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From 2010-03-15 to 2010-03-28

2010-03-27

11:47 Revision 59a61e61 (github): Fixed (All Games): Menu type-in glitter and shadow effects not centered vertically on each character.
danij
11:44 Revision 4a0d60bc (github): Fixed Heretic: "Intermission counter offsets". (see here http://sourceforge.net/tracker/?func=detail&aid=2801114&group_id=74815&atid=542099)
danij
11:21 Revision e1c7d5c9 (github): Fixed Heretic: Main game menu positioned vertically eight pixels too low.
danij
11:07 Revision b82c51cc (github): Fixed: Upon changing the custom resolution height in the control panel, the label shown on the "Change to" button would indicate the color depth had changed to 16bit.
danij
09:54 Revision 1c4a3e9d (github): Fixed: "Dynamic lights on unpegged walls". (see here: http://sourceforge.net/tracker/index.php?func=detail&aid=2851252&group_id=74815&atid=542099)
danij
09:44 Bug #711: Heretic: Intermission counter offsets
Fixed for 1.9.0-beta6.9 danij
08:40 Bug #642: [MacOS] Doomsday engine 1.9beta 5/6 crash
Have you been able to test this skyjake? danij
07:49 Bug #760: 1.9.0-beta-6.6 Heretic Segmentation Violation
doomsday.out runtime log file
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/9e631a54/e3d8/atta...
chessla
07:27 Revision 47b131ab (github): Revert change in an earlier commit which attempted to avoid calling ColorOutlines on non-masked sprites. Why are sprites failing to indicate their maskedness?
danij
07:24 Revision ee9acd4a (github): Fixed: Out-of-range buffer access in Rend_RenderMaskedWall.
danij
05:46 Bug #756: Shoots after loading a saved game with a click
Looks to me like we need to reinstate logic I had in the original bind context implementation. See here:
engine/port...
danij
02:09 Revision 3382fb43 (github): Fixed: "No comprehension of poly objects with see through parts". (see here http://sourceforge.net/tracker/?func=detail&aid=2972763&group_id=74815&atid=542099)
danij
00:06 Bug #877: Texture offset anomaly
- **status**: open --> fixed
- **assigned_to**: Daniel Swanson
- **milestone**: --> v1.8.6
danij

2010-03-24

19:13 Revision dab1e7ba (github): Fixed Heretic: "Scrolling flats too slow". (see here http://sourceforge.net/tracker/?func=detail&aid=2947141&group_id=74815&atid=542099)
Added Heretic: cvar "server-game-plane-fixmaterialscroll" 1=Fix bug in original Heretic which would only allow scroll... danij
18:53 Revision 17b63493 (github): Adjust map/episode ids when specified on the command line for autostart.
danij
18:11 Bug #866: HeXen: Automap scroll when changing maps
The automap is being left open in Hexen when warping between maps. danij
18:10 Bug #865: Heretic: Scrolling flats too slow
Fixed the speed discrepancy and implemented the cvar server-game-plane-fixmaterialscroll to control the fix for east ... danij
17:38 Revision 533460d5 (github): Fixed -warp from console in Hexen not working until a new game is started in Release build.
danij
17:36 Revision 4d10e711 (github): Fixed: "Barracks.wad dynamic light anomaly". (see here http://sourceforge.net/tracker/?func=detail&aid=2911089&group_id=74815&atid=542099)
danij
15:36 Bug #837: [Controls menu] Able to delete Menu Select binding
The console can be used to restore the menuselect binding:
bindevent menu:key-return menuselect
skyjake
11:42 Bug #874: [Hexen] Stalker gib levitates
Enforced "one sound per origin" for 1.9.8. skyjake
11:06 Bug #874: [Hexen] Stalker gib levitates
In addition most sounds played by the psprite action routines should be local-only and not heard by all players. danij
09:16 Bug #874: [Hexen] Stalker gib levitates
On inspection it would seem that this is not an isolated case.
The original games only allow one sound to play fro...
danij
11:19 Revision 76fa1c95 (github): Fixed Hexen: When gibbed, the Stalker's arm would fly out in a random direction at high speed (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2970432&group_id=74815&atid=542099)
danij

2010-03-23

17:39 Bug #833: Heretic E2M4 secret exit
Closing this report as http://sourceforge.net/tracker/?func=detail&aid=2926459&group_id=74815&atid=542099 has more in... danij
16:57 Revision 86ae977d (github): Fixed: "[Hexen] Firing wand down large z-depth causes segfault" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2930918&group_id=74815&atid=542099)
danij
15:04 Bug #853: Console: warp command doesn't work on Doom1 or Heretic
Seems to work fine for me. You need to use the form "warp Episode Map" e.g.: warp 1 3 danij
14:55 Bug #852: [Hexen] Firing wand down large z-depth causes segfault
I does make me wonder whether this (zone heap corruption) could be THE cause of so many unsolved obscure bug reports. danij
10:52 Bug #878: Automap visual nitpicks
Fixed for 1.9.0-Beta6.10 danij

2010-03-22

03:18 Revision 6305dc4f (github): Fixed Heretic: ccmd warp did not work until after the first game had been started.
danij

2010-03-21

19:34 Revision 433f4cb2 (github): Fixed: Incorporated patch "fix various uninitialized memory accesses" by Jindrich Makovicka - thanks! (see here http://sourceforge.net/tracker/?func=detail&aid=2972261&group_id=74815&atid=542101)
danij
17:07 Revision 94270953 (github): Changed Heretic: Items picked up by the player during map setup will not produce item-pickup sounds or screenflash. Pickup messages will be added to the log as normal.
danij
16:22 Revision 423a1da3 (github): Added Heretic/Doom64: Implemented support for voodoo dolls.
Changed Doom: Fixed voodoo doll momentum-zeroing problem which would prevent continuous "voodooscript" loops from wor... danij
11:45 Bug #878 (Closed): Automap visual nitpicks
Not really a bug, more a little visual oversight; while the automap and map title fade in and out with the automap, t... vermil
11:42 Bug #877 (New): Texture offset anomaly
The way the column renderer in Doom works allows all textures to be larger than their actual dimensions as defined in... vermil

2010-03-20

18:44 Bug #511: [Heretic|Hexen] Torch fix not applied (low ceiling)

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/b3715978/7a59/attachment/LightTest.wad
vermil
17:51 Revision 1faedfa9 (github): Added: cvar "rend-dev-polyobj-bbox" 1= Render polyobj bounding boxes (for debug).
danij
17:14 Revision 72044fca (github): Fixed: "jHexen: impassable doorway (polyobjs?)" see here: http://sourceforge.net/tracker/index.php?func=detail&aid=2944652&group_id=74815&atid=542099
danij
15:13 Bug #864: undefined VK_ keymaps in sys_console
We do not currently support versions of Windows earlier than XP, so this is fine. danij
15:10 Feature #1510: Uninstaller to remove all files
Well... As I been saying in the beginning, I used the Exe. I looked all though out the Doomsday folder, and even its ... thedevilhunter
14:15 Feature #1510: Uninstaller to remove all files
Ah I see, yes that is obviously an official release. I haven't used version 1.8.6 myself for quite a long time. Newer... danij
14:04 Feature #1510: Uninstaller to remove all files
I got it from http://dengine.net/windows Version 1.8.6 thedevilhunter
13:57 Feature #1510: Uninstaller to remove all files
I don't know where you got this exe from but the official releases of Doomsday for Windows all come with an installer. danij
13:54 Feature #1510: Uninstaller to remove all files
I just looked thought that many times, Did not find it. I used the Exe to install, but there is no uninstaller thedevilhunter
13:17 Feature #1510: Uninstaller to remove all files
An uninstaller is already included for Windows. After installing you will find the uninstaller in your Add/Remove pro... danij
11:42 Revision 93e9749e (github): Changed Hexen: It is now possible to -warp using the console if a game has not yet been started. In this instance a new game is initiated using the default skill and player class.
danij
08:29 Feature #1508: Ability to bind keypad ENTER key
- **status**: open --> closed
- **milestone**: Eventually --> Version 1.9
danij

2010-03-19

23:18 Feature #1510 (Closed): Uninstaller to remove all files
As of now, I noticed there is no Uninstaller. They should make one, that removes all doomsday related stuff. It can b... thedevilhunter
19:48 Revision 578c45da (github): Added Reader::readUntil().
skyjake
19:33 Revision 0b37e5b6 (github): String::compareWithCase() now uses strncmp() and explicit length.
skyjake

2010-03-18

19:23 Bug #876 (Closed): No comprehension of poly objects with see through parts
Dday assumes polyobjs are never see through and hence doesn't render anything behind them.
As shown by this vanill...
vermil
18:41 Bug #875 (Closed): Rend-Dev-Nosprite conflicts with certain HeXen mobj actions
The "rend-dev-nosprite" console cvar conflicts with the HeXen mobj action's "A_UnHideThing" and presumably the assoc... vermil
 

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