Activity
From 2013-12-30 to 2014-01-12
2014-01-12
- 16:51 Feature #1429 (In Progress): Support for Freedoom
- Freedoom IWAD files renamed: http://dengine.net/forums/viewtopic.php?f=7&t=1671
We should add separate game modes ... - 12:12 Bug #1707 (Closed): [NVIDIA] Antialiasing with forced driver setting (black screen)
- 12:11 Bug #1704 (Closed): Busy mode background images
2014-01-09
- 12:26 Feature #1711: Automatically switching external music
- Just thinking about it; obviously I understand that it's easy for me to sit here and write this, but another thing en...
- 12:09 Feature #1711 (Rejected): Automatically switching external music
- Something crazy probably.
There are many classic user mods out there that contain duplicate, but renamed, music lu...
2014-01-08
- 19:03 Bug #1710 (Closed): game-fastmonsters 0/1 doesn't work
- The console command; 'game-fastmonsters' appears to not be functioning (i.e it has no effect).
I tested it followi...
2014-01-07
- 20:56 Bug #1709 (New): Infine events interfere with taskbar
- Pretty much was the subject states. Infine takes control of the taskbar shortcut key, when one imagines it probably s...
2014-01-06
- 13:56 Feature #1708 (Closed): Logging by domain (with filtering)
- It has long been an issue for developers that when working on a particular subsystem with a high verbosity of log mes...
- 08:41 Bug #1707: [NVIDIA] Antialiasing with forced driver setting (black screen)
- See forums post: http://dengine.net/forums/viewtopic.php?f=7&t=1664#topic
- 08:39 Bug #1707 (Closed): [NVIDIA] Antialiasing with forced driver setting (black screen)
- There is an issue with the framebuffer changes introduced in 1.13 where certain driver settings (like forcing AA on) ...
- 08:27 Bug #1681: Garbled screen build 1080
- appending "-nofsaa" to doomsday in the terminal fixes the garbled screen
- 06:11 Bug #788 (Closed): Momentary pause during looped MIDI playback
- 00:31 Bug #788: Momentary pause during looped MIDI playback
- Gave the new 1.13.1 release a shot, and this seems to be working great with the new SDL. Tried out a short MIDI, like...
2014-01-04
- 13:17 Bug #788: Momentary pause during looped MIDI playback
- This should be re-tested now that SDL has been upgraded.
- 13:16 Feature #1692 (Closed): [Windows] Upgrade SDL / SDL_mixer
- Upgraded SDL to 1.2.15 and SDL_mixer to 1.2.12.
- 00:55 Feature #1692 (In Progress): [Windows] Upgrade SDL / SDL_mixer
- 00:24 Bug #1704 (In Progress): Busy mode background images
2014-01-03
- 23:57 Bug #1706 (Closed): Default Mapinfo music glitch
- The music track used by the default MapInfo def is changed to the intermission screen if the player completes a map t...
- 23:52 Bug #1705 (Closed): Flickering light decoration on moving platform
- At the start of TNT Map06, is a moving platform that uses a flat that Dday's default defs attach dlights to.
As th... - 23:50 Bug #1704 (Closed): Busy mode background images
- Using 1.13 stable.
In Heretic, going from an intermission screen to a map produces a black screen during loading i... - 20:11 Bug #1703 (Closed): [OS X] Shell uses the wrong UI font
- There is a bug in Qt 4.8 on OS X 10.9 Mavericks where the wrong font is used for UI widgets.
See: "QTBUG-32789":http... - 20:02 Bug #1691 (Closed): UI and full screen/window toggle
- 20:01 Bug #1702 (Closed): Crash when multiple clients join a game
- See: http://dengine.net/forums/viewtopic.php?f=7&t=1662#topic
If no bindings exist for a player, @P_IsControlBound... - 17:03 Bug #1701 (New): [Doom] Map08/ExM8 sound emulation
- In Vanilla Doom, on ExM8 and Map08, all sounds are not cut off.
However, Dday only replicates this behaviour for t... - 16:44 Feature #1509 (Closed): Option to stop active/sight sounds if emitter killed
- 16:36 Feature #1509: Option to stop active/sight sounds if emitter killed
- I think the 'sound-overlap-stop' cvar covers this old RFE.
- 11:38 Feature #1509: Option to stop active/sight sounds if emitter killed
- My apologies; I am no longer sure of the accuracy of what I originally wrote above and thus have withdrawn it.
- 11:18 Feature #1509: Option to stop active/sight sounds if emitter killed
- Withdrawn; my apologies.
- 16:40 Bug #1667 (Rejected): Player weapon sounds interrupt "dont_stop" sounds
- 16:31 Bug #1667: Player weapon sounds interrupt "dont_stop" sounds
- Puzzling, upon retesting this issue in 1.13, it appears to no longer occur.
Maybe it happened to be the specific b... - 16:25 Feature #1596 (Closed): [Updater] Notify when network connection fails
- 16:24 Feature #1700 (Closed): Warning/error alerts
- When a warning is entered into the log or an error occurs, there should be a clear alert notification given to the us...
- 12:40 Feature #1699 (New): Particle renderer 2.0
- The current particle effects system has some severe bottlenecks (it does not utilize the GPU (shaders, VBOs), instead...
- 12:36 Feature #1698 (New): Editor for particle generators
- There should be an in-game editor UI for designing particle effects.
* Adjust parameters in real time.
* See how th...
2014-01-01
- 22:30 Bug #1691 (Resolved): UI and full screen/window toggle
- I've made it so that any open popups will now check global key bindings before preventing the event from progressing ...
- 17:10 Bug #1697 (Closed): [MP] Busy mode transition frame missing when joining
- 16:59 Bug #1697 (Closed): [MP] Busy mode transition frame missing when joining
- While waiting for a network connection to form, the game widget contents are not being drawn. They should have been f...
- 17:09 Bug #1693 (Closed): Crash when joining multiplayer game with Vanilla profile
- 16:48 Bug #1693 (In Progress): Crash when joining multiplayer game with Vanilla profile
- 15:06 Bug #1696 (Closed): BspLeaf::cluster: No sector cluster is attributed
- A few reports from the forums:
* http://dengine.net/forums/viewtopic.php?f=7&t=1660 (1.13 without addons)
* http://... - 12:20 Feature #1695 (Closed): Option to prevent LAN server discovery
- There should be a way to stop the client from trying to find servers on the local network. For instance, a command li...
2013-12-31
- 08:50 Feature #1694 (New): [Doom] Invulnerability animation: full bright sync, apply tic rate
- The focus on the Doom invulnerability filter using Dday's first ever view shader, for 1.13's release has made me noti...
2013-12-30
- 20:28 Bug #1693 (Closed): Crash when joining multiplayer game with Vanilla profile
- See forums post: http://dengine.net/forums/viewtopic.php?f=7&t=1633#topic
- 18:03 Feature #1692 (Closed): [Windows] Upgrade SDL / SDL_mixer
- Potentially fixes a MIDI looping stutter issue.
Also available in: Atom