Activity
From 2011-03-05 to 2011-03-18
2011-03-18
- 21:40 Revision 4298359e (github): Replaced gltexture_type_t with texturevariantspecificationtype_t
- 17:40 Revision 9b598289 (github): Moved remaining GL interfacing out of the de::Texture hierarchy
- 10:34 Revision d24e070b (github): Removed some obsolete documentation.
- More up-to-date versions exist in the wiki.
- 02:31 Revision 8b5ab314 (github): Moved TextureVariantSpecification info out of TextureVariant and into a shared record list owned by Textures
- Switched memory allocation for Texture, TextureVariant and TextureVariantSpecification to real heap.
2011-03-16
- 20:02 Revision 13389db4 (github): Moved texture variant specification out of the prepare stage and into variant construction.
- Implemented an object-like interface for de::TextureVariant; very basic however it is only a placeholder.
Began reloc... - 03:02 Revision 97424303 (github): Changed the texture namespace name hash table relocating the next pointer for the linked list buckets out of de::Texture and into a simple list node struct.
- Object-like interface for de::Texture
- 00:03 Revision 6b9d114d (github): Completed renaming of de::GLTexture and de::GLTextureVariant to de::Texture and de::TextureVariant respectively.
2011-03-15
- 23:38 Revision e8718531 (github): Updated project files re name change of GLTexture to Texture
- 23:34 Revision 612b15db (github): Renamed source files for GLTexture and GLTextureVariant
- 23:30 Revision c4a1de1f (github): Fixed lookups using texture/material namespace ids.
- 20:59 Revision ac14fc20 (github): Further preparatory refactoring and clean up for texture atlases.
- I decided to tackle some of the remaining issues before attempting to merge the atlas stuff. Still a little more to b...
2011-03-14
- 18:48 Revision e2175370 (github): Win32: Fixed failed build due to nonstandard C syntax
- 17:27 Revision 739c16fc (github): Represent texture references in Materials with Uris.
- This adds some in-game overhead; all texture references in custom Materials are presently resolved each fractional ti...
- 15:52 Revision 3718d23b (github): Internalized gltexture_type_t within the engine.
- Usage in the public APIs replaced with texturenamespaceid_t. This is basically just a stepping-stone to texture refer...
2011-03-13
- 17:46 Revision 743338b6 (github): Copyright update
- 17:41 Revision dd67d9df (github): Use DMU in client world sim to move planes
- Plane movement is now occurring again on clientside.
Tic smoothing is not working properly yet, though. - 17:39 Revision f6ce6daa (github): Split DMU from the monolithic doomsday.h
- The public DMU API is also needed internally in the engine. There is a conflict
in map data structure declarations if... - 16:45 Revision 1e24d2bf (github): Clean up.
- 16:45 Revision fe772e70 (github): Normalize line endings.
- 16:30 Revision c9164891 (github): Completed preparatory refactoring of texture upload/processing for the introduction of texture atlases.
- There remains a few open issues (none new, I might add) however this feels like a natural place to stop and rest.
2011-03-12
- 19:31 Revision 522cfecf (github): Investigating frame deltas
- It seems that some deltas (especially mobjs) become malformed...
At least the client successfully attempts to move pl... - 19:29 Revision 8212c1e0 (github): Client's updatecount is useless
- The updatecount was intended to detect if a client misbehaves by
not sending any ticcmds, but there are better ways t... - 19:26 Revision ab618d94 (github): Clients are only allowed to spawn playerstarts.
2011-03-11
- 17:48 Revision a8462e44 (github): RSS: Fixed error counting
- 17:47 Revision d3db944a (github): CMake: Fixed jDoom64 build configuration
2011-03-10
- 20:17 Revision 5725ec38 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 20:16 Revision 272f9ce4 (github): RSS: Remove single periods from the commit subject
- 20:00 Revision d5c38af7 (github): Work progresses in fixing network client behavior.
- The client is now using the same logic for player behavior as
single-player. The clmobj is affixed to the real player... - 19:57 Revision e3f59305 (github): Removing obsolete things from the exports.
- 19:20 Revision 4712fe06 (github): Removed the "Host Game" menu item.
- The ability to run non-dedicated servers will be dropped.
It is currently still possible to start the host via consol... - 19:07 Revision 84d1d77d (github): Discarded ticcmds altogether.
- The actions and movement of players is not intended to be shared
via ticcmds any more. Thus they are completely obsol... - 19:06 Revision 94058d34 (github): Improved 64-bit assertion macro.
- 18:21 Revision f82251f1 (github): memcpy() was used with libc headers.
- 18:21 Revision 3c94ac33 (github): Fixing warnings.
- 18:21 Revision 7629e058 (github): "class" is a C++ keyword, so renamed all to "class_".
- 18:21 Revision 2fffbec0 (github): CMake: jDoom64 is built by default. Also included more headers.
2011-03-09
- 00:14 Revision 2b1bd0c3 (github): Tweaked the version ID a bit more.
- Moved time of build to the end.
2011-03-08
- 23:58 Revision 05bb1818 (github): Fixes that allow a client to join a network game
- Started work on debugging the network client. This commit fixes
the most glaring problems with client connect: data m... - 23:38 Revision e469e35c (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 23:36 Revision d6240641 (github): Saner 64-bit compile-time checks.
- __64BIT__ is now defined if the build is a 64-bit one. The 32/64-bitness
is included in the executable description (v... - 23:33 Revision d233d903 (github): Fixed a number of compiler warnings.
- Mostly about type conversions, discarding const.
- 08:52 Revision a91b5107 (github): RSS: Added a summary for each entry.
- 01:13 Revision e0875c69 (github): Use the non-ARB versions of the multitexture function pointer types on Windows.
- 00:32 Revision 1b144629 (github): Refactored interface to OpenGL with a minimum requirement of version 1.4
- * If the implementation reports a lower than required version; display a critical message and gracefully abort startu...
2011-03-07
- 10:19 Revision e9074ea5 (github): Added DOOMSDAY_RELEASE_TYPE and a more logical version ID.
- The Doomsday version text now contains the release type
(unstable, candidate, stable). Revised the way the version
te...
2011-03-05
- 19:37 Revision ea238380 (github): Fixed dedicated server UI on ncurses / Mac OS X
- Most likely this fixes the dedicated server UI also for other
Unix builds. Added checks for isDedicated in various pl... - 14:46 Revision 704510a5 (github): Lets not leave it to the gl implementation to decide the actual internal format for textures when the user has explictly requested that compression be disabled.
- 14:08 Revision 4aab2a8d (github): Continuing the refactoring of texture uploading/processing. Hmm, why are we converting *all* texture types to RGB(A) prior to upload even if we request a different gl format (they'll have to be converted again before they can be used by the implementation)?
- 11:05 Revision 21581093 (github): RSS: Fixed a typo.
- 11:02 Revision 265aa044 (github): RSS: Improved appearance of build status table
- 10:40 Revision bfc95e64 (github): RSS: Informative build status table
- Organized all the build information into a nice-looking table.
Warnings and errors are counted in build logs and show...
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