Problems were fixed in the animation of the weapon psprite on the client when picking up weapons/ammo/armor, when first spawning on a level, when dying, and when respawning back from the dead.
The game function P_MaybeChangeWeapon is now executed by the client and never by the server, which means the client's configuration affects the weapon change rules.
Server protocol version number was incremented because a new packet (GPT_MAYBE_CHANGE_WEAPON) was added.
Multiplayer: Fixed issues with psprite animations
Problems were fixed in the animation of the weapon psprite
on the client when picking up weapons/ammo/armor,
when first spawning on a level, when dying, and when
respawning back from the dead.
The game function P_MaybeChangeWeapon is now
executed by the client and never by the server, which
means the client's configuration affects the weapon
change rules.
Server protocol version number was incremented
because a new packet (GPT_MAYBE_CHANGE_WEAPON)
was added.