Activity
From 2011-02-12 to 2011-02-25
2011-02-23
- 17:59 Bug #954 (Closed): Sectors with zero linedefs result in SIGSEGV after load
- In Memento Mori 2 MAP09 is a sector with zero linedefs that results in a SIGSEGV soon after load. Actual crash locati...
- 17:17 Bug #953 (Closed): Halos on mobjs in the void visible from within the map
- In Memento Mori 2 MAP03 at [X=-95, Y=788, Z=96] two halos which are attached to the lamps out in the void can be seen...
2011-02-21
- 13:19 Bug #915: [Hexen] Wraithverge Ghosts incorrectly full bright
- - **labels**: jHexen Gameplay --> Hexen
2011-02-14
- 03:32 Bug #921: Blockmap-defined Linedef crossing order
- Was this addressed by the blockmap changes in 1.9.7?
2011-02-13
- 14:54 Bug #493: Plane move issue
- Fixed for the upcoming 1.9.0-beta6.10
- 14:26 Bug #926: [Windows] Mouse conflicts with cursor hotspot utilities
- Solving this the right way essentially requires replacing DirectX based input with something better. This is somethin...
- 14:24 Bug #929: 0 byte THINGS lump results in map conversion failure
- Fixed for the upcoming 1.9.0-beta6.10
- 14:16 Bug #944: [Hexen] Maulotaur throwing crash
- Found the cause of this, its a simple typo. Fixed for the upcoming 1.9.0-beta6.10 release.
- 14:15 Bug #950: Crash on Doom2.wad map30 after loading save
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/3077553d/7986/attachment/doomsday.out.zip
- 09:12 Bug #876: No comprehension of poly objects with see through parts
- Fixed for 1.9.0-beta6.9
- 04:18 Bug #744: Linux 32bit Heretic & Hexen Segfault
- Evidently this issue has since been resolved.
- 04:00 Bug #875: Rend-Dev-Nosprite conflicts with certain HeXen mobj actions
- Seems this issue doesn't exist in the latest version (Beta 6.9).
- 02:15 Bug #932: mf2_floatbob not affecting particle generators
- Left: still vial | Right: bobbing vial, Generator not moving with it
*Attachments:*
* http://sourceforge.net/p/deng/...
2011-02-12
- 16:05 Bug #941: Fatal error if map doesn't exist
- - **status**: open --> fixed
- **assigned_to**: Daniel Swanson
- 15:42 Bug #947: [Heretic] Particle corruption
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/096a0567/db30/attachment/Before.jpg
- 15:38 Bug #953: Halos on mobjs in the void visible from within the map
- Fixed for 1.9.9 unstable build 546
- 14:34 Bug #951: Enemies can hurt you from ledges the player is hiding behind
- Problem found. Its due to an incorrect slope calculation in P_AimLineAttack. Will be fixed in the upcoming 1.9.0-beta...
- 13:42 Bug #950: Crash on Doom2.wad map30 after loading save
- Fixed for the upcoming 1.9.0-beta6.10 release.
- 13:14 Bug #950: Crash on Doom2.wad map30 after loading save
- When loading the attached saved game Doomsday crashed for me also. I'm currently looking into it...
- 13:07 Bug #950: Crash on Doom2.wad map30 after loading save
- What about the save game I attached to this bug report? If I load that save, the game crashes after several seconds.
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