Revision 07996035 (github): Savegame Converter: Cleanup
danij
12:17 Revision a174bdc2 (github): libgui|Sound: Added Play and Change audiences
skyjake
10:28 Revision e318bbe5 (github): libgui: Cleanup
skyjake
09:09 Revision 9a5bfa7a (github): libdeng2|libgui|InfoBank: Paths are relative to the Info source path
If a relative path is specified in an InfoBank, it is now resolved
relative to its Info source.
skyjake
09:07 Revision 21401ed1 (github): libdeng2|ScriptedInfo: Source location of blocks
The special variable "__source__" is used for storing the Info source
location of each block.
skyjake
09:06 Revision 992f3dd7 (github): Refactor|libdeng2|Info: Element source location, pimpl for Info::Element
The source path of each element is stored in addition to the line
number.
skyjake
08:10 Revision 69bc505a (github): Merge remote-tracking branch 'origin/master' into gl2-model
skyjake
03:59 Revision 7e863a49 (github): Optimize|libdeng2|Lockable: Use automatic storage with Lockable
Lockable, as used by Guard, should not use the current pimpl idiom
implementation as this allocates storage for the p...
danij

2014-04-08

22:00 Bug #1744 (New): [Heretic] Waterfall sounds switch from left to right (centered in vanilla)
In Dday, at the start of E3M8, the waterfall sounds switch from left to right, albeit consistently, rather than sound... vermil
20:21 Revision 6ace3b07 (github): Documentation|libdeng2: Note about Shared's thread safety
skyjake
20:11 Revision a5101149 (github): UI|Ring Zero: Adjusted menu width, better scrollbar placement
skyjake
16:25 Revision 5511841a (github): Refactor|libdeng2|Info: Info keeps track of the source path
When an Info document is parsed from a file, Info itself keeps track of
the source path so that @includes can be done...
skyjake
14:05 Revision 789bb295 (github): Hexen: Wrong magic number in end game condition tests
Map numbers are the work of Korax himself. danij
13:24 Bug #1737 (Closed): [Hexen] Crash starting end game finale
danij
12:45 Bug #1737 (In Progress): [Hexen] Crash starting end game finale
danij
13:23 Revision 2a2821a3 (github): Fixed|Hexen: Crash starting end game finale
IssueID #1737 danij
12:32 Bug #1710 (Closed): game-fastmonsters 0/1 doesn't work
Changing game rules using cvars is not the right approach. Game rule management will be folded into game session prof... danij
12:04 Revision e9dc2e52 (github): libgui: Cleanup
skyjake
11:16 Revision f1e3fd60 (github): libgui|ModelDrawable: Instanced drawing for models
However, bone matrices are still shared by each instance, as there is no
room for them as vertex attributes (they pro...
skyjake
11:14 Revision 05c995c0 (github): libgui: Drawing buffers with instancing, dynamic attrib locations
Added support for the ARB_draw_instanced and ARB_instanced_arrays
extensions to allow efficiently drawing multiple co...
skyjake
10:27 Revision 0b1ac4a3 (github): Deh Reader: Blacklist more Text string replacements (suppress benign warnings)
Mainly file name format strings, error/log messages and a couple of
UI texts which Hacx was trying to replace.
The b...
danij
09:42 Revision 52909fd3 (github): Deh Reader: Cleanup
danij

2014-04-07

22:47 Revision 8942c229 (github): Cleanup|Savegame Converter: Use de::CommandLine::executeAndWait()
danij
21:17 Revision ddafed57 (github): Fixed|UI|Ring Zero: Minor layout issues in game selection menus
Setting initial grid width using up-to-date margins, and cell height
has a minimum of 3 lines of space.
skyjake
21:10 Revision 94817cbb (github): libappfw|LabelWidget: Content size available as rules
skyjake
20:07 Revision 4e1f63f4 (github): Client|Plugin: Thread-safety for calling plugin hooks
Keep track of the active plugin ID per thread. skyjake
18:52 Revision c40ae6b6 (github): libdeng2|CommandLine: Additional robustness for executeAndWait()
skyjake
18:47 Revision 15caee49 (github): libdeng2|CommandLine: Execute a process and wait
Optionally can retrieve standard output from the process. skyjake
17:09 Revision 06971a40 (github): Resources: Perform legacy savegame conversion in the background
Improved conversion mechanism using a background TaskPool. Each
savegame conversion is handled using a separate concu...
danij
14:37 Revision 82ea2f6e (github): libdeng2|Vector: Squared length for 2-component vectors
skyjake
14:37 Revision dd398d53 (github): libgui|ModelDrawable: Set up bounds at load time
The bounding box of the model can be determined at load time from vertex
positions.
skyjake
11:00 Revision 9a3ed783 (github): libappfw: Cleanup
skyjake
11:00 Revision e9c4f9c9 (github): libdeng2|Vector: Added a setLength() method
skyjake
08:50 Revision 75d91de0 (github): Merge remote-tracking branch 'origin/master' into libgui-audio
skyjake
08:42 Feature #1700 (Closed): Warning/error alerts
skyjake

2014-04-06

16:50 Revision 31598c9e (github): libdeng2|SavedSession: Automatic management of the shared Session::SavedIndex
SavedSessions are now automatically inserted and removed from the
shared Session::SavedIndex, when populated and befo...
danij
14:13 Revision 26a50828 (github): UI|Client: Don't warn about map errors in non-custom maps
Addresses the problem of Heretic and Hexen raising a lot of map error
alerts even though the user cannot do anything ...
skyjake
14:12 Revision 61e46664 (github): Refactor|Map: Added Map::isCustom()
A C++ way to call P_MapIsCustom(). skyjake
13:21 Revision 4e16436f (github): Client|ResourceSystem: Invalid sprite frame names should not cause alert
Now the log entries about invalid sprite frames are logged as NOTE,
meaning they will still be highlighted in the log...
skyjake
11:43 Revision a2428f9f (github): Fixed|libcommon: Compiler warning
skyjake
02:44 Revision c1d30ed2 (github): Fixed|libcommon|GameSession: Mistake in logic after unifying game session model
When serializing the current state of a hub map on exit, player
mobjs should be excluded, else they'll be duplicated ...
danij
00:28 Revision 27217c3d (github): Fixed|libdeng2|NativeFile: Build error
danij

2014-04-05

22:19 Revision c4c63512 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
22:19 Revision b25d9022 (github): Fixed|Cleanup|libcommon: File system usage in GameSession
This commit addresses FS2 usage issues in GameSession and applies
some cleanup.
- Folder::replaceFile() does not req...
skyjake
22:07 Revision 558958d9 (github): libdeng2|SavedSession: Only populate when certain about changes
Population should only occur when there is certain knowledge that
the source data has change without FS2 being aware ...
skyjake
21:19 Revision f6c0611b (github): Cleanup|libdeng2|Session: Use file system utils
skyjake
20:36 Revision 1aee5e78 (github): Cleanup
skyjake
20:17 Revision 49455e54 (github): Refactor|Savegame Tool: Use file system utils
Setting up a folder with a specific feed is now easier. Earlier
contents will be cleaned out of the way (without touc...
skyjake
20:03 Revision 9cc96cf3 (github): Refactor: Use improved FS2 flushing, file system utils
It is no longer necessary or advisable to change a file to ReadOnly
mode after writing it. Instead, the file should j...
skyjake
19:32 Revision 9c1d00d7 (github): Cleanup|libdeng2: Removed unnecessary File::setMode() calls
All files created by new/replaceFile() have write access. skyjake
19:31 Revision 393c192c (github): Fixed|libdeng2|File: Build issue
Ambiguity between File::d and Folder::d. skyjake
19:27 Revision 1c7688f8 (github): Tests: Trying out new FS2 features
Printing a list of files, accessing archive contents via file tree,
copying a ZIP file.
skyjake
19:24 Revision 0aa0310f (github): libdeng2|NativeFile: Revised internal native file access
The major change in this commit is that flushing a NativeFile will
cause the native file handle to be closed after th...
skyjake
19:19 Revision 7c4612be (github): Refactor|libdeng2|FS: Added file list printer, applied pimpl idiom
skyjake
19:18 Revision 9e6df6a3 (github): libdeng2|FS: Added file system utilities
(Re)making a folder with a single specific feed, and copying a file
and possibly interpreting the resulting copy.
skyjake
18:59 Revision ee5b2db7 (github): libdeng2|FS: Improvements for accessing Archive through file system
ArchiveEntryFile now has a meaningful flush() method that causes the
entire archive to be written to the source file ...
skyjake
11:41 Revision 0a7bf420 (github): Deh Reader: Cleanup
danij
11:35 Revision 00301d40 (github): Typo
danij
11:27 Revision 7a8b3da2 (github): libdeng2|Session|libcommon|GameSession: game::Session::Profile records the game identity key
The unique identity key for the current game session is now available
from the profile.
danij
01:46 Revision 792a3a23 (github): libdeng2|Session: game::Session provides access to the resource file list
game::Session now provides access to the Profile for the current game
session. This profile includes the list of reso...
danij

2014-04-04

23:54 Revision b453bb7b (github): Cleanup: Session resource file collation
danij
16:34 Revision 13944d3b (github): Fixed|libdeng2|Archive: Listing contents of empty folders in Archive
Archives don't actually contain folders, so attempting to list the
contents of _any_ nonexistent path should not thro...
skyjake
15:17 Bug #1736 (Closed): [HeXen] sky back layer not rendering
danij
14:59 Bug #1736 (Resolved): [HeXen] sky back layer not rendering
danij
04:31 Bug #1736 (In Progress): [HeXen] sky back layer not rendering
danij
14:16 Revision 725aecaf (github): libgui|Sound: Added more 3D audio properties
skyjake
14:10 Revision 5a55f5d2 (github): Fixed|Renderer|Client: Drawing of sky domes with multiple layers
IssueID #1736 danij
14:07 Revision 29cf8474 (github): Fixed|libcommon|GameRuleset: Translation of boolean game rules, "fast" etc...
danij
14:06 Revision 2e79bb8d (github): libdeng2: Extracted game::Session base class from common::GameSession
The game::Session base class grants the engine some limited visibility
of and access to the logical game side session...
danij
13:24 Bug #1743: Particles shut off shortly after level start (at least in Boomsky megawad) in Doom
Allow me to clarify a couple of points:
Firstly, I completely agree with your reasoning, Vermil, as to why a total...
danij
11:51 Bug #1743: Particles shut off shortly after level start (at least in Boomsky megawad) in Doom
Getting rid of that limit could also help. Dani talks about ho that would require rewriting the whole system from the... Gary
09:55 Bug #1743: Particles shut off shortly after level start (at least in Boomsky megawad) in Doom
A visual display of active generators has its place, but all it tells the typical user is that they have turned off, ... vermil
09:19 Revision e136d593 (github): Merge remote-tracking branch 'origin/master' into libgui-audio
skyjake
08:59 Revision 29814920 (github): Fixed|Client: Mistake in logic after old GUI code removal
"!stopTime" is always true now that stopTime has been removed. skyjake
04:41 Bug #1729 (In Progress): Repeat loading of DEHACKED patches specified on the command line following a game change
danij
00:08 Bug #1740: [HeXen] Star Bridge no longer solid
Sorry, I made a few typos and mistakes in my recent post. It should say: "Lower the pillars with the cave key and ent... waverider

2014-04-03

23:59 Bug #1740: [HeXen] Star Bridge no longer solid
This problem with the star bridges also happens in Wastelands. To get to the bridge, you must take a teleporter found... waverider
08:33 Bug #1740: [HeXen] Star Bridge no longer solid
That sounds like number 2 that I posted in this old report:
http://tracker.skyjake.fi/issues/1129
Though I didn...
vermil
00:05 Bug #1740: [HeXen] Star Bridge no longer solid
This doesn't appear to be limited to the star bridges. A quick check in Hexen shows that jumping on pretty much any m... danij
11:10 Revision 79ab42b8 (github): Cleanup|libcommon|GameSession: Code readability improvements
danij
09:24 Revision 3f8c0831 (github): libcommon|GameSession: More appropriate internal.save description
Unsaved game progress in the backing store is now appropriately
described as such, so that the user is made aware tha...
danij
07:43 Revision 7984de2a (github): Fixed|libcommon: Optional autoload confirmation on player reborn
Games with multiple local players are now handled the same as when
playing a networked game (i.e., player 0 asking to...
danij
01:51 Revision 952d0274 (github): libcommon|GameSession: Minor GameSession API cleanup
danij

2014-04-02

23:52 Bug #1743: Particles shut off shortly after level start (at least in Boomsky megawad) in Doom
There is already a debug display for this; look for Particle Generator Indices in the Developer Options under Rendere... danij
11:29 Bug #1743: Particles shut off shortly after level start (at least in Boomsky megawad) in Doom
I would like to state that I have noticed an issue similar to this with one of my old mods that only features a very ... vermil
08:42 Bug #1743 (Closed): Particles shut off shortly after level start (at least in Boomsky megawad) in Doom
When playing Boomsky in most levels, the particles mostly disappear and even shut off after about a half minute after... Gary
17:42 Revision 0c29a627 (github): libdeng2|Zeroed: Method for getting a pointer
skyjake
16:14 Revision 2fde0e40 (github): SDK: Added a macro for adding a gcc/clang dynamic link path
skyjake
16:14 Revision 717046de (github): Debug|libdeng2: Autoflush log before a failed assertion
It is inconvenient if there are log messages unflushed at the time of
abort.
skyjake
15:45 Revision f5c58682 (github): Fixed|libgui|Image: Loading a TGA image
Swapping red and blue channels not needed. skyjake
13:54 Revision 0f45648b (github): libgui|GLShader: Terminator not needed
Block maintains a zero terminator automatically. skyjake
10:54 Revision 7aab6760 (github): libgui|ModelDrawable: Support loading TGA textures
Format hint provided to de::Image. skyjake
10:53 Revision 024feb51 (github): libgui|Atlas: Converted some normal log entries to Dev entries
skyjake
10:53 Revision 9236dadc (github): Refactor|libgui: Use the reference location provided by InfoBank
skyjake
10:52 Revision fb8a7c87 (github): libgui|Image: Added support for reading Targa format
Both uncompressed RGB and RLE RGB are supported. skyjake
10:50 Revision 6e4a0abf (github): libdeng2|ScriptedInfo: Support @include directive in .dei files
Includes are located relative to the .dei source path. skyjake
10:49 Revision 44dae93a (github): libdeng2|InfoBank: Keep track of source file location
Most derived banks have use for this information. skyjake
10:48 Revision 7dc1a759 (github): libdeng2|Folder: Describe unnamed folders as "root folder"
skyjake
07:13 Revision 56a37e51 (github): Fixed|libcommon|GameSession: Flushing internal.save contents
Evidently flushing and populating individual subfolders within an
Archive is not yet working correctly. For now at le...
danij
01:29 Revision 89a962fb (github): libcommon|GameSession: Unified game session "reborn" logic
The old Hexen-based "autosave" logic is now implicitly the same as
the unified reborn handling, making it redundant (...
danij
 

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