Activity
From 2012-04-28 to 2012-05-11
2012-05-11
- 16:44 Revision 484ff717 (github): OpenAL: Install to library directory on Unix and Win32
- On the Mac, available plugins are installed via the bundling script.
- 00:33 Bug #1038: [Unix] Locating resource files (wad/pk3)
- Note that the correct way to specify the IWAD is:
doomsday -iwad /full/path/to/doom/doom.wad
You can also speci... - 00:33 Bug #1038 (Closed): [Unix] Locating resource files (wad/pk3)
- I'm using Doomsday 1.9.8 build 495 on Ubuntu 12.04 64-bits, but the problem also happens with build 490 and 1.9.7 sta...
2012-05-10
- 21:24 Revision 9ba4ee47 (github): Map Renderer|Fixed: HOM in temple4.wad near {x:6864, y:10528}
- 19:19 Revision 980453dc (github): GL: Always do manual OpenGL painting in fullscreen
- It seems no platform-specific exceptions are needed when drawing
with updateGL(). - 19:19 Revision a01396b5 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 19:18 Revision 73bdebf5 (github): Refactor: Split the LineDef_BackClosed() logic into two new routines
- The two users of this logic, the map renderer's sky fix geometry
construction and the light level delta calculation n... - 19:00 Revision adf44640 (github): Refactor|Canvas: Separate method for showing and hiding the cursor
- 15:03 Revision 40a1540e (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 15:03 Revision af270623 (github): GL: Experimenting with another window update method
- updateGL() seems to work better as it just does the OpenGL drawing.
Manual repainting is now done with updateGL(). - 07:45 Revision 13727d50 (github): Fixed|Client: Things weren't placed on the floor
- Mixup between float* and coord_t* when checking for the client-side floor
plane height. Monsters walking down stairs ... - 07:16 Bug #968: [Doom] Mancubus attacks and high Z height differences
- - **labels**: jDoom Gameplay --> Doom
- 07:14 Bug #968: [Doom] Mancubus attacks and high Z height differences
- Uploaded a small example wad that shows this behaviour; might have to shoot the Mancubus to overrule the reaction tim...
- 06:43 Revision b035aecb (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 06:43 Revision ac8c326f (github): GL: Set viewport in initialization
- Perhaps this will help the issue with a recreated Canvas.
2012-05-09
- 07:16 Revision 905c8852 (github): qmake|Unix: Check that xxf86vm and xrandr exist
- If the required X11 extensions are missing, qmake will fail with an
error message that instructs what to do. - 04:24 Bug #998: Detail texture appearance incorrect (vs. #364)
- Fixed for 1.9.8
- 04:22 Bug #1036: Automatic game selection failed. No Registered Games.
- The log message "No Registered Games" implies that your game plugins aren't being installed/found. Subsequently the e...
- 04:18 Bug #1038: [Unix] Locating resource files (wad/pk3)
- Output of "doomsday -v -v doom/doom.wad"
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/30e1def...
2012-05-08
- 19:26 Revision bbcb9930 (github): Win32|Fixed: Mouse cursor visible during startup in fullscreen
- 18:57 Revision 025ae26f (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 18:56 Revision 536f000f (github): Busy Mode|Fixed: Transition duration should be determined before the worker begins
- The transition style is configured by the caller prior to initiating
busy mode. Processing the work tasks may result ... - 18:50 Revision d52062dd (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 17:41 Revision 73e2e5ea (github): Fixed|Client: Resizing the window sets an invalid viewport
- The client's Local flag and view console are properly updated when joining
a game. When a subsequent viewport update ... - 17:00 Revision ccacdefc (github): Map Renderer|Fixed: Do not apply lightlevel deltas to wall surfaces with fix materials
- Geometry for lower/upper wall sections with a fix material are meant
to be drawn using the same surface state as the ... - 14:44 Revision 51458698 (github): Map Renderer|Fixed: Do not add polyobj edges to angle clipper when viewer is in the void
- Polyobj half edges should not result in solid angle clipper segments
when the viewer is in the void. - 14:26 Revision 6804b067 (github): Map Renderer|Fixed: Hexen MAP08 Crash
- A linedef with an unexpected NULL back side was causing the renderer
to crash. - 13:56 Revision 10a1673b (github): Revert "Map Renderer|Fixed: Crash in Hexen map08"
- This reverts commit 8f6c8796ac14ae8fba2776a13be212b2734d62fd.
- 13:31 Revision db772ec8 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 08:31 Bug #1036: Automatic game selection failed. No Registered Games.
- Where are your IWAD files, and how are you telling Doomsday about it?
Your options basically are:
- on the comma... - 08:24 Revision 7c8efa0e (github): Fixed|Client: Crash due to stray mobjs being left in the client ID hash
- ClMobj_Destroy() was not unlinking the object from the ID hash. Instead,
it was trying to unlink to twice from the bl... - 08:21 Revision 684960dc (github): Dedicated Server: Interactive mode runs at 35 Hz
- The special 3 Hz CPU conservation mode is only for non-interactive
servers with no players on them. - 08:21 Revision 22267e86 (github): Fixed: Out of bounds memory access in PathDirectory
- The loop was accessing the character at string index -1.
- 06:36 Revision ee900875 (github): Removed unnecessary debug messages
- These shouldn't be in the release build.
- 03:22 Bug #1037: [qmake] No check for required X11 extensions
- Added the appropriate checks to engine.pro.
- 01:44 Revision f366d4f5 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
2012-05-07
- 23:14 Bug #1037 (Closed): [qmake] No check for required X11 extensions
- Hello,
I try to compile doomsday from last git snapshot and I obtain this error:
displaymode_x11.o: In function... - 21:04 Bug #1036 (Closed): Automatic game selection failed. No Registered Games.
- Hello,
whatever the game I select, dommsday give me a console with this log:
$ doomsday
Dir::ChangeWorkDir: Su... - 20:32 Revision ea83d159 (github): Debug: Disallow incorrect behavior in release build
- 17:36 Revision e60e0bd6 (github): Snowberry: Always specify either -wnd or -fullscreen on the command line
- Otherwise Doomsday will use the previously used mode, and not fall back
to fullscreen mode as before. - 17:16 Revision 312c73a0 (github): Updated some remaining version numbers to 1.9.8
- 17:10 Revision 8f6c8796 (github): Map Renderer|Fixed: Crash in Hexen map08
- A linedef with an unexpected NULL back side was causing the renderer
to crash. - 10:17 Revision 25f9c154 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 10:17 Revision ff5bbca8 (github): GL: Don't block until GL finished before frame update
- Instead, just ask for the GL driver to flush its buffers.
- 08:29 Revision b7d8d807 (github): Fixed: Verbose level 2 attempted to access the timer before initialization
- Assertion failed when trying to lock a mutex that hasn't yet been created.
- 07:25 Revision 659bba74 (github): Cleanup: Removed some dead and obsolete code related to vsync
- 06:42 Bug #909: [Hexen] Tiny difference in Ettin behaviour
- - **labels**: jHexen Gameplay --> Hexen
- 06:42 Revision d49d085a (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 06:40 Revision a8b4eb07 (github): Added|Control Panel: Graphics quality options FSAA and Vsync
- The vid-fsaa and vid-vsync cvars can now be toggled in the control panel.
- 06:38 Revision 0d429f63 (github): Mac OS X|Fixed: Shift-Tab was not in the key code map
- 06:14 Bug #908: Detail texture maximum distance ignored
- Rather than modifying the mip levels it would be a whole lot easier to use GL_TEXTURE_LOD_BIAS to apply the maximum d...
2012-05-06
- 17:30 Revision 0f40b90f (github): File Sys|Fixed: Console commands "dir" and "ls" did not fix slashes
- When entering paths from the console we should allow the user to use
both forward and backward slashes as path separa... - 17:25 Revision e613f8ac (github): -vdmap|Fixed: Logic error when mapping to the base path with "}"
- A logic error in the path argument handling resulted in an additional
terminating slash when using the "}" base path ... - 11:57 Revision eab9ac6a (github): Snowberry: Updated Brazilian Portuguese language
- Updated language strings provided by NTI. Thanks!
- 10:04 Revision 35addb58 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 10:03 Revision 70b3c779 (github): Fine-tuned frame update timing
- There are now two distinct modes that frame updates operate in:
1) Manual repaint mode. Offers maximum control over ...
2012-05-05
- 21:20 Revision f7ef4fc6 (github): Textures: Factor detail texture normalization into the contrast multiplier
- Doomsday will by default normalize the luminance values of detail
textures so that they are balanced correctly. This ... - 18:34 Bug #1035: [Doom] Sector type 10: door bouncing off a mobj
- - **labels**: jDoom Gameplay --> Doom
- 18:28 Bug #1035 (Closed): [Doom] Sector type 10: door bouncing off a mobj
- In Vanilla, if a sector type 10 door hits a mob, it would bounce off and open to infinity, presumably, eventually cra...
- 17:15 Feature #1559 (New): State and sprite without a mobj (SMT2A0/STLAG)
- I imagine the summary is probably very vague, but I couldn't think of a better one.
In Doom and Doom2, there is an... - 14:50 Revision dbfccd2e (github): Merge branch 'master' into autostr-and-garbage
2012-05-04
- 18:31 Revision 439f4230 (github): Cleanup
- 07:42 Revision 746f2e51 (github): Documentation|Smoother|Input: Added some missing apidocs
- 07:38 Revision 849dcce4 (github): CanvasWindow: Tested how changing Canvas GL format works on the fly
- The context is reset, losing all GL state and textures...
- 07:29 Revision 0a75960b (github): GL|Fixed: Always apply frame rate limiting if requested
- If the requested refresh rate is lower than what the system is capable
of producing, an additional wait is applied ri... - 07:24 Revision 0b6d12e3 (github): UI|Fixed: List widget's first visible index
- 06:58 Revision 99d31ace (github): Joystick|Unix: Cleanup
- Variables named "usejoystick" and "useJoystick", really?
- 06:34 Revision c68fd34d (github): Merge branch 'master' of ssh://Air-Force.local/~jaakko/Projects/deng
- 02:32 Revision a004704e (github): Control Panel|Fixed: Do not fade away the "Material glow strength" label
- 01:42 Revision fad852e9 (github): Cleaned up DirectInput module and added apidoc
2012-05-03
- 21:56 Revision 97c3fb99 (github): Input|Fixed: Device axis position filtering (using Smoother)
- All devices axis positions are now interpolated using the Smoother
class. Fixes a juddering issue when turning around... - 21:55 Revision c8854dc5 (github): Smoother: Enhanced for use with device axis positions
- Added a new feature for detecting an out-of-input situation. Also added
a couple of convenient new methods. - 19:17 Revision 13aea052 (github): Win32|Refactor: Use DirectInput's C++ interface
- 18:38 Revision 2baf82a8 (github): Canvas: Cleanup; fixed move event tracking
- Mouse_Poll() must do nothing when using Qt mouse events for
tracking cursor position. - 14:33 Revision f196a267 (github): Refactor: Switched win32 joystick module to C++
- 13:49 Revision da9fcaa5 (github): Refactor: Switched win32 mouse module to C++
- 11:25 Revision fbf866a9 (github): Input: Sharp input applies to all input events (not just toggles)
- Playsim uses sharp ticks to update view angles, so the mouse axis
position needs to be updated only at sharp ticks, i... - 09:49 Revision 48138a46 (github): Win32: Fixed build
- 09:22 Revision 4aa6fbdd (github): Input|Fixed: Axis position filtering (especially mouse position)
- Now correctly takes elapsed time into account when updating device axes.
Positions of relative filtered device axes ... - 09:14 Revision 9d5f547d (github): Input|Refactor: Perform mouse polling at a predictable point during the frame
- The state of the mouse is now polled always at the same point in time
in relation to a frame update.
This ensures th...
2012-05-02
- 20:11 Revision 929ebd98 (github): Testing AutoStr in B_ParseDevice()
- 19:51 Revision 84d6ad1f (github): ddstring to AutoStr conversion
- Any ddstring_t instance not on the stack can be converted to an
AutoStr, after which it cannot be deleted manually an... - 16:31 Revision 734805c4 (github): Merge remote-tracking branch 'origin/master' into autostr-and-garbage
- 16:31 Revision 905fefb7 (github): Added: Typedef for AutoStr
- Just an alias for ddstring_t.
- 08:25 Revision a9697fb4 (github): Fixed|UI: Updating list widget visible items range
- When resizing the UI, it would sometimes occur that the visible range
started at a too high index, causing the list t... - 08:09 Revision c4b841ac (github): Documentation: Fixed more Doxygen issues
- 07:21 Revision bc59ac89 (github): Documentation: Fixed a few more Doxygen warnings
- 07:19 Revision 47c3b7af (github): Documentation: Fixed a bunch of Doxygen warnings
2012-05-01
- 20:55 Revision c1c64ddc (github): Documentation: Improved apidoc for Garbage
- 20:32 Revision 2e324cb7 (github): Recycle garbage in the main loop
- Every iteration of the main loop begins with recycling old garbage.
- 19:36 Revision 74bf753f (github): Only run Sv_Ticker() with dedicated servers
- Single-player code should never concern itself with server specific
code. We no longer have to support the "single-pl... - 19:33 Revision 476b7af9 (github): Garbage: Shutdown at thread exit and engine quit
- 19:31 Revision 912a8f74 (github): Added: Garbage collector
- The collector is thread-specific. Cleanup is automatic, but recycling must be
requested at regular intervals. - 16:45 Revision 3e142a4c (github): Merge branch 'master' into autostr-and-garbage
- Conflicts:
doomsday/engine/engine.pro - 15:58 Revision fd9e9032 (github): Revert "Fixed: Crash due to cvar change notification when theMap==NULL"
- This reverts commit 746c89bc6e7c786e0292a0c9932fcf7eb5ae8c06.
- 15:49 Revision 746c89bc (github): Fixed: Crash due to cvar change notification when theMap==NULL
- The rend-light cvar caused a change notification that lead to a crash
when no map was loaded (i.e., during engine sta... - 15:47 Revision ffcbead1 (github): Dedicated Server|Fixed: Fatal GL texture manager error from script interpreter
- Don't try to prepare material in R_GetSpriteInfo() when in novideo mode.
- 15:47 Revision 1ba80dfb (github): Doom|Fixed: Disabled malfunctioning "server-game-coop-nothing"
- Setting this variable to 1 caused the server to have a fatal error when
a player entered, as it prevented the spawnin... - 15:46 Revision e877f1d5 (github): Automap: Smaller maximum GL line width
- With certain large resolutions the lines were just too thick.
- 15:41 Revision 73ac6968 (github): Merged "Console|Fixed: Configured console activation key in "help" command"
- 15:34 Revision 194222c8 (github): Memory Zone|Debug: Assertion for valid Z_Malloc block iteration
- Checks that the start block is one that can be landed on by iter
even though it jumps over sequences. - 15:34 Revision 7a424b37 (github): Memory Zone: Attempt to avoid an infinite loop
- When freeing blocks in Z_Malloc(), make sure the 'start' pointer remains valid.
- 15:29 Revision 81414a51 (github): Menu|Fixed: "Use autoaim" menu item replaced with "Disable autoaim"
- The variable is "ctl-aim-noauto".
- 15:28 Revision 851abd5f (github): Audio: Default 3D reverb volume is 0.5 (reduced from 1.0)
- This is just a minor adjustment before we fully re-adjust the reverb settings.
- 15:28 Revision 09c86b14 (github): Fixed: Variable "rend-dev-wireframe" should not be saved to .cfg
- 15:26 Revision e0c182c6 (github): Multiplayer|Heretic|Hexen: Fixed crash when using an inventory item
- The client was attempting to play an invalid item use sound.
Fixes bug: https://sourceforge.net/tracker/?func=detail&... - 15:23 Revision 7f19742b (github): Controls|Fixed: Walk and Sidestep must be clamped to -1…1 range
- Otherwise, when moving with an offset axis (such as the mouse), the values
produce inconsistent movement.
Addresses ... - 15:17 Revision 97d6118b (github): Win32|Fixed: Install all fonts we might require during startup
- We cannot presently load these from doomsday.pk3 they must exist as
native files on the host system. - 15:16 Revision 90157259 (github): Hexen|Fixed: Disallow warp cheat when the player is dead
- Warping while dead would turn the player into an undead zombie.
- 15:16 Revision bd4ce395 (github): Fixed: Trying to a mobj out of an invalid client info instance
- Encountered during a Heretic MP test. The reason why this was called for
an invalid clmoinfo_t is unclear. - 15:14 Revision 9748ab47 (github): GL|Fixed: Disable texture NPOT if the ARB extension is missing
- The texture NPOT GL feature was not being disabled if the required
ARB extension was missing. The feature was only di... - 15:09 Revision ee858905 (github): Updated repository readme
- 14:33 Revision b9ee22d6 (github): Fixed typo in previous commit
- 13:34 Revision 2195c3d5 (github): Revert "Mac OS X: Testing manual window repainting"
- 13:23 Revision 0b6364e9 (github): Mac OS X: Testing manual window repainting
- 13:23 Revision 4f0373a5 (github): Refactor: Separated dedicated mode main loop
- The dedicated/server mode main loop callback is now separated
into its own code path for clarity. - 12:19 Bug #1012: [Controls] Sidestep is -1/0/+1 with no intermediate values
- I'm closing this as the sensitivity issue has been fixed. If you're still having problems with the joystick, it may b...
- 11:05 Revision 7c70c906 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 10:55 Revision 141ce3bd (github): Busy Mode: Run main loop at 60 Hz
- The graphics drawn during busy mode are very simple, so there is no
point in trying to limit the frame rate too much. - 10:53 Revision 3c90e0b5 (github): Cleanup
- 10:53 Revision 3e23def9 (github): de::LogBuffer: Further tweaking of line wrapping
- 10:53 Revision 23fdfeb4 (github): Fixed: Trying to a mobj out of an invalid client info instance
- Encountered during a Heretic MP test. The reason why this was called for
an invalid clmoinfo_t is unclear. - 06:23 Revision 35ae5437 (github): Map Renderer: Flip the "missing" material on ceiling planes
- Always flip the missing material when used on ceiling planes so that
the embedded "missing" text appears correct. - 06:17 Revision 76241c7a (github): Fixed: Fatal error loading a map with a missing/unknown plane material
2012-04-30
- 08:20 Revision 8cc2ab54 (github): Console: Temporarily hardcoded F11 functionality while console open
- Because the bindings subsystem is not accessible when the console
is open, the F11 is now hardcoded to togglefullscre... - 07:59 Revision 90a6580e (github): Hexen|Fixed: Disallow warp cheat when the player is dead
- Warping while dead would turn the player into an undead zombie.
- 07:57 Revision f4d4dc3c (github): Added: "global" context for bindings that are globally active
- Bindings in the "global" context are always in effect. Moved the fullscreen
toggle and releasemouse bindings to the e...
2012-04-29
- 20:25 Revision 8ac6fc4a (github): Win32|Fixed: Install all fonts we might require during startup
- We cannot presently load these from doomsday.pk3 they must exist as
native files on the host system. - 16:21 Revision 588bcb5a (github): Input|Fixed: Apply the DDKEY_MULTIPLY mapping in DD_ModKey()
- 16:17 Revision b99c7e14 (github): Fixed: rend-dev-input-key-state used ASCII char 42 (not DDKEY_MULTIPLY)
- 13:53 Revision 25b6a03d (github): Input|Fixed: Clear the key repeaters when reseting the keyboard device
- Not clearing the key repeaters when reseting the keyboard device
was the cause of the strange/stuck alt key behavior ... - 12:06 Revision eeceb56c (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 12:05 Revision 38a5b355 (github): Win32|Fixed: Alt DDKEY not released when using alt+tab to switch tasks
- On Windows the alt key-up event is eaten by the OS when using alt+tab
to switch tasks, prior to our Qt based event ha... - 11:47 Revision eced742b (github): Log appropriate DEBUG messages upon input device reset
2012-04-28
- 17:18 Revision 10a79214 (github): All Games: Menu should not be activated by the Shift key
- Otherwise Shift-Esc will be difficult to use in the main menu screen,
as Shift will activate the menu and expire the ... - 16:57 Revision 9cada074 (github): Input: Re-enabled mouse filtering (cvar "input-mouse-filter")
- By default mouse filtering is disabled.
- 15:50 Revision 13f573da (github): Fixed|Mac OS X: Mouse input in OS X 10.4
- No suppression interval must be used or otherwise the mouse movement will
stop for 250 ms when warping the cursor bac...
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