Activity
From 2011-01-26 to 2011-02-08
2011-02-08
- 19:47 Revision b89e4b83 (github): Fixed: Bilinear filtering of the graphical view border controlled by the "World" setting rather than "UI" in the control panel.
- 19:45 Revision 76966221 (github): Fixed: When attempting to locate files in the virtual file system, relative search paths would be resolved using the working directory as the base. This is correct for real files and those transformed using a DD_DIREC lump. However when querying the Zip archive paths should be relative to the base directory.
- 18:25 Revision 3d6116a4 (github): Paths to model skins in skinname_t are now absolute.
- 17:46 Bug #949: [Hexen] Crash on returning to Heresiarch's Seminary
- Fixed for the upcoming 1.9.0-beta6.10
- 17:37 Bug #949 (Closed): [Hexen] Crash on returning to Heresiarch's Seminary
- Pressing the puzzle switch in the Wolf Chapel and then returning to the Heresiarch's Seminary causes Dday 1.9 Beta 6....
- 17:41 Revision e715eb80 (github): It is no longer necessary to defer population within FileDirectory.
- 17:34 Revision b41cc7d0 (github): Updated Windows Inno Setup script to install the two fonts used during busy mode in the install directory.
- 14:47 Revision 58d0dcf3 (github): Adjusted license template.
2011-02-07
- 18:16 Revision 52514af5 (github): Continued work on ringzero:
- * Added a new resource class and type for fonts.
** Fonts can now be found using the resource locator (except during ... - 16:02 Bug #948: Dynamic Lights: Use the non-transferred plane height
- Fixed for the upcoming 1.12 release.
- 16:01 Bug #948 (Closed): Dynamic Lights: Use the non-transferred plane height
- The dynamic light spreading algorithm is using the non-transferred plane heights when doing the transfer check
Thi... - 15:39 Feature #1526 (New): [XG] Randomizing activation/deactivation wait timer
- Randomization of the activation/deactivation wait timer.
A min and max fp like field, so to speak.
*Label...
2011-02-05
- 11:56 Bug #948: Dynamic Lights: Use the non-transferred plane height
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/c6dcc1cb/3a20/attachment/doom2-007.jpg
- 11:55 Bug #947: [Heretic] Particle corruption
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/096a0567/b070/attachment/After.jpg
- 11:53 Bug #947 (Closed): [Heretic] Particle corruption
- When I am using the JHRP in Jheretic Beta 6.9 and change the screen resolution, all model based particles change to l...
2011-02-01
- 17:22 Bug #946 (Closed): [Heretic] Typo in console help for command "give"
- A tiny tiny tiny typo; the give console command calls the "Tome of Power", the "Tomb of Power"
*Labels:* Console
2011-01-29
- 08:30 Revision 5c36c06a (github): Fixed: Single byte buffer overflow when manipulating/navigating extremely long command lines in the in-game console.
- 06:30 Revision 78b9e3d2 (github): Ignore bin/, build/, data/, runtime/ and *.ncb in doomsday/build/win32/vs8/
- 06:21 Revision 1e1935d5 (github): Add new resource files and headers for exampleplugin
- 05:44 Revision f17711f1 (github): Fixed: SIGSEGV cycling through a word auto-completion in the console followed by closing, re-opening and attempting to auto-complete the empty command line.
- 02:10 Revision 4c59f37c (github): Implemented a quick solution to allow the "quit" ccmd to shutdown the engine when in "null-game" mode:
- * Relocated the "quit" ccmd into the engine.
* Added a TryShutdown() method to the game_export_t interface, which whe... - 00:57 Revision 22fddc0e (github): Fix line endings.
- 00:57 Revision 7179ed31 (github): Moved game mode registration and the GetGameAPI exchange for jHexen back into x_api.c
- 00:54 Revision eb806a60 (github): Moved game mode registration and the GetGameAPI exchange for jHeretic back into h_api.c
- 00:35 Revision 2941445b (github): Moved game mode registration and the GetGameAPI exchange for jDoom64 back into d_api.c
- 00:35 Revision 6ad522ff (github): Moved game mode registration and the GetGameAPI exchange for jDoom back into d_api.c where it belongs (temporarily moved due to namespace conflicts/pollution in included platform headers on Windows).
2011-01-28
- 13:11 Revision 6dd00a2d (github): Changed Windows: Do not use the DLL_PROCESS_ATTACH signal in DllMain for Doomsday plugin initialization, instead, do as we do on *nix (locate the address of DP_Initialize() and explicitly call it ourselves).
- 08:27 Revision 3517bc30 (github): Changed plugin enumeration on *nix to a two pass (games first, then non-games) process like on Windows.
- 07:23 Revision 62eb6603 (github): Fixed DOOMWADDIR path construction in createPackagesResourceNamespace.
- 05:41 Revision b3c3e53c (github): The sky sphere cap covers a large percentage of the visible sky, so factor it's color into the ambient sky color calculation.
- 05:37 Revision 8e4d12d6 (github): Cleanup.
- 05:04 Revision 85b9eb5b (github): Cleanup.
- 04:49 Revision fa59cd4d (github): Completed implementation of a (basic) automatic calculation of the sky light color.
- * Added: cvar "rend-light-sky-auto" 1=Enable automatic sky light color calculation (on by default).
* Changed: Remove...
2011-01-26
- 12:16 Revision d1c01d59 (github): Cleanup.
- 12:09 Revision 1ad0870e (github): Whoops, that obviously won't work - paths in DOOMWADPATH are not delimited by directory separators...
- 12:00 Revision 0cb5248b (github): Change of plan regarding the handling of resource search paths specified in environment variables; resolve these once during resource namespace creation rather than during Uri resolution.
- Fixed bug in Uri::parseScheme which failed to account for the scheme:path separator when checking the minimum length....
- 11:49 Bug #786: Heretic: Puff Pod spawns
- Fixed for 1.9.0-beta6.8
- 11:45 Bug #881: Controls UI show/hide menu reassign bcontext mismatch
- Fixed for Beta 6.9.
- 11:33 Feature #1520: Realistic switch sound origin (compatibility option)
- Are you sure about that vermil? I don't remember switch sounds ever playing from the location of the switch in Doomsd...
- 11:28 Bug #936: Particles: setting vector relative to mobj
- This functionality has been present for as long as I can remember and used throughout the jDRP for example.
http:/... - 11:21 Bug #939: [Doom] Barrels are not turning into gib piles if crushed
- - **status**: open --> fixed
- **assigned_to**: Daniel Swanson
- **Milestone**: v1.8.6 --> v1.12
- 05:11 Revision fc7388c8 (github): Couple of minor optimizations to plane glow management:
- * Rather than allocate a lumobj per subsector plane and link each separately, instead, allocate one lumobj per plane ...
- 03:41 Revision 0d2e9867 (github): Fixed a bunch of compilation warnings output by gcc.
- 02:28 Revision e0618c42 (github): Switched most of the GL_Load* (texture) routines to use de:Uri for search paths.
- 02:25 Revision 6a4a8a5b (github): Removed a log message from the *nix-specific startup sequence that was inadvertently commited after a recent debug session.
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