Activity
From 2013-12-17 to 2013-12-30
2013-12-30
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  20:28 Bug #1693 (Closed): Crash when joining multiplayer game with Vanilla profile 
- See forums post: http://dengine.net/forums/viewtopic.php?f=7&t=1633#topic
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  18:03 Feature #1692 (Closed): [Windows] Upgrade SDL / SDL_mixer 
- Potentially fixes a MIDI looping stutter issue.
2013-12-29
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  19:43 Bug #1691: UI and full screen/window toggle 
- I meant while one has the taskbar UI open; when one has just the task bar open, one can toggle between window and ful...
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  19:41 Bug #1691 (Closed): UI and full screen/window toggle 
- I wasn't sure whether to class this as a bug or RFE.
 One can't toggle between full screen and window, while the ta...
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  19:35 Bug #1690 (Closed): [Windows] OpenAL sound plugin not being found 
2013-12-26
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  22:15 Bug #1690 (In Progress): [Windows] OpenAL sound plugin not being found 
- commit:85a37c89 will hopefully fix this.
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  11:10 Bug #1690 (Closed): [Windows] OpenAL sound plugin not being found 
- Long standing issue, at least on Windows, is that during startup, Dday is reporting that it is unable to locate the O...
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  14:29 Bug #1689 (Closed): game options 
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  11:08 Bug #1689: game options 
- Those options have been removed from Snowberry due to those options becoming redundant and/or that Snowberry is slowl...
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  02:45 Bug #1689 (Closed): game options 
- Hi guys ! that mod so bee very good, but from the new version something is missing from the settings / display / grap...
2013-12-23
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  14:37 Bug #932 (Closed): mf2_floatbob not affecting particle generators 
- Bobbing now affects particle spawn positions. However, it only affects the original position of the particle — as the...
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  13:50 Bug #1659 (Closed): Crash when loading a save game of Ultimate Doom 
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  13:06 Bug #1659 (Resolved): Crash when loading a save game of Ultimate Doom 
- This looks like a corrupt save file. I fixed the cause of the crash, however it cannot be loaded successfully.
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  13:45 Feature #1688 (New): Command line options documented with Amethyst 
- All command line options should be documented using Amethyst, much like the console variables and commands are docume...
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  13:43 Feature #1503 (Closed): [Unix] Basic command line options (e.g., help, version) 
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  13:10 Feature #1687 (Progressed): In-game error dialogs (e.g., corrupt savegame) 
- Instead of shutting down the entire engine due to an uncaught exception, error situations like a corrupt savegame sho...
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  12:29 Feature #1678: Optimize stereoscopic pixel formats 
- Repurposing this issue to be more about optimizing the memory use and performance of 3D stereo rendering.
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  12:25 Feature #1656 (Closed): UI for VR / Oculus Rift config 
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  12:24 Feature #1636 (Closed): Support for Oculus Rift 
- I'm closing this issue as complete. @libovr@ is now included in Doomsday's Windows and OS X 10.8 packages and there ...
2013-12-22
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  20:33 Feature #1636: Support for Oculus Rift 
- This weekend I have made several Rift-related improvements:
 * Fixed rendering glitches so that the left and right ey...
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  18:53 Bug #925: [Doom] Map32: Secret exit quirk not replicated 
- You've got it the wrong way around. Warping manually messes it up.
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  12:25 Bug #925: [Doom] Map32: Secret exit quirk not replicated 
- Maybe I'm being thick but how does this map specifically take advantage of that if the only way to trigger it is by w...
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  11:01 Bug #925: [Doom] Map32: Secret exit quirk not replicated 
- I believe that Vanilla Doom2 has no understanding of what to do with a secret exit trigger on Map32 and thus in a cas...
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  04:22 Bug #925: [Doom] Map32: Secret exit quirk not replicated 
- Am I correct to conclude that the PWAD mentioned in the initial report is actually irrelevant to the issue in question?
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  00:51 Bug #1133 (Closed): Menu selector is tiny in Hell Revealed 2 
2013-12-21
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  19:34 Feature #1686: Derived resource packs 
- Another use case would be a HiDPI UI pack for OS X retina displays.
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  19:21 Feature #1686 (Closed): Derived resource packs 
- It should be possible to create a resource pack that is based on another, but with some changes applied. For instance...
2013-12-19
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  21:38 Feature #1668: Support id Tech 1 map hacks with sector lightlevels outside expected [0..255] range 
- Vermil started a thread about this on Doomworld, which has resulted in some useful information from the modding commu...
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  12:30 Feature #1680 (Closed): Quad-buffered GL framebuffer 
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  02:30 Feature #1680: Quad-buffered GL framebuffer 
- skyjake wrote:
 > I pushed some changes to master that might fix VR mode 13.
 >
 > @cmbruns: could you test this, pl...
2013-12-18
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  21:04 Feature #1684: Launching without Snowberry 
- Given that yourselves want users to be able to launch Dday without any Iwads, I wonder if the best way to display the...
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  13:03 Feature #1684: Launching without Snowberry 
- skyjake wrote:
 > The IWAD path must be specified somehow, as without it no games can be played. Perhaps make it poss...
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  17:51 Feature #1685 (Closed): [Doom] Inverted B&W palette for invulnerability 
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  13:21 Feature #1666 (In Progress): [Dehacked] Support for sprite renaming 
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  10:34 Bug #1671: Doom Sector type 10 not 'releasing' sector after action has occurred 
- Indeed, it seems to have been fixed since the build I noticed and tested this issue in.
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  06:26 Bug #1671 (Rejected): Doom Sector type 10 not 'releasing' sector after action has occurred 
- Doomsday appears to replicate the expected behavior. See the attached secspec10.wad, which has a door that closes 30 ...
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  10:22 Bug #1599 (Closed): Double Quit sound 
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  09:40 Bug #1670 (Closed): [Automap] Yellow/Red key activated switches don't glow 
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  07:46 Bug #1670 (Resolved): [Automap] Yellow/Red key activated switches don't glow 
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  05:38 Feature #1668: Support id Tech 1 map hacks with sector lightlevels outside expected [0..255] range 
- The original issue which this report concerns (sector lightlevels being set to zero on saving the game) has now been ...
2013-12-17
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  17:23 Feature #1605: Tutorial 
- It is important to bear in mind that within the traditional sphere of a DOOM source port there is basically no parall...
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  13:44 Feature #1605: Tutorial 
- vermil wrote:
 > Something I have also thought about, is that the taskbar and main taskbar menu should open by defaul...
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  10:02 Feature #1605: Tutorial 
- I know you want to highlight the cool UI, but is it actually best to wait until such a time comes that the typical us...
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  02:17 Feature #1605: Tutorial 
- May I suggest to have the tutorial as an optional button, that for people to see the tutorial, they have to click, ra...
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  13:50 Feature #1685 (Closed): [Doom] Inverted B&W palette for invulnerability 
- The new "postfx" command can be used to draw the game world with an inverted monochrome shader. This should be used i...
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  13:47 Feature #1682 (Closed): [UI] Button click behavior outside an open popup 
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  08:52 Feature #1682 (In Progress): [UI] Button click behavior outside an open popup 
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  08:46 Feature #1682: [UI] Button click behavior outside an open popup 
- This is the intended behavior at the moment. All popups are dismissed with a click outside the popup -- the dismissal...
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  02:25 Feature #1682 (Closed): [UI] Button click behavior outside an open popup 
- Switching between the video and render sub-menus
 You are in the "Render" sub-menu and you want to go to the "video" ...
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  13:29 Feature #1684 (Closed): Launching without Snowberry 
- As a first step toward making #1600 a reality, it should be possible to start Doomsday directly in an officially supp...
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  13:22 Feature #6: Draw lens flares using GL2 
- vermil wrote (in #1605):
 > Of course, I won't lie, I also think the new lens flares are coming in too early; that th...
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