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From 2011-01-26 to 2011-02-08

2011-02-08

19:47 Revision b89e4b83 (github): Fixed: Bilinear filtering of the graphical view border controlled by the "World" setting rather than "UI" in the control panel.
danij
19:45 Revision 76966221 (github): Fixed: When attempting to locate files in the virtual file system, relative search paths would be resolved using the working directory as the base. This is correct for real files and those transformed using a DD_DIREC lump. However when querying the Zip archive paths should be relative to the base directory.
danij
18:25 Revision 3d6116a4 (github): Paths to model skins in skinname_t are now absolute.
danij
17:46 Bug #949: [Hexen] Crash on returning to Heresiarch's Seminary
Fixed for the upcoming 1.9.0-beta6.10 danij
17:37 Bug #949 (Closed): [Hexen] Crash on returning to Heresiarch's Seminary
Pressing the puzzle switch in the Wolf Chapel and then returning to the Heresiarch's Seminary causes Dday 1.9 Beta 6.... vermil
17:41 Revision e715eb80 (github): It is no longer necessary to defer population within FileDirectory.
danij
17:34 Revision b41cc7d0 (github): Updated Windows Inno Setup script to install the two fonts used during busy mode in the install directory.
danij
14:47 Revision 58d0dcf3 (github): Adjusted license template.
skyjake

2011-02-07

18:16 Revision 52514af5 (github): Continued work on ringzero:
* Added a new resource class and type for fonts.
** Fonts can now be found using the resource locator (except during ...
danij
16:02 Bug #948: Dynamic Lights: Use the non-transferred plane height
Fixed for the upcoming 1.12 release. danij
16:01 Bug #948 (Closed): Dynamic Lights: Use the non-transferred plane height
The dynamic light spreading algorithm is using the non-transferred plane heights when doing the transfer check
Thi...
vermil
15:39 Feature #1526 (New): [XG] Randomizing activation/deactivation wait timer
Randomization of the activation/deactivation wait timer.
A min and max fp like field, so to speak.
*Label...
vermil

2011-02-05

11:56 Bug #948: Dynamic Lights: Use the non-transferred plane height

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/c6dcc1cb/3a20/attachment/doom2-007.jpg
vermil
11:55 Bug #947: [Heretic] Particle corruption

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/096a0567/b070/attachment/After.jpg
vermil
11:53 Bug #947 (Closed): [Heretic] Particle corruption
When I am using the JHRP in Jheretic Beta 6.9 and change the screen resolution, all model based particles change to l... vermil

2011-02-01

17:22 Bug #946 (Closed): [Heretic] Typo in console help for command "give"
A tiny tiny tiny typo; the give console command calls the "Tome of Power", the "Tomb of Power"
*Labels:* Console
vermil

2011-01-29

08:30 Revision 5c36c06a (github): Fixed: Single byte buffer overflow when manipulating/navigating extremely long command lines in the in-game console.
danij
06:30 Revision 78b9e3d2 (github): Ignore bin/, build/, data/, runtime/ and *.ncb in doomsday/build/win32/vs8/
danij
06:21 Revision 1e1935d5 (github): Add new resource files and headers for exampleplugin
danij
05:44 Revision f17711f1 (github): Fixed: SIGSEGV cycling through a word auto-completion in the console followed by closing, re-opening and attempting to auto-complete the empty command line.
danij
02:10 Revision 4c59f37c (github): Implemented a quick solution to allow the "quit" ccmd to shutdown the engine when in "null-game" mode:
* Relocated the "quit" ccmd into the engine.
* Added a TryShutdown() method to the game_export_t interface, which whe...
danij
00:57 Revision 22fddc0e (github): Fix line endings.
danij
00:57 Revision 7179ed31 (github): Moved game mode registration and the GetGameAPI exchange for jHexen back into x_api.c
danij
00:54 Revision eb806a60 (github): Moved game mode registration and the GetGameAPI exchange for jHeretic back into h_api.c
danij
00:35 Revision 2941445b (github): Moved game mode registration and the GetGameAPI exchange for jDoom64 back into d_api.c
danij
00:35 Revision 6ad522ff (github): Moved game mode registration and the GetGameAPI exchange for jDoom back into d_api.c where it belongs (temporarily moved due to namespace conflicts/pollution in included platform headers on Windows).
danij

2011-01-28

13:11 Revision 6dd00a2d (github): Changed Windows: Do not use the DLL_PROCESS_ATTACH signal in DllMain for Doomsday plugin initialization, instead, do as we do on *nix (locate the address of DP_Initialize() and explicitly call it ourselves).
danij
08:27 Revision 3517bc30 (github): Changed plugin enumeration on *nix to a two pass (games first, then non-games) process like on Windows.
danij
07:23 Revision 62eb6603 (github): Fixed DOOMWADDIR path construction in createPackagesResourceNamespace.
danij
05:41 Revision b3c3e53c (github): The sky sphere cap covers a large percentage of the visible sky, so factor it's color into the ambient sky color calculation.
danij
05:37 Revision 8e4d12d6 (github): Cleanup.
danij
05:04 Revision 85b9eb5b (github): Cleanup.
danij
04:49 Revision fa59cd4d (github): Completed implementation of a (basic) automatic calculation of the sky light color.
* Added: cvar "rend-light-sky-auto" 1=Enable automatic sky light color calculation (on by default).
* Changed: Remove...
danij

2011-01-26

12:16 Revision d1c01d59 (github): Cleanup.
danij
12:09 Revision 1ad0870e (github): Whoops, that obviously won't work - paths in DOOMWADPATH are not delimited by directory separators...
danij
12:00 Revision 0cb5248b (github): Change of plan regarding the handling of resource search paths specified in environment variables; resolve these once during resource namespace creation rather than during Uri resolution.
Fixed bug in Uri::parseScheme which failed to account for the scheme:path separator when checking the minimum length.... danij
11:49 Bug #786: Heretic: Puff Pod spawns
Fixed for 1.9.0-beta6.8 danij
11:45 Bug #881: Controls UI show/hide menu reassign bcontext mismatch
Fixed for Beta 6.9. skyjake
11:33 Feature #1520: Realistic switch sound origin (compatibility option)
Are you sure about that vermil? I don't remember switch sounds ever playing from the location of the switch in Doomsd... danij
11:28 Bug #936: Particles: setting vector relative to mobj
This functionality has been present for as long as I can remember and used throughout the jDRP for example.
http:/...
danij
11:21 Bug #939: [Doom] Barrels are not turning into gib piles if crushed
- **status**: open --> fixed
- **assigned_to**: Daniel Swanson
- **Milestone**: v1.8.6 --> v1.12
danij
05:11 Revision fc7388c8 (github): Couple of minor optimizations to plane glow management:
* Rather than allocate a lumobj per subsector plane and link each separately, instead, allocate one lumobj per plane ... danij
03:41 Revision 0d2e9867 (github): Fixed a bunch of compilation warnings output by gcc.
danij
02:28 Revision e0618c42 (github): Switched most of the GL_Load* (texture) routines to use de:Uri for search paths.
danij
02:25 Revision 6a4a8a5b (github): Removed a log message from the *nix-specific startup sequence that was inadvertently commited after a recent debug session.
danij
 

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