Activity
From 2012-04-01 to 2012-04-14
2012-04-14
- 22:47 Bug #1027: [Doom] PWAD no longer loads
- Good job on fixing it.
Dday 1.8.6 manages 23.6fps for me in the worst spots, 1.9.7 only manages 8.7fps (generally ... - 21:48 Bug #1027: [Doom] PWAD no longer loads
- Fixed for build #472
You might want to re-think what you are doing with this map, its just about the worst case sc... - 21:47 Bug #1027: [Doom] PWAD no longer loads
- It causes Dday to crash with an illegal operation message.
The outfile states this:
Building BSP using tunable ... - 21:44 Bug #1027: [Doom] PWAD no longer loads
- Ok, I've emailed you the pwad. It's WIP. so I would prefer not to upload it here.
- 21:06 Bug #1027: [Doom] PWAD no longer loads
- Please be more specific, what actually happens? Have you got a doomsday.out we can look at? Perhaps attach your PWAD ...
- 21:00 Bug #1027: [Doom] PWAD no longer loads
- Ok. I've just discovered that the issue isn't anything to with the load console command.
I just happened to be tes... - 20:59 Bug #1027: [Doom] PWAD no longer loads
- Currently, it allows it (as indicated in my bug report above).
- 20:56 Bug #1027 (Closed): [Doom] PWAD no longer loads
- If one uses the Load console command to load the same map containing Pwad twice, Doomsday will hang on BSP building w...
- 20:54 Bug #1026 (Closed): Load console command music oversight
- Using the ‘load’ console command to load a pwad, on a games title screen causes Dday to play the music for the first ...
- 20:29 Revision 2a23f0d1 (github): de::bsp::SuperBlockmap: Use double floating point precision when finding HEdge bounds
- 19:56 Revision 6b00e60a (github): de::bsp::HEdgeInfo: Use coord_t
- 19:53 Revision 299ef79a (github): BSP Builder: Use coord_t for all map space coordinates, angles and distances
- 19:25 Revision de81cb50 (github): WadMapConverter: Transfer all map vertex coordinates as coord_t
- 18:45 Revision d7645a92 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 18:44 Revision bb1c3eba (github): Win32|Fixed: Manually give the main window's de::Canvas focus during init
- It would seem that for whatever reason we do not automatically receive
a focusInEvent from Qt when starting up in ful... - 14:30 Bug #1016: FF_START marker issue
- Fixed for the upcoming Doomsday v1.9.9
- 04:42 Bug #1016: FF_START marker issue
- They are handled the same as any other lump.
In recent versions the logic used for populating the texture resource... - 11:38 Bug #1025 (Closed): [X11] Jerky mouse movement
- Since the beginning of QT merge, turning left/right and looking up/down with the mouse has become too jerky. No probl...
- 10:57 Revision 9b26841a (github): Console|Fixed: Draw cursor at the correct place with a truncated cmdline
- 08:12 Bug #1021: Number and time formatting depends from locale
- OK, I'll investigate a bit more...
- 07:15 Bug #1021: Number and time formatting depends from locale
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/faca63dd/1195/attachment/doom2-002.jpg
- 04:52 Bug #1021: Number and time formatting depends from locale
- Nothing changed. The issue still occurs.
- 07:19 Bug #1020: [Windows] No gamma reset when quitting game
- same behavior in build 469
- 07:13 Bug #1020: [Windows] No gamma reset when quitting game
- The fix is not in 469, but should be in Monday's build 472.
- 07:15 Bug #1019: [Win32] No keyboard input at the menu start screen
- You don't need a clean install.
Danij has been able to reproduce this issue now. We're looking into it. - 06:49 Bug #1019: [Win32] No keyboard input at the menu start screen
- same behavior in build 469, but not in the build earlier I stated before.Do I need to do a clean install?
- 06:32 Bug #1019: [Win32] No keyboard input at the menu start screen
- I was working on a friend's computer the last couple of day's and I installed the same Doomsday build on his much new...
- 04:19 Revision 1aa13439 (github): de::bsp::Partitioner|Fixed: Lookup the HEdgeInfo again after cloning a HEdge
- Cloning will result in a new HEdgeInfo being allocated thereby
invalidating the old reference. - 02:29 Revision dfb0a23d (github): Win32|Fixed: Do not attempt to save original color tables before we have a window
- On Windows each GL canvas has its own pixel format configuration in
addition to the format of the display itself. Thi...
2012-04-13
- 21:10 Revision cd7a7f5f (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 21:04 Revision fc60c04e (github): Don't trap mouse at startup if in windowed mode
- The mouse is trapped after one click inside the window.
- 20:36 Revision f985a3fc (github): Win32: Save original color transfer table after window is available
- Unlike on the other platforms, on Windows the color transfer tables are
associated with specific windows. The table c... - 20:11 Revision 3b2bce48 (github): Fixed|Console: Command line truncation
- The beginning and end of a long command line is truncated with […].
- 20:10 Revision 8974201f (github): Fixed: DrawText format escaping logic
- 18:32 Revision 2e92484c (github): Win32|Debug: Assert gamma functions have a HWND to work with
- 18:10 Revision f937c8e4 (github): GL|Debug: Assert that context is active
- 18:09 Revision c1004c92 (github): GL: Restored GL_SetMultisample()
- For enabling and disabling multisampling when vid-fsaa is 1.
- 17:26 Revision 7f9db5ec (github): Always use the C locale
- Doomsday expects US English number and time formatting.
- 15:41 Revision 3d98142e (github): Fixed|GCC: Modified superblockmap.h to compile on gcc 4.0
- It seems in gcc 4.0 friending a class does not extend the private access
to contained classes. Now explicitly friendi... - 14:19 Bug #1025: [X11] Jerky mouse movement
- I have no system running Linux/X11 with accelerated OpenGL natively so I need help with testing this. I've committed ...
- 14:18 Bug #1003: [Hexen] SEGV during 3D weapon use
- Checked it out in a debugger: a particle with a NULL sector is being processed in linkGeneratorParticles().
There ... - 14:15 Revision d7952c22 (github): Changed release type to "Candidate"
- Beginning the candidate phase for 1.9.8.
- 14:14 Revision 00eb6f1a (github): Fixed: Typing and drawing brackets { } in the console
- The { and } characters are used for embedded visual formatting
instructions in the font renderer. Added a format esca... - 13:13 Revision 92138d41 (github): Builder: Ignore "merge commit" entries in feeds
- 12:05 Bug #1024 (Closed): SEGV during 3D weapon use
- I can't reopen or add comment to closed bug. But issue can be reproduced again in build462:
https://sourceforge.net/... - 10:39 Bug #1024: SEGV during 3D weapon use
- Reopened the original report.
- 11:19 Revision 59884946 (github): GL: Allow GL operations during main loop callback
- 11:10 Revision 8cb4225f (github): GL|Unix: Assert GL context activate with Qt
- 10:45 Bug #1023: [GL] Flat 3D models
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/4253ef43/e652/attachment/doom2-005.jpg
- 06:28 Bug #1023: [GL] Flat 3D models
- Related to the report:
https://sourceforge.net/tracker/?func=detail&aid=3516946&group_id=74815&atid=542099 - 10:25 Bug #1021: Number and time formatting depends from locale
- You're right, Doomsday should override the locale for number and time formatting. Could you see if this is still occu...
- 06:35 Bug #1021: Number and time formatting depends from locale
- How to reproduce:
1. Set locale: export LANG=ru_RU.KOI8-R
2. rm -rf ~/.doomsday
3. Install doomsday build452.
4. Sta... - 10:20 Revision 52140fbd (github): GL|Debug: Assert that a GL context is active when needed
- OpenGL API calls must not be made without an active context.
The context may need to be manually activated outside th... - 10:19 Revision 966d4c31 (github): GL: Vsync and FSAA are now toggled using cvars
- Disabled the old native GL code for this purpose.
- 09:37 Revision 80789fb8 (github): Bindings|Fixed: Window focus change events must be ignored
- Window focus change during busy mode would cause a crash from
the bindings subsystem. - 09:05 Revision 8349a2a1 (github): Controls: Prevent changing the Delete key binding in menu
- It would be impossible to delete bindings in the Controls menu if
the key-delete binding is changed in the menu/short... - 08:38 Revision bd3d3199 (github): Controls: Disallow deleting the "menuselect" binding to Return
- When deleting bindings of "menuselect", automatically restore the
default binding to Return so that the menu remains ... - 08:37 Revision c206a95f (github): DisplayMode: Restore color transfer after possible mode switch
- Possibly makes a difference on some platforms.
- 07:13 Revision 3d2a2fd2 (github): Fixed: "long" is an ambiguous type
- The "long" type is CPU and compiler dependent. Instead of it we should
always use the types defined in libdeng2.h. - 07:12 Revision f468ae4a (github): Fixed|GCC: Compiler errors and warnings
- Unnecessary qualifiers and mismatched declaration of a static function.
- 06:58 Revision 40809a00 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 06:55 Revision 3ae9bbfa (github): LogBuffer: Print build day number instead of YMD date
- Makes the debug log output more concise.
- 06:39 Revision 3d496ed4 (github): Handling uncaught exceptions
- An uncaught exception now causes a clean Con_Error() shutdown.
If an exception occurs in the busy worker, it gets ca... - 06:35 Bug #1022: [GL] Garbage instead of sky
- Related to the report:
https://sourceforge.net/tracker/?func=detail&aid=3516946&group_id=74815&atid=542099 - 06:00 Bug #590: [Controls menu] Delete not possible if key-delete bound
- Fixed for 1.9.8. A check was added to the privileged bindings responder that prevents binding Delete in the "menu" or...
- 05:40 Bug #838: Use key Problem
- In DOOM double click use will open doors and activate switches by default. Doomsday replicates this behaviour by defa...
- 04:52 Revision 2d2deed6 (github): Ensure the DMU object type is set when hardening vertexes
- 04:10 Revision a7b39fb9 (github): Merge commit 'remotes/origin/master' into map-hedgeds
- 04:08 Revision c6bf4d82 (github): BSP Builder: Cleanup
- 03:14 Revision 875edb33 (github): BSP Builder: Maintain BspLeaf::hedgeCount throughout the build
- Also replaced the mechanism for determining whether a hedge has yet
to be added to a leaf (previously signified with ... - 02:34 Revision 7c5cb67b (github): BSP Builder: Link up the BSP objects during the build process
- Doing this as a secondary step post build is now unnecessary
because the BSP objects themselves are constructed as we... - 02:12 Revision eaac9a2c (github): BSP Builder: Cleanup
- 01:35 Revision 45ba67ba (github): BSP Builder: Minor cleanup
- 01:12 Revision ffccdfa4 (github): BSP Builder|Cleanup: Renamed BspHEdgeInfo as HEdgeInfo
- 01:11 Revision 0174c3f5 (github): BSP Builder|Cleanup: Renamed bsphedgeinfo.h as hedgeinfo.h
2012-04-12
- 22:19 Revision 236576b6 (github): BSP Builder|Cleanup: Store the extended half-edge info in de::bsp::Partitioner
- It is no longer necessary to make this data visible and can now
be hidden from the rest of the engine.
Relocated the... - 18:09 Revision d266455c (github): BSP Builder|Cleanup: Use HEdge's lineDef link instead of BspHEdgeInfo
- Now that we are constructing the final BSP objects as there is no
need to store this info separately in BspHEdgeInfo. - 17:17 Revision 3a7966eb (github): Resources|Fixed: Locating all IWAD alternatives
- If a game specified multiple names for an IWAD, the resource
locator would find one of them and only then check if it... - 15:02 Revision db828796 (github): FS: Cleanup
- 14:54 Revision f9ab1628 (github): Hexen|Added: Separate game mode for the Beta Demo
- The 4-level demo and the Beta demo are now two separate game modes
due to a bug in the beta demo IWAD, which needs to... - 14:53 Revision c1bdb1ba (github): FS: Lump check may contain an optional size condition
- For instance, "CHAIN>=1000" would match a lump called CHAIN
only if the size of the lump is greater or equal than 100... - 11:56 Bug #1014: [Infine] Combining scale+angle broken ("Imp" example)
- Could you attach a short piece of Infine script that illustrates the bug?
- 11:17 Revision 02ba6a47 (github): Documentation: Updated readme with a note about the Hexen demo
- Also, moved an example about texture resource directories into a more
appropriate place. - 10:29 Revision cc87e8e2 (github): Timer|Fixed: Time measurements past 12 hours of runtime
- Logic error in time measurement caused the timer to advance at a very
fast pace after hitting 12 hours, ultimately wr... - 08:34 Revision 69d70eaf (github): BSP Builder|Cleanup: Added an API mechanism for obtaining ownership of built objects
- 06:02 Revision c7d6cf46 (github): Merge commit 'remotes/origin/master' into map-hedgeds
2012-04-11
- 21:36 Revision 8c583df4 (github): Hexen|Fixed: Hexen 4-level demo IWAD recognition
- The hexendemo.wad does not have all the lumps required for the full
hexen.wad. - 20:32 Revision a5162d3c (github): Disallow shutdown while busy worker is running
- The busy worker cannot be terminated at will at a random time.
- 20:31 Revision ffbb4c88 (github): Busy Mode|Refactor: Renamed function
- 20:13 Revision b99f211a (github): Console: Don't save config and bindings before they've been restored
- An abnormal or early shutdown may cause the state to be saved
prematurely. - 17:50 Bug #1023: [GL] Flat 3D models
- I cannot reproduce this on Mac, Windows or Ubuntu. Could you elaborate on your build config, runtime options, and OS?...
- 17:50 Bug #1023 (Closed): [GL] Flat 3D models
- 3D models looks like flat projection in horisontal plane since the Qt merge. Please see the attached screenshot.
*... - 17:39 Bug #1022: [GL] Garbage instead of sky
- Cannot reproduce on Mac, Windows or Ubuntu.
Possibly related to report https://sourceforge.net/tracker/index.php?f... - 17:38 Bug #1022: [GL] Garbage instead of sky
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/93077897/9cd1/attachment/doom2-004.jpg
- 17:38 Bug #1022 (Closed): [GL] Garbage instead of sky
- Sky is not rendered since the Qt merge. Please see the attached screenshots.
*Labels:* System - 17:30 Bug #1021: Number and time formatting depends from locale
- Cannot reproduce on Mac, Windows or Ubuntu.
Possibly related to report https://sourceforge.net/tracker/index.php?f... - 17:30 Bug #1021: Number and time formatting depends from locale
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/faca63dd/34a1/attachment/doom2-003.jpg
- 17:30 Bug #1021 (Closed): Number and time formatting depends from locale
- Menu is not displayed properly since the Qt merge. Please see the attached screenshots.
*Labels:* System - 10:10 Bug #1019: [Win32] No keyboard input at the menu start screen
- I am only using a basic Logitech ps2 keyboard and a Microsoft optical intellimouse, quite a few years old, with defau...
2012-04-10
- 21:26 Revision 36ed1aa6 (github): Dedicated Server|Performance: Conserve CPU when no clients connected
- The main loop will tick only twice per second when no players are in game.
- 19:36 Revision 24df3f46 (github): Dedicated Server|Performance: Skip unnecessary tasks
- The Materials ticker is fully capable of updating everything on clientside;
it serves no function on the dedicated se... - 18:59 Revision 8a0bd724 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 18:59 Revision c8b01949 (github): Cleanup
- 18:56 Revision 673a50ac (github): Network|Fixed: Parsing client's info query on server
- The "Info?" query from a client was parsed incorrectly: strcmp()
expects null-terminated strings, while the received ... - 18:31 Revision f3906c29 (github): libdeng2|Refactor: Renamed LegacyCore_FlushLog()
- It is more aptly called LogBuffer_Flush(), as it has really nothing to
do with LegacyCore. The LogBuffer is a singlet... - 18:27 Revision 35d8e9ba (github): Dedicated Server|Unix: Don't use stdout with curses
- The curses output will get messed up by prints to standard out/err.
- 15:19 Bug #1019: [Win32] No keyboard input at the menu start screen
- We need a copy of your options.rsp to proceed with testing this. Neither skyjake nor myself are experiencing this iss...
- 15:15 Bug #1019: [Win32] No keyboard input at the menu start screen
- options.rsp
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/fb076a3c/63be/attachment/Options.rsp
- 15:11 Bug #1019: [Win32] No keyboard input at the menu start screen
- I reinstalled and confirmed that this behavior doesn't happen in builds 458 and 462.
- 14:49 Bug #1019 (Closed): [Win32] No keyboard input at the menu start screen
- Windows XP SP3, Doomsday build 465. After I get to the start menu screen in Doom E1 M1, there is no keyboard input un...
- 15:01 Revision 71f4caac (github): Dedicated Server|Fixed: Main loop was not running
- The loop callback was incorrectly exited immediately in novideo mode.
- 14:57 Bug #1020 (Closed): [Windows] No gamma reset when quitting game
- Windows XP SP3 Nvidia 7600 GS 512 with the lastest WHQL driver. In builds ~458-465, when I quite Doomsday the desktop...
- 07:36 Revision f0796110 (github): Record the unique index of each BSP object in the object itself
2012-04-09
- 19:46 Revision e878b8cb (github): Merge commit 'remotes/origin/master' into map-hedgeds
- 19:45 Revision 8ad8bea9 (github): BSP Builder: Standardizing log message formatting
- 19:45 Revision 7aeb9f40 (github): BSP Builder: Zero the head of the hedgetip list for each vertex when clearing
- 19:11 Bug #1018: [Packaging] Ubuntu deb depends on nvidia
- It seems the dependency on nvidia-current was inadvertently added because the package was present on the 32-bit Ubunt...
- 06:53 Bug #1018 (Closed): [Packaging] Ubuntu deb depends on nvidia
- I have open source radeon drivers, dont need nvidia drivers that are in deps of deb packages. If i manually repack it...
- 19:07 Revision f05a2b57 (github): Memory Zone|Debug: Assertion for valid Z_Malloc block iteration
- Checks that the start block is one that can be landed on by iter
even though it jumps over sequences. - 18:56 Revision d81f24a7 (github): Memory Zone: Attempt to avoid an infinite loop
- When freeing blocks in Z_Malloc(), make sure the 'start' pointer remains valid.
- 18:55 Revision 9315f2d1 (github): Documentation: Adjusted Doxygen config for public API
- 10:00 Revision f75b7f4d (github): Documentation: Include libdeng2 in the public API documentation
- Todo for later: Needs some fixing (macro expansion?)
- 08:47 Bug #1019: [Win32] No keyboard input at the menu start screen
- Does this occur every time you start the game? Can you attach your Options.rsp here from the front-end runtime folder?
2012-04-08
- 20:49 Revision 299f7519 (github): Builder|Fixed: Don't mistake :: for a tag separator
- 20:23 Revision 32a2a6fd (github): de::LogBuffer|Win32: Output log entries with QDebug
- Allows capturing the output in the IDE.
- 20:22 Revision a6bd5f0c (github): Cleanup: Removed debug prints to stderr
- 19:10 Revision b7579e9b (github): Fixed: Fatal errors from worker thread
- The busy worker thread will now start sleeping indefinitely when an
error occurs. The main thread will kill it and pr... - 16:52 Bug #1017: [Linux/FreeBSD] Unable to compile
- It's fixed in build465. Thanks!
- 13:00 Bug #1017: [Linux/FreeBSD] Unable to compile
- I've compiled it after uninstalling build456. Thanks! But I still should add -lX11 to compile doomsday on Linux.
- 12:25 Bug #1017: [Linux/FreeBSD] Unable to compile
- Re: LegacyCore_PrintfLogFragmentAtLevel
Are you sure it's linking against the library in (builddir)/libdeng2 and n... - 12:25 Bug #1017 (Closed): [Linux/FreeBSD] Unable to compile
- Compilation failed while building doomsday build458 and 462 on Linux and FreeBSD:
g++ -rdynamic -rdynamic -Wl,-O1 ... - 15:59 Revision 42f2be38 (github): qmake|Unix: Always link against libX11
- 15:42 Revision 8a0f8954 (github): Debug: Threads must not wait on themselves
- 12:10 Revision 8188ebb8 (github): Cleanup: Further cleaned up the BSP builder
- 11:34 Revision 3f93bd6a (github): BSP Builder|Cleanup: Added a private Instance to Partitioner
- Also moved the definition of PartitionCost into bsp/partitioncost.h
- 10:14 Revision 32d3c741 (github): BSP Builder|Refactor: Cleaned up partition costing
- 07:33 Revision d5d728b5 (github): Merge commit 'remotes/origin/master' into map-hedgeds
2012-04-07
- 20:46 Revision b1894149 (github): BinaryTree|Cleanup: Made const all methods that should be
- 20:45 Revision d93bb4a6 (github): BSP Builder|Refactor: Make the total number of HEdges available via Partitioner::numHEdges()
- Todo: Refactor into a running total.
- 18:50 Revision 2db8fcbd (github): Fixed: Randomly stalled main loop callback execution
- The waitingForDraw variable was not robust enough for all situations.
Sometimes it causing updates to stop completely... - 18:35 Revision e5ea2149 (github): CanvasWindow|Fixed: Canvas GL init after recreation
- The GL context needs to be activated during the init of the
new Canvas, and a manual update may be required. - 17:31 Revision dd029d10 (github): Minor cleanup
- 17:11 Revision 7621421b (github): BSP Builder: Maintain running total counts of BSP objects owned by Partitioner
- 16:42 Revision ea5426aa (github): Win32: Always request window updates via windowing system events
- 16:31 Revision 7fa141f1 (github): Added: Variables "vid-fsaa" and "vid-vsync"
- FSAA and vsync can be toggled at runtime with the new vid-fsaa and
vid-vsync variables. The command line options -nof... - 16:13 Revision aa3296cf (github): BSP Builder|Refactor: Switched various internal tree traversals to iterative algorithms
- 14:54 Revision e45a35e5 (github): BSP Builder: Link BspTreeNodes to their respective parents
- 14:52 Revision ecdc2764 (github): BinaryTree: Added parent links and associated methods
- 14:51 Revision b853a35c (github): Clarified a few comments
- 12:30 Revision 5134d1ac (github): binarytree.h must include dd_types.h
- 11:45 Revision 19193e12 (github): Cleanup: Removed frame counter used only for timedemo
- In the future this should integrate into the main frame/FPS counter.
- 11:16 Revision 05c5e080 (github): Win32: Tweaked widget sizing after mode switches
- It appears on Windows a visible fullscreen QWidget does not update its geometry
when the display mode changes, so in ... - 10:27 Revision 6abd66ee (github): Fixed: Fatal error during busy mode (e.g., due to focus being lost)
- The busy worker wasn't being stopped properly when an error occurred.
The busy error message is now copied into an in... - 10:25 Revision 98790ad9 (github): Timer: Cleaned up shutdown
- The mutex handle wasn't zeroed at shutdown, making it possible
for someone to attempt to lock it afterwards. - 10:25 Revision 0c4d318f (github): Fixed: Threads can't wait on themselves, use a proper sleep instead
- Sleep a thread with de::Time::Delta::sleep().
- 10:23 Revision 74f4c65d (github): de::Time: Added a sleep() method for de::Time::Delta
- Blocking the thread for a given time period.
- 02:57 Revision 2f4ba90b (github): Fixed release build warning
- 02:48 Revision 961b5fec (github): Merge commit 'remotes/origin/master' into map-hedgeds
- 02:40 Revision f23cccb1 (github): BSP Builder|Refactor: Re-implemented all recursive SuperBlockmap traversals as iterative
- Switching to iterative algorithms not only alleviates stack concerns
and speeds up the node build greatly but it also...
2012-04-06
- 20:53 Revision 86109edb (github): Ensure mouse gets trapped and main window is active
- If mouse is enabled, it will get trapped immediately after the main window
is shown. Also, the main window is explici... - 20:33 Revision 55370c38 (github): Sync view pitch updates to sharp ticks
- Player camera yaw angles were already updated only at
sharp ticks. However, pitch angles were not.
Now both angles a... - 20:25 Revision 72acc659 (github): BSP Builder|Refactor: Added SuperBlock::parent() method for obtaining the parent block
- 18:46 Revision 21f4b69f (github): Cleanup
- 17:47 Revision 23c8fe58 (github): BSP Builder|Refactor: Partitioner now allocates additional Vertexes from its own store
- Partitioner has owership of these additional vertexes and will delete
them automatically when Partitioner itself is d... - 17:37 Revision 89fdab8f (github): Mac OS X: Redid DMG template on Lion
- Perhaps the template will work better when it has been created on Lion.
- 17:15 Revision 16252dc0 (github): Mac OS X: Another attempt to fix DMG template for Lion
- Tried to modify template background picture with a script, but to
no avail. - 16:58 Revision b17aa24e (github): BSP Builder|Refactor: Added interface to BspBuilder for querying the built object counts
- 16:10 Revision feb18493 (github): BSP Builder|Refactor: Partitioner now has owership of the HEdgeTips
- Added a set of VertexInfo structures for each vertex in the map
which holds the HEdgeTip list head. - 15:48 Revision 9b731c7c (github): Mac OS X: Further update to the DMG template image
- It seems on Lion the folder background image is missing while on earlier
OS X versions it is displayed fine. Still no... - 13:45 Revision 65e9a75c (github): BSP Builder: Merged bsp/hedges.cpp and bsp/nodes.cpp
- There is no need to separate this functionality.
- 13:27 Revision bdac8663 (github): BSP Builder|Refactor: Moved logging of migrant HEdges into Partitioner
- 11:08 Revision 1cc013de (github): Merge commit 'remotes/origin/master' into map-hedgeds
- Conflicts:
doomsday/engine/engine.pro - 10:54 Revision 5f18a9db (github): BSP Builder: Minor cleanup
- 10:48 Revision 972a71de (github): Removed SDL video/timer init as unnecessary
- 10:47 Revision 548088cb (github): Upload deferred textures in main loop
- 10:30 Revision bcddd342 (github): Bindings: F11 by default will bind to togglefullscreen/releasemouse
- Historically F11 has cycled through software gamma modes, but given
the "vid-gamma" cvar and the control panel, it se... - 10:27 Revision bcc29d9c (github): Fixed: Frame rate counting
- Increment frame count after swap buffers has occurred.
- 10:26 Revision 2dbed091 (github): Qt-based threading and timing
- Moved thread, mutex and semaphore routines to concurrency.h/cpp.
Resorted source files in engine.pro. - 10:21 Revision 6ff47a50 (github): BSP Builder|Cleanup: Reorganised sources to remove some redundancy in the class hierarchy
- 08:48 Revision dd2e2292 (github): BSP Builder|Cleanup: Added typedef for BspBuilder's internal BinaryTree<void*> node
2012-04-05
- 10:53 Revision 55cfd2d7 (github): Refactor: Reworked BinaryTree into a C++ template class
- struct binarytree_s is now an opaque struct acting as a handle to a
de::BinaryTree<void*> instance
Todo: Cleanup, ty... - 08:32 Revision c6861b2d (github): Bindings|Fixed: Finding matching bindings with conditions
- Until now a binding's conditions were not taken into consideration
when finding matching bindings. Fixes a problem wh... - 08:30 Revision 8707fc17 (github): Added: Command "releasemouse"
- Untraps the mouse.
2012-04-04
- 10:40 Bug #1016 (Closed): FF_START marker issue
- When replacement flats are marked by an FF_Start marker, Dday 1.9.7 is failing to load them.
However 1.9.7 appears... - 09:23 Revision baeff160 (github): Fixed: Invalid sector references in linedefs using the oneway window effect
- The window effect sectors come from the map's editable sector list
and therefore these references need updating when ... - 09:14 Revision 3a30c7ec (github): Investigating invalid sector pointer values in the unclosed log
- 09:11 Revision c9a9b2b6 (github): BSP Builder|Refactor: Moved unclosed sector record keeping into BspBuilder
- 09:08 Revision ee9f271c (github): Cleanup: Removed Sector's redundant flags member
- 05:01 Revision 1e0951cc (github): BSP Builder: General cleanup
- 03:36 Revision 0bd05a42 (github): BSP Builder|Cleanup: Apply pimpl idiom and moved subcomponents into an inner namespace
2012-04-03
- 19:12 Revision 12039f00 (github): Builder|Fixed: Parsing revert commits
- If both the revert commit and the reverted original commit are found
in the log entries, both are omitted. - 14:32 Revision fbd0ef73 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 14:26 Revision b612d4e1 (github): Host: Include build number in server info
- 10:28 Revision 1fb936e0 (github): BSP Builder: Encapsulate new vertex creation
- Also relocated the blockmap update logic from splitHEdge() up into
divideHEdge() for the sake of better symmetry. - 09:42 Revision 2609c5fb (github): BSP Builder: Cleanup continues...
- 08:46 Revision 1e1f239a (github): BSP Builder|Cleanup: Renamed bspbuilder/intersection.cpp as bspbuilder/hplane.cpp
- 08:42 Revision 51e6aa43 (github): BSP Builder|Cleanup: Renamed bspbuilder/intersection.hh as bspbuilder/hplane.h
- 08:22 Revision 422e5be6 (github): BSP Builder|Cleanup: Standardizing naming conventions and adding comments where useful
- 07:41 Revision fdcfd036 (github): BSP Builder|Cleanup: Moved the current partition info from HPlane to BspBuilder
- 04:56 Revision 39a8d9e8 (github): BSP Builder|Cleanup: Renamed superblockmap.hh as superblockmap.h
- 04:50 Revision 884208ac (github): BSP Builder: Cleanup and apidoc updates for SuperBlockmap
- 04:16 Revision 3403120e (github): BSP Builder|Fixed: Not all HEdges linked to linedefs are also linked to a sidedef
- 03:56 Revision d2ac87cb (github): Homepage: Further tweaked the color scheme for consistency
2012-04-02
- 22:09 Revision b6f04c23 (github): DisplayMode: Updated dummy implementation
- 21:44 Revision 69989ef0 (github): Mac OS X|Snowberry: Use updated app icon when bundling Snowberry
- 21:36 Revision d65a1c88 (github): Mac OS X: Use a 128x128 sized icon for Snowberry to be 10.4 compatible
- 21:07 Revision 3e28f3b6 (github): Builder|Mac OS X: Ignore warning from cc1objplus
- 20:33 Revision fee81b57 (github): Mac OS X|Fixed: Fullscreen mode in 10.4 (Carbon)
- Must use the Carbon framework to adjust window level because Qt uses
Carbon in the 10.4+ distrib. - 20:18 Revision 84f9e9b0 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 20:17 Revision 2f344c82 (github): Mac OS X: Fixing fullscreen toggling on 10.4 (Carbon Qt)
- 18:33 Revision 1e62df5f (github): Mac OS X: Updated disk template
- It was missing the background image, let's see if this works now.
- 09:08 Revision cd7055cd (github): BSP Builder: Also clear any HEdges attached to the unclaimed BspLeaf
- 08:38 Revision 608f6f56 (github): BSP Builder: Destroy all unclaimed BSP data upon BspBuilder destruction
- BspBuilder will now automatically clean up after itself regardless
of the build outcome or whether anyone claims the ... - 07:55 Revision 2ad01047 (github): BSP Builder|Refactor: Take ownership of the BSP object data in MPE_SaveBsp
- 07:54 Revision ecfae31b (github): BSP Builder|Refactor: Clear the BspHEdgeInfo when ::build() completes
- 07:52 Revision 290620a7 (github): BSP Builder: Temporarily relocated SideDef -> HEdge linking into BspBuilder
- For now this is necessary so that BspBuilder can cleanly destroy
itself regardless of the build outcome. Once the hal... - 07:10 Revision 0c7006e6 (github): Refactor: Replaced SideDef's vector of HEdge*
- It is not necessary to store the list of HEdges for each SideDef,
we only need to know the left-most and right-most o... - 06:02 Revision b80d9a34 (github): BSP Builder|Refactor: Relocated in-tree linking of BSP data objects to BspBuilder
- The BSP object tree produced by BspBuilder is now final. All the user
must do is to take ownership of the object tree... - 05:35 Revision 91d2982e (github): BSP Builder|Cleanup: Renamed bspbuilder/hedges.hh as bspbuilder/bsphedgeinfo.h
- 05:26 Revision d122729b (github): BSP Builder|Cleanup: Moved HEdgeIntercept into bspbuilder/hedgeintercept.h
- 04:31 Revision 7fa1bc8a (github): BSP Builder|Cleanup: Relocated C wrapper interface to edit_bsp.cpp
- 03:51 Revision 9fd4f768 (github): BSP Builder: Cleanup continues...
- 03:45 Revision e68a03bf (github): BSP Builder|Cleanup: Moved LineDefInfo into bspbuilder/linedefinfo.h
- 02:11 Revision 2e57e789 (github): BSP Builder|Refactor: Relocated build time LineDef data into BspBuilder
- Previously this information was represented as data members of
LineDef and consequently it would persist long after t... - 00:07 Revision e43c8034 (github): BSP Builder: Do not modify a Vertex's reference count during a build
- This information outside the BSP Builder's domain - it is for use by
the map loader when pruning rendundant objects p...
2012-04-01
- 23:34 Revision 528c2b89 (github): Merge commit 'remotes/origin/master' into map-hedgeds
- 21:22 Revision 94fb07d2 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 21:16 Revision bc3ad348 (github): X11|DisplayMode: Use XFree86-VideoMode extension for gamma ramps
- The SDL dependency is on its way out, so use an X11 extension to
adjust gamma settings. - 19:06 Revision 75195282 (github): qmake|Win32: Removed obsolete WIN32_GAMMA define
- On Windows, the native DisplayMode gamma always uses the old
WIN32_GAMMA implementation. - 18:52 Revision 2b4ff61c (github): Refactor: Moved gamma tables to DisplayMode class
- Since SDL is going away, we cannot rely on it for setting display color
transfer tables. Moved the old gamma code fro... - 17:14 Revision 7608ed41 (github): Revert "Mac OS X: Use Section Sign as the default console activation key"
- This reverts commit e40c2dd5b66463c67a3f9b947c5b77b772041e92.
On second thought, as the layout depends on the keyboa... - 16:54 Revision 88965ee7 (github): Fixed typo in previous commit
- 16:52 Revision 4d0d4630 (github): Cleanup
- 16:45 Revision a6ab2251 (github): Fixed: ddboolean_t/bool comparison warning
- bool vs. int.
- 16:38 Revision 73b2591a (github): libcommon|Added: Cvar "game-pause-focuslost" (default:1)
- Automatically pause the game when game window loses focus.
- 16:37 Revision 7c7a2bea (github): E_FOCUS event posted when window focus changes
- The event is dispatched to the game as EV_FOCUS.
- 16:35 Revision e01e4298 (github): Fixed: Bool type discrepancy with C vs. C++
- The Doomsday "boolean" type must be defined as the same type
for both C and C++. - 15:13 Revision 918fbc5e (github): Console|Fixed: Configured console activation key in "help" command
- Print the name of the configured key for console activation instead of
hardcoded "Tilde". - 15:12 Revision e40c2dd5 (github): Mac OS X: Use Section Sign as the default console activation key
- On the Mac keyboard it is located left of the "1" key.
- 15:11 Revision 2d44dcc1 (github): Added: DDKEY for the Section Sign
- Currently the key code is only translated on Mac OS X.
- 13:46 Revision 8bcc6572 (github): Cleanup|Log: Printing more messages via libdeng2
- 13:46 Revision b1e9d239 (github): Window|Fixed: Improved geometry and mode changes
- Mouse trapping occurs with the fullscreen flag even if it is
not necessary to change the display mode.
Removed an in... - 13:43 Revision 36cf2d56 (github): Added: Format char %b for de::String
- The argument is interpreted as boolean. The output is either "true" or "false".
- 12:50 Revision 9795adec (github): qmake: Added "deng_noopenal" option for disabling OpenAL
- Having CONFIG-=deng_openal in config_user.pri does not work
any more because config_user.pri is read before the platf... - 12:19 Revision 492914e0 (github): Control Panel: Only show the available display modes in the list
- The information about available modes now comes from the DisplayMode
class, which has up-to-date info from the OS. - 12:17 Revision 64871354 (github): DisplayMode: Sort modes primarily by ascending width
- Makes for a slightly better organized appearance compared to
ascending height. - 11:38 Revision 287deff7 (github): BSP Builder|Cleanup: Pruned unused arguments and other obfuscations
- 10:45 Revision e2a4247e (github): BSP Builder: Cleanup continues...
- 08:59 Revision 82636732 (github): BSP Builder|Refactor: Re-implement the BspLeaf, HEdge angle sort buffer with std::vector
- 07:26 Revision 78cc0847 (github): BSP Builder: Cleanup continues...
- 04:53 Revision 6664235b (github): BSP Builder|Refactor: Segregated build completion tasks (SoC)
- The BspBuilder's destructor will now delete all biproduct objects
produced during the course of ::build().
The actua... - 03:27 Revision 31d083d0 (github): BSP Builder|Refactor: Dynamically attach BspHEdgeInfo to HEdge during the build
- Rather than storing this data directly in HEdge we now dynamically
attach it during the BSP build process. Once the B... - 01:53 Revision 8bbe51d8 (github): Cleanup: Removed BspLeaf's unused inSectorID member
- 01:46 Revision b4a23c9e (github): BSP Builder|Refactor: Removed redundant mhedge_t abstraction
- Each HEdge now stores an intstance of BspHEdgeInfo for use during
a BSP node build. - 01:21 Revision 7e1c506a (github): BspBuilder|Cleanup: Removed mhedge_t's now redundant index member
- 00:39 Revision e92c5a4d (github): Merge commit 'remotes/origin/master' into map-hedgeds
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