Fixed|libcommon: Optional autoload confirmation on player reborn
Games with multiple local players are now handled the same as when playing a networked game (i.e., player 0 asking to be reborn no longer results in a game session restart).
Also removed more remnants of the old/obsolete autosave functionality.
Fixed|libcommon: Optional autoload confirmation on player reborn
Games with multiple local players are now handled the same as when
playing a networked game (i.e., player 0 asking to be reborn no longer
results in a game session restart).
Also removed more remnants of the old/obsolete autosave functionality.