Activity
From 2012-01-21 to 2012-02-03
2012-02-03
- 23:17 Revision 9a36d8f3 (github): HacX|Fixed: Fails to start due to missing "mappoint" font
- 23:12 Revision 288472c0 (github): Sky Renderer|Fixed: Model skies not rendered resulting in HOM
- 22:59 Revision d8b89d42 (github): Automap|Fixed: Missing "All marks cleared" message
- 22:43 Revision c9d6a11f (github): Implemented DGL_DrawQuadOutline()
- Draw a GL_LINE_LOOP described by four point coordinates.
- 22:38 Revision 6ed852f8 (github): Implemented Rect_Copy() - for copying the values of another Rect
- 22:37 Revision 07f5660e (github): Implemented Rect_Translate() - for translating the origin
- 22:24 Revision 1b8d5f84 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 22:21 Revision e86b87b0 (github): Fixed: Rect_Unite() calculated incorrect results
- 20:41 Revision 8b6ec648 (github): Host: Tweaking time checks for rebuild
- 12:38 Revision 2a218d01 (github): Builder: Force regeneration of the readme even when no changes
- 07:37 Revision e515ebe6 (github): Host: Cleaned up host.pro, added Python source and rc example
2012-02-02
- 18:29 Revision 2de11684 (github): Host: Added --rebuild option for forcing a rebuild
- 12:09 Revision aa4ec4f0 (github): Snowberry: Fixed default game mode for TNT/Plutonia
- The config value was incorrectly named.
- 10:42 Revision fee740bc (github): Host: Use the new -daemon option
- 10:32 Revision b443e8d2 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
- 10:32 Revision 0a38f13f (github): Unix: Added -daemon option for completely headless mode
- With -daemon the curses system console is not opened.
Output still goes to stdout/stderr, though. - 10:11 Revision bc638047 (github): Host: Redirect stderr/out to a file
- If the output is ignored, it'll eventually block the process.
2012-02-01
- 22:29 Revision e57bad4a (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 22:28 Revision 63c35fc0 (github): Host: Combine arguments for -parse
- 22:05 Revision 7d06a801 (github): Snowberry: Renamed chex profile to doomchex
- The sort order for profiles is determined alphabetically based
on the identifier. Since we cannot rename the defaults... - 19:54 Revision 99575381 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 19:53 Revision 446e1735 (github): Host: Tweaks for server options, install with deng_host config option
- 19:51 Revision 293738f3 (github): Added: -noinput option for dedicated servers
- Ignores all local input events.
- 16:38 Revision 5cad6c3b (github): Host: Configuration tweaks
2012-01-31
- 21:26 Revision 3f61aae3 (github): Host: Functionality fully implemented
- But not tested yet.
- 19:32 Revision 5d1add09 (github): Refactor: Order flags replaced by public enum type order_t
- 19:08 Revision 308e0504 (github): libcommon|Refactor: Split UIWidget order flags out of group flags
- 19:05 Revision b5c0d34e (github): Implemented GL_DrawCutRectfTiled
- Same as GL_DrawCutRectf2Tiled except the geometry is
defined using RectRawf rectangles. - 11:44 Revision 48d36b46 (github): Git: Added "stable" branch for stable releases
- Since the master will keep on moving forward after a stable release
has been made, the "stable" branch has the latest... - 11:37 Revision 1a79cf65 (github): Host: Started work on doomsday-host
- A new script for maintaining public multiplayer servers.
Just reading the config for now. - 09:09 Revision ed336ce1 (github): libcommon|Fixed: Update controls at sharp tics in non-map states
- Fixes the problem where in intermission it was difficult to press
Use to skip to the next stage. - 08:45 Revision 7cdc6fdd (github): Doom: Play audio feedback for "view-size" changes
2012-01-30
- 14:15 Revision 5c14d043 (github): Documentation|Readme: Small visual tweaks
- 10:39 Revision 1e00eff3 (github): Documentation|Readme: Reorganized resource documentation in readme
- Todo: The RTF output still needs some cleaning up: enumerated lists,
spacing after subsections, @notice{}. - 00:04 Revision a243b28d (github): Refactor: Update view angles during EndFrame
- Updating the view angles of all local players during EndFrame allows
the engine to update it's internal viewer data (...
2012-01-29
- 21:51 Revision 9b9c7205 (github): Automap|Added: Console variable map-line-width - scale factor for lines
- Also added map-line-opacity as an alias for the older map-alpha-lines
- 21:15 Revision 7a3eb8ab (github): Automap|Fixed: Display lists not rebuilt after resolution change
- 18:36 Revision f4fd3901 (github): Obtain the smoothed origin for the console player from viewData
- 18:07 Revision 45925aa2 (github): Automap: Use a default line width closer to that of the original games
- 17:36 Revision 5b5347c7 (github): Automap|Fixed: Aspect correct parchment background in Heretic/Hexen
- 16:46 Revision 3806f35a (github): Automap|Fixed: Key marker SVG was drawn rotated 180 degrees
- Take #2 - the reason these were rotated is because the original
game always draws them at a fixed angle, not that of ... - 16:35 Revision 7651c707 (github): Automap|Fixed: Key marker SVG was drawn rotated 180 degrees
- 16:26 Revision 094553a4 (github): Automap: Draw player arrows over thing marked points
- 16:11 Revision f035c416 (github): Heretic|Fixed: Attempt to index outside PLAYPAL when drawing Thing points
- 16:08 Revision 43582094 (github): Automap: Draw one-sided linedefs over two-sided linedefs
- Although the original games do it the other way around, this order
looks better/cleaner. - 16:06 Revision 9ea3967f (github): libhexen|Cleanup: Removed unused defines from am_map.h
- 15:56 Revision f914edeb (github): Heretic|Fixed: Incorrect default automap colors
- 15:32 Revision 3d4aaea9 (github): Added font game:mappoint for use with the automap marked points
- 13:48 Revision 03828639 (github): Busy Mode|Fixed: Fatal errors inside busy worker
- When a fatal error occurs inside the busy worker, the main
thread will handle shutdown. - 11:09 Revision 29d44fd2 (github): Unix|Fixed: Startup fonts were not installed
- 03:12 Revision 6d2d3673 (github): Added @fixme comment re R_VisualRadius() in R_ProjectSprite()
- 02:49 Revision 66ad1072 (github): Client: Evaluate the ClMobj's Smoother in Mobj_OriginSmoothed()
2012-01-28
- 21:44 Revision 31ccc0d5 (github): Reinstated the use of a union in rtexmapunit_texture_t
- This time with a named struct.
- 20:06 Revision ea9fd9f1 (github): libcommon|Fixed: viewScale and aspectScale not initialized during startup
- 19:53 Revision b16ef4a3 (github): Scale the automap vertex points by aspectScale
- 19:41 Revision 22aef089 (github): Scale the automap marked points by aspectScale
- 19:40 Revision 88273bbd (github): Cleanup
- 19:39 Revision f2291f00 (github): Automap border size is now fixed
- 19:37 Revision 90dddc30 (github): libcommon|Added: Globally visible viewScale and aspectScale variables
- These global vars hold scale factors which can be used to translate
points and dimensions between the current viewpor... - 19:28 Revision adc630b1 (github): Added DGL_Scissor - retrieve the current scissor geometry
- Removed the now obsolete DGL_SCISSOR_BOX
- 19:23 Revision 8c1132df (github): Refactor: Renamed DGL_Scissor to DGL_SetScissor
- 18:55 Revision 927a9c95 (github): Updated apidoc for libcommon's r_common.h
- 18:51 Revision 21c66f8f (github): Exported V2_Sum and V2_Subtract via the public API
- 18:50 Revision 775c95fc (github): Added DGL_Scissor alternative with the region specified as RectRaw
- 17:02 Revision 980234f9 (github): Automap|Fixed: Background does not cover entire view
- 16:14 Revision b2b10de3 (github): Bindings: Zero controls when receiving conflicting input
- Added cvar "input-conflict-zerocontrol" (default: 1) that causes
controls that are being simultaneously affected by m... - 15:40 Revision 0bd0feb8 (github): Cleaned up view window geometry calculation
- 15:14 Revision 2f8d966d (github): Fixed: View window geometry lacks aspect correction
- 14:04 Revision 7cd2c9fc (github): GCC: Fixed build
- The definition of rtexmapunit_texture_s was not accepted
by gcc. Removed the union/struct and placed all the members
... - 13:51 Revision c51e6b60 (github): Fixed: Ignoring input (e.g., during busy mode)
- The "ignore input" mode was not fully functional. Now events will be
posted even during busy mode, but instead of nor... - 01:34 Revision 0397a332 (github): Fixed: "Flexing" sprites due to precision mismatch
2012-01-27
- 23:40 Revision 4c6b7861 (github): GL texture wrap state can't presently be managed on-fly
- 20:50 Revision e6390763 (github): Renderer: Render lists module is now aware of "managed" textures
- The interface mechanics are little clunky due to the texture unit map
needing to support unmanaged textures also. Onc... - 17:58 Revision 90b59751 (github): Bindings: Added "multiplayer" binding state condition
- The new "multiplayer" condition allows specifying bindings that only
apply during multiplayer (i.e., network) games.
... - 17:11 Revision 5751c799 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 17:10 Revision 32486d73 (github): Fixed: Compiler warnings
- 17:08 Revision 526d0b23 (github): Network: Increased maximum network message size
- The Hexen server was hitting the maximum size during handshake.
- 17:06 Revision f7766d6c (github): Fixed: Materials prepared for the sky used the sprite texture class
- 15:34 Revision f79ebfcf (github): Print detailed variant specification info with inspecttexture
- 14:26 Revision 70fb0438 (github): Implemented logical texture class "UI"
- These logical texture classes are used with variant specifications
to allow defining a specification property as vari... - 13:54 Revision 00c7b03c (github): Fixed: BitmapCompositeFont ignored GL texture magnification option
- 12:38 Revision fa9ad6a0 (github): Fixed: Texture and material variant spec comparison logic was inversed
- 11:33 Revision 7cf5be43 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 11:32 Revision 25ee3ee4 (github): Git: Moved obsolete Mac Ministart launcher to the attic
- 11:32 Revision e361c544 (github): Fixed: PSprites ignored the texture filter settings
- PSprites now use the "Sprite" texture class for filter selection.
- 11:26 Revision 65635452 (github): Fixed: Allow processing sharp events when frametime is paused
- There are no sharp ticks when frame time does not advance, so
process all sharp events immediately. - 11:17 Revision 2d007e95 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 11:17 Revision a0513a81 (github): Documentation|Readme: Added missing parts, updating old content
- 11:16 Revision 1f910ab4 (github): Git: Moved all tools under /tools in repository
- Also added "wadtool" sources under GPL.
- 10:12 Revision cf1910a9 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 01:43 Revision 93e236bc (github): Fixed: Further mismanagement of GL texture state
- Calling glBindTexture() outside the scope of the GL texture manager
is now forbidden. There are now two routines for ...
2012-01-26
- 20:47 Revision 9ace863b (github): Adjusting player movement behavior
- In the original Doom input was processed during the 35 Hz sharp
ticks because of ticcmd synchronization. However, sin... - 17:43 Revision 53c98273 (github): Refactor: Renamed GL_BindTexture() as GL_BindTextureUnmanaged()
- 17:34 Revision 3e30e2d5 (github): Fixed: Mismanagement of GL texture state
- Middle wall sections on two-sided linedefs use different wrap states
depending on whether the texture coordinates are... - 17:07 Revision c783f850 (github): Implemented Point3 for representing 3D space points
- 13:25 Revision 48f2ac8b (github): Studing camera movement in real time after a keypress
- 12:20 Revision b5a1d61a (github): Player 0 movement analysis
- Studying player mobj movement on playsim ticks.
Enabled with define LIBDENG_PLAYER0_MOVEMENT_ANALYSIS. - 10:58 Revision 730c4041 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 10:57 Revision 14386681 (github): Working on camera movement analysis
- Enabled with the define LIBDENG_CAMERA_MOVEMENT_ANALYSIS.
2012-01-25
- 23:28 Revision 8ab86361 (github): Homepage: Added Chex Quest to the Games browser
- 17:09 Revision c65cc46b (github): Homepage: Added Danny Evanger's name to the foreword
- Also added the external link class to the doomwiki total conversion
hyperlink. - 16:37 Revision 452c8b59 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 16:36 Revision c221b350 (github): Builder: Adjusted RSS feed appearance
- 16:35 Revision e9f9e3cc (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 16:33 Revision a4281454 (github): Homepage: Added HacX to the Games browser
- 14:19 Revision 54611ab1 (github): Builder: Minor tweak in RSS output
- Use a right-arrow character instead of "also".
- 13:56 Revision 108676aa (github): Output the variant count with ccmd listtextures
- Allows for quickly scanning the texture list to detect potential
issues where multiple variants are being prepared un... - 13:30 Revision 5f322637 (github): Merge branch 'master' into autostr-and-garbage
- 13:27 Revision b306d13e (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 13:25 Revision cb7afc3d (github): Print extended info for all variants using ccmd inspecttexture
- 13:20 Revision f6e37fe3 (github): Merge branch 'master' into remove-sdlnet
- Conflicts:
.gitignore
distrib/win32/setup.iss.template
doomsday/build/build.pro
doomsday/config.pri
doomsday/dep... - 12:43 Revision 38978e58 (github): Clear the snapshot in Rend_RenderSprite if textures are disabled
- 12:28 Revision d2398a3a (github): Refactor: Choose a sprite material at vissprite creation time
- 11:36 Revision 8123b51e (github): Working on player movement analysis
- 11:24 Revision 57cb0c50 (github): Working on player movement analysis
- 11:23 Revision 6fab9fbe (github): Client|Minor: Use vector utility routines
- 02:36 Revision 51df6f56 (github): Refactor: Store the variant material for a masked wall in vissprite
- 00:41 Revision d7ebc286 (github): Refactor: Removed GL_SelectTexUnits()
- This ancient function made the assumption that the only texture type
we use is GL_TEXTURE_2D, which, while presently ... - 00:18 Revision e247a142 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 00:17 Revision ecb8efce (github): Cleanup: Moved vertex arrays into the model renderer
- As the model renderer is now the only place where these arrays are
used (and then only with -vtxar) the rest of the r...
2012-01-24
- 18:03 Revision 258be8e0 (github): Plugin version bump, copyright year update
- Incremented minor version of game plugins for the upcoming
stable release. - 17:52 Revision bc291a61 (github): Documentation|Mac: Replaced old Mac readme, updated content
- Incorporated the updated parts of the old Mac readme into
the revised document. Replaced the readme included in the M... - 16:55 Revision e74d7b5d (github): Cleanup: Use double for rectangle coords with floating point precision
- The GL_DrawRect* routines now also have implicit normalized coords if
not specified by the caller (i.e., they work th... - 15:45 Revision 61cea154 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 15:44 Revision f86a1b26 (github): Cleanup: Use consistent names for the GL_DrawRect family of functions
- 13:49 Revision 7d918dfd (github): Documentation: Shortened a badly laid out long link in readme
- 13:23 Revision f6aca0c8 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 11:02 Revision 8db988cd (github): libcommon|Fixed: GL matrices in the score board drawer
- The drawer was pushing the projection stack and popping
the model-view one. Now both stacks are pushed/popped. - 10:35 Revision e4f0faad (github): Protocol: Fixed small deflated packets
- The protocol was unable to prepare a small-sized (<128) deflated
packet. How such a packet is now sent with the mediu... - 10:01 Revision cd23db04 (github): Builder: RSS feed events link to dengine.net repository
- As we're slowly moving away from the iDisk file hosting, changed
all RSS event links to the dengine.net Build Reposit... - 09:11 Revision e6a4c301 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
2012-01-23
- 16:36 Revision b409b1aa (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 15:23 Revision 4396c431 (github): qmake|Unix: Fixed path to man page
- Tried to get it from doomsday/engine/doc/, which was moved to doomsday/doc/.
- 10:48 Revision 5d5c4405 (github): Documentation: Minor edit
- 08:43 Revision 8b677817 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 08:42 Revision 51011fca (github): Documentation|Unix: Added options synopsis
- Describes some of the most commonly needed options.
2012-01-22
- 20:05 Revision 7596a3f7 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 20:05 Revision 88a23678 (github): Documentation|Win32: readme.txt needs cr+nl newlines
- 18:07 Revision a2968f12 (github): Game Menu: Implemented default constructors for all MNObject types
- 18:03 Revision 4e19b0a8 (github): Documentation: Minor edit in readme
- 15:36 Revision 673c0347 (github): Game Menu|Refactor: Dynamically locate objects on the PlayerSetup page
- 15:17 Revision 3e9ef7bc (github): Game Menu|Refactor: Dynamic construction of SaveGame and LoadGame pages
2012-01-21
- 14:49 Revision 64b2abc1 (github): libcommon: Enhanced loadgame and savegame console commands
- These two commands now also implement the logic for prompting the user
to confirm a load/save game request, previousl... - 14:32 Revision 21d0201c (github): Game Menu|Fixed: Edit boxes accept one character less than maximum
- 13:39 Revision c20b9a16 (github): MaterialArchive|Fixed: Failed deserializing version 2
- Also bumped the version number to 4 as each material record now uses
Uri's own serialization mechanism rather than wr... - 09:01 Revision 88af3fd9 (github): Added: Console variable "game-save-quick-confirm"
- A new alias for the existing cvar "menu-quick-ask" with a name that
better fits our naming conventions. - 07:55 Revision 0401ae0e (github): Fixed: Prevent an infinite loop in PTR_ShootTraverse
- As floating point precision is used for the calculation of the
approximate plane hit point, it was possible for the g... - 07:49 Revision f43eb899 (github): Doom: Reduced dynamic light brightness for radiation suit
- Presumably the suit is fullbright simply to draw attention to it
and not because its self-luminous. Also removed it's... - 06:53 Revision ad369672 (github): Improved dlight.pcx
- Added low frequency noise around the periphery of the light to help
counteract the visual impact of banding due to fi... - 04:21 Revision 07f964a3 (github): Fixed: Texture content flag NO_COMPRESSION was ignored
- 04:19 Revision bd0001e1 (github): Renderer: Tweaks; larger halos and dimmer dynlights
- 04:16 Revision 80a94c14 (github): Reworked the material stage glow property into an intensity factor
- Material glow is now an intensity factor rather than a normalized
multiplier, giving users greater scope for tweaking... - 01:14 Revision 92e88b3c (github): Fixed: Light decoration y origin on two-sided middle wall sections
- In this situation the sidedef's y texture offset translates the
geometry itself.
Todo: This "Doomisim" could be hand...
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