Activity
From 2011-11-23 to 2011-12-06
2011-12-06
- 22:49 Revision 6e36822e (github): Sfx: Cleanups and update after game tics
- 22:49 Revision dae78352 (github): FMOD: Setting 3D properties
- For the Sounds and the listener.
2011-12-05
- 22:05 Revision 3ad7cd90 (github): FMOD: Fixed repeating sounds
- The flags for the Sound were not set appropriately when the
sound was loaded. Also, adjusted debug messages. - 16:50 Revision 3617d6a2 (github): Merge branch 'master' into dsfmod
- 16:48 Revision 530e1487 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 16:16 Revision 513f868a (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 16:09 Revision eb89fd2a (github): FMOD: Fixes for playing samples
- Doomsday provides 8-bit samples in unsigned format,
which means they must be converted to signed 8-bit before
loading... - 16:07 Revision 59f09cd8 (github): Sfx: Do load load a sample if it's already loaded
- Only load a sample when the sample changes or
there is no previous sample for the channel. - 16:01 Bug #977: [FMOD] Build 350 ignores var sound-reverb-volume
- Commit 73e5f48 should fix this. Tested with Mac/software reverb.
- 15:55 Bug #976: Fakeradio: One sided mid textures
- It was a design choice. When I implemented this I reasoned that the shadow would be cast regardless of whether the vi...
- 14:07 Bug #976: Fakeradio: One sided mid textures
- Indeed, there is no 'correct' way to handle it, but I wasn't sure what currently happens was a bug, oversight, limita...
- 11:21 Bug #976 (Closed): Fakeradio: One sided mid textures
- I'm not sure whether this could be considered a bug, oversight or impossible to deal with limitation/issue, but if yo...
- 10:24 Revision bd4947e0 (github): FMOD: Fixed sample loading
- The OPENUSER flag requires a callback that provides the
actual sample data. Instead, we'll use OPENRAW to load the
sa...
2011-12-04
- 15:54 Revision 2ca210f8 (github): FMOD: Basic sample playing and stopping
- With 2D pan, frequency and volume properties.
2011-12-03
- 18:29 Revision 858c5302 (github): Fixed misplaced parentheses in R_InitObjLinksForMap
- 16:41 Revision 105c5d31 (github): Fixed: Fatal error attempting to load test272.wad
- See here: http://www.doomworld.com/vb/source-ports/58002-immediate-noclip-at-level-start/
This fix addresses the fat... - 13:50 Revision fad96b33 (github): FMOD: Working on buffer init and sample loading
- 11:37 Revision 93c293b9 (github): Minor cleanup
- 11:32 Revision 434a4858 (github): Client: Don't do weapon change impulse on WT_NOCHANGE
- 11:07 Revision cd20e57d (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 11:04 Revision 2c7c4ff4 (github): Revert "Fixed: Fatal error attempting to load test272.wad"
- This reverts commit 213344502eefbc8e3d5c6ac0b722f09dace22396.
- 11:04 Revision f471a3b6 (github): Revert "Do not use the ceiling of the world xy to block coordinate calculation"
- This reverts commit 3bf0ca92403d5fa27317747f51c8f2d470bc2c19.
- 10:36 Revision b9bcad6a (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 07:13 Revision 6f411118 (github): Reimplement objlink blockmap using Gridmap
- Now to solve the performance issues...
2011-12-02
- 20:08 Revision 824b1f9c (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 17:54 Revision 3bf0ca92 (github): Do not use the ceiling of the world xy to block coordinate calculation
- 17:49 Revision ffb58952 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 17:48 Revision 21334450 (github): Fixed: Fatal error attempting to load test272.wad
- See here: http://www.doomworld.com/vb/source-ports/58002-immediate-noclip-at-level-start/
This fix addresses the fat... - 17:03 Revision f77085f9 (github): Debug message about camera angle snapping
- If the camera smoother notices a big change in the
angle, it will not interpolate it because it is probably
due to te... - 16:59 Revision cd604459 (github): FMOD: Empty implementation for Music and CD interfaces
- 16:08 Revision 416ee845 (github): Hexen: Fixed irregularities with map numbers
- It seems that ever since the map numbers were changed
to use zero-based indices, the song information in Hexen
has be... - 16:06 Revision b2204b3f (github): Verbose debug message for DD_AdvanceTime
- 16:04 Revision bc0c8990 (github): Merge branch 'master' into ringzero+master
- Conflicts:
doomsday/plugins/common/src/d_netsv.c - 14:18 Bug #889: Fatal error attempting to play Deathkings
- Fixed for 1.9.0-Beta6.10
- 13:18 Revision 09759501 (github): Removed a debug message from release build
- NetSv_SendPlayerSpawnPosition() was always printing a
debug message regardless of build type. - 11:43 Revision 38ef4097 (github): Sync gameTime with sharp ticks
- DD_AdvanceTime() now checks that whenever a sharp tick occurs,
the 35 Hz tick determined by gameTime is also incremen... - 00:20 Revision 2696415f (github): Merge branch 'master' into ringzero+master
- Conflicts:
doomsday/engine/portable/src/r_main.c
doomsday/plugins/common/include/r_common.h
doomsday/plugins/common/s...
2011-12-01
- 22:00 Revision 2e61263f (github): FMOD: Setting up the Music and CD interfaces
- 19:58 Revision 9f645ba8 (github): FMOD: Working on the Music interface
- 19:49 Revision 64b7ea64 (github): Fixed compilation error in r_main.c
- 19:41 Revision 026e804b (github): Cleanup
- 19:32 Revision 350cad43 (github): Drop the 'i' suffix on the integer variants of Point2, Size2 and Rect
- 18:57 Revision f5fde16a (github): Cleanup
- 18:47 Revision 363854ce (github): Continued UI cleanup
- Implemented Point2i, Point2f, Size2i, Size2f, Recti and Rectf - the
instanceable class representations for their asso... - 18:39 Revision 30d638f7 (github): FMOD: Created a stub implementation of the Sfx interface
- Since a refresh thread is unnecessary with FMOD, a new
driver property was added that tells the engine about this. - 18:03 Revision 8d74cf9b (github): Mac: Basic init of dsFMOD
- The FMOD Ex shared library is bundled inside the dsFMOD.bundle.
The plugin is now loaded successfully. - 16:09 Revision 65c3f794 (github): Created an empty dsfmod plugin for FMOD Ex
- The FMOD audio plugin is not built by default. The build option
deng_fmod needs to be added to config_user.pri to ena... - 13:28 Revision 8361dfb0 (github): Fixing player movement and turning
- Attempt #2: The player's yaw angle is now updated only during
sharp tics. This means movement and turning are now don... - 13:26 Revision dc737341 (github): Fixed camera init after map load
- The engine is informed about the initial player position
after player spawning.
NOTE: What about multiplayer clients? - 12:40 Revision 532f0abd (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- Conflicts:
doomsday/plugins/jdoom/src/d_refresh.c
doomsday/plugins/jdoom64/src/d_refresh.c
doomsday/plugins/jheret...
2011-11-30
- 17:26 Revision 30d10f45 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 17:26 Revision a55484f8 (github): Fixing player view angles
- View angles are updated as often as possible (fractional ticks)
so the latest values should always be used for new fr... - 17:26 Revision 40ccc9f9 (github): Fixing player movement
- The sharp game world is saved immediately after the
game ticker has run. However, the latest camera position
was read... - 17:16 Revision fa8adc13 (github): Fixing player view angles
- View angles are updated as often as possible (fractional ticks)
so the latest values should always be used for new fr... - 17:10 Revision 3ce4ed91 (github): Cleanup in preparation for completing work on game UI displays
- Implemented Rectangle2i, Point2i and Size2i so that we can begin to raise
the abstraction level for 2d displays.
Fix... - 16:51 Revision 460cbb2c (github): Fixing player movement
- The sharp game world is saved immediately after the
game ticker has run. However, the latest camera position
was read... - 15:46 Revision 0437b5d0 (github): Fixing player movement
- The sharp game world is saved immediately after the
game ticker has run. However, the latest camera position
was read... - 13:30 Revision 8f1c7100 (github): Ignoring unnecessary files
- 13:26 Revision 701df1dc (github): Completed update for Visual Studio 2008 (Express)
- Requires external dependencies: zlib, libpng, lzss, EAX 2.0, DirectX, Platform SDK, SDL, SDL_net, SDL_mixer, OpenGL.
... - 11:02 Revision c71af4e1 (github): Fixed weapon autoswitch in singleplayer
- P_MaybeChangeWeapon was not checking whether the game
was a net game (just whether running as a server). - 10:12 Revision 98bbf717 (github): Fixed compilation of P_BringUpWeapon
- "struct player_s" is now forward-declared and all the
instances of P_BringUpWeapon use it as the argument. - 08:58 Revision 502cd5c2 (github): Updating for Visual Studio Express 2008
2011-11-28
- 23:43 Revision 9e787ea0 (github): Merge branch 'master' into ringzero+master
- Conflicts:
doomsday/engine/portable/src/p_data.c
doomsday/engine/portable/src/sys_opengl.c - 17:52 Revision 3dbdbdd0 (github): Windows: Fixed build
- Added P_Impulse() to the public API and made P_BringUpWeapon()
available inside the game plugin via p_pspr.h. - 17:17 Revision 72699ef2 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- Conflicts:
distrib/build_version.py
distrib/debian/rules
doomsday/versions.pri - 11:28 Revision e54b7aa5 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 09:39 Revision d4a0dd96 (github): Multiplayer: Fixed issues with psprite animations
- Problems were fixed in the animation of the weapon psprite
on the client when picking up weapons/ammo/armor,
when fir...
2011-11-27
- 15:36 Revision 7508b8fd (github): Cleanup
- 13:10 Revision b2e32615 (github): Cleanup
- 11:00 Revision 404940e6 (github): Refactor: Switched our internal directory delimiter to '/' (was native)
- Doomsday now represents all paths using a forward slash for hierarchy
delimiters internally. All paths are now normal... - 02:09 Revision 2669777a (github): Don't write texture coordinates for the sky sphere if texturing is disabled
- I'm going now, honest...
- 01:54 Revision 414308eb (github): Further sky sphere renderer cleanup
- That'll do for now. I only intended to resolve the problem with releasing
of textures it didn't have ownership of... - 01:14 Revision ee1b2ca6 (github): Moved sky sphere texture width scale from skyVertex to the texture matrix
- This invariant term can be applied in the texture matrix and thus eliminate
a reason to update the hemisphere geometr... - 00:25 Revision c529887b (github): Removed the "simple" sky sphere rendering option as it is no longer needed
2011-11-26
- 21:12 Revision ead22088 (github): Fixed potential crash in P_BringUpWeapon
- If pendingWeapon was NOCHANGE, weaponInfo was
taken from an invalid location. - 20:22 Revision e0f0fa40 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 20:22 Revision 7a1af4cd (github): Fixed compiler warning
- There was an unused variable in CCmdNet().
- 13:26 Revision d6e6cc4f (github): Cleanup
- 12:59 Revision 7be9eec5 (github): Cleanup: MaterialSnapshot need not cache color and colorAmplified
- Users of the snapshots can access the averagecolor_analysis_t data
for the primary texture with Texture_Analysis()
S... - 09:07 Revision 3be8f02e (github): Sky light color calculation moved to R_GetSectorLightColor
- Also turned the "rend-light-sky" cvar into a blending factor with a subtle
default of 0.2
Cleanup - 05:46 Revision 88759240 (github): Added: Texture analysis TA_SKY_LINE_BOTTOM_COLOR
- Rather than use the average top line texture color for the lower hemisphere
of the sky sphere renderer, average the b... - 05:24 Revision d00e5e8e (github): Cleanup: It is no longer necessary for MaterialSnapshot to cache topColor
- Users of the snapshots can access the averagecolor_analysis_t data for
the primary texture with Texture_Analysis() - 03:59 Revision 354f4e6a (github): Removed incorrect migrant comment in r_sky.c
- 03:48 Revision d33c7613 (github): Document interface of the sky management module
- 03:26 Revision 75e78bde (github): Cleanup sky management/sphere renderer
- * Refactored implementation with a clean separation between view and model.
* Replaced ccmd "skydetail" by implementi...
2011-11-25
- 12:02 Revision c2059b5f (github): Fixed: Bug #2982101 "GL state - wireframe vs sky vs fakeradio"
- See here https://sourceforge.net/tracker/index.php?func=detail&aid=2982101&group_id=74815&atid=542099#
- 09:58 Bug #886: [Mac OS X 10.6] Items disappear in Hexen
- Which version of Doomsday are you running? There was a problem with this a few releases back but it has since been fi...
- 01:39 Revision 76d07639 (github): Removed "sky light balance" as it adversely affects a map's character
- 00:47 Revision 015139a5 (github): Fixed DD_MaterialNamespaceNameForTextureNamespace
2011-11-24
- 16:44 Revision 3adc4731 (github): Cleanup
- 14:08 Revision 3cea557a (github): Cleanup
- 12:42 Revision 5c78017a (github): Refactor: New mechanism for configuring render list texture units
- The previous implementation made texture unit configuration a function
of primitive writing, therefore every time one...
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