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From 2010-05-29 to 2010-06-11

2010-06-11

10:43 Bug #919: [Doom] Blast damage algorithm
The world up axis is treated the same as the other axes it just depends on the value of server-game-radius-attack-nom... danij
10:38 Bug #919: [Doom] Blast damage algorithm
Indeed, I've just tested in Doom2.exe and Doom95 and got 83 every time.
Hence PrBoom+ 's 84 is wrong as well.
vermil

2010-06-10

08:56 Bug #919 (New): [Doom] Blast damage algorithm
Responding to your last comment in http://sourceforge.net/tracker/?func=detail&aid=2929822&group_id=74815&atid=542099... gobhuo

2010-06-09

13:09 Bug #918 (New): Particles and looking up/down sharply
Currently particles in Dday disappear just in front of you if you approach them when looking down/up at a sharp angle... vermil

2010-06-06

20:49 Bug #914: Give command help vs implementation syntax discrepancy
The reason it behaves the way it does is because '4' is not a valid weapon id in Hexen. Weapon ids are zero-based mea... danij
19:14 Bug #913: HeXen: level warping cheats partially broken
Ok the confusion here seems to be due to a mix up in what the original code was supposed to do (according to comments... danij
19:00 Bug #913: HeXen: level warping cheats partially broken
And I responded by stating that it doesn't.
33+ simply prints "bad input" in a hud message.
1-31 with the excep...
vermil
19:02 Bug #919: [Doom] Blast damage algorithm
One should test in the original Doom2.exe and not PrBoom+ or any other source port. vermil
18:43 Bug #917 (Closed): SegFault on loading WAD
I get a SegFault when starting Doomsday.
Here is the GDB output:
(gdb) r "-g jdoom -f $PWD/DOOM2.WAD"
Starting...
skyjake
13:47 Bug #916 (Closed): [Savegame] Restored state invalid if same addons not present
I play the level a while.. then save. I play some more, but then I die or do something stupid and load the save. I ge... jimigrey
13:47 Bug #916: [Savegame] Restored state invalid if same addons not present
Can you tell us any more about the problem? Which version of Doomsday are you running? Has the problem happened since... danij
11:22 Bug #888: [1.9.0-beta6.9 / Mac OS X 10.6] Wrong music track in jHexen
I've fixed this for build 339. skyjake

2010-06-05

22:59 Feature #1519 (Rejected): Custom pixel aspect ratio for a material
Seeing all that other aspect ratio stuff made me remember this thing that's troubled me, often with creating new leve... jimigrey

2010-06-03

20:15 Bug #915 (New): [Hexen] Wraithverge Ghosts incorrectly full bright
As the summary says.
I know that, as of writing, Doomsday makes some things in Heretic and HeXen full bright becau...
vermil
19:04 Bug #913: HeXen: level warping cheats partially broken
As I said on ICQ, in Hexen warping to an unknown map will take you to the first map in the first hub. This is not a b... danij

2010-06-02

18:10 Bug #910: Flat tiling error with custom flats

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/059307b6/e0f6/attachment/textest.wad
danij

2010-05-31

19:31 Bug #914 (Closed): Give command help vs implementation syntax discrepancy
keywords: hexen iwad, console, give command, syntax
the help function of the give command reports that the syntax ...
shiny666

2010-05-30

21:56 Bug #910: Flat tiling error with custom flats
I made a bit clearer example & screenshot of what's going on (also noticed I don't need to write material definitions... jimigrey
16:51 Bug #910: Flat tiling error with custom flats
Sure.. here's some little test map (in map01), material definitions and lowres textures in wad: http://koti.mbnet.fi/... jimigrey
15:30 Bug #910: Flat tiling error with custom flats
The screenshots are helpful but a small example would be much more useful. danij
15:08 Bug #910: Flat tiling error with custom flats
Ok, here's a screenshot: http://koti.mbnet.fi/jeejeeje/wip/doom_flat_tile_error.jpg
and wireframe overlayed: http://...
jimigrey
14:41 Bug #910 (New): Flat tiling error with custom flats
I made some 128*128 textures as flats using the material definitions. Ingame I notice the flat tiling breaks at some ... jimigrey
19:42 Bug #913 (Closed): HeXen: level warping cheats partially broken
In Beta6.9 "warp 30" (console) or "visit 30" (cheat code) don't work when they should take the player to the Vivarium... vermil
19:40 Bug #912 (Closed): HeXen: Level music numbers off by one
As the summary suggests. Map01's music plays on Map02, Map 02's music plays on Map03 etc.
Map01 will just continue...
vermil
19:38 Bug #911: [Hexen] Poison cloud vs Repulsion Disc
- **labels**: jHexen Gameplay --> Hexen
danij
19:37 Bug #911 (Closed): [Hexen] Poison cloud vs Repulsion Disc
In Beta 6.9, there seems to be a couple of bugs/mistakes relating to the poison cloud that can be spawned by artefact... vermil
12:30 Feature #1518 (Closed): Save screenshots as png or jpeg
It would be great for deng to be able to save the screenshots as png files as png has good compression and is a lossl... eunbolt
 

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